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The Almighty Buck

Worldwide Gaming Market Hits $91 Billion In 2016, Says Report (venturebeat.com) 76

According to a new SuperData Research report, the worldwide gaming market was worth a whopping $91 billion this year, with mobile gaming leading the way with a total estimated market value of $41 billion. The PC gaming market did very well too, as it pulled in nearly $36 billion over the year. PC Gamer reports: The mobile game segment was the largest at $41 billion (up 18 percent), followed by $26 billion for retail games and $19 billion for free-to-play online games. New categories such as virtual reality, esports, and gaming video content were small in size, but they are growing fast and holding promise for 2017, SuperData said. Mobile gaming was driven by blockbuster hits like Pokemon Go and Clash Royale. The mobile games market has started to mature and now more closely resembles traditional games publishing, requiring ever higher production values and marketing spend. Monster Strike was the No. 1 mobile game, with $1.3 billion in revenue. VR grew to $2.7 billion in 2016. Gaming video reached $4.4 billion, up 34 percent. Consumers increasingly download games directly to their consoles, spending $6.6 billion on digital downloads in 2016. PC gaming continues to do well, earning $34 billion (up 6.7 percent) and driven largely by free-to-play online titles and downloadable games. Incumbents like League of Legends together with newcomers like Overwatch are driving the growth in PC games. PC gamers also saw a big improvement with the release of a new generation of graphics cards, offering a 40 percent increase in graphics power and a 20 percent reduction of power consumption.
Businesses

The Loyalty To AMD's GPU Product Among AMD CPU Buyers Is Decreasing (parsec.tv) 157

An anonymous reader shares a report: Data from the builds on PCPartPicker show an interesting trend among the buyers of AMD CPUs. Of the 25,780 builds on PCPartPicker from the last 31 months with a price point between $450âS - $5,000, 19% included an AMD CPU. This is in-line with the Steam Hardware Surveys, but things have changed recently. Builds with AMD CPUs tend to be much less expensive than those with Intel CPUs. The builds with an AMD CPU were $967 on average versus the Intel CPU builds, which were on average $1,570. In the last 31 months, brand loyalty to AMD seemed to push AMD CPU builders to choose AMD graphics cards at a much higher rate than Intel CPU builders. 55% of machines with an AMD CPU also had an AMD GPU; whereas, only 19% of builds with an Intel CPU included an AMD GPU. In the last six months, AMD has started to lose even more ground to Intel and to Nvidia. On the CPU builds, only 10% of gamers building on PCPartPicker were opting to buy an AMD CPU. Among these, the percentage that decided to pair their AMD CPU with an AMD GPU dropped to 51%. The challenges that AMD is seeing in the overall GPU market are being felt even amongst their loyal supporters.
Nintendo

Nintendo Switch Uses Nvidia Tegra X1 SoC, Clock Speeds Outed (arstechnica.com) 105

The Nintendo Switch -- the hybrid portable games console/tablet due for release in March 2017 -- will be powered by Nvidia's older Tegra X1 SoC and not its upcoming Tegra X2 "Parker" SoC as initially rumored. From a report on ArsTechnica: The use of Tegra X1, which also powers the Nvidia Shield Android TV, means the graphics hardware inside the Switch is based on Nvidia's older second-generation Maxwell architecture, rather than the latest Pascal architecture. While the two architectures share a very similar design, the Switch will miss out on some of the smaller performance improvements made in Pascal. When docked, the Switch's GPU runs at a 768MHz, already lower than the 1GHz of the Shield Android TV. When used as a portable, the Switch downclocks the GPU to 307.2MHz -- just 40 percent of the clock speed when docked. Given the Switch is highly likely to use a 720p screen rather than 1080p -- this is currently assumed to be a 6.2-inch IPS LCD with 10-point multi-touch support -- there is some overhead to run games at 1080p when docked. However, it's questionable how many developers will go to the effort of creating games that make use of the extra horsepower when docked, rather than simply opting to program for the slower overall GPU clock speed. While GPU performance is variable, the rest of the Switch's specs remain static. Its four ARM A57 CPU cores are purported to run at 1020MHz regardless of whether the console is docked or undocked, while the memory controller can run at either 1600MHz or 1331MHz in either mode.
Open Source

