HP

How a Retrocomputing Enthusiast Got a 30-Year-Old Clamshell Computer Online (youtube.com) 18

It had a 4.8-inch display. Introduced in 1991, Hewlett-Packard's (DOS-based) HP 95LX Palmtop PC — a collaboration with Lotus — was finally discontinued back in 2003.

But one found its way to long-time Slashdot reader Shayde (who in November repaired a 48-year-old handheld videogame console from Mattel). "I really wanted to get this HP95LX talking to the internet at large," they told Slashdot, " but network stacks for DOS in 1991 were pretty limited, and this machine didn't even have the hardware for a network connection.

"It did have a serial port though — a flat 4-pin custom interface. I did a bunch of research and learned how to custom-build an RS-232 hookup for this port, and using an external Wifi module, got it online — and talking to the retrocomputing BBS!"

There's a video documenting the whole experience. (Along the way he uses 20-gauge hook-up wire from Amazon, a zip tie, solder cups, and an internet modem (the WiFi232 Hayes modem emulator). The whole thing is powered by two AA batteries — it has 512K of memory, and about half a meg of storage. My favorite technical detail?

"Conveniently, the HP 95 [Palmtop PC] uses the exact same pinout as the HP 48GX handheld graphing calculator. So looking up on the Internet, we can determine what pins we need to map from the HP unit over to what would be a DB25 serial port..."
AI

AI Helps ID Paint Chemistry of Berlin Wall Murals (arstechnica.com) 20

An anonymous reader quotes a report from Ars Technica: The fall of the Berlin Wall in November 1989 was a seminal moment in 20th century history, paving the way for German reunification. Many segments, both large and small, were preserved for posterity -- including portions covered in graffiti or murals. A team of Italian scientists used a combination of spectroscopic analysis and machine learning to study paint chips from wall fragments to learn more about the chemistry of the paints and pigments used, according to a new paper published in the Journal of the American Chemical Society. [...] Nondestructive techniques like Raman spectroscopy are often used to identify the molecular signatures of pigments, dyes, and other chemical compounds, but this usually requires bringing samples to the lab. Handheld Raman devices are used for cases where analysis must be done on-site, but they are far less precise than full-size laboratory equipment. So [Francesco Armetta of the University of Palermo and co-authors of the paper] decided to adopt a machine-learning approach to enhance the precision and sensitivity of spectral data collected by those handheld devices.

The team collected 15 pictorial fragments of five different colors from Berlin Wall paintings. They used handheld Raman spectroscopy on the paint chips and compared that spectral data to a commercial library of pigment spectra, confirming those findings with X-ray fluorescence and optical fiber reflectance spectroscopy. Most of the fragments had two top layers that had been painted with a brush rather than spray paint; brushstrokes were clearly visible under a microscope in several cases. The underlying third layer, in contact with the masonry, was white and probably used to prepare the surface for painting. Calcium and titanium were the most abundant elements in all the samples. Chromium and lead were present in a green-colored sample, and the authors think this was mixed with another color to get that particular shade. There were also traces of copper in blue and green samples.

Armetta et al. also created their own mock-up samples by mixing commercial German acrylic paints (commonly used since the 1800s) in different ratios to try to match colors and tints from the fragments -- crucial information for restoration. This is where their machine-learning algorithm (dubbed SAPNet) proved useful. They trained it on the Raman spectral data from the Berlin Wall samples and used it to determine the percentage of pigment. The model concluded that the Berlin Wall paint chips contained titanium white and as much as 75 percent pigment. "The identification of most of the components of the fragments was only possible through the comprehensive evaluation of the results provided by all the techniques [combined]," the authors concluded, further augmented by the development of SAPNet. "While SAPNet was specifically tailored for pigment mixture analysis, its robust framework demonstrates the transformative potential of deep learning methodologies for Raman spectral analysis across diverse scientific and industrial applications."

