Games

Physical 'Copies' of the New Call of Duty Are Just Empty Discs (techcrunch.com) 53

An anonymous reader quotes a report from TechCrunch: Cartridges and discs used to be how you got the latest games, but that's been changing as downloads have become more convenient and reliable. But some people prefer the sure thing: a physical copy, so they can play offline or with a bad connection. To them, Activision says "qq": the Call of Duty: Modern Warfare II disc is basically just a link to a 150-gigabyte download. Now, to be fair, games that size don't fit neatly on even high capacity Blu-ray discs, which for distribution purposes max out at around 50 gigs. Not that we haven't seen multi-disc games before (I never finished Final Fantasy VIII because the final disc was scratched someday, Edea), but clearly Activision decided it wasn't worth the bother in this case. [...] Far from having the full game on it, the disc is almost completely empty. This 72-megabyte app is basically just an authenticator and shell that initiates the enormous download process. I'd be willing to bet that most of those 72 megabytes are 4K video files of logos. There's even a pre-order steelbook bonus (that's a metal case for the disc and anything else it comes with). Players may be disappointed to find that this fancy reinforced packaging protects nothing of value.

Obviously there is great waste entailed in the production of perhaps millions of discs (though the numbers are likely much lower than they used to) for no reason. But waste is endemic in consumerism. The bait and switch of it is the galling thing -- that Activision is taking the worst of both worlds. There's literally no point in even providing a physical version of the software if none of the reasons for doing so are fulfilled by it. It's the equivalent of the next season of Stranger Things coming on a disc that just loads up Netflix and starts streaming. Why bother? It's worth asking whether Activision could have built a version of the game that fit on a disc at all. Considering how proudly they've been advertising the realism of the graphics, probably not. A single 4K texture unit, say for a building front or character model, may be scores of megabytes, and any AAA game will have countless such textures. Meanwhile the audio and video assets also have to fit on there, and they can only be compressed so far before they degrade.

Data Storage

Smartphone Storage Space Is the New Turf War for Game Makers (bloomberg.com) 51

From Tokyo to San Francisco, mobile game studios have sparred for years to captivate a fickle audience, fostering an overlooked problem -- the average title has become so huge that players can no longer fit more than a few on their phones. From a report: Japanese games publisher Gree expects an impending reckoning over escalating costs and ballooning file sizes, as developers pack their games with increasingly intricate graphics, voice acting and larger storylines, all to get players spending. That's creating a winner-takes-all situation that could winnow out smaller studios in coming years, Gree Senior Vice President Yuta Maeda said in an interview. The situation will only get worse as console veteran Sony -- no stranger to space-hogging hits -- prepares to invade the mobile arena. "Production of mobile games can't avoid becoming more complex, time-consuming and larger-scale, which will inevitably result in bigger app sizes," Maeda said. "Companies that survive in the market will only be the ones that can keep up with that trend."

The spending poured into today's A-list mobile titles -- MiHoYo's Genshin Impact, for instance, started with a $100 million budget -- rivals Hollywood blockbusters and is yielding better production values than ever, but also an outsized footprint. That game can occupy upwards of 20 gigabytes of storage, which is a huge chunk of what most people have available on their phones. With memory upgrades not keeping pace, the result is fewer games can vie for attention. Sony, one of the giants of console gaming, has laid out plans to bring its high-profile PlayStation franchises to mobile platforms. Rival Microsoft is also building an Xbox mobile gaming store. All of that piles pressure on the entrenched free-to-play business model followed by Gree and others. These publishers rely on monetizing in-game items and upgrades, regularly adding more content players can buy and play with. The most common workaround from game studios is to put only a basic installer in app stores, which then downloads further game assets once the player starts. Gree uses it with Heaven Burns Red, which is an initial 1GB and grows beyond 10GB for players who want the full experience.

