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Programming

Archer Maclean, Commodore 64 Developer, Dies At 60 (gamedeveloper.com) 22

Game developer Archer Maclean recently passed away at the age of 60. Maclean was a longtime programmer and designer best known for Dropzone on the Atari 8-bit and Commodore 64. Game Developer reports: Born January 28, 1962, Maclean's first game was the aforementioned Dropzone. Following the success of that title, he would go on to do design and graphics for 1986's International Karate (and its 1987 sequel, International Karate+), and several snooker simulation games, including Archer Maclean Presents Pool Paradise. Several of these titles were developed at Awesome Studios, a subsidiary of the now defunct Ignition Entertainment. Maclean co-founded Awesome in 2002, and later left the developer in 2005. He went on to found Awesome Play, creators of the 2009 Nintendo Wii title Speedzone (or Wheelspin in Europe). Though Speedzone marked the end of his time as a game developer, Maclean also wrote columns for Retro Gamer Magazine.
China

The Rise of China GPU Makers (tomshardware.com) 78

The number of GPU startups in China is extraordinary as the country tries to gain AI prowess as well as semiconductor sovereignty, according to a new report from Jon Peddie Research. From a report: In addition, the number of GPU makers grew worldwide in recent years as demand for artificial intelligence (AI), high-performance computing (HPC), and graphics processing increased at a rather unprecedented rate. When it comes to discrete graphics for PCs, AMD and Nvidia maintain lead, whereas Intel is trying to catch up.

Tens of companies developed graphics cards and discrete graphics processors in the 1980s and the 1990s, but cut-throat competition for the highest performance in 3D games drove the vast majority of them out of business. By 2010, only AMD and Nvidia could offer competitive standalone GPUs for gaming and compute, whereas others focused either on integrated GPUs or GPU IP. The mid-2010s found the number of China-based PC GPU developers increasing rapidly, fueled by the country's push for tech self-sufficiency as well as the advent of AI and HPC as high-tech megatrends.

In total, there are 18 companies developing and producing GPUs, according to Jon Peddie Research. There are two companies that develop SoC-bound GPUs primarily with smartphones and notebooks in mind, there are six GPU IP providers, and there are 11 GPU developers focused on GPUs for PCs and datacenters, including AMD, Intel, and Nvidia, which design graphics cards that end up in our list of the best graphics cards. In fact, if we added other China-based companies like Biren Technology and Tianshu Zhixin to the list, there would be even more GPU designers. However, Biren and Tianshu Zhixin are solely focused on AI and HPC for now, so JPR does not consider them GPU developers.

Graphics

Rust-GPU Project Now Supports SPIR-V Ray-tracing (github.com) 17

For three years Stockholm-based games studio Embark has been working on the Rust-gpu project to make Rust "a first class language and ecosystem for GPU programming." The project's latest announcement? rust-gpu now supports ray-tracing.

Their original announcement explained the rationale for this years-long dvelopment effort: Historically in games GPU programming has been done through writing either HLSL, or to a lesser extent GLSL. These are simple programming languages that have evolved along with rendering APIs over the years. However, as game engines have evolved, these languages have failed to provide mechanisms for dealing with large codebases, and have generally stayed behind the curve compared to other programming languages.

In part this is because it's a niche language for a niche market, and in part this has been because the industry as a whole has sunk quite a lot of time and effort into the status quo. While over-all better alternatives to both languages exist, none of them are in a place to replace HLSL or GLSL. Either because they are vendor locked, or because they don't support the traditional graphics pipeline. Examples of this include CUDA and OpenCL. And while attempts have been made to create language in this space, none of them have gained any notable traction in the gamedev community.

Our hope with this project is that we push the industry forward by bringing an existing, low-level, safe, and high performance language to the GPU; namely Rust. And with it come some additional benefits that can't be overlooked: a package/module system that's one of the industry's best, built in safety against race-conditions or out of bounds memory access, a wide range of tools and utilities to improve programmer workflows, and many others!

Along with ray-tracing, this week they announced plans to keep rust-gpu on the same schedule as the stable Rust release, "so you can use your favorite new language features as new stable versions of Rust are being released, by just updating your rust-gpu version."

