Open Source

What's New in Linux 5.6? WireGuard VPN and USB4 (msn.com) 33

Linux 5.6 "has a bit more changes than I'd like," Linus Torvalds posted on the kernel mailing list, "but they are mostly from davem's networking fixes pulls, and David feels comfy with them. And I looked over the diff, and none of it looks scary..." TechRadar reports that the new changes include support for USB4 and GeForce RTX 2000 series graphics cards with the Nouveau driver: Yes, Turing GPU support has arrived with the open source Nouveau driver, along with the proprietary firmware images, as Phoronix.com reports. However, don't get too excited, as re-clocking doesn't work yet (getting the GPU to operate at stock clocks), and other important pieces of the puzzle are missing (like no Vulkan support with Nouveau). For the unfamiliar, Nouveau is an alternative to Nvidia's proprietary drivers on Linux, and although it remains in a relatively rough state in comparison, it's still good to see things progressing for Linux gamers with one of Nvidia's latest cards in their PC.

Linux 5.6 also introduces fresh elements on the AMD front, with better reset support for Navi and Renoir graphics cards (which helps the GPU recover if it hits a problem)... Another notable move is the introduction of WireGuard support, a newcomer VPN protocol which makes a potentially nifty alternative to OpenVPN.

Linux 5.6 also supports the Amazon Echo speaker, and naturally comes with a raft of other minor improvements...

Linus's post also notes that for the next release's timing they'll "play it by ear... It's not like the merge window is more important than your health, or the health of people around you." But he says he hasn't seen signs that the pandemic could affect its development (other than the possibility of distraction by the news).

"I suspect a lot of us work from home even normally, and my daughter laughed at me and called me a 'social distancing champ' the other day..."
Intel

Intel's 10th-gen H-series Laptop CPUs Reach 5.3GHz (engadget.com) 99

Just like Intel said at CES, it's crossed the 5GHz barrier with its new H-series 10th generation notebook CPUs. And you won't need to shell out for the top-of-the-line Core i9 to do it: The new six and eight-core i7 processors reach up to 5.1Ghz (boost speed) on a single core. From a report: But if you want to go all out, the octa-core i9-10980HK hits 5.3GHz -- and it's fully unlocked for overclocking, to boot. As usual, these H-series chips are meant for gaming and workhorse machines, not laptops where battery efficiency is key. You can expect around 44 percent better performance in Assassin's Creed Odyssey in 1080p with high settings, compared to the three-year-old Core i7-7700HQ.

And the new top-of-the-line Core i9 is 54 percent faster in Red Dead Redemption 2, compared to the i7-7820HK (there weren't any mobile Core i9 chips three years ago). Reaching beyond 5GHz is a notable achievement, and it's a nice deflect away from Intel's reliance on its 14nm "Comet Lake" architecture, just like its last batch of powerful ultraportable CPUs. Intel is competing directly with AMD's new 4000 series Ryzen mobile processors, which also offer up to eight cores, but with a lower 4.4GHz maximum clock speed. AMD is using a refined 7nm architecture, which makes them more efficient power-wise. And AMD's new chips also include up to 8 cores of Radeon Vega graphics, which can easily trounce Intel's aging UHD graphics. But really, all of these processors are best suited for notebooks with dedicated GPUs, so it makes sense for Intel to skimp on that for now.

Graphics

Dutch Museum Says Van Gogh Painting Stolen In Overnight Raid (artnet.com) 53

The Singer Laren museum in Laren, east of Amsterdam, says thieves have made off with a prize Vincent van Gogh painting while the institution was closed to the public. artnet News reports: The break-in at the museum happened in the early hours of Monday morning, at around 3:15 a.m. The thieves smashed a large glass door at the front of the museum to access the building. Police reached the scene after the museum's alarm was triggered, but the perpetrators had vanished by the time they arrived, according to a statement from the local authorities. To add insult to injury, [the Dutch master's The Parsonage Garden at Nuenen in Spring (1884) painting] does not even belong to the museum -- it was on loan from the Groninger Museum in Groningen, the Netherlands, according to the police. The 1884 work was the only painting by Van Gogh in the Groninger Museum's collection. It was painted when Van Gogh was living in Neunen, where his father was a pastor, between 1883 and 1885, and depicts the ruins of the village church, which the artist could see from his father's house. (The date of the theft also happens to be the artist's birthday: he was born on March 30, 1853.)
AMD

