Blender 2.40 Released 264
LetterRip writes "Googles Summer of Code has born fruit with the Blender 2.40 release. Thanks to their support and the hard work of the coders they supported Blender has fluid dynamics
simulation done by Nils Thuerey, a powerful inverse kinematics system done by Brecht Van Lommel, and much improved boolean tools done by Marc Freixas. Of course Blender has had a huge number of improvements aside from the work supported by Google. The animation system got a complete rewrite by Ton Roosendaal, as well as other major improvements like flive UV unwrapping LSCM, and a Modifier stack system. It also has seen greatly improved ease of use since the last Slashdot announcement addressing all of the complaints raised- things like 3d manipulators, full undo system, etc. There is also a quick start guide for new users, and nice video and written tutorials on new features and a fairly up to date manual."
free sculpting tool also (Score:5, Informative)
http://www.elysiun.com/forum/viewtopic.php?t=5610
LetterRip
Release notes and cool pics (Score:2)
http://www.blender.org/cms/Blender_2_40.598.0.htm
Re:Release notes and cool pics (Score:5, Informative)
The particle guides made setting up effects I'd waste days trying to accomplish in 2.37 something that could be done in 15 minutes.
Mirror links (Score:4, Informative)
http://public.planetmirror.com/pub/blender/releas
lots of new features, but... (Score:4, Funny)
Re:lots of new features, but... (Score:2, Funny)
Nope (Score:2)
(Data Recovery Software for the PC & Mac)
That's lightwave. (Score:2)
Re:lots of new features, but... (Score:3, Funny)
Only if your toaster uses a Pentium4 heat element
Awesome (Score:4, Informative)
Re:Awesome (Score:5, Insightful)
Open-source software is not the opposite of capitalism. It's an orthogonal concept.
Re:Awesome (Score:2)
This is, I think, the best descriptive sentence regarding FOSS I've ever seen! If you don't object, I might use it as my .sig!
Anyway... to get back onto topic, a big Bravo! to all the Blender developers. Also, while Google continue to sponsers efforts like this, then they should be appauded. Bravo Google!
Re:Awesome (Score:2)
It's GPL. I followed the process.
That means there is a political issue. Although it's not communist, whatever that means for you in the USA (I hear it's a pretty bad word around there), it does have politics implied. And they could have something to do with capitalism.
Free software by itself is not against capitalism. But it is made to fix some of the flaws of some capitalistic systems. Proprietary software can be seen as a product of ca
Re:Awesome (Score:2)
I mentioned communism only as a traditional anti-capitalist concept, to illustrate the fact that that is a domain that open source doesn't cover. That is why I called it an orthogonal concept. It can exist alongside capitalism without trouble. And FWIW, I'm not even in the same hemisphere as the US.
But it is made to fix some of the flaws of some capitalistic systems...[Snip]
This doesn't follow at all. Capitalism doesn't enter into what free software/OS addresses. It fixes the flaws of other developmen
Re:Awesome (Score:2)
Open source is mostly a way of developing programs and distributing them.
It has no politics at all.
Free software, on the other hand is not orthogonal to capitalism.
Non-theorethical modern capitalism gives power to the corporations, and takes it away from "consumers". It _could_ be said that actual capitalism wouldn't work that way, and that the free market this and the free market that, but the problems happen in practice, not in theory.
Free soft
FOSS = free market (Score:2)
Many people use the term "capitalism" almost synonymously with "free market economy", but that's not correct. Capitalism is a mechanism for financing business ventures; free market economies are economies in which goods can be traded freely. Capitalism and free market ec
FOSS is not orthogonal to politico-economics (Score:2)
It's not orthogonal to capitalism nor to any other politico-economic system, because if it were, it would have no direct effect on their operation, by definition of "orthogonal".
