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Displays

Panasonic Announces 1,000,000:1 Contrast Ratio LCD Panel To Rival OLED (androidauthority.com) 102

OLED panels have always been known to have higher contrast ratios than LCD panels, but that may be about to change with Panasonic's recently announced LCD IPS display. The display boasts a 1,000,000:1 contrast ratio, which is up to 600 times more contrast than some of the company's conventional LCD panels that tend to offer around 1800:1 ratios, and rivals OLED specifications. Android Authority reports: Panasonic has accomplished this through the use of its new light modulating cell technology, which allows the company to switch off individual pixels in the display using a secondary control layer. Typically, LCD backlights mean that either the entire or only large parts of the display can be dimmed at any one time. OLED panels switch off lights entirely for a black pixel to offer very high contrast ratios, and this new LCD technology works on a very similar principle. This is particularly important for reproducing HDR video content, which is becoming increasingly popular. Furthermore, this new light modulating cell technology allows Panasonic to increase the peak brightness and stability of the display, which can reach 1,000 cd/m2 while also providing HDR colors. Many other HDR TV panels top out in the range of 700 to 800 cd/m2, so colors, highlights, and shadows should appear vivid and realistic. Panasonic plans to ship the new display starting in January 2017 with sizes ranging from 55 to 12 inches.
Advertising

No Man's Sky's Steam Page Didn't Mislead Gamers, Rules UK Ad Watchdog (arstechnica.com) 76

Shortly after it officially launched in August on PlayStation and Windows, No Man's Sky -- the game that sees the protagonist explore space and experience uncertain places -- was accused of false advertising. Players felt that the pictures and videos used to promote the game on its Steam page didn't represent the sort of things players might expect to encounter in the game. Today, a UK advertising regulator has ruled the opposite -- the game didn't mislead gamers. Ars Technica reports: The complainants -- who had been part of a semi-organized campaign upset with the state of the game at release -- insisted that the screenshots on the storefront had seemed to promise various features that turned out to be absent from the final game. These included things like the appearance and behavior of animals, large in-game buildings, large-scale space combat, loading screens, a promised system wherein the different factions contested galactic territory, and general graphical polish. Hello Games' defense rested on the fact that No Man's Sky is procedurally generated, and that while players would not enjoy the exact experience shown in promotional images, they could reasonably expect to see similar things. The Advertising Standards Authority (ASA) agreed, saying: "The summary description of the game made clear that it was procedurally generated, that the game universe was essentially infinite, and that the core premise was exploration. As such, we considered consumers would understand the images and videos to be representative of the type of content they would encounter during gameplay, but would not generally expect to see those specific creatures, landscapes, battles, and structures." It also ruled that the developers hadn't misled customers over graphics: "We understood the graphical output of the game would be affected by the specifications of each player's computer, and considered that consumers would generally be aware of this limitation."
Facebook

Facebook Is Bringing Games Like Pac-Man, Space Invaders To Messenger and Your News Feed (techcrunch.com) 22

Facebook is launching Instant Games, "a new HTML5 cross-platform gaming experience" that is available on Messenger and Facebook News Feed for both mobile and web users. Since they're built on the HTML5 mobile web standard, the games load in seconds and don't need to be downloaded. Instant Games is available in 30 countries and launches with 17 games "from classic developers like Bandai Namco, Konami, and Taito as well as newer studios like Zynga and King," writes Josh Constine via TechCrunch: The biggest draw of Instant Games is how quick you can start playing. You tap the game controller icon in one of your message threads, choose a game from the list, it loads in seconds, you play a short round, and your high score gets automatically posted to the private or group chat thread. You can even share a stylized high score screenshot that you can Doodle on top of like Snapchat to trash talk your opponents. And if you share a game to the News Feed, friends can jump right into the action from Facebook's app or website. For now, the platform is in closed beta, but developers can apply to build Instant Games here.
PlayStation (Games)