XBox (Games)

Age of Empires 2, 4 Are Headed To Xbox Next Year (ign.com) 11

Over two decades after its initial release, Age of Empires 2 is finally headed to consoles, alongside the significantly more recent Age of Empires 4. IGN reports: Announced today during the Age of Empires 25th Anniversary Broadcast, we learned that Age of Empires 2: Definitive Edition will launch on Xbox consoles on January 31, 2023, while Age of Empires 4 will follow later in the same year. We're also getting Age of Mythology Retold, a definitive edition of the original 2002 Age of Mythology. The game is currently in development with "updated graphics, features and more" but we have no further details on when we might finally see it. Other announcements during the presentation included a teaser for Age of Empires on mobile, and the launch of Age of Empires 4: Anniversary Edition out today alongside an anniversary update with new civilizations, challenges, achievements, and features.
IT

Nvidia RTX 4090's Power Draw May Be Too Much For Its Power Connector To Handle (arstechnica.com) 118

An anonymous reader shares a report: Nvidia's $1,599 GeForce RTX 4090 is an incredibly powerful graphics card, but its performance comes at the cost of high power draw. Like a few of the RTX 3000-series cards, Nvidia uses a new kind of 16-pin 12VHPWR power connector to supply all that power to the card -- you can plug up to four 8-pin GPU power cables into the 12VHPWR adapter, which then plugs into the connector on the GPU, saving some board space.

But at least two RT 4090 users are now reporting that their 12VHPWR connectors have overheated and melted during use. These complaints are sourced from Reddit (via Tom's Hardware), so take them with a grain of salt -- we don't know the exact configuration of either user's PC setup. The specific model of graphics card (a Gigabyte RTX 4090 Gaming OC for one user, an Asus RTX 4090 TUF Gaming OC Edition for the other), the power supply, and any number of other factors could have contributed to the connectors overheating.

Ubuntu

Canonical Releases Ubuntu 22.10 Kinetic Kudu (ubuntu.com) 27

Canonical blog: Codenamed "Kinetic Kudu," this interim release improves the experience of enterprise developers and IT administrators. It also includes the latest toolchains and applications with a particular focus on the IoT ecosystem. Ubuntu 22.10 delivers toolchain updates to Ruby, Go, GCC and Rust. OpenSSH in Ubuntu 22.10 is configured by default to use systemd socket activation, meaning that sshd will not be started until an incoming connection request is received. This reduces the memory footprint of Ubuntu Server on smaller devices, VMs or LXD containers. Ubuntu 22.10 also comes with a new debuginfod service to help developers and admins debug programs shipped with Ubuntu. Debugging tools like gdb will automatically download the required debug symbols over HTTPS.

Ubuntu 22.10 now supports MicroPython on a variety of microcontrollers, including the Raspberry Pi Pico W. rshell, thonny and mpremote are all available in the Ubuntu repositories. The Ubuntu graphics stack transition to kms means developers can run Pi-based graphical applications using frameworks like Qt outside of a desktop session and without Pi specific drivers. This complements expanded support for a range of embedded displays for the Raspberry Pi, including the Inky eInk HAT series, Hyperpixel range and the Raspberry Pi Official Touchscreen. [...] All users will benefit from the refinements in GNOME 43, including GTK4 theming for improved performance and consistency. Quick Settings now provide faster access to commonly used options such as wifi, bluetooth, dark mode and power settings.

Facebook

'I Tried the $1,500 Quest Pro and Saw the Best of the Metaverse' (nytimes.com) 54

"Good news, readers: After using nearly every virtual reality headset made in the last seven years, including the latest $1,500 goggles from Mark Zuckerberg's Meta, I've seen the best of what the metaverse could offer," writes the New York Times' Brian Chen. "Yes, the best is already here, and has been for quite some time. It's video games." An anonymous reader shares an excerpt from his report: At Meta's Burlingame office, I strapped on the Quest Pro to see what was new. Meta highlighted three features: the headset's higher-definition picture, which is receiving quadruple the number of pixels of its predecessor, the $400 Quest 2; the array of cameras embedded into the headset, which can now create a real-time rendering of your facial expressions and eye movements; and new motion controllers with improved pressure sensitivity so you can squeeze a virtual object gently or grab it aggressively.

Meta employees and app developers gave me an hourlong tour through software tailored for the headset. I created a digital avatar of my face that mimicked my grins and frowns as I raised a curious brow. I made 3-D drawings and tossed virtual darts. I found the improved graphics and controllers impressive (and my animated avatar a bit creepy), but after I removed the headset and returned to reality-reality, I could only imagine wanting to use these new features to play games. My favorite virtual-reality game, Blaston, which was released in 2020 and involves players shooting one another in a virtual arena, would probably benefit from the improved motion controllers to make trigger squeezes for the different guns more realistic.PokerStars VR, where gamers gather around a virtual card table to play Texas hold 'em, would be more fun if we could pick up tells through each player's facial expressions.