Thanks to Slashdot reader guest reader for sharing the news!
AMD

AMD Improving Linux Experience When Running New GPUs Without Proper Driver Support (phoronix.com) 28

An anonymous reader shares a report: While AMD provided upstream open-source driver support for the Radeon RX 7900 series launch, the initial user experience can be less than desirable if running a new Radeon GPU but initially running an out-of-date kernel or lacking the necessary firmware support. With a new patch series posted AMD is looking to improve the experience by being able to more easily fallback to the firmware frame-buffer when their AMDGPU kernel graphics driver fails to properly load.

With the new IP-based discovery "block by block" approach to how the open-source AMD Radeon Linux graphics driver is managing the hardware initialization with RDNA3 and moving forward, the AMDGPU driver will try to probe all Radeon GPUs even if it might not end up being fully supported. In turn that ends up destroying the system firmware frame-buffer. But right now in the case of booting an RDNA3 GPU with a slightly out of date kernel (pre-6.0) or lacking the necessary RDNA3 firmware for hardware initialization, it can mean the screen freezing or system appearing unresponsive.

Intel

Intel Re-Orgs AXG Graphics Group, Raja Koduri Moves Back To Chief Architect Role (tomshardware.com) 10

Intel announced today that it would split its AXG graphics group to separately address the gaming and data center markets by placing it under two other business units. Raja Koduri, currently the Executive Vice President of the AXG business unit, will return to his previous role as an Intel Chief Architect. From a report: "Discrete graphics and accelerated computing are critical growth engines for Intel. With our flagship products now in production, we are evolving our structure to accelerate and scale their impact and drive go-to-market strategies with a unified voice to customers. This includes our consumer graphics teams joining our client computing group, and our accelerated computing teams joining our datacenter and AI group. In addition, Raja Koduri will return to the Intel Chief Architect role to focus on our growing efforts across CPU, GPU and AI, and accelerating high priority technical programs," Intel said.

We spoke with Intel, and the company assures us that it remains fully committed to its existing roadmap of Arc consumer discrete GPUs, meaning it intends to launch the second-gen Battlemage and third-gen Celestial gaming GPUs as planned. Those GPUs will join the recently launched Alchemist series, which will also continue to be supported.

Desktops (Apple)

Apple Scales Back High-End Mac Pro Plans, Weighs Production Move To Asia (bloomberg.com) 33

An anonymous reader quotes a report from Bloomberg, written by Mark Gurman: The new high-end Mac Pro with Apple silicon is behind schedule, and you can blame changes to the company's chip and manufacturing plans. When Apple announced plans in June 2020 to transition away from Intel processors to Mac chips designed in-house, the company said the move would take about two years. Now at the tail end of 2022, it's clear that Apple has missed its self-imposed deadline for completing the shift. In addition to not offering a Mac Pro with Apple silicon, the company still only sells the high-end version of the Mac mini desktop in an Intel flavor. While Apple has said little to nothing about its future Mac desktops or the reasons behind the holdup, the company continues to actively test an all-new Mac Pro and an M2 Pro-based Mac mini to replace the remaining Intel models. Apple had aimed to introduce the new Mac Pro by now, but the high-end machine has been held up for a number of reasons, including multiple changes to its features, a significant shift in the company's plans for high-end processors and a potential relocation of its manufacturing.

When Apple first set out to build a replacement for the Intel Mac Pro, it planned a machine with a processor based on the original M1 chip. The approach called for two main configurations: one chip equal to the power of two M1 Max processors -- the highest-end MacBook Pro chip -- and another equal to four M1 Max components combined. The dual M1 Max chip ended up first launching in the Mac Studio as the M1 Ultra, and Apple decided to push back the Mac Pro to the M2 generation. The company then planned for the Mac Pro to come in two configurations: an M2 Ultra version and a double-M2 Ultra that I've dubbed the "M2 Extreme." The M2 Ultra chip is destined to have some serious specifications for professional users, including up to 24 CPU cores, 76 graphics cores and the ability to top out the machine with at least 192 gigabytes of memory. An M2 Extreme chip would have doubled that to 48 CPU cores and 152 graphics cores. But here's the bad news: The company has likely scrapped that higher-end configuration, which may disappoint Apple's most demanding users -- the photographers, editors and programmers who prize that kind of computing power.