Microsoft

Thanks to Microsoft Collaboration, iFixit Now Sells Genuine Xbox Repair Parts (theverge.com) 20

"We're excited to be working with Microsoft to keep Xboxes running longer and out of the waste heap," iFixit's director of sustainability told The Verge. iFixit now sells genuine Xbox parts you can use to repair your Xbox Series X or S and offers official guides to help with fixes [including both the all-digital and disk drive editions]...

iFixit's Microsoft Repair Hub also features iFixit's parts for repairing Microsoft Surface devices, which it started selling in 2023. "Since we launched our Surface parts collaboration with Microsoft last year, we've been helping our customers repair their own Microsoft laptops and tablets — and it's awesome to be able to offer Xbox owners the same opportunity," says Elizabeth Chamberlain, iFixit's director of sustainability.

The article points out that iFixit also sells "nearly every part of the Steam Deck" and "a bunch of repair guides for Valve's handheld PC, too," along with genuine repair parts for Google's Pixel phones and the Pixel Tablet.

"With Microsoft, we've created a one-stop place for guides, tools, and spare parts to make self-service repair accessible to anyone," says iFixit's new web page. "Imagine how different the world would be if repairing every device could be this easy."
Games

Is Valve Letting Third Parties Create SteamOS Hardware? (theverge.com) 48

The Verge thinks Valve "could make a play to dethrone the Sony PlayStation and Microsoft." And it's not just because there's lots of new SteamOS hardware on the way (including a wireless VR headset and a pair of trackable wands, a Steam Controller 2 gamepad, and a living room console.

"Valve has also now seemingly revealed plans for partners to create third-party SteamOS hardware too." It won't be easy to take on Sony, Microsoft, or Meta. Those companies have a lot to lose, and they're deeply entrenched. But the Steam Deck has revealed a massive weakness in each of their businesses that may take them years to correct — the desire to play a huge library of games anytime, anywhere. And while they figure that out, Valve may be building an entire new ecosystem of SteamOS hardware, one that could finally let PC and peripheral makers tap into the huge and growing library of Windows games on all sorts of different hardware without relying on Microsoft or subjecting their customers to the many annoyances of Windows...

Valve has long said it will open up SteamOS to other manufacturers, even recently committing to some direct support for rival handhelds like the Asus ROG Ally — and the other week, Valve quietly updated a document that may reveal its larger overarching strategy. It won't just leave SteamOS sitting around and hope manufacturers build something — it'll hold their hand. Valve now has an explicit label for third parties to create "Powered by SteamOS" devices, which it explicitly defines as "hardware running the SteamOS operating system, implemented in close collaboration with Valve." It additionally lets companies create "Steam Compatible" hardware that ships with "Valve approved controller inputs," as well as SteamVR hardware and Steam Link hardware that lets you stream games from one device to another...

When Valve asked PC manufacturers to sign onto its Steam Machines initiative over a decade ago, with the idea of building living room PC consoles, it asked for a leap of faith with very little to show and a tiny chance of success. It took years for Valve to even build the oddball living room controller for its Steam Machines, and it didn't get far in convincing Windows game developers to port their games to Linux. But by the time it announced the Steam Deck, Valve had hammered out a Proton software compatibility layer so good that many Windows games now run better on Linux, and created the most customizable yet familiar set of controls ever made. If manufacturers could build their own Steam Machines rather than equivalent Windows machines, they could offer better gaming products than they do today. Maybe they'd even want to release a VR headset that isn't tied to Microsoft or Meta if it doubled as a Steam Deck, portably playing decades of flatscreen games.

It's not clear any of this will pan out; Valve is an exceedingly small company that tries not to chase too many things at a time. When I speak to PC industry executives about why they pick Windows over SteamOS, some say they're concerned about whether Valve would truly be able to support them. But it's just as intriguing an idea as it was 12 years ago when Gabe Newell explained the initial vision to us, and this time, there's a far better chance it'll work.

