WoW Players Targeted By Windows Flaw Exploit 130
grimwell writes "The BBC is carrying the story that the ANI flaw is being used to target World of Warcraft players, as hackers search for account details. 'Analysis of that malicious software showed that it lay dormant on a victims machine until they ran World of Warcraft (WoW) at which point it captured login data and sent it to the hacking group ... Research by security firm Symantec suggests that the raw value of a WoW account is now higher than a credit card and its associated verification data.'" Doubtless, any compromised accounts would quickly see their equipment sold, and the resulting gold transferred to another account. This gold would then be sold for US currency to Real Money Traders like the company IGE.
A cold day in Hell.. (Score:5, Interesting)
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I wasn't aware of these fantastic new police powers granted to Deputy Blizzard.
And even if they could, on what grounds could you charge any of those places with a crime?
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Fraud and unlawful computer access, to start. Racketeering too, and possibly money laundering or false advertising.
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So yes, playing too dumb can bring the law down on you whether you like it or not.
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Business Watch International (see BWIPOLICE.COM, for example) maintain database servers for pawn transactions and many municipalities are changing their laws to require pawn shops report their transactions electronically. (Here in the Eugene, Oregon area, for example, that is now the law. Not paper pawn slips for the police to wade through, but databases they have live access to.)
Of course, it could even be argued that these sort
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The correllary would be pretty interesting, suing for access to the drop tables if your loot percentage does not match posted approximations.
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Re:A cold day in Hell.. (Score:5, Insightful)
Having said that, short of shutting down all the servers, there's no way to stop it. Even having to start from scratch constantly, they'll still make enough money to keep going and hopefully outlast Blizzard's fury. Blizzard can't afford to hire enough people to police this well enough to stop it.
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This seems to me to be a simple matter of creating a script to record all transactions that include so much gold and then filter by transactions per user and transactions that do not include a major item. This could not require that many staff members.
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It would involve an added security feature. When an account is created, present the user with a pile of unique graphics (could even be spell/item/etc icons from the game). Make the user pick, say, three out of the pile.
When the user logs in later, present the user with several of these graphics, with ONE of'em being one of their choices from the get to. User clicks on the right graphic, they log in.
It's pretty much purely a visual thing - n
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You should only have to enter your account name and password once, the first time you log onto the account. Blizzard could then encrypt your password along with some details unique to your computer system and use that to automatically verify your account the next time you log in.
If for some reason Blizzard needs to re-create the stored, encrypted password then it could ask you for the password again but with a statement to the effect of "Blizzard can no longer find y
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From: BlizzardAnnouncement@blizzard.com
Reply-To: BlizzardSupport@b1izzard.com
Subject: Blizzard can no longer find your stored password
Dear World of Warcraft User,
We are unable to find your stored password. As you know, you should only have to input your username and password once to connect to our WoW servers from your gaming machine. Unfortunately, it would appear that you have done one of the following:
- Reinstalled Windows or erased a critical part of World of Warcraft
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My idea is that Blizzard should try to have people enter their passwords as little as possible because each time you type in a password that's one more chance for a keylogger to capture your password. By only requiring people to enter their passwords the initial time you log in you make it so that a keylogger only has one chance to get your password rather than a chance every single
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Recording mouse movement and clicks is not any harder than recording keystrokes (okay, its more data and a little harder to sort through, but still trivial for any highschol kid with an outdated warez copy of vb).
In your main loop, check the list of open processes or windows and look for WoW. Wait a few seconds before next check if it isn't open.
If it's open, hook the mouse press event. Every clic
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This would be true if Blizzard and their servers resided in Libertarianfantasystan. But this is not the case, so Blizzard and their property are subject to the laws and regulations of the country(ies) they do business in.
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It is of course a sick twisted law that makes something entirely non exsisting PROPERTY.
Having said that, short of shutting down all the servers, there's no way to stop it.
Indeed.
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Blizzard: You illegally resold our property
Company: How? You owned it the whole time, it was on your server. At what point was the item out of your hands? When was it "sold?"
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This is why they are able to stay in buisness...they aren't selling you gold, they are selling you time. There is nothing illegal about trading gold from one toon to another in-game, and since real world money is exchanged out of the game for a commodity that they don't own (unless Blizzard is Father Time), there isn't much Blizzard can do.
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Re:A cold day in Hell.. (Score:5, Insightful)
Ah, history is full of examples how making something illegal completely eliminates it. *rolls eyes* More laws make more criminals, and if Blizzard came down on this, they would only drive this arms-race to higher levels. *OR* they could cash in on this (first and foremost), and also improve the game so that IT ISN'T A FRICKEN SECOND JOB!