3D Freeciv-Web (Beta) Released (freeciv.org) 68

It's the open source web version of the classic Linux strategy game, and now Slashdot reader Andreas(R) -- one of its developers -- has an announcement. Now the developers are working on bringing the game to the modern era with 3D WebGL graphics [and] a beta of the 3D WebGL version of Freeciv has been released today. The game will work on any device with a browser with HTML5 and WebGL support, and three gigabytes of RAM... It's a volunteer community development project and anyone is welcome to contribute to the project. Have fun and remember to sleep!
The developers of Freeciv-web are now also working on a VR version using Google Cardboard, according to the site, while the original Freeciv itself has still been maintained for over 20 years -- and apparently even has its own dedicated port number.
AMD

AMD Introduces Radeon Instinct Machine Intelligence Accelerators (hothardware.com) 55

Reader MojoKid writes: AMD is announcing a new series of Radeon-branded products today, targeted at machine intelligence and deep learning enterprise applications, called Radeon Instinct. As its name suggests, the new Radeon Instinct line of products are comprised of GPU-based solutions for deep learning, inference and training. The new GPUs are also complemented by a free, open-source library and framework for GPU accelerators, dubbed MIOpen. MIOpen is architected for high-performance machine intelligence applications and is optimized for the deep learning frameworks in AMD's ROCm software suite. The first products in the lineup consist of the Radeon Instinct MI6, the MI8, and the MI25. The 150W Radeon Instinct MI6 accelerator is powered by a Polaris-based GPU, packs 16GB of memory (224GB/s peak bandwidth), and will offer up to 5.7 TFLOPS of peak FP16 performance. Next up in the stack is the Fiji-based Radeon Instinct MI8. Like the Radeon R9 Nano, the Radeon Instinct MI8 features 4GB of High-Bandwidth Memory (HBM) with peak bandwidth of 512GB/s. The MI8 will offer up to 8.2 TFLOPS of peak FP16 compute performance, with a board power that typical falls below 175W. The Radeon Instinct MI25 accelerator will leverage AMD's next-generation Vega GPU architecture and has a board power of approximately 300W. All of the Radeon Instinct accelerators are passively cooled but when installed into a server chassis you can bet there will be plenty of air flow. Like the recently released Radeon Pro WX series of professional graphics cards for workstations, Radeon Instinct accelerators will be built by AMD. All of the Radeon Instinct cards will also support AMD MultiGPU (MxGPU) hardware virtualization technology.
ISS

Japan Sends Its New Space Junk-Fighting Technology To The ISS (phys.org) 64

What floats 249 miles in the sky, stretches 2,300 feet, and took over 10 years to develop? An anonymous reader quotes Phys.org: Japan launched a cargo ship Friday bound for the International Space Station, carrying a "space junk" collector that was made with the help of a fishnet company... Researchers are using a so-called electrodynamic tether made from thin wires of stainless steel and aluminum... The electricity generated by the tether as it swings through the Earth's magnetic field is expected to have a slowing effect on the space junk, which should, scientists say, pull it into a lower and lower orbit. Eventually the detritus will enter the Earth's atmosphere, burning up harmlessly long before it has a chance to crash to the planet's surface.
Bloomberg has some interesting background: The experiment is part of an international cleanup effort planning to safeguard astronauts and about $900 billion worth of space stations, satellites and other infrastructure... Satellite collisions and testing of anti-satellite weapons have added thousands of debris fragments in the atmosphere since 2007, according to NASA... With debris traveling at up to 17,500 miles an hour, the impact of even a marble-size projectile can cause catastrophic damage.
Open Source

Linux Kernel 4.9 Officially Released (kernel.org) 80

"As expected, today, December 11, 2016, Linus Torvalds unleashed the final release of the highly anticipated Linux 4.9 kernel," reports Softpedia. prisoninmate shares their article: Linux kernel 4.9 entered development in mid-October, on the 15th, when Linus Torvalds decided to cut the merge window short by a day just to keep people on their toes, but also to prevent them from sending last-minute pull requests that might cause issues like it happened with the release of Linux kernel 4.8, which landed just two weeks before first RC of Linux 4.9 hit the streets... There are many great new features implemented in Linux kernel 4.9, but by far the most exciting one is the experimental support for older AMD Radeon graphics cards from the Southern Islands/GCN 1.0 family, which was injected to the open-source AMDGPU graphics driver...

