×
Sony

PSP Go Debuts, Disappoints 258

Sony has now officially launched the new version of their portable game console, the PSP Go, and the Opposable Thumbs blog took it for a spin to see how they liked it. Their impressions of the new hardware are almost entirely negative, despite being fans of the original PSP. One major point of contention was Sony's removal of the UMD drive in this revision, making it so you need to access the PlayStation Store to buy games. This kills price competition and used game sales in one fell swoop, while also making owners of any original PSP games unable to play them on the new hardware. The review says the new device looks sleek, but the dimensions make it somewhat cramped and awkward to use unless you have small hands. They also decry the switch to proprietary cables, and sum up their opinion by saying, "When your older, cheaper hardware is better and more able than your new offering, you need to fire some designers."
Emulation (Games)

Gameboy Color Boot ROM Dumped After 10 Years 124

An anonymous reader writes "Costis was able to dump the elusive boot ROM from the Gameboy Color by using various voltage and clock glitching tricks. The boot ROM is what initializes the Gameboy hardware, displays the 'GAMEBOY' logo and animation, and makes the trademarked 'cling!' sound effect. Even decapping the CPU had failed previously, but now the boot image and specifics on how it was dumped (along with many photos) are available for download."
PlayStation (Games)

Sony's New Development Strategy For the PSP 86

An anonymous reader writes "Sony is finally responding to the threat posed by the iPhone, and has started aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the amount of software offered on its handheld. And, Develop has revealed, the firm is planning to introduce a streamlined content pipeline for the platform — which includes abolishing concept approval — plus cheaper devkits, shorter quality assurance processes, and very low price points for new games. It hasn't totally abolished the barriers around the platform for homebrew and indie devs, but it's a start."
Graphics

Augmented Reality Shaping the Future of Games 56

Slatterz writes "Microsoft's Natal can recognize a player's skeletal structure, and also perform some sophisticated translation of body physics into in-game movement. As a control mechanism this is fascinating, but the next step is to merge the game graphics with the real world. Now, basic examples of augmented reality (AR) are being shown using a mobile phone, unlike previous demos which have involved walking around with a large backpack strapped to your body. A game titled Arhrrrr blends live-action video overlaid with game graphics. The processing is taken care of by Nvidia's new Tegra platform, while the game's 'maps' are generated by pointing the phone's camera (in this case 5MP) at a 2D drawing/printout lying on a table. The end result is a 3D world which seems to spring forth in real time, with buildings popping up as players move around the game 'map.' This story shows two other interesting videos demonstrating AR, including the ability to add real-life objects into the virtual game world and have the gameplay respond and react accordingly."
Cellphones

iPhone Shakes Up the Video Game Industry 325

Hugh Pickens writes "Troy Wolverton writes in the Mercury News that in less than a year, the iPhone has become a significant game platform, but its bigger impact could be to help change the way the game industry does business. 'It's got everything you need to be a game changer,' said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices. Wolverton writes that not only is the iPhone one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they'd find on a typical dedicated game console. While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10. With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months. 'You have to think differently,' says Young. 'It's redefining what it means to be a publisher in this world.'"
PlayStation (Games)

Developer Panel Gives Its Verdict On Sony's PSP Go 55

An anonymous reader writes "A panel of games industry veterans have given their final verdict on Sony's PSP Go. David Perry thinks the handheld is an excellent step in the right direction, though he wants it to include free-to-play games. Andrew Oliver of Blitz Games Studios was also optimistic: 'The iPod has demonstrated that, given a nice small device and a good interface and easy buying process, people are happy to download content. I think this will work and move gamers to accepting legal digital downloads, which is the way we want the market to go.' In total, a panel of eight developers discussed four key issues surrounding the handheld, including whether or not they will develop for it."
PlayStation (Games)

Custom Firmware For the PSP-3000 Released 97

Busshy writes "Today, owners of PSP-3000 consoles, and those on PSP-2000s with boards that were previously incompatible, have now joined all those who have been enjoying PSP homebrew for years with the release of a new custom firmware that brings emulation and much more to those systems. You will need the recent Chickhen homebrew enabler installed for it to work."
PlayStation (Games)

Hands-on With the PSP Go 73

ANkleStrong writes "Sony Corp unveiled on Tuesday a smaller, lighter PlayStation handheld game device called the PSP Go, in a race to catch rival Nintendo in an intensely competitive mobile games arena." E3 attendees were able to take the new Sony handheld for a test drive, and more pictures and videos are now available. It's set to be released on October 1st, and will retail for $249. A new Resident Evil game is being designed specifically for the updated hardware, and Metal Gear Peace Walker is coming as well.
Handhelds