The company made the decision because of both the complexity and cost of producing a processor that is essentially four M2 Max chips fused together. It also will help Apple and partner Taiwan Semiconductor Manufacturing Co. save chip-production resources for higher-volume machines. Moreover, there are concerns about how much consumers are willing to spend. Using the highest-end M1 Ultra chip pushes the Mac Studio up to $5,000 -- only $1,000 less than the current Mac Pro. That's $3,000 more than the M1 Max Mac Studio. Based on Apple's current pricing structure, an M2 Extreme version of a Mac Pro would probably cost at least $10,000 -- without any other upgrades -- making it an extraordinarily niche product that likely isn't worth the development costs, engineering resources and production bandwidth it would require. Instead, the Mac Pro is expected to rely on a new-generation M2 Ultra chip (rather than the M1 Ultra) and will retain one of its hallmark features: easy expandability for additional memory, storage and other components.
Gurman says the Mac Mini update "will come in regular M2 and M2 Pro variations, while new 14-inch and 16-inch MacBook Pros are arriving early next year with M2 Pro and M2 Max options." A high-end iMac Pro with Apple silicon is also in the works, "but that machine has suffered internal delays for similar reasons as the Mac Pro," he notes.

In addition, Gurman says Apple is "working on multiple new external monitors [...], including an update to the Pro Display XDR that was launching alongside the Intel Mac Pro in 2019." The new monitors will also include Apple silicon.
Data Storage

New Nonprofit 'Flickr Foundation' Hopes to Preserve Its Billions of Photos For 100 Years (popphoto.com) 22

"Content of every type disappears from the internet all the time..." writes Popular Photography's long-time "gear editor" (for photography equipment).

But someone's doing something about it: the newly-founded Flickr Foundation, which has announced plans "to make sure Flickr will be preserved for future generations." Or, as Popular Photography puts it, to stop photos "from suffering the same ill fate as our MySpace photos" — providing the example of important historical photos.

One particular collection their article notes is The Flickr Commons, "started back in 2008 as a collaborative effort with the Library of Congress to make publicly held photography collections readily available online for people seeking them out." It's a massive, eclectic, fascinating archive that pulls images and content from around the world. This new organization hopes to integrate more partners and ensure that everything remains available and easily accessible.... If you're not already familiar with The Commons, it's a really fascinating online resource. It grants access to everything from historical portraits to scientific images and everything in between. It's easy to get lost in the sheer volume of images available on the site, but Flickr relies on curators in order to bring notable images to the forefront and keep things organized and available.

With the establishment of the new foundation, Flickr hopes that it can keep this archive running to 2122 and beyond. It will doubtlessly add countless more images along the way.

Flickr is currently hiring a new archivist, according to their announcement (which also points out that the Flickr API was one of the first public APIs ever).

Among other things, it says that the foundation hopes to "investigate preservation strategies that could last for the next century,"
Games

Amazon To Publish Next Tomb Raider Game (pcmag.com) 19

After taking control of the Tomb Raider franchise earlier this year, today Crystal Dynamics announced Amazon Games will publish the next game in the series. From a report: The new Tomb Raider is currently untitled, but Amazon confirmed it will be a multiplatform release and a "single-player, narrative-driven adventure." We should expect gameplay familiar to the franchise (exploration, puzzles, creative enemy encounters), which Tomb Raider fans will be happy to hear.

Back in April, Crystal Dynamics formed part of the launch of Epic Games' Unreal Engine 5, and took the opportunity to announce it was just starting development on a new Tomb Raider game. That game will of course use Unreal Engine 5, which should offer some spectacular, super-realistic visuals on PS5, Xbox Series X, and PCs running the latest graphics cards.

AI

AI Art Apps Are Cluttering the App Store Following Lensa AI's Success (techcrunch.com) 7

An anonymous reader quotes a report from TechCrunch: Lensa's AI popularity has had a notable impact on the App Store's Top Charts. The popular photo and video editing app recently went viral over its new "magic avatars" feature, powered by the open source Stable Diffusion model, allowing users to turn their selfies into styled portraits of themselves as sci-fi, anime, or fantasy characters, among other artistic renderings. Consumer demand for the app, and for AI edits more broadly, has now pushed numerous other "AI" apps into the U.S. App Store's Top Charts. As of Monday, the top three spots on the U.S. App Store are now all held by AI photo editors, and even more AI art apps are newly ranking in the Top 100.