"Today, every major PC company is building one or more Steam Deck rivals," the article points out. "But without Valve's blessing and support, they're saddled with a Windows OS that doesn't start, pause, and resume games quickly and seamlessly enough to feel portable and easy..."
Sony

Sony Working on Handheld Console for PS5 Games to Rival Switch (bloomberg.com) 19

Sony is developing a new portable gaming device capable of playing PlayStation 5 games, Bloomberg News reported Monday. The project follows the 2023 release of PlayStation Portal, a streaming-only handheld, and aims to compete with Nintendo's dominant Switch console and potential Microsoft offerings in the portable gaming space.
Microsoft

Microsoft Gaming Handheld Device 'Few Years' Away, Says Xbox Chief (yahoo.com) 22

Microsoft's gaming division is developing prototypes for a handheld gaming device that won't launch for "a few years," gaming chief Phil Spencer said Wednesday. In an interview with Bloomberg, Spencer said that while Microsoft is actively working on prototypes, the company will first focus on improving its Xbox app performance on existing portable devices and establishing hardware partnerships.

The gaming unit wants to be "informed by learning and what's happening now" before introducing its own device, Spencer said. "Longer term, I love us building devices," Spencer said, adding that Microsoft's team "could do some real innovative work."
Transportation

Amazon Developing Driver Eyeglasses To Shave Seconds Off Deliveries (reuters.com) 62

Amazon is developing smart eyeglasses for delivery drivers to improve efficiency by offering turn-by-turn navigation. "Such directions could shave valuable seconds off each delivery by providing left or right directions off elevators and around obstacles such as gates or aggressive dogs," reports Reuters. "With millions of packages delivered daily, seconds add up. The glasses would also free drivers from using handheld Global Positioning System devices, allowing them to carry more packages." From the report: Amazon's delivery glasses, the people warned, could be shelved or delayed indefinitely if they do not work as envisioned, or for financial or other reasons. The sources said they may take years to perfect. "We are continuously innovating to create an even safer and better delivery experience for drivers," an Amazon spokesperson said, when asked about the driver eyeglasses. "We otherwise don't comment on our product roadmap." [...]

The delivery glasses in development build on Amazon's Echo Frames smart glasses, which allow users to listen to audio and use voice commands from Alexa, Amazon's virtual assistant, the people said. Known by the internal code name Amelia, the delivery glasses would rely on a small display on one of the lenses and could take photos of delivered packages as proof for customers, the sources said. Amazon released in September an unrelated chatbot for third-party sellers that is also known as Amelia. But the technology is still in development and Amazon has had trouble making a battery that can last a full eight-hour shift, and still be light enough to wear all day without causing fatigue, the people said. As well, gathering complete data on each house, sidewalk, street, curb and driveway could take years, they said.

Delivery drivers visit more than 100 customers per shift, Amazon has said. With increased efficiency, Amazon could ask drivers to ferry more packages and visit more homes. The Seattle company could face other obstacles, including convincing its thousands of drivers to use the eyeglasses, which may be uncomfortable, distracting or unsightly, the people said, not to mention the fact some drivers already wear corrective glasses. However, much of Amazon's delivery force consists of outside companies, meaning Amazon could make wearing the glasses a contractual requirement, the people said. [...] The embedded screen in development is also slated for a future generation of the Echo Frames that could be released as soon as 2026's second quarter, two of the people said.

Classic Games (Games)

Retrocomputing Enthusiast Repairs Mattel's 48-Year-Old Handheld Videogame (youtu.be) 26

Back in 1976, Mattel Electronics Auto Race became the very first handheld game to use only solid-state electronics, according to Wikipedia. (Its only mechanical elements were its on/off switch and hand-operated controls...) Nearly half a century goes by — until the ancient and broken gizmo reaches long-time Slashdot reader Shayde, who "dove into disassembling the unit and figuring out the problem."

Ironically, at one point his voltimeter stopped working, because...its batteries were dead. But a tri-wing screwdriver reveals the game's beautiful 1976 circuitboard — before the video fast forwards through "an almost comical attempt by me, a systems software engineer, to sauter the connections back onto this 48-year-old connector." (Instead he ends up replacing the machine's 9-volt battery connector...) On his Patreon page, he writes that filming the video "took a stupidly long time to put together." But their Slashdot submission acknowledges that in the end, "Taking it apart and debugging it was fun. (Slight spoiler: I figured out what was wrong, was an easy fix), and the game plays great now!"