A Hacker Stole and Leaked the Xbox Series X Graphics Source Code (engadget.com) 33

An anonymous reader quotes a report from Engadget: AMD has been having a particularly rough few months, apparently. The chip designer has revealed that a hacker stole test files for a "subset" of current and upcoming graphics hardware, some of which had been posted online before they were taken down. While AMD was shy on details, the claimed intruder told TorrentFreak that the material included source code for Navi 10 (think Radeon RX 5700 series), the future Navi 21 and the Arden GPU inside the Xbox Series X.

The self-proclaimed hacker added that she wanted $100 million for the source code and threatened to "leak everything" if there was no buyer. She reportedly found the GPU data in a "hacked computer" in November, although AMD said it hadn't been approached until December. AMD doesn't appear to be bowing under pressure. It believed the stolen code was "not core to the competitiveness or security" of its products, and said there was an "ongoing criminal investigation."

Games

How Lost Classic Doom 64 Was Revived for Modern Platforms (theverge.com) 26

As if there weren't enough doom in the world right now, this week sees the release of not one but two new Doom games. Doom Eternal is the flashy AAA sequel with incredible graphics and accurately modeled viscera, of course, but you shouldn't sleep on the other: the first rerelease of Doom 64, an underappreciated entry in the series's history. From a report: Doom 64, as the name suggests, was originally designed for the Nintendo 64. It came out in 1997 and, unlike id Software's previous two Doom titles, it was developed by Midway Games. It was the first Doom game to offer any sort of significant graphical upgrade on the original, had all-new levels, and -- depending on your perspective -- could easily have been considered a "Doom 3" had id not released its own game with that name in 2004. Given its original platform, Doom 64 is also a pretty unusual game. Nintendo strongly promoted "real" 3D titles on its 64-bit console, and Doom 64 is only kind of-sort of one of those. The environments are constructed of polygons, and the textures are filtered. But just like the original Doom, you're still limited to movement on a flat plane without the ability to look around you. Next to something like GoldenEye 007, you could have been forgiven for considering Doom 64 a little archaic at the time.
Games

DirectX 12 Ultimate is an Attempt To 'Future-Proof' Graphics Hardware (pcgamer.com) 56

A new DirectX badge is going to start showing up on graphics hardware: It's called DirectX 12 Ultimate, and it denotes support for "ALL next generation graphics hardware features," Microsoft announced today. From a report: DirectX is a collection of application programming languages (APIs) that developers use to communicate with your hardware. You can think of it like a conduit between software (especially games) and hardware. Up until now, DX12 was the latest version, supported in Windows 10 (and also in Windows 7 for some games). Now that distinction belongs to DX12 Ultimate. It's not an overhaul of the API, but a culmination of the latest technologies bundled into one. This notably includes DirectX Raytracing (DXR), variable rate shading (VRS), mesh shaders, and sampler feedback.

One of the reasons Microsoft is doing this is to unify experiences across the PC and its upcoming Xbox Series X, which will launch November 26, 2020 (Thanksgiving Day). "These features represent many years of innovation from Microsoft and our partners in the hardware industry. DX12 Ultimate brings them all together in one common bundle, providing developers with a single key to unlock next generation graphics on PC and Xbox Series X," Microsoft explains. The main benefit for gamers is knowing, at a glance, if the graphics card they are about to buy supports all the latest features. Spotting the DX12 Ultimate badge is the key, and I suspect hardware makers will be quick to promote it. Related to that, Microsoft is pitching this as a way of ensuring "future-proof" feature support. There's no such thing as future proofing, of course, but DX12 Ultimate should remain relevant for at least the next couple of years.

PlayStation (Games)

The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 111

Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon. Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards.

Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.

Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage.
As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
Technology

Pixar CG Pioneers Pat Hanrahan and Edwin Catmull Share $1M Turing Award (techcrunch.com) 15

The 2019 Turing Award, one of the highest honors in computing, was today awarded to Pat Hanrahan and Ed Catmull, founding members of Pixar who helped shape the future of computer graphics. From a report: The two will share a $1M prize and, of course, the satisfaction of receiving this prestigious award for doing something they clearly love. The award has recently been given to such luminaries as Tim Berners-Lee, cryptographer Martin Hellman, and last year AI pioneers Yoshua Bengio, Geoffrey Hinton, and Yann LeCun. Catmull was at Pixar for more than 30 years, appointed its president from the very beginning as a LucasFilm animation studio bought and repurposed by Steve Jobs. Hanrahan was an early hire, and between them the two would have had enormous effects on the world of CG, even if they hadn't built the poster child for the technology. TechCrunch spoke with Catmull and Hanrahan about the origins of the field and their early work in it that the Association for Computing Machinery chose to recognize this year. "When I started out, graphics didn't really exist," Hanrahan recalled. "I sort of discovered graphics in grad school, but there were no professors, no classes, it wasn't even in the computer sciences, really."
AMD

AMD Launches Ryzen 4000 Series Mobile CPUs With Major Performance Lift Claims (hothardware.com) 49

MojoKid writes: Though Ryzen 4000 Series laptop processors aren't available just yet, some of AMD's partners are going to begin taking pre-orders for notebooks soon. As such, AMD is lifting the veil on additional details and the architectural enhancements that make Ryzen 4000 Series AMD's strongest mobile processor line-up to date. AMD Ryzen 4000 series CPUs are based on the Zen 2 architecture, similar to the current Ryzen 3000 series desktop processors. AMD is touting an approximate 25% IPC increase versus Zen 1-based mobile parts, but there are additional benefits that boost performance and efficiency throughout the chips as well. These are monolithic SoCs, with up to 8-cores / 16-threads, that are manufactured on TSMC's 7nm node. AMD is claiming 20% lower SoC power, 2X the perf-per-watt, 5X faster state switching, and an approximate 3.4X improvement in relative power efficiency, in comparison to its mobile platform from 2015. AMD is claiming superior single-thread CPU performance versus current-generation Intel mobile processors and significantly better multi-threaded and graphics performance versus Intel, thanks to the increased core / thread counts and integrated Vega-based GPU of its Ryzen 4000 series. Battery life performance is claimed be strong as well, due to architectural enhancements for power optimization throughout the Ryzen 4000 design. AMD Ryzen 4000 Series laptops should be shipping in market sometime in the next month or so.
Space

Iran's Coronavirus Burial Pits Are So Vast They're Visible From Space (washingtonpost.com) 256

"Iranian authorities began digging a pair of trenches for victims just days after the government disclosed the initial outbreak," writes Slashdot reader schwit1. "Together, their lengths are that of a football field." The Washington Post reports: Two days after Iran declared its first cases of the novel coronavirus -- in what would become one of the largest outbreaks of the illness outside of China -- evidence of unusual activity appeared at a cemetery near where the infections emerged. At the Behesht-e Masoumeh complex in Qom, about 80 miles south of Tehran, the excavation of a new section of the graveyard began as early as Feb. 21, satellite images show, and then rapidly expanded as the virus spread. By the end of the month, two large trenches -- their lengths totaling 100 yards -- were visible at the site from space (Warning: source may be paywalled; alternative source). According to expert analysis, video testimony and official statements, the graves were dug to accommodate the rising number of virus victims in Qom.

A senior imagery analyst at Maxar Technologies in Colorado said the size of the trenches and the speed with which they were excavated together mark a clear departure from past burial practices involving individual and family plots at the site. In addition to satellite imagery, videos posted on social media from the cemetery show the extended rows of graves at Behesht-e Masoumeh and say they are meant for coronavirus victims. The imagery analyst, who requested anonymity because of the sensitivity of his work, also pointed to an image showing what appears to be a large white pile of lime, which can be used to manage decay and odor in mass graves. Iranian health officials have in recent weeks confirmed the use of lime when burying coronavirus victims.

AMD

AMD Discloses RDNA 2 Graphics, CDNA Data Center GPUs, Next-Gen Zen (hothardware.com) 20

"At its Financial Analyst Day, AMD disclosed additional details regarding its next generation CPU and GPU architectures," writes Slashdot reader MojoKid: - While the company isn't ready to disclose concrete details yet, AMD is promising that Navi 2X will arrive this year and deliver "enthusiast-class" performance, excellent power efficiency, and "top-of-stack" GPUs with "uncompromising 4K gaming".