By the end of the demo, I was also doubtful that I would get any work done with this headset. In a promotional video for the product, Meta suggested that the Quest Pro could be a multitasking tool for workers juggling meetings while scrolling through emails and other tasks. But the device's battery lasts only one to two hours, according to Meta. (The headset can still be used while plugged in, but using a computer is less complicated.) This is the reality on which we should base our buying decisions. Not even Meta seems to believe many people will buy the Quest Pro. It said the device's target audience would be early adopters, designers and businesses. If you fall into any of those camps, I recommend a wait-and-see approach to gauge whether useful virtual-reality applications become available for your profession.

The company left a more obvious niche off its target list: hard-core gamers willing to spend lots of money on every piece of new gaming hardware. They are in for a treat. In addition to providing access to high-resolution virtual reality games made for the Quest Pro, the headset will work with hundreds of games already made for the Quest 2. Many of those older Quest 2 titles are quite good. Games that get your heart pumping and make you break a sweat, likeBeat Saber and FitXR, which both involve swinging your arms around to hit objects, are a boon in an era when people need to wear smartwatches to remind them to stand up. None of this -- a first impression that the Quest Pro will be great for playing games and primarily be used for entertainment -- is a bad thing. The fact that we can get visually stunning, immersive gaming in a lightweight, wireless headset means virtual reality has come a long way in less than a decade. For now, that's the only reason to buy one of these.

Graphics

How 'Homestar Runner' Re-Emerged After the End of Flash (homestarrunner.com) 28

Wikipedia describes Homestar Runner as "a blend of surreal humour, self-parody, and references to popular culture, in particular video games, classic television, and popular music." But after launching in 2000, the web-based cartoon became a cultural phenomenon, co-creator Mike Chapman remembered in 2017: On the same day we received a demo of a song that John Linnell from They Might Be Giants recorded for a Strong Bad Email and a full-size working Tom Servo puppet from Jim Mallon from Mystery Science Theater 3000.... The Homestar references in the Buffy and Angel finales forever ago were huge. And there was this picture of Joss Whedon in a Strong Bad shirt from around that time that someone sent us that we couldn't believe. Years later, a photo of Geddy Lee from Rush wearing a Strong Bad hat on stage circulated which similarly freaked us out. We have no idea if he knew what Strong Bad was, but our dumb animal character was on his head while he probably shredded 'Working Man' so I'll take it!
After a mutli-year hiatus starting around 2009, the site has only been updating sporadically — and some worried that the end of Flash also meant the end of the Flash-based cartoon and its web site altogether. But on the day Flash Player was officially discontinued — December 31st, 2020 — a "post-Flash update" appeared at HomestarRunner.com: What happened our website? Flash is finally dead-dead-dead so something drastic had to be done so people could still watch their favorite cartoons and sbemails with super-compressed mp3 audio and hidden clicky-clicky easter eggs...!

[O]nce you click "come on in," you'll find yourself in familiar territory thanks to the Ruffle Project. It emulates Flash in such a way that all browsers and devices can finally play our cartoons and even some games.... Your favorite easter eggs are still hidden and now you can even choose to watch a YouTube version if there is one.

Keep in mind, Ruffle is still in development so not everything works perfectly. Games made after, say 2007, will probably be pretty janky but Ruffle plans on ulitmately supporting those too one day. And any cartoons with video elements in them (Puppet Jams, death metal) will just show you an empy box where the video should be. But hang in there and one day everything will be just like it was that summer when we got free cable somehow and Grandma still lived in the spare bedroom.

And since then, new content has quietly been appearing at HomestarRunner.com. (Most recently, Thursday the site added a teaser for an upcoming Halloween video.)

The Homestar Runner wiki is tracking this year's new content, which includes:

And past videos are now also being uploaded on the site's official YouTube channel.


Technology

Nvidia Says It's 'Unlaunching' the 12GB RTX 4080 After Backlash (theverge.com) 33

Nvidia is pausing the launch of its upcoming 12GB RTX 4080 graphics card. After originally unveiling the 12GB RTX 4080 last month alongside a much more powerful 16GB model, Nvidia now admits it messed up with the naming. From a report: "The RTX 4080 12GB is a fantastic graphics card, but it's not named right," says Nvidia in a blog post. "Having two GPUs with the 4080 designation is confusing." Nvidia is now pausing the launch of the 12GB RTX 4080 model but will still go ahead and launch the 16GB version on November 16th. Criticism had been building over Nvidia's decision to label the 12GB model as an RTX 4080, particularly when the 16GB model was so different.
Microsoft