Any Slashdot readers have memories of playing Mattel Electronics Auto Race? My one experience felt like that time that a gaming magazine had nine children (ages 9 to 12) try to play old 1970s-era videogames like Pong. ("Wow. The score is tied. It's so exhilarating..." "My line is so beating the heck out of your stupid line...")
KDE

KDE Plasma 6.2 Released (kde.org) 48

"Plasma is a popular desktop (and mobile) environment for GNU/Linux and other UNIX-like operating systems," writes longtime Slashdot reader jrepin. "Among other things, it also powers the desktop mode of the Steam Deck gaming handheld. The KDE community today announced the latest release, Plasma 6.2." From the report: Plasma 6.2 includes a smorgasbord of new features for users of drawing tablets. It implements more complete support for the Wayland color management protocol, and enables it by default. There is also improved brightness handling for HDR and ICC profiles, as well as HDR performance. A new tone mapping feature built into Plasma's KWin compositor will help improve the look of images with a brightness or set of colors greater than what the screen can display, thus reducing the "blown out" look such images can otherwise exhibit.

You can now override misbehaving applications that block the system from going to sleep or locking the screen (and thus prevent saving power), and you can also adjust the brightness of each connected monitor machine separately. Plasma's built-in app store and software management tool, Discover, now supports PostmarketOS packages for your mobile devices, helps you write better reviews of apps, and presents apps' license information more accurately. In Plasma 6.2, we overhauled System Settings' Accessibility page and added colorblindness filters. They've also added support for the full "sticky keys" feature on Wayland.
You can read more about what's new in the complete changelog.
Games

Acer's First Handheld Gaming PC Is the Nitro Blaze (theverge.com) 13

Acer has announced its first Steam Deck and Asus ROG Ally competitor, the Acer Nitro Blaze 7. The Verge's Sean Hollister reports: Like Asus -- but unlike most rivals -- it features a seven-inch 1080p variable refresh rate IPS screen to keep things smooth, one that refreshes slightly faster at 144Hz. (Acer tells The Verge it's a landscape-native screen.) It's also got a newer Ryzen 7 8840HS chip, albeit with the same Radeon 780M integrated GPU as most other Windows handhelds. With 16GB of 7500 MT/s memory and a 50 watt-hour battery, it's a step ahead of the original Ally's 6400 MT/s memory and 40Wh pack, and it comes with up to 2TB worth of SSD storage. But with 24GB of memory and an 80Wh pack, the $800 Asus ROG Ally X is currently the Windows handheld to beat, so I suspect this Acer will need to cost quite a bit less to compete.

The Nitro has no touchpads, but it also unusually has no back buttons; most PC handhelds now have at least two macro keys around back. But I suspect some people will be happy that it not only has two USB4 ports but that one of them is on the bottom. Hopefully, we'll get our choice of whether to charge and dock from top or bottom with this portable PC.
Acer released a product launch video on YouTube but hasn't shared pricing or release information.
Handhelds

Valve Confirms SteamOS Will Support the Asus ROG Ally (theverge.com) 21

Valve designer Lawrence Yang confirmed to The Verge that the company plans to support SteamOS on the rival Asus ROG Ally gaming handheld. From the report: A few days ago, some spotted an intriguing line in Valve's latest SteamOS release notes: "Added support for extra ROG Ally keys." We didn't know Valve was supporting any ROG Ally keys at all, let alone extras! Maybe Valve was just supporting those keys in the Steam desktop client on a Windows, where it offers a Steam Deck-like Big Picture Mode interface for any PC, and the line mistakenly made it into these patch notes? I asked to be safe. But no: this is indeed about Valve eventually supporting the ROG Ally and other rival handhelds!