- While AMD has RDNA for its gaming-centric consumer GPUs, the company is shifting to a new GPU compute architecture, dubbed CDNA, for its High-Performance Computing (HPC) and Machine Learning (ML) accelerators. CDNA has been designed from the ground-up for ML/HPC applications, and will leverage what AMD calls its second-generation Infinity Architecture interconnects.

- AMD also reiterated that its first Zen 3-based products will be rolling out later this year. On the server side, this means EPYC 7003 "Milan" processors, but the company also revealed that Zen 3 client processors would also arrive by the end of 2020.

Medicine

Coronavirus Reportedly Spreads To Venice, California (twitter.com) 60

Twitter user Scott Bell is reporting that his uncle from Venice, California, has tested positive for the coronavirus. According to Bell, "he was skiing in the Italian alps with 6 other guys," 4 of which, including his uncle, now have the coronavirus. One is reportedly in a coma and two others are sick. Bell says his uncle "has not present any symptoms as of yet," but has chosen to self-quarantine himself. From the thread: A few days later they tested him and yesterday he found out he's positive. Meanwhile, they've told my aunt to wear a mask, stay 10 feet away from my uncle, and otherwise she is free to move about the community. And, she has -- to grocery stores, the hair salon, etc. [...] Believe me, I'm upset to hear that she did this. The crazier part is that they have not tested her, and will not, and again - advised her she is free to move at-will. This is how our health dept. is leading this effort. In an updated tweet, Bell says his aunt is now quarantined and the guy in the coma "is starting to improve."

Update: Patch is confirming the report.

Here's a screenshot of the thread:
CoronavirusVenice

UPDATE: A nurse from a northern California Kaiser facility issued a statement criticizing the CDC for delays in testing, and reporting that she is "currently sick and in quarantine after caring for a patient who tested positive."
Graphics

Nvidia's GPU Technology Conference Will Now Be Online Only Due To Coronavirus Concerns (theverge.com) 40

Nvidia has announced it has shifted its GPU Technology Conference (GTC) to be online-only due to concerns from the coronavirus outbreak. People who had registered for the event, which was originally set to be held in San Jose, California, from March 22nd to March 26th, will get a full refund. The Verge reports: "This decision to move the event online instead of at the San Jose Convention Center reflects our top priority: the health and safety of our employees, our partners and our customers," the company said in a statement. Nvidia says company founder and CEO Jensen Huang will still deliver a keynote, and that it's working with speakers to begin publishing talks online. The online version of the event will still take place from March 22nd to March 26th. Other tech events cancelled due to the coronavirus include Mobile World Congress, Facebook's F8 developer conference, and the Game Developers Conference.
Businesses

Stealth Startup Plans Fundamentally New Kind of Computer with Circuit-Rearranging Processor (zdnet.com) 107

VCs have given nearly half a billion dollars to a stealth startup called SambaNova Systems to build "a new kind of computer to replace the typical Von Neumann machines expressed in processors from Intel and AMD, and graphics chips from Nvidia."

ZDNet reports: The last thirty years in computing, said CEO Rodrigo Liang, have been "focused on instructions and operations, in terms of what you optimize for. The next five, to ten, to twenty years, large amounts of data and how it flows through a system is really what's going to drive performance." It's not just a novel computer chip, said Liang, rather, "we are focused on the complete system," he told ZDNet. "To really provide a fundamental shift in computing, you have to obviously provide a new piece of silicon at the core, but you have to build the entire system, to integrate across several layers of hardware and software...."

[One approach to training neural networks with very little labeled data] is part of the shift of computer programming from hard-coded to differentiable, in which code is learned on the fly, commonly referred to as "software 2.0." Liang's co-founders include Stanford professor Kunle Olukotun, who says a programmable logic device similar to a field-programmable gate array could change its shape over and over to align its circuitry [to] that differentiated program, with the help of a smart compiler such as Spatial. [Spatial is "a computing language that can take programs and de-compose them into operations that can be run in parallel, for the purpose of making chips that can be 'reconfigurable,' able to change their circuitry on the fly."]