'No Man's Sky' Releases Huge New 'Foundation' Update (thenextweb.com) 112

"No Man's Sky changed a great deal this morning, getting new modes and a ton of gameplay tweaks thanks to update 1.1, the largest one yet," reports Kotaku. Calling it "the first of many free updates," the game's developers introduced a new Minecraft-style Creative Mode which "allows players to explore the universe without limits, and build a huge base," plus a tougher Survival Mode, "creating a much more challenging endurance experience." The Next Web calls it "features that really should have been in the game from Day One." Now, when you stumble upon a desolate outpost, you can build your own base on it, which can be upgraded with new housing, hydroponics, research, and storage buildings. If all goes well, you'll start to attract alien settlers who bring their own skills to your new society. As your stockpiles of resources begin to swell, you'll want to schlep them across the galaxy to other bases and trade terminals. Which is where freighters come in... Oh, and did I mention you can now stack items five times per inventory slot, meaning you can carry more stuff? Handy. "The discussion around No Man's Sky since release has been intense and dramatic," Hello Games announced Friday, describing update 1.1 as "putting in place a foundation for things to come... the first small step in a longer journey." Hello Games founder Sean Murray tweeted "We're getting better as quickly as we can for the players who invested in us," adding "Thank you for sticking with us." At 2 a.m. this morning, he tweeted "If you could have lived our lives over the last months, you'd know how meaningful this is," adding "Here's the update..."
Transportation

US Regulators Seek To Reduce Road Deaths With Smartphone 'Driving Mode' (theguardian.com) 291

US regulators are seeking to reduce smartphone-related vehicle deaths with a new driving-safe mode that would block or modify apps to prevent them being a distraction while on the road. From a report on The Guardian:The US National Highway Traffic Safety Administration (NHTSA) are to issue voluntary guidelines for smartphone makers, which will seek to restrict the apps and services accessible on a smartphone being used by a driver. US transport secretary Anthony Foxx said: "Your smartphone becomes so many different things that it's not just a communication device. Distraction is still a problem. Too many people are dying and being injured on our roadways." The NHTSA is hoping that Apple, Samsung and other popular smartphone manufacturers will adopt the guidelines in future smartphone and software releases. The so-called driving mode will block distractions such as social media, messages or email, stop the use of the keyboard for communication activities and also restrict access to websites, video and distracting graphics. The intention is that the driving mode will be adopted in a similar manner to the airplane mode common to most smartphones and connected devices, which restricts radio communications while airborne. Airplane mode has been a feature of smartphones since 2007.
Graphics

The Next iPhone Will Feature An OLED Display, Says Bloomberg (bloomberg.com) 67

An anonymous reader quotes a report from Bloomberg: Apple Inc. has big plans to outfit its next iPhone with vibrant, energy-sipping organic LED displays, seeking to entice consumers with new technology that's already been embraced by other high-end smartphone makers. The trouble is that the four main suppliers for such components won't have enough production capacity to make screens for all new iPhones next year, with constraints continuing into 2018, people familiar with the matter said, presenting a potential challenge for the Cupertino, California-based company. OLED screens are more difficult to produce, putting Apple at the mercy of suppliers that are still working to manufacture the displays in mass quantities, the people said. The four largest producers are Samsung Display Co., LG Display Co., Sharp Corp., and Japan Display Inc. While Samsung is on track to be the sole supplier for the new displays next year, the South Korean company may not be able to make enough due to low yield rates combined with increasing iPhone demand. The supply constraints may force Apple to use OLED in just one version of the next-generation iPhone, push back adoption of the technology or cause other snags. Apple plans to ship at least one new iPhone with an OLED screen next year, the 10th anniversary of the smartphone's debut, people with knowledge of the matter said. A pair of other new iPhone models will likely feature screens that use older LCD technology, partly because there won't be enough OLED displays to satisfy anticipated demand, according to KGI Securities analyst Ming-Chi Kuo. The OLED iPhone, at least, will have a new look that extends glass from the display to the device's back and edges, according to a person familiar with Apple's plans. This all-glass design will have a virtual Home button embedded in an edge-to-edge screen, rather than a physical button that can be pressed, the person added.
AI

Intel Lays Roadmap For 100-Fold AI Performance Boost With Nervana and Knights (hothardware.com) 44