There are also various interesting improvements for modern AMD Radeon GPUs, such as virtual display support and better reset support, both of which are implemented in the AMDGPU driver. For Intel GPU users, there's DMA-BUF implicit fencing, and some Intel Atom processors got a P-State performance boost. Intel Skylake improvements are also present in Linux kernel 4.9.

There's also dynamic thread-tracing, according to Linux Today. (And hopefully they fixed the "buggy crap" that made it into Linux 4.8.) LWN.net calls this "by far the busiest cycle in the history of the kernel project."
The Almighty Buck

Every US Taxpayer Has Effectively Paid Apple At Least $6 in Recent Years (arstechnica.com) 267

An anonymous reader shares an ArsTechnica report: Apple has received at least $6 per American taxpayer over the last five years in the form of interest payments on billions' worth of United States Treasury bonds, according to a report by Bloomberg. Citing Apple's regulatory filings and unnamed sources, the business publication found "the Treasury Department paid Apple at least $600 million and possibly much more over the past five years in the form of interest." By taking advantage of a provision in the American tax code, Bloomberg says that Apple has "stashed much of its foreign earnings -- tax-free -- right here in the US, in part by purchasing government bonds." As The Wall Street Journal reported in September, American companies are believed to be holding approximately $2 trillion in cash overseas that is shielded from US taxes. Under American law, companies must pay a 35-percent corporate tax rate on global profits when that money is brought home -- so there is an incentive to keep as much of that money overseas as possible.
AMD

AMD's Major Radeon Software Graphics Driver Update Goes Live With Gameplay Capture, More (venturebeat.com) 98

Advanced Micro Devices, or AMD is launching an update for its Radeon graphics drivers that will help PC gamers enjoy more power-efficient gameplay during the holiday season. Radeon Software Crimson ReLive Edition offers high-performance gaming and better stability for consumers, professionals, and developers. From a report on VentureBeat: The new edition enables power-efficient gameplay with Radeon Chill and seamless in-game screen capture and streaming with Radeon ReLive. For designers, content creators, and game developers, Radeon Pro Software Crimson ReLive Edition delivers productivity and stability with up to 30 percent performance improvements in key applications. With Radeon ReLive, gamers can "relive" their gameplay by capturing, streaming, and sharing recorded gaming sessions. Highly efficient with minimal impact to gameplay, Radeon ReLive enables seamless playback of ReLive recordings via an easily accessible in-game toolbar, and offers quick and convenient customizable settings, custom scene layouts, and more, AMD said. With Radeon ReLive, gamers now have a way to capture gaming highlights, and share their gaming exploits and conquests with online friends and competitors -- all integrated within Radeon Software.
Displays

Panasonic Announces 1,000,000:1 Contrast Ratio LCD Panel To Rival OLED (androidauthority.com) 103

OLED panels have always been known to have higher contrast ratios than LCD panels, but that may be about to change with Panasonic's recently announced LCD IPS display. The display boasts a 1,000,000:1 contrast ratio, which is up to 600 times more contrast than some of the company's conventional LCD panels that tend to offer around 1800:1 ratios, and rivals OLED specifications. Android Authority reports: Panasonic has accomplished this through the use of its new light modulating cell technology, which allows the company to switch off individual pixels in the display using a secondary control layer. Typically, LCD backlights mean that either the entire or only large parts of the display can be dimmed at any one time. OLED panels switch off lights entirely for a black pixel to offer very high contrast ratios, and this new LCD technology works on a very similar principle. This is particularly important for reproducing HDR video content, which is becoming increasingly popular. Furthermore, this new light modulating cell technology allows Panasonic to increase the peak brightness and stability of the display, which can reach 1,000 cd/m2 while also providing HDR colors. Many other HDR TV panels top out in the range of 700 to 800 cd/m2, so colors, highlights, and shadows should appear vivid and realistic. Panasonic plans to ship the new display starting in January 2017 with sizes ranging from 55 to 12 inches.
Advertising

No Man's Sky's Steam Page Didn't Mislead Gamers, Rules UK Ad Watchdog (arstechnica.com) 76