"The note about ROG Ally keys is related to third-party device support for SteamOS. The team is continuing to work on adding support for additional handhelds on SteamOS," Yang tells me. That doesn't mean Asus will officially bless Valve's installer or sell the Ally with SteamOS, of course. (Asus has told me there are many reasons why it ships with Windows; a big one is that Microsoft has dedicated validation teams that ensure its operating system works across many different hardware configurations and chips.) And it's not like Valve is suggesting it'll offer SteamOS for rival handhelds anytime soon, either. Valve is "making steady progress," Yang tells me, but it "isn't ready to run out of the box yet."
Valve has announced plans for a general release of SteamOS 3 that can be installed on non-handheld PCs; however, Yang says it's not quite ready yet. As for turning Steam Decks into dual-booting Windows machines, here's what Yang said: "As for Windows, we're preparing to make the remaining Windows drivers for Steam Deck OLED available (you might have seen that we are prepping firmware for the Bluetooth driver). There's no update on the timing for dual boot support -- it's still a priority, but we haven't been able to get to it just yet."
Transportation

Gamification Gets Drivers To Put Down Their Phones, Study Finds (arstechnica.com) 71

An anonymous reader quotes a report from Ars Technica: Distracted driving isn't only a result of drivers using their phones when they should be paying attention. But it is a significant cause of the problem, accounting for at least 13 percent of distracted driving deaths and rising to 1 in 5 for young drivers. Now, a study conducted with customers of the Progressive insurance company has tested different strategies to get those drivers to put their phones down in the car, and it found two that significantly reduced handheld use, with the effect persisting after the end of the study. The study recruited 1,653 customers already enrolled in its Progressive Snapshot program, which involves the use of a smartphone app that detects phone use while driving. Before the start of the trial, the participants all averaged more than 6.4 minutes per hour of handheld use while driving -- Progressive says its safest customers have handheld usage of less than 1 minute per hour while driving. [...] Paying drivers on top of competitive gamification was the most effective way to get them to put down their phones. This group reduced its handheld usage by 27.6 percent, or 89 seconds/hour, compared to the control. That reduction was maintained at the same level throughout the post-intervention period for this arm.
Businesses

ASUS Promises Support Overhaul After YouTube Investigators Allege Dishonesty (gamersnexus.net) 60

ASUS has suddenly agreed "to overhaul its customer support and warranty systems," writes the hardware review site Gamers Nexus — after a three-video series on its YouTube channel documented bad and "potentially illegal" handling of customer warranties for the channel's 2.2 million viewers.

The Verge highlights ASUS's biggest change: If you've ever been denied a warranty repair or charged for a service that was unnecessary or should've been free, Asus wants to hear from you at a new email address. It claims those disputes will be processed by Asus' own staff rather than outsourced customer support agents.... The company is also apologizing today for previous experiences you might have had with repairs. "We're very sorry to anyone who has had a negative experience with our service team. We appreciate your feedback and giving us a chance to make amends."
It started five weeks ago when Gamers Nexus requested service for a joystick problem, according to a May 10 video. First they'd received a response wrongly telling them their damage was out of warranty — which also meant Asus could add a $20 shipping charge for the requested repair. "Somehow that turned into ASUS saying the LCD needs to be replaced, even though the joystick is covered under their repair policies," the investigators say in the video. [They also note this response didn't even address their original joystick problem — "only that thing that they had decided to find" — and that ASUS later made an out-of-the-blue reference to "liquid damage."] The repair would ultimately cost $191.47, with ASUS mentioning that otherwise "the unit will be sent back un-repaired and may be disassembled." ASUS gave them four days to respond, with some legalese adding that an out-of-warranty repair fee is non-refundable, yet still "does not guarantee that repairs can be made."

Even when ASUS later agreed to do a free "partial" repair (providing the requested in-warranty service), the video's investigators still received another email warning of "pending service cancellation" and return of the unit unless they spoke to "Invoice Quotation Support" immediately. The video-makers stood firm, and the in-warranty repair was later performed free — but they still concluded that "It felt like ASUS tried to scam us." ASUS's response was documented in a second video, with ASUS claiming it had merely been sending a list of "available" repairs (and promising that in the future ASUS would stop automatically including costs for the unrequested repair of "cosmetic imperfections" — and that they'd also change their automatic emails.)