MojoKid writes: Intel is laying out its roadmap to advance artificial intelligence performance across the board. Nervana Systems, a company that Intel acquired just a few months ago, will play a pivotal role in the company's efforts to make waves in an industry dominated by GPU-based solutions. Intel's Nervana chips incorporate technology (which involves a fully-optimized software and hardware stack) that is specially tasked with reducing the amount of time required to train deep-learning models. Nervana hardware will initially be available as an add-in card that plugs into a PCIe slot, which is the quickest way for Intel to get this technology to customers. The first Nervana silicon, codenamed Lake Crest, will make its way to select Intel customers in H1 2017. Intel is also talking about Knights Mill, which is the next generation of the Xeon Phi processor family. The company claims that Knights Mill will deliver a 4x increase in deep learning performance compared to existing Xeon Phi processors and the combined solution with Nervana will offer orders of magnitude gains in deep learning performance. "We expect the Intel Nervana platform to produce breakthrough performance and dramatic reductions in the time to train complex neural networks," said Diane Bryant, Executive VP of Intel's Data Center Group. "We expect Nervana's technologies to produce a breakthrough 100-fold increase in performance in the next three years to train complex neural networks, enabling data scientists to solve their biggest AI challenges faster," added Intel CEO Brian Krzanich.
Desktops (Apple)

New MacBook Pro's Dedicated AMD Graphics Chips Are 'Significantly' Faster and Support Dual 5K Displays (macrumors.com) 170

Whereas Apple's new 13-inch MacBook Pros feature integrated Iris Pro graphics, the 15-inch MacBook Pros feature dedicated AMD graphics, resulting in significant performance improvements over previous MacBook Pro models. Ars Technica's Andrew Cunningham found the Radeon Pro 455 graphics chip in particular to be a "significant boost" over the dedicated GPUs available in the 2012-2015 MacBook Pro models, such as the Nvidia GeForce GTX 650M, Nvidia GeForce GTX 750M, and AMD Radeon R9 M370X. MacRumors reports: AMD's Polaris-based Radeon Pro 450, Radeon Pro 455, and built-to-order Radeon Pro 460 GPUs in the new 15-inch MacBook Pro support up to six displays, whereas Intel's integrated GPUs affixed to the logic board can drive a total of three displays. The expanded support enables the new MacBook Pro to drive two of Apple and LG's new UltraFine 5K displays at 60Hz simultaneously. Intel's GPUs can't because, due to bandwidth limitations of the DisplayPort 1.2 spec, the two 5K displays technically function as four displays. This method is known as Multi-Stream Transport (MST). Apple could have used Nvidia's faster Pascal-based GPUs, which support DisplayPort 1.3, but Thunderbolt 3 and most monitors do not support the higher-bandwidth spec yet. In the meantime, Nvidia's GPUs can only drive up to three displays beyond the main MacBook Pro screen -- not enough for dual 5K displays over MST. Apple officially says the 15-inch MacBook Pro offers up to 130% faster graphics performance, and up to 2.5x more computing power per watt, compared to the previous-generation 15-inch MacBook Pro, but those stats are based on the built-to-order Radeon Pro 460 chip that costs between $100 and $200 extra.
Wireless Networking

HTC Vive Goes Wireless (uploadvr.com) 29

One of the biggest cons with premium virtual-reality headsets is the fact that they need to be tethered to a powerful gaming PC or game console via annoying wires. In early September, HTC announced it was working on a method to remove the wires, and now their solution is officially available via a $220 add-on kit. UploadVR reports: HTC today announced a tether-less VR upgrade kit for its SteamVR device, made by TPCAST, one of the first of 33 companies to join the Vive X Accelerator. Speaking to UploadVR in a phone interview, [China Regional President of Vive at HTC Alvin W. Graylin] said that the experience would "greatly improve" the overall Vive experience, with no "noticeable difference" for factors like latency. The product will be available to pre-order with a standard battery, though Graylin said that a bigger battery will be sold eventually. We're told the standard battery can deliver around one and a half hours of power. The bigger battery would rest in a user's pocket. HTC expects the device to be adopted by "avid" Vive users, though it could also be useful for businesses. The upgrade kit will be available to pre-order on Vive's Chinese website "in limited quantity" for 1,499 RMB ($220.33). The kit is said to ship starting in Q1 2017. According to HTC, pre-orders go live at 7 a.m. Pacific on Friday. Graylin said anyone could order the unit from there and pay for shipping. According to HTC, in a press release, "Order fulfillment will be prioritized to existing customers who can provide a valid Vive serial number." You can watch some wireless HTC Vive test footage here.
Desktops (Apple)