FOSS directly affects centralist socialist systems quite drastically --- it undermines any attempt at centrally managed software development, by its very nature. FOSS would in theory not affect pure distributed communist systems made up of cooperatin
Re:Awesome (Score:4, Insightful)
No, it's not. In terms of expandability and versatility Max has it beat hands down. Here, do these things in Blender:
Script a new custom helper node that has a private parameter block to hold run-time specific information and uses the exposed viewport drawing commands to create a custom icon and transform gizmo for the helper object. Create a new material that has a global parameter block to hold settings for .FX (or .HLSL or .GLSL) shaders. Have those shaders work in the viewports. Have the settings be easily accessible both by the scripting language and the C++ SDK so that the data can be easily exported. Create the custom helper node and material in a scripting language, not C or C++ w/ an SDK.
Now create an entire bipedal skeleton with head, neck, clavicles, R/L upper arms, R/L lower arms, R/L hands, 4 spin segments, pelvis, R/L upper legs, R/L lower legs, R/L feet, proper IK and joint constraints. Do that in less than 30 seconds.
Still with me?
Keyframe animate the new skeleton over 100 frames. Create a second skeleton of a totally different scale with a different bone count. Now map the animation from skeleton 1 to skeleton 2, taking into acount the differing bone counts and scale. Do that in less than a minute.
Use a cloth simulation to create the animation of a person walking through a curtain. Use an extremely dense mesh for the curtain cloth. Now skin-wrap that animation on to a low-res version of the curtain with an IK bone setup instead of a cloth simulation (since cloth sim can't be use in a real-time engine). Quickly! The skin wrapping needs to be done in a minute or so.
Blender isn't a bad product at all. It's actually a very nice product. That doesn't mean it's more versatile than Max, though. Autodesk has more man hours poured into Max each year than Blender has had for the entire time its been a product. Autodesk has the advantage of a huge customer base and the smarts to talk to those customers and incorporate new features that increase productivity. Max wasn't nearly as versatile 3 years ago as it is now. Except for the biped creation step above it couldn't do any of the things I listed either (except maybe the custom helper node).
There's nothing wrong with "capitalist" software (eyeroll at the bad melodramatic turn of phrase). If Max provides features and options that fit a current or designed workflow and increases productivity then it is well worth the purchase price.
Re:Awesome (Score:5, Insightful)
No problem.
[QUOTE]Create a new material that has a global parameter block to hold settings for
Sure.
[QUOTE] Have those shaders work in the viewports.[/QUOTE]
Alas we will need Ogre or CrystalSpace integration for that yet...
[QUOTE]Have the settings be easily accessible both by the scripting language and the C++ SDK so that the data can be easily exported. Create the custom helper node and material in a scripting language, not C or C++ w/ an SDK.[/QUOTE]
Scripting and direct access to the C code no SDK.
[QUOTE]Now create an entire bipedal skeleton with head, neck, clavicles, R/L upper arms, R/L lower arms, R/L hands, 4 spin segments, pelvis, R/L upper legs, R/L lower legs, R/L feet, proper IK and joint constraints. Do that in less than 30 seconds.[/QUOTE]
There are preexisiting skeltons with full constraint setups avialable already. Not automagic - but it is the weighting and morphs that are the big time consumers. We have very good morphs and weighting system now, and the rigging and constraints is quite easy and straight forward.
[QUOTE]Still with me?[/QUOTE]
Yep
[QUOTE]Keyframe animate the new skeleton over 100 frames.[/QUOTE]
Done.
[QUOTE]Create a second skeleton of a totally different scale with a different bone count. Now map the animation from skeleton 1 to skeleton 2, taking into acount the differing bone counts and scale. Do that in less than a minute.[/QUOTE]
Nope can't do this yet - motion retargeting will hopefully come by this summer - that is a pretty recent addition though to 3ds etc.
[QUOTE]Use a cloth simulation to create the animation of a person walking through a curtain. Use an extremely dense mesh for the curtain cloth.[/QUOTE]
Done
[QUOTE]Now skin-wrap that animation on to a low-res version of the curtain with an IK bone setup instead of a cloth simulation (since cloth sim can't be use in a real-time engine). Quickly! The skin wrapping needs to be done in a minute or so.[/QUOTE]
Haven't tried it but pretty sure is doable.
[QUOTE]Blender isn't a bad product at all. It's actually a very nice product. That doesn't mean it's more versatile than Max, though.[/QUOTE]
Absolutely agreed.