Microsoft's Surface Studio 2 Plus Ships With an RTX 3060 for $4,299 (theverge.com) 57

It's been a long time since Microsoft updated its Surface Studio line of all-in-one PCs. While rumors had suggested a Surface Studio 3 was on the way, Microsoft is debuting its Surface Studio 2 Plus today instead -- an upgrade on the Surface Studio 2 that launched four years ago. It includes some important upgrades on the inside, but the exterior is practically the same, and it all starts at an eye-watering $4,299. From a report: The Surface Studio 2 Plus will ship with Intel's 11th Gen Core i7-11370H processor, a chip that's rapidly approaching two years on the market. We're about to enter Intel's 13th Gen era, so it's hugely disappointing to see Microsoft not move to 12th Gen H series chips or wait for Intel's latest and greatest. "Our goal was ship to market sooner, especially for a lot of our commercial customers... so we focused on stability and supply with known good parts because the difference from 11th to 12th Gen on the H series wasn't something we needed to push for," explains Pete Kyriacou, vice president of program management at Microsoft, in an interview with The Verge. Despite the disappointing CPU choice, Microsoft has opted for a graphics card upgrade here. The Surface Studio 2 Plus comes with Nvidia's RTX 3060 laptop GPU with 6GB of VRAM. Microsoft has redesigned its Surface Studio 2 Plus motherboard, and the RTX 3060 itself will be running at around 60-70 watts in a laptop configuration. Microsoft hides all of the components in the Studio 2 Plus inside a little laptop-like enclosure underneath the 28-inch display.
First Person Shooters (Games)

Doom Runs At 60 FPS In Notepad (tomshardware.com) 52

Game developer Sam Chiet has found another use for Microsoft Notepad. The ingenious creator has gotten Doom (1993) to run at 60 FPS through the boring text editor in Windows. Tom's Hardware reports: Chiet highlighted that he didn't have to modify the Notepad application. Dubbed "NotepadDOOM," the project is fully playable. Although Chiet didn't explain how the mod works, has committed to launching NotepadDOOM for other Doom fans to try out. Chiet said in a subsequent tweet that "it'll take some work to polish NotepadDOOM into something releasable, but it'll almost certainly happen over the next couple days." John Romero, one of Doom's creators, was impressed and replied to Chiet in a tweet that the mod was "incredible."

You can see the iconic 1993 shooter running in its full glory on Chiet's YouTube channel. It's Notepad, so obviously, Chiet replaced the graphics with characters and numbers. The gameplay looks pretty smooth, although we did catch some screen tearing. However, that could be because Notepad can't write the text fast enough on screen.

Television

After 23 Years, Weather Channel's Iconic Computerized Channel Is Shutting Down (arstechnica.com) 10

An anonymous reader quotes a report from Ars Technica: In the early 2000s, Americans who wanted to catch the local weather forecast at any time might turn on their TV and switch over to Weatherscan, a 24-hour computer-controlled weather forecast channel with a relaxing smooth jazz soundtrack. After 23 years, The Weather Channel announced that Weatherscan will be shutting down permanently on or before December 9. But a group of die-hard fans will not let it go quietly into the night.

Launched in 1999, Weatherscan currently appears in a dwindling number of local American cable TV and satellite markets. It shows automated local weather information on a loop, generated by an Intellistar computer system installed locally for each market. Declining viewership and the ubiquity of smartphone weather apps are the primary reasons it's going offline. There are also technical issues with maintaining the hardware behind the service. "Weatherscan has been dying a slow death over the course of the last 10 years because the hardware is aging," says Mike Bates, a tech hobbyist who collects and restores Weather Channel computer hardware as part of a group of die-hard fans who follow insider news from the company. "It's 20 years old now, and more and more cable companies have been pulling the service." [...]

Hobbyists like Bates (who goes by "techknight" on Twitter) have collected the hardware necessary to run their own Weatherscan stations out of their homes. Some have also created software that simulates the service in a browser. [...] However, getting Weatherscan to run locally was a team effort, primarily by friends named Ethan, Brian, and Jesse. One of the Intellistar computer models behind the service runs FreeBSD on a Pentium 4-based PC in a blue rack-mount enclosure. It includes an ATI card for generating the graphics and a proprietary PowerPC-based card that pulls it all together to make it broadcast-ready. To get Weatherscan working at home, the group of friends found decommissioned Intellistar units on eBay and used forensic tools to reconstruct data from the hard drives, piecing together a working version of the Weatherscan software from multiple sources. Since then, they have exhibited their work at shows like the Vintage Computer Festival Midwest last month.