Pro Video Editor Says MacBook Pro Beats Out Superior Spec'd Windows Machines In Real-World (9to5mac.com) 259

An anonymous reader quotes a report from 9to5Mac: Reviews for Apple's new MacBook Pro have yet to officially go live, despite a couple false starts earlier this week. Those should arrive any day now ahead of a retail release for the machine, but one pro video editor today published his early hands-on review after using the new 15-inch model in a real-world setting. The review also aims to address some of the early criticisms of the new MacBook Pro from pros, showing how the machine held up in a real-world, professional environment. The author Thomas Grove Carter works at Trim Editing, a studio in London where he edits "high end commercials, music videos and films" using Final Cut Pro. The review specifically focuses on the experience using the machine in a professional video editor's daily workflow. Carter's conclusion is that the new 15-inch model he was using (he doesn't detail specs), is more than capable of handling daily editing in FCP X with 5K ProRes footage. He also notes that machine "tears strips off 'superior spec'd' Windows counterparts in the real world." Thomas Grove Carter writes: "First off, It's really fast. I've been using the MacBook Pro with the new version of FCP X and cutting 5k ProRes material all week, it's buttery smooth. No matter what you think the specs say, the fact is the software and hardware are so well integrated it tears strips off 'superior spec'd' Windows counterparts in the real world. This has always been true of Macs. If you're running software with old code which doesn't utilize the hardware well, you're not going to get great performance (as pointed out here)."
Privacy

Nvidia Adds Telemetry To Latest Drivers (ghacks.net) 243

An anonymous reader shares a report on Ghack: Telemetry -- read tracking -- seems to be everywhere these days. Microsoft pushes it on Windows, and web and software companies use it as well. While there is certainly some benefit to it on a larger scale, as it may enable these companies to identify broader issues, it is undesirable from a user perspective. Part of that comes from the fact that companies fail to disclose what is being collected and how data is stored and handled once it leaves the user system. In the case of Nvidia, Telemetry gets installed alongside the driver package. While you may customize the installation of the Nvidia driver so that only the bits that you require are installed, there is no option to disable the Telemetry components from being installed. These do get installed even if you only install the graphics driver itself in the custom installation dialog.Further reading on MajorGeeks.
Cellphones

Samsung Galaxy S8 Screen-To-Body Ratio Could Surpass 90%, Near Bezel-Less Design (hothardware.com) 159

MojoKid writes: There aren't many phones on the market currently that can boast an edge-to-edge display with minimal or no bezel on top and bottom, save for perhaps Xiaomi's recently unveiled Mi MIX. However, word on the web is that the field will expand by at least one more next year, and specifically with Samsung's Galaxy S8. This runs contrary to a previous rumor that the Galaxy S8 might only come with a curved edge display. That would be surprising since Samsung needs to sell as many Galaxy S8 phones as possible after the Galaxy Note 7 debacle. Only offering a curved edge model could be counterproductive to that goal, though offering an edge-to-edge display could be the spark Samsung needs. Park Won-sang, a principal engineer at Samsung Display noted the division would roll out a full-screen smartphone display with a "display area ratio [that] reaches more than 90 percent next year," during the iMiD 2016 display exhibition in Seoul last week. The engineer added that Samsung may even extend the display area ratio to 99 percent in the years ahead, which would mean virtually the entire front of the phone would be the screen. In case you're wondering, most of today's smartphones utilize a display area to bezel ratio of around 80 percent.
Intel

Why Apple and Microsoft Are Using Last Year's Skylake Processors In Their New Computers (gizmodo.com) 136