See, this is why I quit WoW - the fact that 90% of the time one has to "farm" or wait for a raid to assemble, or dully point their running character along some path across the map. I paid them money to escape the daily grind, and look what happened - I got into an even more boring grind. And, of course, there is no way to escape that grind either, because that's the only way to even get to the "fun" 10% of the game.
If Blizzard made the game actually *fun* to play almost all the time, then noone would see the incentive to pay someone else to get through the boring stuff! And voila, no gold-farmers, no hacking accounts, no Slashdot story.
Re:A cold day in Hell.. (Score:4, Informative)
If they took out the grind, the coveted "status" that so many either love to maintain, or love to strive for, vanishes. Everybody is left with just the game for the game's sake, which while arguably the way it "should be" won't work for WoW because the game engine itself isn't the most interesting thing in the world.
That's mainly why all the gear in TBC was so overpowered compared to the original campaign. People were finally getting to the point where many realized they were NEVER gonna make it into BWL, much less Naxx, and starting to lose interest. They gave them some major gear upgrades so that they can feel like "wow, I'm a badass - this stuff blows away the gear I saw those raiding guys walking around with a few weeks ago". Then they get back on the treadmill to try and reach that status again. Stupid, but if you take away the treadmill a lot of them will see no point.
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Anywa
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Do people realize how mathematically futile it is to gain that big piece of equipment that raises your damage by 1%? The inability to change what you are by more than a few percent is their lazy man's way to balance.
If you must have a MMORPG, try City of Heroes. In it, you get:
- Cheap (free) high speed tr
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Ultimately, it's all about scale. If any MMO allowed you to vastly increase your power compared to the enemies you are expected to fight at that point in your character's development, the games would be mind-numbingly boring. My guess is that CoH enemies HP increases at a faster rate than WoW's, or that there are other ways in which a scale reasonably similar to WoW is maintained.
A better system might be a system of
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Awflly big brush you're tarring with... (Score:2, Insightful)
Re:Awflly big brush you're tarring with... (Score:5, Informative)
Why, you could click on their web page [ige.com] and note the tagline "IGE, Buy WOW Gold, World of Warcraft Gold, FFXI Gil, Final Fantasy XI Gil, Lineage 2 Adena". These guys are assholes and proud of it. They don't deserve apologists.
Maybe I should also dig up the evidence that in the past they were involved in authoring trojans...
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Basically, when 1 company buys everything (and buys up competitors who start up buying companies for resale), you're forced to buy from them, they can jack up the price to whatever they want.
The irony of the whole situation is that because they jack up the price of "UberSword001", you're 'forced' (yes, not forced, but you're left with few in-game options aside from farming a ton) to purchase gold/plat from IGE. They use the p
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Using their "service" is against the game rules and cheating. Every time you buy from them, you are funding this legal (but totally unethical) blackmarket, as well as indirectly funding the illegal criminal element that writes trojans to steal your stuff instead. If it weren't for the IGE link, this wo
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And I hate people that refuse to recognize the truth just because it contradicts their naive fantasies. You'll have far more success solving problems if you're willing to accept the truth about the source of those problems.
The truth is that many WoW players prefer to trade cash for gold instead of time for gold. Until you deal with this demand, you'll never achieve your ideal fantasy world uncorrupted by companies like IGE.
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I am about at that point myself. I play WoW on a casual basis. I started playing about six months ago and my main is up to level 62. I still don't have an epic mount and the amount of time required to get one is ridiculous. I don't even want to spend the time that it would take to come up with 540 gold
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I think I was the only person in Outland riding a 60% horse at 70, but I farmed my epic and flying mounts fairly quickly after hitting 70.
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But at least they never spam people ingame, like the 500 other looser outfits.
Warning for players upon startup (Score:3, Interesting)
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Imagine what would happen if Microsoft would ship patches without testing them at all - even with their extensive QA process, problems slip through their fingers. With no QA process, hell would be loose.
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Actually last month's patch Tuesday was cancelled as a result of the Daylight Savings Time patches. It had nothing to do with QA. All Microsoft premier customers were notified well in advance of this situation.
Irony? (Score:1, Insightful)
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From the article:
This means that you can visit a site that exploits the vulnerability, in this case it was a Super Bowl website, and your account will be pwnd next time you log on.
OMFG! What about my Slashdot Account? (Score:4, Funny)
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Preferred MS patch procedure (Score:3, Funny)
What Microsoft should have done, instead of investing significant amounts of its own resources into the security patch, was tether a huge, yellow exclamation point over the Redmond campus. Wayward WoW players would be inexorably drawn to it where they would find a Non-payroll Personnel Coordinator (NPC) who would relate to them the details of the bug and why it needs to be fixed. Harvesting the collective zeal of the WoW community in such a fashion, the solution to the issue would have been presented to Microsoft promptly and at little expense. Patch notes could even be copied and pasted directly from the resulting Wowwiki page.