The No. 1 spot on the U.S. App Store, however, continues to be held by Lensa AI, which has seen 12.6 million global installs in the first 11 days of December, up 600% from the 1.8 million installs it saw during a similar time frame in November (Nov. 20 through Nov. 30), according to new data from app store intelligence firm Sensor Tower. The U.S. accounted for 3.6 million of those new December installs, estimates indicate. In fact, 8 out of the top 100 apps by downloads on the U.S. App Store were AI art apps during the Dec. 1 through Dec. 11 time frame, the firm's analysis found. Following Lensa AI, the generic-sounding app AI Art: AI Image Generator has keyword-stuffed its app's name to rank in second place, promising AI avatars and AI art from text. Dawn -- AI Avatars is in the No. 3 position, offering AI avatars that can be changed with a text prompt.

[...] In addition to highly ranking overall among iPhone apps, the U.S. App Store's Graphics & Design category is also now filled with AI art apps within its own Top Charts. Here, Dawn is the No. 1 Top Free app, followed by AI Art and Wonder to round out the top 3. Profile AI: AI Avatar Creator, Inspire -- AI Art Generator, and Dream by Wombo -- AI Art Tool are ranked 8, 9, and 10, respectively. Lesser known "AI" apps pop up as you scroll down the category's Top 50 as well, filing slots No. 14, 19, 21, 25, 27, 31, 36, 44, and 47 -- too many to list. All use the keyword "AI" in their app's name along and reference activities like "AI art" or "AI avatars." And of course, the U.S. Photo & Video category's Top Charts have several AI apps charting as well, including No. 1 Lensa, No. 5 Prequel, No. 7 Voi, No. 8 Meitu, and No. 26 FacePlay. AI app demand is not limited to the App Store, however. Many of the same apps are trending on Google Play, too. When both app stores' rankings are combined, Lensa AI remains No. 1, AI Art is No. 2, Wonder is No. 8, Meitu is No. 10, Prequel is No. 68, Dawn is No. 72, Dream is No. 77 and FacePlay is No. 90.

Programming

Linux 6.1 Released With Initial Support for Rust-Based Kernel Development (lwn.net) 65

"Linus has released the 6.1 kernel," reports LWN.net — and it's the one with initial support for kernel development in Rust.

Elsewhere LWN explains the specifics of this milestone: No system with a production 6.1 kernel will be running any Rust code, but this change does give kernel developers a chance to play with the language in the kernel context and get a sense for how Rust development feels....

There are other initiatives underway, including the writing of an Apple graphics driver in the Rust language. For the initial merge into the mainline kernel, though, Linus Torvalds made it clear that as little functionality as possible should be included. So those drivers and their support code were trimmed out and must wait for a future kernel release. What is there is the support needed to build a module that can be loaded into the kernel, along with a small sample module.... Torvalds asked for something that could do "hello world" and that is what we got. It is something that can be played with, but it cannot be used for any sort of real kernel programming at this point.

That situation will, hopefully, change in the near future.

Meanwhile, Linux 6.1 also includes "support for destructive BPF programs, some significant io_uring performance improvements, better user-space control over transparent huge-page creation, improved memory-tiering support."

The Register adds: Other interesting additions include more support for the made-in-China LoongArch CPU architecture, introductory work to support Wi-Fi 7 and security fixes for some flaky Wi-Fi routines in previous versions of the kernel. There's also plenty of effort to improve the performance of Linux on laptops, and enhanced power efficiency for AMD's PC-centric RYZEN silicon.
Printer

Source Code for Adobe's PostScript Publicly Released (computerhistory.org) 46

The story of PostScript "is a story about profound changes in human literacy," argues Silicon Valley's Computer History Museum, "as well as a story of trade secrets within source code."

And 40 years after it's creation... The Computer History Museum is excited to publicly release, for the first time, the source code for the breakthrough printing technology, PostScript. We thank Adobe, Inc. for their permission and support, and John Warnock [Adobe's 82-year-old co-founder] for championing this release....