Apple released new MacBook Pros yesterday that feature Intel's year-old Skylake microarchitcure, as opposed to the newer Kaby Lake architecture. Two days earlier, Microsoft did the same thing when it released the Surface Studio. Given the improvements Kaby Lake processors have over Skylake processors, one would think they would be included in the latest and greatest products from Microsoft and Apple. Gizmodo explains why that's not the case: In the case of the new 15-inch MacBook the answer is simple. "The Kaby Lake chip doesn't exist yet," an Apple rep told Gizmodo. Kaby Lake is being rolled out relatively slowly, and it's only available in a few forms and wattages. The 15-inch MacBook Pro uses a quad-core processor that has no Kaby Lake equivalent currently. That particular laptop really does have the fastest processor available. The same goes for the Microsoft Surface Studio and updated Surface Book -- both also use a quad-core Skylake processor with no Kaby Lake counterpart. But the Studio and Surface Book are also using much older video cards from the Nvidia 900 series. Nvidia has much faster and less power-hungry chips (the 1000 series) available based on the Pascal architecture. Microsoft's reasoning for going with older video cards is nearly identical to Apple's for going with a slower processor in its 13-inch MacBook Pro: the Nvidia 1000 series came out too late. The major intimation was that Kaby Lake and Pascal came so late in the design process that it would have delayed the final products if they'd chosen to use them. New technology, no matter how amazing an upgrade it might be, still requires considerable testing before it can be shipped to consumers. One minor bug, particularly in a system as engineered as the Surface Studio or MacBook Pro, can turn catastrophic if engineers aren't careful. In the case of Microsoft, it's frustrating, because that old GPU is significantly slower than the Pascal GPUs available. It's a little less frustrating in Apple's case, largely because of the old processor microarchitecture that Apple elected to shove into its new 13-inch MacBook Pro. Apple went with a new Skylake dual core processor that draws a lot of power -- more so than any Kaby Lake processor available. It then uses all that extra power to ramp up the speeds of the processor. Which means it is capable of pulling off speeds that can actually match those of the fastest Kaby Lake processor out there. The only downside to this decision is battery life.
Desktops (Apple)

Apple Says It's Out of the Standalone Display Business (macrumors.com) 108

The launch and marketing push of the 27-inch 5K UltraFine Display made in partnership with LG all but confirms that Apple is out of the standalone display business. Previously, it was rumored Apple was working on its own branded Thunderbolt Display powered by an integrated GPU, but with the launch of LG's display it appears to indicate Apple gave up those plans. The Verge's Nilay Patel also confirms the news, tweeting: "Good notes by @jsnell. I can add that Apple told me it's out of standalone display biz." 9to5Mac reports: The two new LG displays, which will be available later this year, feature Thunderbolt 3 connectivity for an easy one-cable-solution for new MacBook owners. Apple will sell both displays, a 4K model for $699.95 and a 5K model for $1299.95, on its online store. Back in June, Apple officially discontinued its lone company-branded monitor, the Thunderbolt Display, after it had languished for a period of time without a substantial update. Apple's statement on the discontinuation made it appear as if it may be the last of the Apple-branded display, and this has been seemingly confirmed: "We're discontinuing the Apple Thunderbolt Display. It will be available through Apple.com, Apple's retail stores and Apple Authorized Resellers while supplies last. There are a number of great third-party options available for Mac users," said an Apple spokesperson.
Portables (Apple)

No New MacBook Airs as Apple Instead Makes Lower-End, $1,500 MacBook Pro (arstechnica.com) 191