Linux Ported To Dingoo A320 51

Busshy writes "Linux has arrived on the Dingoo A320, a portable console that was recently released in Asia (bundled with emulators for 16-bit consoles) which looks like the bottom half of a DS Lite. It also has an XMB that closely resembles those that PSP and PS3 owners are used to. Homebrew Coders have already ported ScummVM and PRBoom (Doom Engine) to Dingoo Linux."
Portables (Games)

PSP Go With 16GB Memory and Bluetooth Leaked 190

Lyonhrt writes "Engadget and Gizmodo have spilled the beans on the news of the new UMD-less PSP Go that comes with 16GB of memory and a slide screen; also among the features will be built-in Bluetooth and an undisclosed memory slot. The console will be sold alongside the PSP-3000, but there are no details on price at this time. This is obviously Sony's answer to the lost battle with the PSP Homebrew and Hacking Communities, which have cost many thousands of lost sales with custom firmwares."
Cellphones

Classic Doom Coming To the iPhone Next Month 90

Two months after releasing an iPhone port of Wolfenstein 3D, id's John Carmack brings an update to the similar effort underway to bring classic Doom to the iPhone as well. He provides some detailed information on the development process, and says they're aiming for a release some time next month. "One of the things I love about open sourcing the old games is that Doom has been ported to practically everything with a 32 bit processor, from toasters to supercomputers. We hear from a lot of companies that have moved the old games onto various set top boxes and PDAs, and want licenses to sell them. We generally come to some terms in the five figure range for obscure platforms, but it is always with a bit of a sigh. The game runs, and the demo playbacks look good, but there is a distinct lack of actually caring about the game play itself. Making Doom run on a new platform is only a couple days of work. Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."
PlayStation (Games)

Sony Pondering Downloadable Game Rental Service For the PSP 50

Joystiq has brought attention to a recent survey commissioned by Sony to gauge interest in a rental service for PSP games that would operate by downloading the games to the console. The plan, as Sony puts it, "will enable you to download a fixed number of games during your subscription period ... you will be able to change the games you have chosen for the download once your subscription term renews." The survey goes on to gather opinions on various details such as pricing, the number of available games, and how games are added to the catalogue.
Portables (Games)

Gamepark Releases the GP2X Wiz 145

Craig writes "Gamepark have officially released the follow-up to its successful Linux handheld, the GP2X. The GP2X Wiz is a 533Mhz Linux-based handheld that's a similar size to the GBA Micro, with a touchscreen and 12 games preloaded into memory, many of which are demos of commercial games. The system comes with 1GB of flash memory, which can be expanded with SD cards. The Homebrew Community have already released ports of games such as Quake, Wolfenstein 3D, Warcraft and emulators for SNES, Genesis, Commodore 64 and the arcade emulator Mame."
Portables (Games)

HEN TIFF Exploit Cracks PSP-3000 Open For Homebrew 77

indrora writes "The PSP community was rocked this weekend by the Homebrew Enabler (HEN) from developers Davee and Bubbletune. One of their friends on the Team Typhoon development team posted a YouTube video showing proof of the TIFF Exploit running on Firmware 5.03, changing the firmware version and MAC address for a reboot. This comes after a picture of gpSP running on a PSP-3000 via the HEN exploit. From the QJ.net article: 'First [things] first: No, Davee hasn't finished the HEN yet. Which means it isn't out yet. What we do have today is some visual confirmation that the HEN can indeed run emulators, in this case the GBA emulator gpSP.' And from the more recent article showing the exploit demo video: 'Be patient, everyone. Davee's HEN Kernel exploit will eventually arrive, given time. "This is a demo of the 5.03 firmware running the tiff exploit and booting into a HEN environment on a PSP 2003 (3000 Support also) on 5.03 Official Firmware. This proves that the code survives a reboot and the system software and MAC address can be changed. This is something that only can be done with a kernel exploit. A video launching homebrew will be posted later."' Hopefully, we'll soon have PSP-3000s playing homebrew games and running PSP uCLinux."
PlayStation (Games)