Gamers Nexus eventually created a fourth, hour-long video confronting various company officials at Computex — which finally led to them publishing a list of ASUS's promised improvements on Friday. Some highlights:
  • ASUS promises it's "created a Task Force team to retroactively go back through a long history of customer surveys that were negative to try and fix the issues." (The third video from Gamers Nexus warned ASUS was already on the government's radar over its handling of warranty issues.)
  • ASUS also announced their repairs centers were no longer allowed to claim "customer-induced damage" (which Gamers Nexus believes "will remove some of the financial incentive to fail devices" to speed up workloads).
  • ASUS is creating a new U.S. support center allowing customers to choose either a refurbished board or a longer repair.

Gamers Nexus says they already have devices at ASUS repair centers — under pseudonyms — and that they "plan to continue sampling them over the next 6-12 months so we can ensure these are permanent improvements." And there's one final improvement, according to Gamers Nexus. "After over a year of refusing to acknowledge the microSD card reader failures on the ROG Ally [handheld gaming console], ASUS will be posting a formal statement next week about the defect."


News

A 27-Year Old Tamagotchi Mystery Has Been Solved (404media.co) 12

A 27-year old Tamagotchi mystery was solved this week when a collector figured out how to unlock secret characters on the Mothra Tamagotchi, released in Japan in 1997. From a report: A Discord user named rhubarb_pie found out how to unlock the "Moll & Lora" twins as playable characters, which were previously seen in the handheld pet-raising-simulator as medical nurses who healed your character when it was sick. The Tamagotchi Wiki states they had previously been obtained through a "battery glitch," but rhubarb_pie figured out how to unlock them as playable characters through the normal course of gaming.

As a reminder, Tamagotchis are virtual pets made by Bandai and introduced in 1996 that were incredibly popular at the time and inspired a ton of clones. There have been many different versions of Tamagotchi since its original release, which included the Mothra Tamagotchi, which was tied to the Japanese release of the movie Rebirth of Mothra II. Mothra is a giant flying moth that exists in the Godzilla cinematic universe. There is an entire community of Tamagotchi collectors, enthusiasts, and reverse engineers, and for several decades players had wondered whether Moll & Lora could be unlocked as playable characters on the Mothra Tamagotchi. "After years of debate whether this was even possible, I have proven that, in fact, you can raise the Twin characters Moll & Lora on the Mothra," rhubarb_pie wrote in a lengthy guide to unlocking the characters posted on Discord Wednesday. "The ROM for the Mothra was dumped about a month ago and I figured out how everything worked by studying the code."

Games

Palmer Luckey Unveils ModRetro Chromatic Handheld Console 36

Palmer Luckey, founder of Oculus VR and Anduril, has launched the ModRetro Chromatic, a retro gaming handheld that plays original Game Boy and Game Boy Color cartridges. The device boasts a magnesium alloy case, sapphire crystal screen, and a pixel-perfect IPS display. It comes bundled with a licensed copy of Tetris and supports Link Cable multiplayer. Luckey suggested that the Chromatic is the most authentic way to play Game Boy games, with custom components designed to provide the ultimate gaming experience. The handheld is available for preorder and will ship during the 2024 holiday season.
Nintendo

Ubuntu 24.04 Now Runs on the Nintendo Switch (Unofficially) (omgubuntu.co.uk) 6

"The fact it's possible at all is a credit to the ingenuity of the open-source community," writes the blog OMG Ubuntu: Switchroot is an open-source project that allows Android and Linux-based distros like Ubuntu to run on the Nintendo Switch — absolutely not something Nintendo approves of much less supports, endorses, or encourages, etc! I covered the loophole that made this possible back in 2018. Back then the NVIDIA Tegra X1-powered Nintendo Switch was still new and Linux support for much of the console's internal hardware in a formative state (a polite way to say 'not everything worked'). But as the popularity of Nintendo's handheld console ballooned (to understate it) so the 'alternative OS' Switch scene grew, and before long Linux support for Switch hardware was in full bloom...