[QUOTE]Autodesk has more man hours poured into Max each year than Blender has had for the entire time its been a product. Autodesk has the advantage of a huge customer base and the smarts to talk to those customers and incorporate new features that increase productivity. Max wasn't nearly as versatile 3 years ago as it is now. Except for the biped creation step above it couldn't do any of the things I listed either (except maybe the custom helper node).[/QUOTE]
Well - with Blender you can accomplish most of what you listed now.
[QUOTE]There's nothing wrong with "capitalist" software (eyeroll at the bad melodramatic turn of phrase). If Max provides features and options that fit a current or designed workflow and increases productivity then it is well worth the purchase price.[/QUOTE]
Absolutely agreed.
LetterRip
Re:Awesome (Score:2)
Re:Awesome (Score:2)
Re:Awesome (Score:2)
I just fire up Emacs silly. Just have to remember the modes and huge meta key combo's.
Inverse kinematics?? (Score:3, Funny)
Is it written in Old Fortran beer???
If not, you can bite my shiny a... OH. BLENDER...
Never mind...
Correction (Score:2)
There's Blender meeting in March (also for gimp... (Score:5, Informative)
Anyone interested in Blender should be aware of the Libre Graphic Meeting [libregraphicsmeeting.org]. The plan is to get developers of Blender in one place, plus get developers of other free software [compsoc.com] packages like GIMP, Inkscape, and Scribus together too.
19 March 2006 in Lyon, France
Re:There's Blender meeting in March (also for gimp (Score:2)
LetterRip
I think you've spotted somewhere you can help :-) (Score:2)
I'm not actually involved in the meeting, I'm just interested because I think the conference is based on a good idea.
(Correction: In my post I said the conference was on the 19th, but it's actually a 3-day event from the 17th to the 19th)
Re:There's Blender meeting in March (also for gimp (Score:2)
Granted, it still lacks a number of more advanced features, but at the same time is elegant in its simplicity and power, and is a pleasure to use --- the UI is clean and responsive, and doesn't attempt to do a half-assed job of copying photoshop.
Oh, and it's also Open Source. The executable is tiny, and the program loads in about 5 seoconds on my rather humble
one of the few success stories of wikibooks? (Score:3, Interesting)
Re:one of the few success stories of wikibooks? (Score:2)
the manual on Blenders wiki was indeed developed prior to being put on the wiki but the first version was for 2.33 - It is undergoing heavy development, and in particular all of the translations have happened afterwards. Also, some of the best pages are new additions (ie a superb page done on the hair system, another on the mesh tools etc.).
LetterRip
Re:one of the few success stories of wikibooks? (Score:2, Funny)
Junk? Dude, that's the coolest thing I've read for ages! You just made my day. Lemme find some toilet paper, I'll be back later...
Re:one of the few success stories of wikibooks? (Score:2)
So amazing that its hard to realize its free. (Score:5, Informative)
The truth is however - even if it is harder to grasp as a beginner, most 3d applications are hard to learn - in fact
Blender isnt that hard compared to 3dstudio Max or Maya because of its better and more efficient workflow. I have bought 3dstudio max (a license) for over 4 years - but switched to Blender because I found that the modeling workflow was faster and more efficient. You can export/import
The main advantage That I think Blender has - in comparison to eg. 3Dstudio max is that once you get started it all becomes easier
It has - fluids (a really good one), Softbody, Some of the best rigging tools around and support that simply cant be beat. What do I mean by that? I mean - when I used 3dstudio max...I was an unsignificant "flea"... and when I complained about bugs in the software...It was always "my-fault" or "Windows fault"...but never Discreets fault.. And months later when the bugs finally got acknowledged and fixed - I had to purchase 1000 dollars in upgrades just to fix the bugs.
When I switched to Blender and had problems - guess what? 2 days after "mentioning" possible bugs - they got fixed. And it kept going that way. Blender rarely chrashes and its a dream to work with the passionate developers.