From the start of Adobe Systems Incorporated (now Adobe, Inc.) exactly forty years ago in December 1982, the firm's cofounders envisioned a new kind of printing press — one that was fundamentally digital, using the latest advances in computing. Initial discussions by cofounders Chuck Geschke and John Warnock with computer-makers such as Digital Equipment Corporation and Apple convinced them that software was the key to the new digital printing press. Their vision: Any computer could connect with printers and typesetters via a common language to print words and images at the highest fidelity. Led by Warnock, Adobe assembled a team of skillful and creative programmers to create this new language. In addition to the two cofounders, the team included Doug Brotz, Bill Paxton, and Ed Taft. The language they created was in fact a complete programming language, named PostScript, and was released by Adobe in 1984.

By treating everything to be printed the same, in a common mathematical description, PostScript granted abilities offered nowhere else. Text and images could be scaled, rotated, and moved at will, as in the opening image to this essay. Adobe licensed PostScript to computer-makers and printer manufacturers, and the business jumped into a period of hypergrowth....

Today, most printers rely on PostScript technology either directly or through a technology that grew out of it: PDF (Portable Document Format). John Warnock championed the development of PDF in the 1990s, transforming PostScript into a technology that was safer and easier to use as the basis for digital documents, but retaining all the benefits of interoperability, fidelity, and quality. Over the decades, Adobe had developed PDF tremendously, enhancing its features, and making it a crucial standard for digital documents, printing, and for displaying graphics of all kinds on the screens from laptops to smartphones and smartwatches.

Thanks to guest reader for submitting the story.
Graphics

Four-Person Dev Team Gets Apple's M-Series GPU Working On Linux (arstechnica.com) 55

An anonymous reader quotes a report from Ars Technica: For the brave people running Linux on Apple Silicon, their patience has paid off. GPU drivers that provide desktop hardware acceleration are now available in Asahi Linux, unleashing more of the M-series chips' power. It has taken roughly two years to reach this alpha-stage OpenGL driver, but the foundational groundwork should result in faster progress ahead, writes project leads Alyssa Rosenzweig and Asahi Lina. In the meantime, the drivers are "good enough to run a smooth desktop experience and some games."

The drivers offer non-conformance-tested OpenGL 2.1 and OpenGL ES 2.0 support for all M-series Apple devices. That's enough for desktop environments and older games running at 60 frames per second at 4K. But the next target is Vulkan support. OpenGL work is being done "with Vulkan in mind," Lina writes, but some OpenGL support was needed to get desktops working first. There's a lot more you can read about the interplay between OpenGL, Vulkan, and Zink in Asahi's blog post.

Graphics

Dwarf Fortress' Graphical Upgrade Provides a New Way Into a Wildly Wonky Game (arstechnica.com) 43

An anonymous reader quotes a report from Ars Technica, written by Kevin Purdy: Available tomorrow on Steam and itch.io, the new version of Dwarf Fortress updates the legendary (and legendarily arcane) colony-building roguelike with new pixel-art graphics, music, some (default) keyboard shortcuts, and a beginners' tutorial. The commercial release aims to do two things: make the game somewhat more accessible and provide Tarn and Zach Adams, the brothers who maintained the game as a free download for 20 years, some financial security. I know it has succeeded at its first job, and I suspect it will hit the second mark, too. I approached the game as a head-first review expedition into likely frustrating territory. Now I find myself distracted from writing about it because I keep thinking about my goblin defense and whether the fisherdwarf might be better assigned to gem crafting. "For me, the commercial release of Dwarf Fortress succeeded at transforming the game from a grim, time-killing in-joke for diehards into a viable, if not graceful, challenge," writes Purdy. "I will start again, I will keep the badgers and floods at bay, and next time, I might have the privilege of failing to a magma monster, an outbreak of disease, or even a miscarriage of dwarf justice."

Further reading:
The Brilliance of Dwarf Fortress (Slashdot, 2011)
Dwarf Fortress Gets Biggest Update In Years (Slashdot, 2014)
Youtube

Company 'Hijacks' Blender's CC BY-Licensed Film, YouTube Strikes User (torrentfreak.com) 74

An anonymous reader quotes a report from TorrentFreak: The Blender Institute develops Blender, a free and open source 3D graphics tool used to create animated films. Sintel and Big Buck Bunny are among Blender's most recognizable titles and due to Creative Commons licensing (CC BY), they are widely shared, used, remixed and reshared. According to original Blender creator Ton Roosendaal, "Open licenses are essential for sharing our films and their source material." Right now, a company is claiming that Blender's free content is actually their content and as a result, must be immediately removed from the internet. We're talking about content that was created with Blender's explicit blessing but even after multiple appeals, not even YouTube will see reason.