Shortly after it officially launched in August on PlayStation and Windows, No Man's Sky -- the game that sees the protagonist explore space and experience uncertain places -- was accused of false advertising. Players felt that the pictures and videos used to promote the game on its Steam page didn't represent the sort of things players might expect to encounter in the game. Today, a UK advertising regulator has ruled the opposite -- the game didn't mislead gamers. Ars Technica reports: The complainants -- who had been part of a semi-organized campaign upset with the state of the game at release -- insisted that the screenshots on the storefront had seemed to promise various features that turned out to be absent from the final game. These included things like the appearance and behavior of animals, large in-game buildings, large-scale space combat, loading screens, a promised system wherein the different factions contested galactic territory, and general graphical polish. Hello Games' defense rested on the fact that No Man's Sky is procedurally generated, and that while players would not enjoy the exact experience shown in promotional images, they could reasonably expect to see similar things. The Advertising Standards Authority (ASA) agreed, saying: "The summary description of the game made clear that it was procedurally generated, that the game universe was essentially infinite, and that the core premise was exploration. As such, we considered consumers would understand the images and videos to be representative of the type of content they would encounter during gameplay, but would not generally expect to see those specific creatures, landscapes, battles, and structures." It also ruled that the developers hadn't misled customers over graphics: "We understood the graphical output of the game would be affected by the specifications of each player's computer, and considered that consumers would generally be aware of this limitation."
Facebook

Facebook Is Bringing Games Like Pac-Man, Space Invaders To Messenger and Your News Feed (techcrunch.com) 22

Facebook is launching Instant Games, "a new HTML5 cross-platform gaming experience" that is available on Messenger and Facebook News Feed for both mobile and web users. Since they're built on the HTML5 mobile web standard, the games load in seconds and don't need to be downloaded. Instant Games is available in 30 countries and launches with 17 games "from classic developers like Bandai Namco, Konami, and Taito as well as newer studios like Zynga and King," writes Josh Constine via TechCrunch: The biggest draw of Instant Games is how quick you can start playing. You tap the game controller icon in one of your message threads, choose a game from the list, it loads in seconds, you play a short round, and your high score gets automatically posted to the private or group chat thread. You can even share a stylized high score screenshot that you can Doodle on top of like Snapchat to trash talk your opponents. And if you share a game to the News Feed, friends can jump right into the action from Facebook's app or website. For now, the platform is in closed beta, but developers can apply to build Instant Games here.
PlayStation (Games)

'No Man's Sky' Releases Huge New 'Foundation' Update (thenextweb.com) 112

"No Man's Sky changed a great deal this morning, getting new modes and a ton of gameplay tweaks thanks to update 1.1, the largest one yet," reports Kotaku. Calling it "the first of many free updates," the game's developers introduced a new Minecraft-style Creative Mode which "allows players to explore the universe without limits, and build a huge base," plus a tougher Survival Mode, "creating a much more challenging endurance experience." The Next Web calls it "features that really should have been in the game from Day One." Now, when you stumble upon a desolate outpost, you can build your own base on it, which can be upgraded with new housing, hydroponics, research, and storage buildings. If all goes well, you'll start to attract alien settlers who bring their own skills to your new society. As your stockpiles of resources begin to swell, you'll want to schlep them across the galaxy to other bases and trade terminals. Which is where freighters come in... Oh, and did I mention you can now stack items five times per inventory slot, meaning you can carry more stuff? Handy. "The discussion around No Man's Sky since release has been intense and dramatic," Hello Games announced Friday, describing update 1.1 as "putting in place a foundation for things to come... the first small step in a longer journey." Hello Games founder Sean Murray tweeted "We're getting better as quickly as we can for the players who invested in us," adding "Thank you for sticking with us." At 2 a.m. this morning, he tweeted "If you could have lived our lives over the last months, you'd know how meaningful this is," adding "Here's the update..."
Transportation

US Regulators Seek To Reduce Road Deaths With Smartphone 'Driving Mode' (theguardian.com) 291

US regulators are seeking to reduce smartphone-related vehicle deaths with a new driving-safe mode that would block or modify apps to prevent them being a distraction while on the road. From a report on The Guardian:The US National Highway Traffic Safety Administration (NHTSA) are to issue voluntary guidelines for smartphone makers, which will seek to restrict the apps and services accessible on a smartphone being used by a driver. US transport secretary Anthony Foxx said: "Your smartphone becomes so many different things that it's not just a communication device. Distraction is still a problem. Too many people are dying and being injured on our roadways." The NHTSA is hoping that Apple, Samsung and other popular smartphone manufacturers will adopt the guidelines in future smartphone and software releases. The so-called driving mode will block distractions such as social media, messages or email, stop the use of the keyboard for communication activities and also restrict access to websites, video and distracting graphics. The intention is that the driving mode will be adopted in a similar manner to the airplane mode common to most smartphones and connected devices, which restricts radio communications while airborne. Airplane mode has been a feature of smartphones since 2007.
Graphics