In an interview in his office last spring, Olukotun laid out a sketch of how all that might come together. In what he refers to as a "data flow," the computing paradigm is turned inside-out. Rather than stuffing a program's instructions into a fixed set of logic gates permanently etched into the processor, the processor re-arranges its circuits, perhaps every clock cycle, to variably manipulate large amounts of data that "flows" through the chip.... Today's chips execute instructions in an instruction "pipeline" that is fixed, he observed, "whereas in this reconfigurable data-flow architecture, it's not instructions that are flowing down the pipeline, it's data that's flowing down the pipeline, and the instructions are the configuration of the hardware that exists in place.

Hardware

ZX Spectrum Next, An Advanced Version of the Original 8-Bit Home Computer, Has Been Released 95

hackertourist shares an update on the status of the "ZX Spectrum Next" Kickstarter campaign: In 2017, a Kickstarter campaign was started to design and build "an updated and enhanced version of the ZX Spectrum totally compatible with the original, featuring the major hardware developments of the past many years packed inside a simple (and beautiful) design by the original designer, Rick Dickinson, inspired by his seminal work at Sinclair Research."

They didn't quite make their original planned delivery date (2018), but they made good on their promise in the end: the first machine was delivered on February 6 of this year. The Spectrum Next contains a Z80 processor on an FPGA, 1MB of RAM expandable to 2MB, hardware sprites, 256 colors, RGB/VGA/HDMI video output, and three AY-3-8912 audio chips. A Raspberry Pi Zero can be added as an expansion board. The computer can emulate any of the original Spectrum variants, but it also supports add-ons that have been designed by the Spectrum community over the years, such as games loaded onto SD cards, better processors and more memory, and improved graphics.
XBox (Games)

Microsoft Reveals More Xbox Series X Specs (polygon.com) 49

Microsoft revealed new details on its next-generation console, text, on Monday morning, confirming specifications on what the company calls its "superior balance of power and speed" for its new hardware. From a report: The next-gen Xbox, Microsoft said, will be four times as powerful as the original Xbox One. The Xbox Series X "next-generation custom processor" will employ AMD's Zen 2 and RDNA 2 architecture, head of Xbox Phil Spencer wrote on the Xbox website. "Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 [teraflops] of GPU (Graphics Processing Unit) performance -- twice that of an Xbox One X and more than eight times the original Xbox One," Spencer said. He called the next-generation Xbox's processing and graphics power "a true generational leap," offering higher frame rates -- with support for up to 120 fps -- and more sophisticated game worlds.

That 12 teraflops claim is twice that of what Microsoft promised with the Xbox One X (then known as Project Scorpio) when it revealed the mid-generation console update back in 2016. Spencer also outlined the Xbox Series X's variable rate shading, saying, "Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality." He also promised hardware-accelerated DirectX ray tracing, with "true-to-life lighting, accurate reflections and realistic acoustics in real time." Microsoft also reconfirmed features like SSD storage, which promise faster loading times, as well as new ones, like Quick Resume, for Xbox Series X.

Cloud

Nvidia's GeForce Now Is Losing All Activision Blizzard Games (theverge.com) 75

Nvidia's GeForce Now is a cloud gaming service that lets you play games stored on dedicated GeForce graphics-enabled PCs across a wide array of devices. While it lets you play PC games you already own, the game publisher must allow it on the service. "Today, Nvidia is revealing that Activision Blizzard is no longer playing ball, pulling down its catalog of games including Overwatch, WoW, and the Call of Duty series," reports The Verge. From the report: That means one of the service's biggest publishers, as well as its Battle.net catalog of games, will no longer be available just a week after the service's formal launch -- a launch that was already missing many games from Capcom, EA, Konami, Remedy, Rockstar and Square Enix, all of which seemed to have pulled out after Nvidia's beta period ended. Nvidia wouldn't tell us why this is happening now, but it's strange, because Nvidia previously told us it was contacting every publisher ahead of launch to make sure they were OK with their games staying available with the service. Did Activision Blizzard reneg on a deal, or did Nvidia fail to get permission? We're waiting to hear back from Nvidia; Activision Blizzard didn't respond to a request for comment.

In a statement, Nvidia says it hopes to work with Activision Blizzard to bring the games back, but the company confirmed to us that things are pretty cut-and-dried for now -- you shouldn't expect them to magically reappear after a few days (or even a few weeks) thanks to a deal. Nvidia also declined to tell us whether it'd be open to sharing a slice of its subscription fees with publishers, citing the quiet period before its earnings. It's true that Blizzard, at least, has an EULA that specifically prevents users from playing a game on cloud gaming services, but that doesn't seem to explain this move. Activision's EULA doesn't contain anything of the sort, and again, Activision Blizzard didn't seem to have any problem with it during the GeForce Now beta.