Bruno Fernandez-Ruiz is the co-founder and CTO at AI-focused driver safety company, Nexar. On Sunday he informed TorrentFreak that he's also an independent film composer and producer, working with music production libraries, and distributing to the main music platforms. TorrentFreak contacted Bruno after noticing a post he made on a music production forum. He wrote that after uploading a video containing a clip from the Blender movie Caminandes 3 -- Llamigos, YouTube notified him that a rightsholder had filed a copyright complaint, his video had been taken down, and a copyright strike had been issued to his account. The complaint, sent by Uzbekistan-based media/news company ZO'R TV, was not the result of automatic matching under Content ID. It was filed as a formal DMCA notice, meaning that someone probably reviewed the details before sending the complaint. The notice claimed that Bruno had infringed ZO'R TV's copyrights by reproducing content (6:21 to 8:26) from this YouTube video published in 2018.

Since the content in question is obviously from Blender's film Caminandes 3, ZO'R TV was in no position to issue a DMCA notice. On that basis, Bruno followed the recognized procedure by sending a DMCA counternotice to YouTube. It didn't go well. After filing his counternotice with YouTube, Bruno was informed that since he'd provided insufficient information, YouTube could not process it. However, YouTube did inform Bruno of the risks of filing a counternotice, including that his name could be sent to the claimant, ZO'R TV in this case. Determined to have his video restored, Bruno accepted the risks and sent another counternotice to YouTube. This time there was no indication that the counternotice was deficient. YouTube thanked him for filing it -- but still declined to process it. YouTube's email advised Bruno that counternotices should only be filed in case of a mistake or misidentification. Consulting with a lawyer first might be helpful, YouTube added. After three attempts to restore the video and have the copyright strike removed, YouTube responded once again. The message contained yet more disappointment for Bruno. "Based on the information that you have provided, it appears that you do not have the necessary rights to post the content on YouTube. Therefore, we regretfully cannot honor your request," it advised. This signaled the end of the debate as far as YouTube was concerned and by rejecting Bruno's right to send a counternotice, the platform denied him an opportunity to have the video restored, stand up for Blender's rights, and get the strike removed.
After notifying Blender of the situation, Blender developed Ton Roosendaal replied, saying the company has "no staff here available to go after situations like this" but suggested they could "escalate it to the Creative Commons organization."

"After all, it's their mission," he added.
Hardware

PCI Standards Group Deflects, Assigns Blame for Melting GPU Power Connectors (arstechnica.com) 130

An anonymous reader shares a report: Nvidia's new RTX 4090 and 4080 GPUs both use a new connector called 12VHPWR to deliver power as a way to satisfy ever-more power-hungry graphics cards without needing to set aside the physical space required for three or four 8-pin power connectors. But that power connector and its specifications weren't created by Nvidia alone -- to ensure interoperability, the spec was developed jointly by the PCI Express Special Interest Group (PCI-SIG), a body that includes Nvidia, AMD, Intel, Arm, IBM, Qualcomm, and others.

But the overheating and melting issues experienced by some RTX 4090 owners recently have apparently prompted the PCI-SIG to clarify exactly which parts of the spec it is and is not responsible for. In a statement reported by Tom's Hardware, the group sent its members a reminder that they, not the PCI-SIG, were responsible for safety testing products using connector specs like 12VHPWR. "Members are reminded that PCI-SIG specifications provide necessary technical information for interoperability and do not attempt to address proper design, manufacturing methods, materials, safety testing, safety tolerances, or workmanship," the statement reads. "When implementing a PCI-SIG specification, Members are responsible for the design, manufacturing, and testing, including safety testing, of their products."

Advertising

It's Not Your Imagination. Shopping on Amazon Has Gotten Worse (msn.com) 106

"When you search for a product on Amazon, you may not realize that most of what you see at first is advertising," reports the Washington Post's technology columnist, introducing some eye-opening interactive graphics. (Alternate URL here.)