Space

Space Billboards Could Cost $65 Million and Still Turn a Profit (techcrunch.com) 118

A new study suggests that a billboard-like constellation of about 50 satellites, costing $65 million all in, could shine ads to every corner of the Earth for months -- and potentially make money while doing so. TechCrunch reports: The study, from Russian researchers at the Skolkovo Institute of Science and Technology (Skoltech) and Moscow Institute of Physics and Technology (MIPT), presents a fairly compelling case that is bolstered by the recent controversy around SpaceX's highly visible Starlink satellites. The paper's proposal involves sending up a constellation of about 50 satellites at a 12U CubeSat volume -- think about the size of a full paper grocery bag. The satellites would enter a sun-synchronous orbit, meaning they'll always be in direct sunlight as they pass around the Earth. Once in orbit, they would deploy large, parabolic reflectors that would bounce sunlight down toward the Earth. These could be tilted to best present the sunlight to a target area they are passing over, and from the ground would appear to be a group of stars moving in synchrony for a period of perhaps three to five minutes. (To be clear, the image at top is just for illustration -- it would be much dimmer in reality.)

The 50 satellites could rearrange themselves in patterns, from letters to simple graphics -- not fast, but fast enough that the shape could evolve over their visible time, or change advertisers between target cities. They would deorbit after 1-3 months, depending on several factors. I've asked the researchers for clarification on the lifetime, display length and a few other details and will update this post if I hear back. The physical possibility of doing this doesn't seem outlandish at all considering how visible existing satellites can be in these orbits, and the precision with which they can be arranged already. So with that established, a good deal of the paper is dedicated to an economic analysis. After all, we probably could have launched a Nike logo to space in the '90s (and there were attempts) if the world came together on it... but why would they? The thing has to make financial sense.

The cost of the mission is estimated at $65 million, most of which goes to manufacturing the 50 satellites ($48.7 million), then to testing, support and engineering ($11.5 million), and of course launch ($4.8 million). That seems reasonable enough in theory. But it gets a little fuzzy in the income estimates. A complicated equation for determining which cities, in which regions and at what times of the year would make more money suggests that winter provides the greatest ROI. You might think: but people stay inside during the winter. Yes, but not in the tropics and much of south and southeast Asia, where winter brings longer nights but nothing like the inclement weather of northern latitudes. And it happens some of the most densely populated cities in the world are there. Their most optimistic estimate puts net income at around $111 million, over three months and 24 displays -- that works out to around $4.6 million per ad. Super Bowl ads cost more than that, and only last 30 seconds -- though of course they're in 4K and full color with sound. But the money and appetite for stunt advertising is definitely there.

Open Source

Intel CTO Wants Developers To Build Once, Run On Any GPU (venturebeat.com) 58

Greg Lavender, CTO of Intel, spoke to VentureBeat about the company's efforts to help developers build applications that can run on any operating system. From the report: "Today in the accelerated computing and GPU world, you can use CUDA and then you can only run on an Nvidia GPU, or you can go use AMD's CUDA equivalent running on an AMD GPU,â Lavender told VentureBeat. "You can't use CUDA to program an Intel GPU, so what do you use?" That's where Intel is contributing heavily to the open-source SYCL specification (SYCL is pronounced like "sickle") that aims to do for GPU and accelerated computing what Java did decades ago for application development. Intel's investment in SYCL is not entirely selfless and isn't just about supporting an open-source effort; it's also about helping to steer more development toward its recently released consumer and data center GPUs. SYCL is an approach for data parallel programming in the C++ language and, according to Lavender, it looks a lot like CUDA.

To date, SYCL development has been managed by the Khronos Group, which is a multi-stakeholder organization that is helping to build out standards for parallel computing, virtual reality and 3D graphics. On June 1, Intel acquired Scottish development firm Codeplay Software, which is one of the leading contributors to the SYCL specification. "We should have an open programming language with extensions to C++ that are being standardized, that can run on Intel, AMD and Nvidia GPUs without changing your code," Lavender said. Lavender is also a realist and he knows that there is a lot of code already written specifically for CUDA. That's why Intel developers built an open-source tool called SYCLomatic, which aims to migrate CUDA code into SYCL. Lavender claimed that SYCLomatic today has coverage for approximately 95% of all the functionality that is present in CUDA. He noted that the 5% SYCLomatic doesn't cover are capabilities that are specific to Nvidia hardware.