Tekken 6, Soul Calibur Coming To the PSP 32

Two recent announcements lend support Sony's promise to bring a stronger game lineup to its PSP console this year. Tekken 6, which was already known to be in development for the 360 and PS3, has now been confirmed for the PSP as well. "... the portable version of the game is set to release alongside the other console iterations and will pack additional stages, content, items, and an ad-hoc multiplayer mode using 'original' and 'fan favorite characters.'" We've also found out that Soul Calibur: Broken Destiny is being specifically designed for the PSP, and will include "arcade, versus, and survival modes, as well as a character creation mode." In addition, 1Up reports on the latest rumors surrounding a redesigned PSP (possibly called the "Go!"), which they say will be unveiled later this year at E3.
PlayStation (Games)

Piracy and the PSP 272

In a lengthy interview with Gamasutra about the state of the Playstation brand in 2009, Sony's senior vice president of marketing, Peter Dille, made some interesting comments about how piracy has affected their popular portable console, the PSP. He said, "we're convinced that piracy has taken out a big chunk of our software sales on PSP," a platform that was slow to start anyway due to the lack of early interest from game developers. Dille mentions that while they can fight piracy with hardware upgrades in new versions, that doesn't do anything to help the roughly 50 million PSPs already out there. He goes on to address other aspects of the PlayStation line, including complaints about the pricing and exclusivity.
Portables (Games)

GTA Chinatown Wars May Pave the Way for M-Rated Content On the DS 54

The recently released Grand Theft Auto: Chinatown Wars is one of only a handful of mature-rated titles for the Nintendo DS, so the industry is watching closely to see if the traditionally family-friendly market can support such titles. While sales have not been stellar, they haven't been terrible either, easily outperforming previous M-rated titles. If they continue to improve, it's possible we'll start seeing a more consistent effort for "serious" games on Nintendo's portable console. "In the end, Singer said Nintendo hopes that the sales story of Grand Theft Auto: Chinatown Wars will be an encouraging one for game publishers. 'I think strategically, this is a very important game because it helps send the message that great M-rated content can come to the platform and will find a home.'"
Hardware Hacking

Disassembling the US Nintendo DSi 102

An anonymous reader writes "Yesterday iFixit tore apart the Nintendo DSi and found several internal upgrades from the outgoing DS Lite. It seems that an experienced hand can completely disassemble the DSi in less than ten minutes using standard tools, especially since the job does not require a tri-wing screwdriver. This should make repairing and tinkering with the DSi substantially easier. The DSi now includes two integrated cameras that, unfortunately, have only 0.3 megapixel resolution. This is certainly a bit underwhelming considering most mainstream phones have cameras of at least 1.3 megapixels. As for chips, Nintendo is using a Samsung MoviNAND integrated 256 MB Flash memory / MMC controller chip, as well as a custom ARM CPU + GPU is stamped with the revision code 'TWL.' The DSi's chips all had manufacture dates around September 2008, indicating that Nintendo has been stockpiling these devices for quite a while prior to the North American release."
Cellphones

Mobile Gaming Market Heats Up 18

A few days ago, we discussed Sony's announcement of a slew of new titles for the PSP, part of their plan to reinvigorate the platform. Unfortunately, according to analyst Nicholas Lovell, it may be too late for the PSP to achieve what Sony had hoped. He says gaming on the iPhone and iPod Touch are rapidly expanding to fill that section of the market. Despite this, rumors have been swirling once more that the PSP2 is under development, and while Sony wouldn't confirm or deny, they were at least willing to talk about the rumors. Meanwhile, the App Store is dealing with a flood of titles that shows no sign of slowing, making it somewhat difficult to keep tabs on the higher-quality games. An Apple spokesperson discussed this in an interview with Pocket Gamer, and also mentioned that they'd be OK with a community gaming service similar to Xbox Live, should somebody decide to make one. It's likely that Apple will soon see more serious competition from Android Market; now that a pricing system is going online, the major publishers have more of an incentive to bring games to the platform. The Guardian's games blog recently went over some of the top games available on Android.
Portables (Games)

Assassin's Creed, LittleBigPlanet Coming To PSP 49

Sony unveiled their PSP lineup for 2009 today, and it contains a number of major games and franchies. Assassin's Creed is on the way, as is a portable version of LittleBigPlanet , which will still allow players to share their levels with the community. A Motorstorm game set in Alaska is also coming, and Rock Band: Unplugged is in development as well. "There will not be a peripheral attachment available... Instead, all input is handled by the 'Left,' 'Up,' 'Triangle,' and 'Circle' buttons. The player can switch between guitar, drums, bass, and "vocals" (although he won't physically be singing, merely tapping buttons) using the L and R shoulder buttons. ... The player can actually choose to switch instruments at anytime, but switching prematurely will cause him to lose his multiplier."

Slashdot Top Deals