Re:Well it did cost something (Score:2)
Re:Well it did cost something (Score:2)
No. The money was used to purchase outright a commercial program from a for-profit (although not profitable) company called Not a Number. Put another way, Blender was a commercial program that was purchased from a failing company by the open source community and released as Free/Open Source software. The money will most likely have been used by NaN to pay off debtors. (Yes, I know that NaN was giving away binaries of Blender for
Yay! (Score:2, Interesting)
NeverEndingBillboard.com [neverendingbillboard.com]
Re:Yay! (Score:2)
Re:Yay! (Score:4, Informative)
To other Slashdotters who've mentioned UI difficulty:
The interface in blender is designed around having the right hand on the mouse, and the left hand on the keyboard. UI actions are very terse, and therefore slow to learn and easy to forget. Find, read, and do the available tutorials! There is plenty of info to get going, and once you get over the initial hump you'll find Blender *fast* to use.
Lots of goodies awaits.... (Score:4, Informative)
Blender even has different undos for different systems. Example: Global Undo and Local Undo - Meaning if you change stuff in you scene...you can just do the normal Ctrl + Z to undo there...or if you where editing your mesh you can undo/redo stuff with U in meshedit mode (Tab).
Blenders all about safety and workflow these days, if all above wasnt enough security for you - you can adjust your preferences to save "xxx-number-of-versions-back". Theres even a separate "Reopen last" and "Recover last session" system so if you for some reason stopped in the middle of it all..can continue your work where you left it - or select the last file you worked on. Hows that for total paranoia?
Want more? I could go on an on...but Ill leave that to you.
and it's completely useless on OS X because... (Score:4, Informative)
While some people would point the finger at Apple, I find it highly curious that Blender broke so severely (if you read the thread, lots of other things don't work) and far as I know, nothing else did...
Yes, I verified the bug- on my 17" Powerbook (with an NVidia card) none of the menus or popup listboxes appear. If you have a machine with 10.4.3 and an nvidia card, don't bother...yet.
Re:and it's completely useless on OS X because... (Score:4, Informative)
Re:and it's completely useless on OS X because... (Score:3, Informative)
As far as the "finger-pointing" goes... I'm not going to look at the code, and I'm not a Blender user, but I have to ask: If Apple says Mac OS X can support an OpenGL API (which is a standard), and hasn't set some arbitrary limit on the support the OS gives to that standard,
Re:and it's completely useless on OS X because... (Score:2)
Re:and it's completely useless on OS X because... (Score:2, Interesting)
Works with ATI (Score:2)
How odd that one graphics card would work while the other wouldn't. Are they drawing their own menus and stuff in OpenGL or something?
Re:Works with ATI (Score:2, Informative)
Re:Works with ATI (Score:2)
But I wonder what caused it? Was it a change in Blender, or one in an OS X update. Curious.
Re:Works with ATI (Score:2)
Linux Platform Manager
Blender Project
Re:and it's completely useless on OS X because... (Score:5, Informative)
You can put a software only driver in your blender folder that will fix pretty much any card. For ATIs that are buggy turn off 'full hardware accelleration'. S3 and Intel on board graphics also have issues. Pretty much all other cards in the past 10 years should be okay, but NVidia tends to work best on Windows.
LetterRip
Re:and it's completely useless on OS X because... (Score:2)
What the hell? This is supposed to solve perfomance problems how exactly? Do you have any idea how slow software OpenGL is under *ANY* OS?
Re:and it's completely useless on OS X because... (Score:2)
And yes, the entire development team is _extremely_ aware of the performance of openGL in software. We only draw the entire interface in it, we very much have an idea of the performance with that. Frankly, with 2d openGL in software is quite useable still.
A slower interface is better than no interface. It's not a solution, but it's a workaround that's effective and is very usable, if not optimal.
Linux Platform Manager
Blender Project
Grammar Nazi (Score:5, Funny)
has born fruit with the Blender 2.40 release.
Borne fruit. "Borne" is the past tense of "bear". "Born" is a defective verb that's used as the passive voice of "give birth". Unless they went into labor before releasing their product, I'm pretty sure they meant "borne".
Re:Grammar Nazi (Score:2)
Unless they went into labor before releasing their product, I'm pretty sure they meant "borne".
I'm sure they labored quite a bit before they could release.