Alongside the two new MacBook Pros, Apple also unveiled a refresh for its popular MacBook Air lineup. The company is calling this: the MacBook Pro, same branding as the other two MacBook Pros. It's a lower-end version of the new MacBook Pros, with no "Touch Bar" (or the Touch ID) and is powered by a slightly slower processor. Starting at $1,499, this MacBook Pro model is slightly cheaper too, though. From an ArsTechnica report:Apple said it will continue selling the existing 13" MacBook Air, but the company made a point of comparing that model to this new lower-end Pro, putting it somewhere between the Air and the other Pros in the lineup. The new 13" MacBook Pro starts at $1,499 and will begin shipping today. The new higher-end Pros will start at $1,799 for the 13" model and $2,399 for the 15" model while shipping in two to three weeks. If you don't select any hardware upgrades, the low-end 13" Pro has a sixth-generation Intel Core i5 processor with dual cores clocked at 2.0GHz, Intel Iris Graphics 540, 8GB memory, and 256GB SSD. It is available in space grey and silver, and it can cost up to $2,599 if you select the highest CPU, memory, and storage upgrades. Those available upgrades include a 2.4GHz Core i7 processor, 16GB of memory, and 512GB or 1TB of SSD storage. The new 13" laptop has a 2560x1600 Retina display, two Thunderbolt 3/USB-C ports, and a headphone jack. It has the same Force Touch trackpad and redesigned keyboard as the higher-end models despite not integrating the Touch Bar and Touch ID.
Portables (Apple)

Apple Unveils New MacBook Pro Featuring OLED Touch Bar, Touch ID - Powered By Intel Skylake Processor (arstechnica.com) 361

At an event on Thursday, Apple unveiled the new 2016 MacBook Pro. The redesigned MacBook Pro comes with "incredible extreme" all-metal body. The main attraction of the new MacBook Pro is an OLED touch strip at the top that Apple is calling the Touch Bar. The Touch Bar comes with a fingerprint scanner Touch ID that users can tap to log-in quickly to their computer as well as make online payments. The touch strip offers on-screen button that changes according to the application you're running. Schiller, Apple SVP, said it was time Apple gotten rid of the dedicated function keys. The new MacBook Pro is thinner and lighter than the existing model, and it is powerful too. It comes in two screen sizes: 13-inch, which weighs 3 pounds and measures 14.9mm -- down from 18mm from older MacBook Pro. The trackpad is larger too, Apple says, twice as larger than the older one. Also, it's Force Touch trackpad. ArsTechnica adds: Both laptops are still recognizably MacBook Pros, but in keeping with Apple's design priorities they've got slimmer profiles and smaller footprints. This is made possible in part by the move to USB Type-C ports like the one in the MacBook, all four of which support Thunderbolt 3. All four ports can be used to charge the system, too. Compared to the measly one port in the MacBook, the MacBook Pros are much more appealing to people who plug lots of stuff into their computers at once. Apple has also made the cowardly decision to retain the headset jack. Both systems include new Intel Skylake processors -- dual-core chips in the 13-inch Pro and quad-core chips in the 15-inch model, just like before. The 13-inch Pros ship exclusively with Intel Iris 540 GPUs, while the 15-inch models ship with Polaris-based AMD Radeon graphics at the high-end.The 13-inch model MacBook Pro starts at $1,799, whereas the 15-inch model starts at $2,399.
Windows

Microsoft Unveils Windows 10 Creators Update, Coming in Early 2017 (fortune.com) 91

Microsoft today announced Creators Update for Windows 10. The company said Creators Update will release with a slew of new features at no charge in early 2017. From a report on Fortune: The Windows 10 Creators Update lets users on mobile devices take three-dimensional photos by scanning an object as they walk around it. It also allows for 3D graphics in Microsoft's popular PowerPoint presentation software, and a new "Paint 3D" application lets people edit photos and other designs in three dimensions. Terry Myerson, Microsoft's executive vice president for the Windows and devices group, said the update was tailored for gamers who are increasingly interested in augmented and virtual reality experiences. "Windows 10 will be your platform for gaming glory," he said at a product launch event in New York.
Chrome

Benchmark Battle October 2016: Chrome Vs. Firefox Vs. Edge (venturebeat.com) 137

Krystalo quotes a report from VentureBeat: It's been more than a year since our last browser benchmark battle, and the competition remains fierce. Google Chrome, Mozilla Firefox, and Microsoft Edge have all gained a variety of new features and improvements over the past year. It's time to see if any of them have managed to pull ahead of the pack. It appears that Edge has made the biggest gains since last year. That said, browser performance is improving at a very rapid pace, and it shouldn't be your only consideration when picking your preferred app for consuming Internet content. You can click on individual tests below to see the details:

SunSpider: Edge wins!
Octane: Edge wins!
Kraken: Chrome wins!
JetStream: Edge wins!
Oort Online: Firefox wins!
Peacekeeper: Firefox wins!
WebXPRT: Edge wins!
HTML5Test: Chrome wins!