United States

The CIA Secretly Bought a Company That Sold Encryption Devices Across the World. Then, Its Spies Read Everything. (washingtonpost.com) 277

Greg Miller, reporting for Washington Post: For more than half a century, governments all over the world trusted a single company to keep the communications of their spies, soldiers and diplomats secret. The company, Crypto AG, got its first break with a contract to build code-making machines for U.S. troops during World War II. Flush with cash, it became a dominant maker of encryption devices for decades, navigating waves of technology from mechanical gears to electronic circuits and, finally, silicon chips and software. The Swiss firm made millions of dollars selling equipment to more than 120 countries well into the 21st century. Its clients included Iran, military juntas in Latin America, nuclear rivals India and Pakistan, and even the Vatican.

But what none of its customers ever knew was that Crypto AG was secretly owned by the CIA in a highly classified partnership with West German intelligence. These spy agencies rigged the company's devices so they could easily break the codes that countries used to send encrypted messages. The decades-long arrangement, among the most closely guarded secrets of the Cold War, is laid bare in a classified, comprehensive CIA history of the operation obtained by The Washington Post and ZDF, a German public broadcaster, in a joint reporting project. The account identifies the CIA officers who ran the program and the company executives entrusted to execute it. It traces the origin of the venture as well as the internal conflicts that nearly derailed it. It describes how the United States and its allies exploited other nations' gullibility for years, taking their money and stealing their secrets. The operation, known first by the code name "Thesaurus" and later "Rubicon," ranks among the most audacious in CIA history.

Ubuntu

Ubuntu vs Windows 10: Performance Tests on a Walmart Laptop (phoronix.com) 147

Phoronix's Michael Larabel is doing some performance testing on Walmart's $199 Motile-branded M141 laptop (which has an AMD Ryzen 3 3200U processor, Vega 3 graphics, 4GB of RAM, and a 14-inch 1080p display).

But first he compared the performance of its pre-installed Windows 10 OS against the forthcoming Ubuntu 20.04 LTS Linux distribution.

Some highlights: - Java text rendering performance did come out much faster on Ubuntu 20.04 with this Ryzen 3 3200U laptop...

- The GraphicsMagick imaging program tended to run much better on Linux, which we've seen on other systems in the past as well.

- Intel's Embree path-tracer was running faster on Ubuntu...

- Various video benchmarks were generally favoring Ubuntu for better performance though I wouldn't recommend much in the way of video encoding from such a low-end device...

- The GIMP image editing software was running much faster on Ubuntu 20.04 in its development state than GIMP 2.10 on Windows 10...

- Python 3 performance is still much faster on Linux than Windows.

- If planning to do any web/LAMP development from the budget laptop and testing PHP scripts locally, Ubuntu's PHP7 performance continues running much stronger than Windows 10. - Git also continues running much faster on Linux.

Their conclusion? "Out of 63 tests ran on both operating systems, Ubuntu 20.04 was the fastest... coming in front 60% of the time." (This sounds like 38 wins for Ubuntu versus 25 wins for Windows 10.)

"If taking the geometric mean of all 63 tests, the Motile $199 laptop with Ryzen 3 3200U was 15% faster on Ubuntu Linux over Windows 10."
Windows

iPad Launch Blindsided Windows Team, Reveals Former Microsoft Executive (twitter.com) 109

The launch of the iPad ten years ago was a big surprise to everyone in the industry -- including to Microsoft executives. Steven Sinofsky, the former President of the Windows Division at Microsoft, shares Microsoft's perspective as well as those of the other industry figures and press on the iPad: The announcement 10 years ago today of the "magical" iPad was clearly a milestone in computing. It was billed to be the "next" computer. For me, managing Windows, just weeks after the launch of Microsoft's "latest creation" Windows 7, it was a as much a challenge as magical. Given that Star Trek had tablets it was inevitable that the form factor would make it to computing (yes, the dynabook...). Microsoft had been working for more than 10 years starting with "WinPad" through Tablet PC. We were fixated on Win32, Pen, and more. The success of iPhone (140K apps & 3B downloads announced that day) blinded us at Microsoft as to where Apple was heading. Endless rumors of Apple's tablet *obviously* meant a pen computer based on Mac. Why not? The industry chased this for 20 years. That was our context. The press, however, was fixated on Apple lacking an "answer" (pundits seem to demand answers) to Netbooks -- those small, cheap, Windows laptops sweeping the world. Over 40 million sold. "What would Apple's response be?" We worried -- a cheap, pen-based, Mac. Sorry Harry!