The Post's graphics show that Amazon's first six search results — basically everything on their first screen — were all ads. Scrolling to the second screen, we finally start to see non-ads. These are the first products that were actually chosen because they've got the best combination of price and quality. But the real results don't last long.

Scroll to the next screen, and it's all ads again. Here's a set of listings labeled "Highly rated," but don't be fooled.... These are also just ads. [Later the article points out that while customers can't specifically buy their way into the highly-rated section, it's still just "often stacked with sponsored listings that don't have terrible customer reviews." And then on the next screen three of the six displayed results are "top rated for our brands" — that is, Amazon's own products. And then...]

Keep on scrolling, and the ads keep coming — even if they're repeats. On these first five screens, more than 50 percent of the space was dedicated to ads and Amazon touting its own products....

The first page of Amazon results includes an average of about nine sponsored listings, according to a study of 70 search terms conducted in 2020 and 2021 by data firm Profitero. That was twice as many ads as Walmart displayed, and four times as many as Target... The Amazon we experience today is pretty much the opposite of how Amazon used to work. Even as recently as 2015, Amazon's results pages were filled with actual results, ranked by relevancy to your search....

Here's a modest proposal: No more than half of any screen we see at any given time — be it on desktop web or a smartphone — should contain ads.... Another idea: Shill results should be much more clearly marked. A label disclosing that a shill listing is "Sponsored" should have the same font, size and contrast as the most prominent text in the ad. Even better: It should have to go on the top-left part of the ad, where our eyes go first. No more burying it in the far-right corner.

The article notes that even typing the name of a specific brand may first bring up off-brand rivals who've paid for higher placement. (An Amazon spokesman tells the Post, "This practice is good for customers — it drives discovery and presents them with more choices.")

But Post argues Amazon's various sponsored results "fill up spaces people have every reason to expect to contain trustworthy, independent information," ultimately warning that Amazon "is betraying your trust in its results to make an extra buck.... Sure, Google and Facebook are chock full of ads, too. But on Amazon, we're supposed to be the customers, not the eyeballs for sale."

Ironically, since 2013 the Washington Post has been owned by... Jeff Bezos.
Software

Frederick P. Brooks Jr., Computer Design Innovator, Dies at 91 16

Frederick P. Brooks Jr., whose innovative work in computer design and software engineering helped shape the field of computer science, died on Thursday at his home in Chapel Hill, N.C. He was 91. His death was confirmed by his son, Roger, who said Dr. Brooks had been in declining health since having a stroke two years ago. The New York Times reports: Dr. Brooks had a wide-ranging career that included creating the computer science department at the University of North Carolina and leading influential research in computer graphics and virtual reality. But he is best known for being one of the technical leaders of IBM's 360 computer project in the 1960s. At a time when smaller rivals like Burroughs, Univac and NCR were making inroads, it was a hugely ambitious undertaking. Fortune magazine, in an article with the headline "IBM's $5,000,000,000 Gamble," described it as a "bet the company" venture.

Until the 360, each model of computer had its own bespoke hardware design. That required engineers to overhaul their software programs to run on every new machine that was introduced. But IBM promised to eliminate that costly, repetitive labor with an approach championed by Dr. Brooks, a young engineering star at the company, and a few colleagues. In April 1964, IBM announced the 360 as a family of six compatible computers. Programs written for one 360 model could run on the others, without the need to rewrite software, as customers moved from smaller to larger computers. The shared design across several machines was described in a paper, written by Dr. Brooks and his colleagues Gene Amdahl and Gerrit Blaauw, titled "Architecture of the IBM System/360." "That was a breakthrough in computer architecture that Fred Brooks led," Richard Sites, a computer designer who studied under Dr. Brooks, said in an interview.

But there was a problem. The software needed to deliver on the IBM promise of compatibility across machines and the capability to run multiple programs at once was not ready, as it proved to be a far more daunting challenge than anticipated. Operating system software is often described as the command and control system of a computer. The OS/360 was a forerunner of Microsoft's Windows, Apple's iOS and Google's Android. At the time IBM made the 360 announcement, Dr. Brooks was just 33 and headed for academia. He had agreed to return to North Carolina, where he grew up, and start a computer science department at Chapel Hill. But Thomas Watson Jr., the president of IBM, asked him to stay on for another year to tackle the company's software troubles. Dr. Brooks agreed, and eventually the OS/360 problems were sorted out. The 360 project turned out to be an enormous success, cementing the company's dominance of the computer market into the 1980s.
"Fred Brooks was a brilliant scientist who changed computing," Arvind Krishna, IBM's chief executive and himself a computer scientist, said in a statement. "We are indebted to him for his pioneering contributions to the industry."