With SYCL, Lavender said that there are code libraries that developers can use that are device independent. The way that works is code is written by a developer once, and then SYCL can compile the code to work with whatever architecture is needed, be it for an Nvidia, AMD or Intel GPU. Looking forward, Lavender said that he's hopeful that SYCL can become a Linux Foundation project, to further enable participation and growth of the open-source effort. [...] "We should have write once, run everywhere for accelerated computing, and then let the market decide which GPU they want to use, and level the playing field," Lavender said.

Open Source

Linux 6.0 Arrives With Support For Newer Chips, Core Fixes, and Oddities (arstechnica.com) 26

An anonymous reader quotes a report from Ars Technica: A stable version of Linux 6.0 is out, with 15,000 non-merge commits and a notable version number for the kernel. And while major Linux releases only happen when the prior number's dot numbers start looking too big -- there is literally no other reason" -- there are a lot of notable things rolled into this release besides a marking in time. Most notable among them could be a patch that prevents a nearly two-decade slowdown for AMD chips, based on workaround code for power management in the early 2000s that hung around for far too long. [...]

Intel's new Arc GPUs are supported in their discrete laptop form in 6.0 (though still experimental). Linux blog Phoronix notes that Intel's ARC GPUs all seem to run on open source upstream drivers, so support should show up for future Intel cards and chipsets as they arrive on the market. Linux 6.0 includes several hardware drivers of note: fourth-generation Intel Xeon server chips, the not-quite-out 13th-generation Raptor Lake and Meteor Lake chips, AMD's RDNA 3 GPUs, Threadripper CPUs, EPYC systems, and audio drivers for a number of newer AMD systems. One small, quirky addition points to larger things happening inside Linux. Lenovo's ThinkPad X13s, based on an ARM-powered Qualcomm Snapdragon chip, get some early support in 6.0. ARM support is something Linux founder Linus Torvalds is eager to see [...].

Among other changes you can find in Linux 6.0, as compiled by LWN.net (in part one and part two):
- ACPI and power management improvements for Sapphire Rapids CPUs
- Support for SMB3 file transfer inside Samba, while SMB1 is further deprecated
- More work on RISC-V, OpenRISC, and LoongArch technologies
- Intel Habana Labs Gaudi2 support, allowing hardware acceleration for machine-learning libraries
- A "guest vCPU stall detector" that can tell a host when a virtual client is frozen
Ars' Kevin Purdy notes that in 2022, "there are patches in Linux 6.0 to help Atari's Falcon computers from the early 1990s (or their emulated descendants) better handle VGA modes, color, and other issues."

Not included in this release are Rust improvements, but they "are likely coming in the next point release, 6.1," writes Purdy.
Debian

Debian Chooses Reasonable, Common Sense Solution To Dealing With Non-Free Firmware (phoronix.com) 65

Michael Larabel writes via Phoronix: Debian developers have been figuring out an updated stance to take on non-free firmware considering the increasing number of devices now having open-source Linux drivers but requiring closed-source firmware for any level of functionality. The voting on the non-free firmware matter has now concluded and the votes tallied... The debian votes option 5 as winning: "Change SC for non-free firmware in installer, one installer."

Basically the Debian Installer media will now be allowed to include non-free firmware and to automatically load/use it where necessary while informing the user of it, etc. Considering the state of the hardware ecosystem these days, it's reasonable and common sense since at least users will be able to easily make use of their graphics cards, network adapters, and more. Plus a number of modern CPU security mitigations also requiring the updated closed-source microcode. So all in, I am personally happy with this decision as it will allow for a more pleasant experience for Debian on modern systems and one akin to what is found with other Linux distributions.
The solution is described in full via the Debian Wiki.
AMD

Rewritten OpenGL Drivers Make AMD's GPUs 'Up To 72%' Faster in Some Pro Apps (arstechnica.com) 23