Re:Grammar Nazi (Score:2, Funny)
And of course, "cub" is the future tense of "bear."
Re:Grammar Nazi, eh? (Score:2)
bloated? (Score:4, Funny)
Re:bloated? (Score:5, Informative)
No, seriously, we're working on it.
Linux Platform Manager
Blender Project
Re:bloated? (Score:2)
> libaa.so.1 =>
> libcaca.so.0 =>
Those only show in ldd because your libraries are actually pulling them in, not blender. In reality the actual number of libs blender relies on under linux is a lot smaller, but some of those libraries pull in other libs as dependencies.
We actually
Warning: Blender may cause you to be violent!! (Score:2, Informative)
And don't forget the elysiun forums [elysiun.com], which are in invaluable source of blender knowledge, and... Also another place where you can put up your dukes in some friendly blender competition.
While I'm at it, don't forget #smc (stands for "speed modeling competitions") on freenode.
Replacing the Game Engine: CrystalBlend (Score:5, Interesting)
The reason I post here is that I'm looking for developers who want to help me with this project mainly on the Blender side. As the project manager of Crystal Space I will take on the Crystal Space side of CrystalBlend (i.e. 3D engine specifics). I will also work on the logic system itself but I would like some other people to help me with both the integration of Blender and Crystal Space as the development of the new user interfaces for the new logic system.
Give me a mail (jorrit dot tyberghein at gmail dot com) if you are interested!
Greetings,
Ouch, CrystalSpace not 64-bit clean like blender (Score:2)
Ouch, that would appear to be very bad news for many Blender fans.
Crystal Space is in a terrible state in respect of its portability to 64-bit platforms, whereas Blender is clean. Some distributions don't even carry 64-bit CS builds because of the mess (eg. Gentoo), and trying to build it by hand shows exactly why --- it's not just a localized hiccup but a disaster area.
If you base Blender'
Re:Ouch, CrystalSpace not 64-bit clean like blende (Score:3, Informative)
Greetings,
Re:Ouch, CrystalSpace not 64-bit clean like blende (Score:2)
That's excellent news about the latest CS, Jorrit. Thank you.
However, my post was 100% factual, for the current state of CS in Gentoo and for the source release that I tried to build by hand (a few months old now) in the absence of an ebuild. Here are the details:
Gentoo Portage on Athlon 64 (x86_64 arch), sync'd today (note both ebuilds "Masked", owing to build problems):
* dev-games/crystalspace [ Masked ]
Still no smoothing groups? (Score:2, Interesting)
Re:Still no smoothing groups? (Score:4, Informative)
CAD? (Score:4, Interesting)
I was sad to see the BlenderCAD project die a slow death, as it addressed a lot of the CAD issues that Blender 2.3 was missing.
I'd still like to see persistent units, measurements and materials BOM.
Re:CAD? (Score:2)
FYI: My submition (Score:2)
>>>
Blender 2.4 on par with commercial 3D tools
The developers of the open source 3D package Blender [blender.org] have released Blender Version 2.4 [blender.org]. B-Bones, Envelope Skinweighting [blender.org] and Fluid Simulation [blender.org] are just a few of a sheer innumerable amount of features that have been added throughout 2005 in approach of the 2.4 release. It is safe to say that Blender has come to level with current commercial 3D tools, with even a few features unique to Blender. T
hum, are you thinking what i'm thinking? (Score:2)
Hair and fluid simulation support... (Score:2)
Re:Great... (Score:3, Informative)
LetterRIp
Re:Great... (Score:2)
Re:Great... (Score:2, Interesting)
Of course Blender's
Re:Great... (Score:2, Funny)
Re:Great... (Score:5, Informative)
Once you force feed it to yourself, after a while you'll start to enjoy it and even respect it. I wouldn't call it better than 3dmax or any other modeller you can name, but it's definetly a damn good interface.
I've been using the 2.40 release candidates for the past month, and it's a splendid update to an already splendid program. I've watched people produce things equal in quality to the products of extremely expensive modelling programs with it. I've also seen a lot of newbies create complete crap but that's part of the risk of free software.
