Zenithal asks:
"I've been slowly and silently developing an online game for quite some time now, and I'd like very much for it to be free. The problem is that the game will require several servers and lots of bandwidth if it is at all successful. For now my workplace is willing to sponser my needs, but if things ever picked up it would start costing serious money to run. What I'm wondering is, how can I make any money to maintain the game universe and possibly maybe even get cash for a few beer? I know the potential is there to sell box versions and manuals, but that just doesn't seem realistic. Any ideas Slashdot?" If you aren't willing to sell the game, then maybe you can sell things
about the game to fund its further development. Of course, it goes without saying that the game will have to be
good, so one of the first things one should do is get a good core group out there to test it. Also, if any game like this is to succeed, it should not ignore whatever community that happens to develop around it. I know something like this is unlikely, but if it were to happen, what would you do to get it started?