You can also read all about the setup used for the benchmark tests here. VentureBeat used a custom desktop PC, featuring an Intel Core i5 4440 processor (6M Cache, 3.10 GHz), 8GB of DDR3 1600MHz RAM, a 500GB SATA hard drive (7200 RPM), an Nvidia GeForce GTX 460 graphics card, and a 24-inch widescreen LED monitor (1920 x 1080).
PlayStation (Games)

Mark Cerny, Chief PlayStation Architect, Explains the PS4 Pro (theverge.com) 71

Sony's PlayStation 4 Pro, which launches next month on November 10th, is the company's most powerful console that will be capable of outputting 4K and HDR content, including movies, TV shows and games. In an effort to find out how developers will make use of the console and whether or not the PS4 Pro will in any way undermine the audience of the current PS4, The Verge sat down with Mark Cerny, Sony's chief PlayStation architect, and asked him some questions. The Verge reports: The PS4 Pro is 2.28 times more powerful than its predecessor, but not everything will run in native 4K
Instead of using an entirely new GPU, Cerny said the PS4 Pro is using a "double-sauced one." In effect, the new console has a second, identical GPU configured next to the original, more than doubling the processing power of the Pro. While the standard PS4 produces 1.8 teraflops, the PS4 Pro achieves 4.2 teraflops. This is how the device can achieve native 4K and, in some cases, what Cerny said are results "extremely close to 4K." For select software, including games like adventure title Horizon Zero Dawn and Call of Duty: Infinite Warfare, the PS4 Pro will use a crafty technique called checkerboard rendering to achieve 2160p resolution. Checkboard rendering changes the formation of pixels to achieve higher-fidelity graphics.

Standard PS4 games will play just the same unless devs patch them
For the more than 700 or so existing PS4 games, Cerny said the goal was to ensure those titles played smoothly no matter what. That's why the Pro incorporates an identical GPU. Because the new console has "the old GPU next to a mirror version of itself," Sony can support existing games with a simple trick: "We just turn off the second GPU," he said. Developers can patch these titles to boost graphics and performance in very subtle ways. But unless you have a 4K television, the difference will not be substantial.

Sony says it doesn't want games released solely for the PS4 Pro
When asked whether Sony would ever let a game run exclusively on the PS4 Pro, Cerny was blunt. "We're putting a very high premium on not splitting the user base in that fashion," he said. That doesn't rule out the possibility that, two or even three years down the line, a game comes out that relies so heavily on the hardware improvements of the Pro that it becomes unplayable on the standard PS4. Cerny wouldn't really speak much to that scenario, saying that Sony is asking developers to take advantage of the new console without leaving older hardware behind.
You can also watch Mark Cerny chat with PlayStation Blog's Sid Shuman about the creation of the PS4 Pro here on YouTube.
Operating Systems

Ubuntu 16.10 Released, Ready to Download (omgubuntu.co.uk) 78

After six months of development, Ubuntu 16.10, the latest stable release of the world's most popular desktop Linux distro, is now available to download. The ISO image file of Ubuntu 16.10 is a little larger (up from 1.4GB to 1.5GB). OMGUbuntu talks about the new features (condensed): Ubuntu 16.10 is not a big update over Ubuntu 16.04 LTS, released back in April. If you were hoping it'd be a compelling or must-have upgrade you'll be sadly disappointed. There are a number of small improvements to the Unity desktop and the Compiz window manager that powers it. Improvements that help everything work that little bit faster, and that little bit smoother. Ubuntu 16.10 also performs better in virtual machines thanks to the new Unity Low Graphics Mode. An all-new version of the Nautilus file manager also features, and is packed with some significant UI and UX differences. Plus, as always, there's a newer Linux kernel to enjoy.

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