A number of Linux for Switchroot (L4S) distributions have since been released, designated as Linux for Tegra (L4T) builds. As these can boot from a microSD card it's even possible to dualboot the Switch OS with Linux, which is neat! Recently, a fresh set of L4T Ubuntu images were released based on the newest Ubuntu 24.04 LTS release. These builds work on all Switch versions, from the OG (exploit-friendly) unit through to newer, patched models (where a modchip is required)...

I'm told all of the Nintendo Switch internal hardware now works under Linux, including Wi-Fi, Bluetooth, sleep mode, accelerated graphics, the official dock... Everything, basically. And despite being a 7 year old ARM device the performance is said to remain decent.

"Upstream snafus have delayed the release of builds with GNOME Shell..."
AI

How Good is the Rabbit R1 Handheld AI Assistant? (cnet.com) 34

It's another speech-recognizing, AI-powered handheld device "about half the size of a phone," writes CNET. (Though the $199 device comes with a keyboard and a tiny 2.8-inch screen.) "The Rabbit R1 can identify items in its environment. Point it at a plant, and it can tell you what kind it is. Aim it at your lunch, and it can tell you what's in it.

"it also feels a bit like a novelty so far...." It can call an Uber, order dinner from Doordash, translate conversations, record voice memos, play songs from Spotify and more. Your phone can already do all of those things, but [CEO and founder Jesse] Lyu is promoting the Rabbit R1 as a faster and more natural way to do so... So far, the Rabbit R1 feels fun, fresh and interesting, but also frustrating at times. It intrigues me, but it also hasn't convinced me yet that there's room for another gadget in my life.... Many of the things it can do today feel smartphone-esque, like asking for the weather or playing songs on Spotify...

Visual search is the most interesting feature so far... It's pretty accurate for the most part so far. When I pointed it at my salad during lunch, it was able to tell me most of the ingredients. That's not what I asked. After all, who orders a dish without knowing what's in it? I asked the Rabbit R1 to tell me how many calories were in my lunch. While it couldn't provide the answer I wanted, I was impressed with its response... Overall, Rabbit R1's visual analysis worked pretty well for identifying things like plants and characters from pop culture. When describing my colleague's sneakers, the Rabbit R1 got the brand wrong...

So far, I've used the Rabbit R1 to take voice memos, translate speech from Spanish to English, and answer basic questions about things like weather forecasts. These features work as expected for the most part.

The article points out that Ray-Ban Meta Smart Glasses "also have multimodal AI, meaning the eyewear can 'see' what you see and tell you about it," and "you can already do something like this on your phone through Google's Gemini assistant on Android phones (or the Gemini section of the Google app for the iPhone).

"It's also very reminiscent of Google Lens, which has been around for years..."
XBox (Games)

Phil Spencer Wants Epic Games Store and Others On Xbox Consoles (polygon.com) 49

Chris Plante reports via Polygon: Phil Spencer doesn't just want Xbox games on other consoles. He wants other video game retailers on Xbox, too. In an interview with Microsoft's CEO of Gaming during the annual Game Developers Conference, Spencer told Polygon about the ways he'd like to break down the walled gardens that have historically limited players to making purchases through the first-party stores tied to each console. Or, in layperson terms, why you should be able to buy games from other stores on Xbox -- not just the official storefront. Spencer mentioned his frustrations with closed ecosystems, so we asked for clarity. Could he really see a future where stores like Itch.io and Epic Games Store existed on Xbox? Was it just a matter of figuring out mountains of paperwork to get there? "Yes," said Spencer. "[Consider] our history as the Windows company. Nobody would blink twice if I said, 'Hey, when you're using a PC, you get to decide the type of experience you have [by picking where to buy games]. There's real value in that." Spencer believes console players would benefit from that freedom too -- and so would console makers like Microsoft.

Spencer explained how, in the past, console makers would typically subsidize the cost of expensive hardware, knowing that a portion of every dollar spent on games for the platform over the years would eventually make it back to the console maker. Then, in time, the console maker would recoup the subsidy -- and hopefully more. But, Spencer said, "Moore's Law has slowed down. The price of the components of a console aren't coming down as fast as they have in previous generations." Worse, he explained, the console market isn't growing, with more gamers moving to PC and handheld options. Now, the notion of subsidizing a console -- and forcing players to purchase games through the official storefront to help recoup costs -- might not make sense. The walls meant to lock people into consoles might be motivating them to stay out.