Incidentally, I plan to use a similar process to reduce the amount of manual labor around the home.
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WoW (Score:2)
There's been a recent surge in the number of gold farming and leveling service spammers in the game lately, too. Your only recourse with those is to disable the whisper channel, which you can do from the chat menu. Unfortunately then
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Player XXXXXXXX is whisper spamming website xxx.xxx.xxxx for gold and powerleveling services in area (STV|Barrens|wherever)
EVERY GM I've talked to thus far has said they don't mind getting these reports and that this is currently the prefered method.
The only time it's a pain is when I'm in the middle of a mob.
The way that would make it easier is to put functionality into the problem report to select a name from recent whispers. I know who foo and bar and baz
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The idea the GP had was fantastic, an option to ignore messages from trial accounts, but I imagine Blizzard would never implement this for fear of it damaging the "community."
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Still, being able to ignore trial accounts would probably be a better option than completely disabling the whisper channel or installing a mod so that only people in your friends list or guild can whisper you.
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I don't want to get into a huge pissing contest about what operating system is best, whatever you like to use is great, however I honestly don't understand how anyone can run an operating system that gets exploited constantly. I know that Windows is the big target and Mac OS X is not completely invulnerable to being exploited but the fact is that right now there are no exploits in the wild for Mac OS X.
I use both Windows (I manage a bunch of Windows boxes at work
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The obvious question is: why can't they flag an account for issuing a rapid series of ide
Simple Solution (Score:1)
If they would control the whole secondary market process, it would help them track stolen property and give them a lucrative second source of income. Instead, they would rather take a hard stance and deny this is even happening.
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There simply isn't any benefit to this. The solution, which I would never have suggested a year ago, is for them to stop bothering with the gold sellers and to start banning the gold users. Unfortunately the problem with WoW at the moment is the user base. T
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Then again, maybe they're already doing that via the gold/item/level farmers. Maybe a legitimate exchange system for real-world money woul
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I for one am glad the WoW Care Bears guild (Score:1)
My female gnome mage giggles at the Windows ANI exploit!
Re:Soulbind Gold? (Score:4, Insightful)
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Same applies to same-faction trading. In order to really stop gold changing hands, you would need to remove the auction houses. It would also render a lot of the profession system useless because you couldn't do enchants/crafting and
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And you do realize that money is useless if you can't use it, right?
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Re:Soulbind Gold? (Score:4, Funny)
Great, so now only someone who has access to my account can steal my gold and items! That solves everything!
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In any case, being able to un-soulbind something defeats the purpose of soulbinding. When you read "soulbound", read "rendered useless for trade to prevent valuable items from becom
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All items (including bound
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Gold, no.
Trade skill items, no.
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Re:Soulbind Gold? (Score:4, Interesting)
Soulbinding is for items only, which can still be (rare cases, not withstanding) sold to the vendor for gold. Gold cannot be soulbound. Which is why, on hacked accounts, the person is left naked and pennyless. Everything in liquidated into gold and the gold is transferred to another.
However, that is really a interesting idea. How would a game economy handle the idea of no inter -player trade? I would find that an interesting concept to test out. The game would have to be designed where 'all players are equal' in a sort. Everyone could craft any item (or require that you can only get crafted items from NPC vendors). Killing a monster and looting would give full value of money and items to everyone. (A monster drops 10 gold and all 5 players who killed it get 10 gold each. as well as a copy of the weapon or armour it dropped). Heck, a monster would no longer even NEED to drop items. They can just drop money and (as WoW is turning too) special tokens which can be exchanged for items at the high-end.
It would remove an 'economy', for whatever a virtual economy is worth (as technically, everything is limitless). Though I know a lot of people like the idea of 'trade' (I'm one of them), the real question is, does a 'game' really need it? I guess this is close to how Guild Wars works when you only play with NPCs. All items dropped are given to you and gold is reduced by the number of NPC party members. While some items can be dropped from monsters that you use, often find that armour is crafted for you by NPCs who require crafting materials you salvage from item drops and some gold. In essence, it's kind of like only getting gold from monsters.
Do so, does take something away from the 'feel' of the game, but it also can add to the 'work' of the game and I often find this adds to my own 'burning out'. Tough choice, but I like the idea and would like to see how people reacted to a game once they've played it fully.
Cheers,
Fozzy
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All in all the game is greatly improved by not having a
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Many games I play in WINE lack the bugs they have in windows.
Ex: Due to DirectX errors, Master of Orion 3 is virtually unplayable in Windows, where as it's flawless in WINE.
Also, WINE isn't involved in my web browsing or email.
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This is not the WINE you find next to the BEER and VODKA, one aisle over from the SODA POP, but rather a software application you find in the PORTS TREE in BSD, or various SOFTWARE REPOSITORIES in Linux.
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