Most development effort in graphics drivers these days, whether you're talking about Nvidia, Intel, or AMD, is focused on new APIs like DirectX 12 or Vulkan, increasingly advanced upscaling technologies, and specific improvements for new game releases. But this year, AMD has also been focusing on an old problem area for its graphics drivers: OpenGL performance. From a report: Over the summer, AMD released a rewritten OpenGL driver that it said would boost the performance of Minecraft by up to 79 percent (independent testing also found gains in other OpenGL games and benchmarks, though not always to the same degree). Now those same optimizations are coming to AMD's officially validated GPU drivers for its Radeon Pro-series workstation cards, providing big boosts to professional apps like Solidworks and Autodesk Maya. "The AMD Software: PRO Edition 22.Q3 driver has been tested and approved by Dell, HP, and Lenovo for stability and is available through their driver downloads," the company wrote in its blog post. "AMD continues to work with software developers to certify the latest drivers." Using a Radeon Pro W6800 workstation GPU, AMD says that its new drivers can improve Solidworks rendering speeds by up to 52 or 28 percent at 4K and 1080p resolutions, respectively. Autodesk Maya performance goes up by 34 percent at 4K or 72 percent at the default resolution. The size of the improvements varies based on the app and the GPU, but AMD's testing shows significant, consistent improvements across the board on the Radeon Pro W6800, W6600, and W6400 GPUs, improvements that AMD says will help those GPUs outpace analogous Nvidia workstation GPUs like the RTX A5000 and A2000 and the Nvidia T600.
GNOME

Apple M1 Linux GPU DRM Driver Now Running GNOME, Various Apps (phoronix.com) 44

Developer Asahi Lina with the Asahi Linux project was successfully able to get GNOME running on the Apple M1, including "Firefox with YouTube video playback, the game Neverball, various KDE applications, and more," reports Phoronix. From the report: This is some great progress especially with the driver being written in Rust -- the first within the Direct Rendering Manager subsystem -- and lots of work there with the Rust infrastructure in early form. It won't be until at least Linux 6.2 before this driver could be mainlined while we'll see how quickly it tries to go mainline before it can commit to a stable user-space interface. At the moment there is also a significant driver "hack" involved but will hopefully be sorted out soon. Over in user-space, the AGX Gallium3D driver continues being worked on for OpenGL support with hopes of having OpenGL 2.1 completed by year's end. Obviously it will be longer before seeing the Apple graphics suitable for modern gaming with Vulkan, etc but progress is being made across the board in reverse-engineered, open-source Apple Silicon support under Linux. You can watch a video of the driver working here.
Intel

Intel's 13th-Gen 'Raptor Lake' CPUs Are Official, Launch October 20 (arstechnica.com) 45

Codenamed Raptor Lake, Intel says it has made some improvements to the CPU architecture and the Intel 7 manufacturing process, but the strategy for improving their performance is both time-tested and easy to understand: add more cores, and make them run at higher clock speeds. From a report: Intel is announcing three new CPUs today, each with and without integrated graphics (per usual, the models with no GPUs have an "F" at the end): the Core i9-13900K, Core i7-13700K, and Core i5-13600K will launch on October 20 alongside new Z790 chipsets and motherboards. They will also work in all current-generation 600-series motherboards as long as your motherboard maker has provided a BIOS update, and will continue to support both DDR4 and DDR5 memory.

Raptor Lake uses the hybrid architecture that Intel introduced in its 12th-generation Alder Lake chips last year -- a combination of large performance cores (P-cores) that keep games and other performance-sensitive applications running quickly, plus clusters of smaller efficiency cores (E-cores) that use less power -- though in our testing across laptops and desktops, it's clear that "efficiency" is more about the number of cores can be fit into a given area on a CPU die, and less about lower overall system power consumption. There have been a handful of other additions as well. The amount of L2 cache per core has been nearly doubled, going from 1.25MB to 2MB per P-core and from 2MB to 4MB per E-core cluster (E-cores always come in clusters of four). The CPUs will officially support DDR5-5600 RAM, up from a current maximum of DDR5-4800, though that DDR5-4800 maximum can easily be surpassed with XMP memory kits in 12th-generation motherboards. The maximum officially supported DDR4 RAM speed remains DDR4-3200, though the caveat about XMP applies there as well. As far as core counts and frequencies go, the Core i5 and Core i7 CPUs each pick up one extra E-core cluster, going from four E-cores to eight. The Core i9 gets two new E-core clusters, boosting the core count from eight all the way up to 16. All E-cores have maximum boost clocks that are 400MHz higher than they were before.

United States

New York City's Empty Offices Reveal a Global Property Dilemma (bloomberg.com) 134

An anonymous reader quotes a report from Bloomberg: In the heart of midtown Manhattan lies a multibillion-dollar problem for building owners, the city and thousands of workers. Blocks of decades-old office towers sit partially empty, in an awkward position: too outdated to attract tenants seeking the latest amenities, too new to be demolished or converted for another purpose. It's a situation playing out around the globe as employers adapt to flexible work after the Covid-19 pandemic and rethink how much space they need. Even as people are increasingly called back to offices for at least some of the week, vacancy rates have soared in cities from Hong Kong to London and Toronto.