Dr. Brooks published a book in 1975 titled, "The Mythical Man-Month: Essays on Software Engineering." It was "a quirky classic, selling briskly year after year and routinely cited as gospel by computer scientists," reports the Times.
Businesses

GPU Market Nosedives, Sales Lowest In a Decade (tomshardware.com) 73

Shipments of integrated and discrete graphics processing units dropped to a 10-year low in the third quarter as PC OEMs reduced procurements of CPUs, and gamers lowered their purchases of existing graphics cards while waiting for next-generation products. From a report: In contrast, miners ceased to buy graphics boards due to changes that happened to Ethereum. In general, sales of standalone graphics cards for desktops hit a multi-year low. Usually, PC makers increase procurement of PC hardware components in the third quarter as they assemble computers to sell them in back-to-school and holiday seasons when sales are high. But as demand for PCs softened recently, manufacturers initiated inventory corrections and lowered their components buying to sell off what they already have. As a result, sales of integrated and discrete GPU dropped to 75.5 million units in Q3 2022, down 10.5% sequentially and 25.1% year-over-year, according to Jon Peddie Research. In addition, shipments of desktop GPUs fell by 15.43%, and notebook GPUs decreased by 30%, which is the most significant drop since the 2009 recession, JPR notes.
Power

Nvidia on Melting RTX 4090 Cables: You're Plugging It In Wrong (theverge.com) 127

NVIDIA has responded to a class action lawsuit over melting RTX 4090 GPU adapters. The Verge reports: Weeks after Nvidia announced that it was investigating reports that the power cables for its RTX 4090 graphics card were melting and burning, the company says it may know why: they just weren't plugged in all the way.

In a post to its customer support forum on Friday, Nvidia says that it's still investigating the reports, but that its findings "suggest" an insecure connector has been a common issue. It also says that it's gotten around 50 reports of the issue.

Nvidia's flagship card uses what's known as a 12VHPWR power connector, a new standard that isn't natively supported by most of the power supplies that people already have in their PCs. Because of that, it ships an adapter — or "power dongle," as Friday's post calls it — in the box. Users' initial reports blamed the adapter, with some saying that the melting cable had damaged their $1,599 GPU as well....

GamersNexus, an outlet that's respected in the PC-building community for its rigorous testing, basically came to the same conclusion earlier this week. A video posted on Wednesday by the outlet, which inspected damaged adapters sent in by viewers and done extensive testing and reporting on the issue, showed that the connectors had wear lines, implying that they hadn't been completely inserted into the slot. GamersNexus even says that some people seem to have missed a full connection by several millimeters. Its video shows that a loose connection could cause the plug to heat up dramatically, if it were plugged in poorly and tilted at an angle..... [A]n unnamed spokesperson for the company told GamersNexus on Friday that "any issues with the burned cable or GPU, regardless of cable or GPU, it will be processed" for a replacement.

Thanks to long-time Slashdot reader fahrbot-bot for submitting the article.
The Courts

Nvidia Hit With Class Action Suit Over Melting RTX 4090 GPU Adapters 45

A frustrated owner of an RTX 4090 graphics card, suffering from the infamous melty power connector problem, has filed a class action suit against Nvidia. From a report: Filed in a California court on November 11th, the suit may make for painful reading for Nvidia and includes numerous allegations from fraud to unjust enrichment. The case refers to widely reported instances of the new-style 16-pin power connector used by Nvidia's GeForce RTX 4090 boards overheating and melting under heavy load. Reportedly, the lawsuit claims that Nvidia sold RTX 4090s with, "defective and dangerous power cable plug and socket(s), which has rendered consumers' cards inoperable and poses a serious electrical and fire hazard for each and every purchaser." It's notable that the claimant, one Lucas Genova, describes himself as "experienced in the installation of computer componentry like graphics cards," thereby aiming to head off any implication of user error at the pass.

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