Jobs said that a new computer needed to be better at some things, better than an iPhone/iPod and better than a laptop. Then he just went right at Netbooks answering what could be better at these things. "Some people have thought that that's a Netbook." (The audience joined in a round of laughter.) Then he said, "The problem is ... Netbooks aren't better at anything ... They're slow. They have low quality displays ... and they run clunky old PC software ... They're just cheap laptops." "Cheap laptops" ... from my perch that was a good thing. I mean inexpensive was a better word. But we knew that Netbooks (and ATOM) were really just a way to make use of the struggling efforts to make low-power, fanless, intel chips for phones. A brutal takedown of 40M units. Sitting in a Le Corbusier chair, he showed the "extraordinary" things his new device did, from browsing to email to photos and videos and more. The real kicker was that it achieved 10 hours of battery life -- unachievable in PCs struggling for 4 hours with their whirring fans.

There was no stylus..no pen. How could one input or be PRODUCTIVE? PC brains were so wedded to a keyboard, mouse, and pen alternative that the idea of being productive without those seemed fanciful. Also instant standby, no viruses, rotate-able, maintained quality over time... As if to emphasize the point, Schiller showed "rewritten" versions of Apple's iWork apps for the iPad. The iPad would have a word processor, spreadsheet, and presentation graphics. Rounding out the demonstration, the iPad would also sync settings with iTune -- content too. This was still early in the travails of iCloud but really a game changer Windows completely lacked except in enterprise with crazy server infrastructure or "consumer" Live apps. iPad had a 3G modem BECAUSE it was built on the iPhone. If you could figure out the device drivers and software for a PC, you'd need a multi-hundred dollar USB modem and a $60/month fee at best. The iPad made this a $29.99 option on AT&T and a slight uptick in purchase price. Starting at $499, iPad was a shot right across the consumer laptop. Consumer laptops were selling over 100 million units a year! Pundits were shocked at the price. I ordered mine arriving in 60/90 days.

At CES weeks earlier, there were the earliest tablets -- made with no help from Google a few fringe Chinese ODMs were shopping hacky tablets called "Mobile Internet Devices" or "Media Tablets". Samsung's Galaxy was 9 months away. Android support (for 4:3 screens) aways. The first looks and reviews a bit later were just endless (and now tiresome) commentary on how the iPad was really for "consumption" and not productivity. There were no files. No keyboard. No mouse. No overlapping windows. Can't write code! In a literally classically defined case of disruption, iPad didn't do those things but what it did, it did so much better not only did people prefer it but they changed what they did in order to use it. Besides, email was the most used too and iPad was great for that. In first year 2010-2011 Apple sold 20 million iPads. That same year would turn out to be an historical high water mark for PCs (365M, ~180M laptops). Analysts had forecasted more than 500M PCs were now rapidly increasing tablet forecasts to 100s of million and dropping PC. The iPad and iPhone were soundly existential threats to Microsoft's core platform business.

Without a platform Microsoft controlled that developers sought out, the soul of the company was "missing." The PC had been overrun by browsers, a change 10 years in the making. PC OEMs were deeply concerned about a rise of Android and loved the Android model (no PC maker would ultimately be a major Android OEM, however). Even Windows Server was eclipsed by Linux and Open Source. The kicker for me, though, was that keyboard stand for the iPad. It was such a hack. Such an obvious "objection handler." But it was critically important because it was a clear reminder that the underlying operating system was "real" ...it was not a "phone OS". Knowing the iPhone and now iPad ran an robust OS under the hood, with a totally different "shell", interface model (touch), and app model (APIs and architecture) had massive implications for being the leading platform provider for computers. That was my Jan 27, 2010.
Further reading: The iPad's original software designer and program lead look back on the device's first 10 years.

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