Re:Great... (Score:2)
Ok so it's not better, it's just harder. Not exactly a plus
User friendliness matters a lot. 3D packages have complex interface by their nature - you can't just grab any of them and start making animated furry jungle animals straight out.
But with my few attempts of trying Blender I had tough luck even creating a sphere and moving and rotating it around.
When you're hit with such a steep learning curve, you can either give up a lot of your free time and learn it (which
Re:Great... (Score:2)
Let me say first: I'm not an artist. I can't draw at all, and modeling is hard for me.
Yet, I picked up Blenders interface in less than 15 minutes. How? I went to wikibooks, found a tutorial, quickly went over the first part (all that was written at the time) and that was it. I even made a face that sort-of looked like one, which is a huge success in my case :)
So, excuse me sir, if I can do it, so can you. And considering that modeling takes hours and hours, even for the good modelers, 15 minutes is a drop
Re:Great... (Score:2)
And who says these are mutually exclusive goals?
Granted, it does seem to be that interfaces that are easier to learn and a bit slower, but they don't have to be much slower at all. Think if you kept all the keyboard shortcuts in Blender but added a decent intuitive interface. Or even if you added another mode that was easier.
O
Re:Great... (Score:3, Interesting)
Re:Great... (Score:2)
That depends. If it's something you'll be using fairly frequently, no.
On the other hand, if you want to toy around and try your hand at 3D modeling, or do a quick illustration for a class or something like that, then yes, because the learning curve becomes prohibitive. With Blender it's almost like you have to work through several tutorials before you can even think about do
Re:Great... (Score:2)
andy
Re:Can someone translate for me? (Score:5, Informative)
LetterRip
Re:Can someone translate for me? (Score:3, Informative)
Re:Splitting Hairs... (Score:2)
2.1
2.2
2.3
2.4
2.5
.
.
.
.
.
2.39
2.40
2.41
Re:Splitting Hairs... (Score:2, Insightful)
Re:Splitting Hairs... (Score:2)
Re:Linux Lover? (Score:3, Insightful)
Why? It's a Windows and OSX app too.
Re:Linux Lover? (Score:2)
Re:Linux Lover? (Score:2)
Re:Linux Lover? (Score:2)
Re:nice, but (Score:2)
Did Ansel Adams need the equivalent of a fully-automated camera with a motor drive to produce the work that he did? Not even. His tool of choice, in many ways, reflects Blender's approach to 3D. It's a hands on, nuts-and-bolts approach that keeps the distance between you and your work at a minimum (few interface abstractions to interfere)- much like the potter and his/her potter's wheel.
Re:nice, but (Score:2)
I have to disagree.
Yes, by changing a knob on a view camera, you are aware of EXACTLY what you're changing, As I'm sure you are aware, there are many aspects of 3D modeling, rendering and animation that are variable. S
Re:Volunteerism and private enterprise win again (Score:2, Informative)
Socialism and capitalism are about who owns/controls capital goods, not who benefits from their use, and supporters of either system claim to benefit the public. Corporate sponsorships and charitable giving benefit the public, too, but are not "socialist" -- good PR opportunities are worth a lot.
Like this? (Score:2)
Re:Volunteerism and private enterprise win again (Score:2)
It's not as if these countries had elected representatives to make the case before the government that they didn't want universal healthcare and desperately need less taxes going towards education.
Pug
Re:Volunteerism and private enterprise win again (Score:2)
We have standards to uphold here.
Pug
Re:General Annoyance (Score:2)
My favorite annoyance is when an entry on a site such as freshmeat describes a program as a clone or re-implimentation of some other program. If I'd never heard of that other program I wouldn't know if it'd be something I'd like to use. I might even have a serious need for something like it but without a clear description I'd just skim over that entry.
To get back on topic, I've just started getting interested in 3D
Re:General Annoyance (Score:2)
Untrue. Madagascar was done with in-house proprietary tools, mainly because they needed custom squash and stretch code to make the characters more cartoony. Blender sounds like a fine tool, but it wasn't used in Madagascar.
Re:General Annoyance (Score:2)
Okay. So why isn't it splashed all over Blender's page?
Re:General Annoyance (Score:2)