"[Subsidizing hardware] becomes more challenging in today's world," Spencer said. "And I will say, and this may seem too altruistic, I don't know that it's growing the industry. So I think, what are the barriers? What are the things that create friction in today's world for creators and players? And how can we be part of opening up that model?" The answer, in part, is scrapping exclusivity on more and more Xbox games. Spencer explained that the game experience is hindered when it matters what consoles we play on or what shops sell us our games. As an example, he pointed to Sea of Thieves. A player, he explained, shouldn't have to worry about what hardware they or their friends own. They should just know if their friends have and want to play Sea of Thieves. Now, Spencer said, "if I want to play on a gaming PC, then I feel like I'm more a continuous part of a gaming ecosystem as a whole. As opposed to [on console], my gaming is kind of sharded -- to use a gaming term -- based on these different closed ecosystems that I have to play across."

NASA

Nikon and NASA Are Putting a Mirrorless Camera on the Moon (theverge.com) 21

Nikon is working with NASA to make a mirrorless camera that astronauts will use during the agency's incoming Artemis III mission to document their return to the Moon. From a report: On Thursday, NASA announced that it had entered a Space Act agreement with Nikon to develop the Handheld Universal Lunar Camera (HULC), a camera system designed to capture imagery in low light and survive the harsh lunar environment. The crewed Artemis III mission -- which will launch "no earlier than September 2026" -- aims to explore the lunar south pole, a region of the Moon that contains water ice within permanently shadowed craters.

That makes it an area of scientific interest, but the extreme lighting and temperature conditions pose particular technical challenges for operating equipment within the lunar south pole region. Nikon's full-frame Z9 flagship has already been used in thermal, vacuum, and radiation testing before the agreement, with a modified version of the camera forming the base of the HULC system alongside Nikkor lenses. The HULC design also implements thermal blankets designed by NASA to protect the camera from dust and extreme temperatures and modified electrical components to minimize potential issues caused by radiation. A custom grip with modified buttons has been used to make it easier for suited crew members to operate the camera system while wearing gloves.

Security

How 'Smart Keys' Have Fueled a New Wave of Car Thefts (theguardian.com) 177

"One London resident watched on CCTV as a thief walked up to his £40,000 car and drove away," reports the Observer. "Now manufacturers say they are being drawn in to a hi-tech 'arms race' with criminals." [H]i-tech devices disguised as handheld games consoles are being traded online for thousands of pounds and are used by organised crime gangs to mimic the electronic key on an Ioniq 5, opening the doors and starting the engine. The device, known as an "emulator", works by intercepting a signal from the car, which is scanning for the presence of a legitimate key, and sending back a signal to gain access to the vehicle...

Hyundai says it is looking at measures to prevent the use of emulators "as a priority". But it is not the only carmaker whose vehicles appear to be vulnerable. An Observer investigation found that models by Toyota, Lexus and Kia have also been targeted... British motorists now face an increase in the number of thefts and rising insurance premiums... Car thefts are at their highest level for a decade in England and Wales, rising from 85,803 vehicles in the year to March 2012 to 130,270 in the year to March 2023 — an increase of more than 50%. Part of the reason, say experts, is the rise of keyless entry...

Kia did not respond to a request for comment. A spokesperson for Toyota, which owns Lexus, said: "Toyota and Lexus are continuously working on developing technical solutions to make vehicles more secure. Since introducing enhanced security hardware on the latest versions of a number of models, we have seen a significant drop-off in thefts. For older models we are currently developing solutions."

Another common attack requires entry to the vehicle first, according to the article, but then uses the vehicle's onboard diagnostic port to program "a new key linked to the vehicle..."

"Many owners of Ioniq 5s, which sell from around £42,000, now use steering locks to deter thieves."

Slashdot Top Deals