Blender 2.40 Released 264
LetterRip writes "Googles Summer of Code has born fruit with the Blender 2.40 release. Thanks to their support and the hard work of the coders they supported Blender has fluid dynamics
simulation done by Nils Thuerey, a powerful inverse kinematics system done by Brecht Van Lommel, and much improved boolean tools done by Marc Freixas. Of course Blender has had a huge number of improvements aside from the work supported by Google. The animation system got a complete rewrite by Ton Roosendaal, as well as other major improvements like flive UV unwrapping LSCM, and a Modifier stack system. It also has seen greatly improved ease of use since the last Slashdot announcement addressing all of the complaints raised- things like 3d manipulators, full undo system, etc. There is also a quick start guide for new users, and nice video and written tutorials on new features and a fairly up to date manual."
one of the few success stories of wikibooks? (Score:3, Interesting)
Yay! (Score:2, Interesting)
NeverEndingBillboard.com [neverendingbillboard.com]
Re:Can someone translate for me? (Score:1, Interesting)
For those who are curious, The UV map "unwraps" the character to a flat image, so you can paint details onto it.
Re:and it's completely useless on OS X because... (Score:2, Interesting)
Re:Great... (Score:3, Interesting)
Replacing the Game Engine: CrystalBlend (Score:5, Interesting)
The reason I post here is that I'm looking for developers who want to help me with this project mainly on the Blender side. As the project manager of Crystal Space I will take on the Crystal Space side of CrystalBlend (i.e. 3D engine specifics). I will also work on the logic system itself but I would like some other people to help me with both the integration of Blender and Crystal Space as the development of the new user interfaces for the new logic system.
Give me a mail (jorrit dot tyberghein at gmail dot com) if you are interested!
Greetings,
Re:Replacing the Game Engine: CrystalBlend (Score:1, Interesting)
Re:Great... (Score:2, Interesting)
Of course Blender's modifier stack could be great (I doubt it), and I guess I'll find out in a few minutes.
As for the interface, Blender's isn't really that bad. If you go through the tutorials on it (which are actually pretty good) it almost starts to make sense.
Still no smoothing groups? (Score:2, Interesting)
CAD? (Score:4, Interesting)
I was sad to see the BlenderCAD project die a slow death, as it addressed a lot of the CAD issues that Blender 2.3 was missing.
I'd still like to see persistent units, measurements and materials BOM.
Re:Yay! (Score:1, Interesting)
Then I realized that Blender was quite easy to use and I got then hang of some basic stuff quite quickly. Blender might be weird for people used to other 3D apps but for a beginner, there isn't much diffrence.
And it is better to use Blender as a newbie tool then to use a pirated version of any other program.