The Next iPhone Will Feature An OLED Display, Says Bloomberg (bloomberg.com) 67

An anonymous reader quotes a report from Bloomberg: Apple Inc. has big plans to outfit its next iPhone with vibrant, energy-sipping organic LED displays, seeking to entice consumers with new technology that's already been embraced by other high-end smartphone makers. The trouble is that the four main suppliers for such components won't have enough production capacity to make screens for all new iPhones next year, with constraints continuing into 2018, people familiar with the matter said, presenting a potential challenge for the Cupertino, California-based company. OLED screens are more difficult to produce, putting Apple at the mercy of suppliers that are still working to manufacture the displays in mass quantities, the people said. The four largest producers are Samsung Display Co., LG Display Co., Sharp Corp., and Japan Display Inc. While Samsung is on track to be the sole supplier for the new displays next year, the South Korean company may not be able to make enough due to low yield rates combined with increasing iPhone demand. The supply constraints may force Apple to use OLED in just one version of the next-generation iPhone, push back adoption of the technology or cause other snags. Apple plans to ship at least one new iPhone with an OLED screen next year, the 10th anniversary of the smartphone's debut, people with knowledge of the matter said. A pair of other new iPhone models will likely feature screens that use older LCD technology, partly because there won't be enough OLED displays to satisfy anticipated demand, according to KGI Securities analyst Ming-Chi Kuo. The OLED iPhone, at least, will have a new look that extends glass from the display to the device's back and edges, according to a person familiar with Apple's plans. This all-glass design will have a virtual Home button embedded in an edge-to-edge screen, rather than a physical button that can be pressed, the person added.
AI

Intel Lays Roadmap For 100-Fold AI Performance Boost With Nervana and Knights (hothardware.com) 44

MojoKid writes: Intel is laying out its roadmap to advance artificial intelligence performance across the board. Nervana Systems, a company that Intel acquired just a few months ago, will play a pivotal role in the company's efforts to make waves in an industry dominated by GPU-based solutions. Intel's Nervana chips incorporate technology (which involves a fully-optimized software and hardware stack) that is specially tasked with reducing the amount of time required to train deep-learning models. Nervana hardware will initially be available as an add-in card that plugs into a PCIe slot, which is the quickest way for Intel to get this technology to customers. The first Nervana silicon, codenamed Lake Crest, will make its way to select Intel customers in H1 2017. Intel is also talking about Knights Mill, which is the next generation of the Xeon Phi processor family. The company claims that Knights Mill will deliver a 4x increase in deep learning performance compared to existing Xeon Phi processors and the combined solution with Nervana will offer orders of magnitude gains in deep learning performance. "We expect the Intel Nervana platform to produce breakthrough performance and dramatic reductions in the time to train complex neural networks," said Diane Bryant, Executive VP of Intel's Data Center Group. "We expect Nervana's technologies to produce a breakthrough 100-fold increase in performance in the next three years to train complex neural networks, enabling data scientists to solve their biggest AI challenges faster," added Intel CEO Brian Krzanich.
Desktops (Apple)

New MacBook Pro's Dedicated AMD Graphics Chips Are 'Significantly' Faster and Support Dual 5K Displays (macrumors.com) 170

Whereas Apple's new 13-inch MacBook Pros feature integrated Iris Pro graphics, the 15-inch MacBook Pros feature dedicated AMD graphics, resulting in significant performance improvements over previous MacBook Pro models. Ars Technica's Andrew Cunningham found the Radeon Pro 455 graphics chip in particular to be a "significant boost" over the dedicated GPUs available in the 2012-2015 MacBook Pro models, such as the Nvidia GeForce GTX 650M, Nvidia GeForce GTX 750M, and AMD Radeon R9 M370X. MacRumors reports: AMD's Polaris-based Radeon Pro 450, Radeon Pro 455, and built-to-order Radeon Pro 460 GPUs in the new 15-inch MacBook Pro support up to six displays, whereas Intel's integrated GPUs affixed to the logic board can drive a total of three displays. The expanded support enables the new MacBook Pro to drive two of Apple and LG's new UltraFine 5K displays at 60Hz simultaneously. Intel's GPUs can't because, due to bandwidth limitations of the DisplayPort 1.2 spec, the two 5K displays technically function as four displays. This method is known as Multi-Stream Transport (MST). Apple could have used Nvidia's faster Pascal-based GPUs, which support DisplayPort 1.3, but Thunderbolt 3 and most monitors do not support the higher-bandwidth spec yet. In the meantime, Nvidia's GPUs can only drive up to three displays beyond the main MacBook Pro screen -- not enough for dual 5K displays over MST. Apple officially says the 15-inch MacBook Pro offers up to 130% faster graphics performance, and up to 2.5x more computing power per watt, compared to the previous-generation 15-inch MacBook Pro, but those stats are based on the built-to-order Radeon Pro 460 chip that costs between $100 and $200 extra.
Wireless Networking