"There's no part of the world that is untouched by the growth of hybrid working," said Richard Barkham, global chief economist for commercial real estate firm CBRE Group Inc. In some cases, companies are simply cutting back on space to reduce their real estate costs. Others are relocating to shiny new towers with top-of-the-line amenities to attract talent and employees who may be reluctant to leave the comforts of working from home. Left behind are older buildings outside of prime locations. The US is likely to have a slower office-market recovery than Asia and Europe because it began the pandemic with a higher vacancy rate, and long-term demand is expected to drop around 10% or more, Barkham said. New York, America's biggest office real estate market, is at the center of the issue.

A study this year by professors at Columbia University and New York University estimated that lower tenant demand because of remote work may cut 28%, or $456 billion, off the value of offices across the US. About 10% of that would be in New York City alone. The implications of obsolete buildings stretch across the local economy. Empty offices have led to a cascade of shuttered restaurants and other street-level businesses that depended on daytime worker traffic. And falling building values mean less property-tax revenue for city coffers. A strip on Manhattan's Third Avenue, from 42nd to 59th streets, shows the problem of older properties in stark terms. While New York leasing demand has bounced back toward pre-pandemic levels, the corridor has 29% of office space available for tenants, nearly double the amount four years ago and above the city's overall rate of 19%, according to research from brokerage firm Savills.
"There's no easy fix for landlords, who rely on rental income to pay down debt," notes the report. "Some cities are exploring options to turn downtown offices to residential buildings: Calgary, for instance, has an incentive program for such redevelopments. While New York has had some conversions, the hefty costs and zoning and architectural restrictions make it a difficult proposition."
Medicine

Cybersickness Could Spell an Early Death For the Metaverse 135

An anonymous reader quotes a report from the Daily Beast: Luis Eduardo Garrido couldn't wait to test out his colleague's newest creation. Garrido, a psychology and methodology researcher at Pontificia Universidad Catolica Madre y Maestra in the Dominican Republic, drove two hours between his university's campuses to try a virtual reality experience that was designed to treat obsessive-compulsive disorder and different types of phobias. But a couple of minutes after he put on the headset, he could tell something was wrong. "I started feeling bad," Garrido told The Daily Beast. He was experiencing an unsettling bout of dizziness and nausea. He tried to push through but ultimately had to abort the simulation almost as soon as he started. "Honestly, I don't think I lasted five minutes trying out the application," he said.

Garrido had contracted cybersickness, a form of motion sickness that can affect users of VR technology. It was so severe that he worried about his ability to drive home, and it took hours for him to recover from the five-minute simulation. Though motion sickness has afflicted humans for thousands of years, cybersickness is a much newer condition. While this means that many of its causes and symptoms are understood, other basic questions -- like how common cybersickness is, and whether there are ways to fully prevent it -- are only just starting to be studied. After Garrido's experience, a colleague told him that only around 2 percent of people feel cybersickness. But at a presentation for prospective students, Garrido watched as volunteers from the audience walked to the front of an auditorium to demo a VR headset -- only to return shakily to their seats. "I could see from afar that they were getting sweaty and kind of uncomfortable," he recalled. "I said to myself, 'Maybe I'm not the only one.'"

As companies like Meta (nee Facebook) make big bets that augmented reality and virtual reality technology will go mainstream, the tech industry is still trying to figure out how to better recruit users to the metaverse, and get them to stay once there. But experts worry that cybersickness could derail these plans for good unless developers find some remedies soon.
"The issue is actually something of a catch-22: In order to make VR more accessible and affordable, companies are making devices smaller and running them on less powerful processors," adds the report. "But these changes introduce dizzying graphics -- which inevitably causes more people to experience cybersickness."

"At the same time, a growing body of research suggests cybersickness is vastly more pervasive than previously thought -- perhaps afflicting more than half of all potential users." When Garrido conducted his own study of 92 people, the results indicated that more than 65 percent of people experienced symptoms of cybersickness -- a sharp contrast to the 2 percent estimate Garrido had been told.

He says that these results should be concerning for developers. "If people have this type of bad experience with something, they're not going to try it again," Garrido said.

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