HTC Vive Goes Wireless (uploadvr.com) 29

One of the biggest cons with premium virtual-reality headsets is the fact that they need to be tethered to a powerful gaming PC or game console via annoying wires. In early September, HTC announced it was working on a method to remove the wires, and now their solution is officially available via a $220 add-on kit. UploadVR reports: HTC today announced a tether-less VR upgrade kit for its SteamVR device, made by TPCAST, one of the first of 33 companies to join the Vive X Accelerator. Speaking to UploadVR in a phone interview, [China Regional President of Vive at HTC Alvin W. Graylin] said that the experience would "greatly improve" the overall Vive experience, with no "noticeable difference" for factors like latency. The product will be available to pre-order with a standard battery, though Graylin said that a bigger battery will be sold eventually. We're told the standard battery can deliver around one and a half hours of power. The bigger battery would rest in a user's pocket. HTC expects the device to be adopted by "avid" Vive users, though it could also be useful for businesses. The upgrade kit will be available to pre-order on Vive's Chinese website "in limited quantity" for 1,499 RMB ($220.33). The kit is said to ship starting in Q1 2017. According to HTC, pre-orders go live at 7 a.m. Pacific on Friday. Graylin said anyone could order the unit from there and pay for shipping. According to HTC, in a press release, "Order fulfillment will be prioritized to existing customers who can provide a valid Vive serial number." You can watch some wireless HTC Vive test footage here.
Desktops (Apple)

Pro Video Editor Says MacBook Pro Beats Out Superior Spec'd Windows Machines In Real-World (9to5mac.com) 259

An anonymous reader quotes a report from 9to5Mac: Reviews for Apple's new MacBook Pro have yet to officially go live, despite a couple false starts earlier this week. Those should arrive any day now ahead of a retail release for the machine, but one pro video editor today published his early hands-on review after using the new 15-inch model in a real-world setting. The review also aims to address some of the early criticisms of the new MacBook Pro from pros, showing how the machine held up in a real-world, professional environment. The author Thomas Grove Carter works at Trim Editing, a studio in London where he edits "high end commercials, music videos and films" using Final Cut Pro. The review specifically focuses on the experience using the machine in a professional video editor's daily workflow. Carter's conclusion is that the new 15-inch model he was using (he doesn't detail specs), is more than capable of handling daily editing in FCP X with 5K ProRes footage. He also notes that machine "tears strips off 'superior spec'd' Windows counterparts in the real world." Thomas Grove Carter writes: "First off, It's really fast. I've been using the MacBook Pro with the new version of FCP X and cutting 5k ProRes material all week, it's buttery smooth. No matter what you think the specs say, the fact is the software and hardware are so well integrated it tears strips off 'superior spec'd' Windows counterparts in the real world. This has always been true of Macs. If you're running software with old code which doesn't utilize the hardware well, you're not going to get great performance (as pointed out here)."
Privacy

Nvidia Adds Telemetry To Latest Drivers (ghacks.net) 243

An anonymous reader shares a report on Ghack: Telemetry -- read tracking -- seems to be everywhere these days. Microsoft pushes it on Windows, and web and software companies use it as well. While there is certainly some benefit to it on a larger scale, as it may enable these companies to identify broader issues, it is undesirable from a user perspective. Part of that comes from the fact that companies fail to disclose what is being collected and how data is stored and handled once it leaves the user system. In the case of Nvidia, Telemetry gets installed alongside the driver package. While you may customize the installation of the Nvidia driver so that only the bits that you require are installed, there is no option to disable the Telemetry components from being installed. These do get installed even if you only install the graphics driver itself in the custom installation dialog.Further reading on MajorGeeks.

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