AI

OpenAI, Broadcom Forge Multibillion-Dollar Chip-Development Deal (msn.com) 15

OpenAI and Broadcom are working together to develop and deploy 10 gigawatts of custom AI chips and computing systems over the next four years, a high-profile partnership aimed at satisfying some of the startup's immense computing needs. From a report: OpenAI plans to design its own graphics processing units, or GPUs, which will allow it to integrate what it has learned from developing powerful artificial-intelligence models into the hardware that underpins future systems. As part of the agreement announced Monday, the chips will be co-developed by OpenAI and Broadcom and deployed by the chip company starting in the second half of next year. The new agreement will be worth multiple billions of dollars, people familiar with the matter said.

Broadcom specializes in designing custom AI chips that are specifically tailored to certain artificial-intelligence applications. It began working with OpenAI on creating a custom chip 18 months ago, and the companies broadened their partnership to include work on related components, including server racks and networking equipment.

Graphics

Sony Teases New GPU Tech For the PS6 (theverge.com) 16

Sony and AMD are collaborating on new GPU technologies for the next-generation PlayStation (likely the PS6), introducing innovations like Radiance Cores for advanced ray tracing and "Universal Compression" for improved performance and efficiency. The Verge reports: Sony's next console (presumably the PS6) is coming in "a few years time," according to someone who I'd believe to make that claim. Mark Cerny, lead architect on the PS5 and PS5 Pro, joined Jack Huynh, SVP and GM of AMD's computing and graphics group, in a YouTube video wherein the pair spend nine minutes going through some very specific, co-developed advancements in graphics technology that will come to the next console. But the pair cautioned that the technologies are still in "every early days" and "only exist in simulation right now."

Much of it boils down to how the companies are working to make it easier for future GPUs to handle graphics upscaling, ray tracing, and the super-intensive path tracing techniques used to make game worlds look more realistic. Cerny says "the current approach has reached its limit," so Sony is working with AMD to integrate components of its next-gen RDNA architecture in future consoles. AMD's Huynh introduced Radiance Cores (similar in theory to Nvidia's RT Cores) that are dedicated to handling ray tracing and path tracing. In addition to Sony's new consoles having the new cores, they will almost certainly be built into AMD's future desktop GPUs, too, and likely within whatever it's assisting with in its Xbox partnership.

Ubuntu

Ubuntu 25.10 'Questing Quokka' Released (9to5linux.com) 14

prisoninmate shares a report from 9to5Linux: Dubbed Questing Quokka, Ubuntu 25.10 is powered by the latest and greatest Linux 6.17 kernel series for top-notch hardware support and ships with the latest GNOME 49 desktop environment, defaulting to a Wayland-only session for the Ubuntu Desktop flavor, meaning there's no other session to choose from the login screen. Ubuntu Desktop also ships with two new apps, namely GNOME's Loupe instead of Eye of GNOME as the default image viewer, as well as Ptyxis instead of GNOME Terminal as the default terminal emulator. Also, there's a new update notification that will be shown with options to open Software Updater or install updates directly.'

Other highlights of Ubuntu 25.10 include sudo-rs as the default implementation of sudo, Dracut as the default initramfs-tools, Chrony as the default NTP (Network Time Protocol) client, Rust Coreutils as the default implementation of GNU Core Utilities, and TPM-backed FDE (Full Disk Encryption) recovery key management. Moreover, Ubuntu 25.10 adds NVIDIA Dynamic Boost support and enables suspend-resume support in the proprietary NVIDIA graphics driver to prevent corruption and freezes when waking an NVIDIA desktop. For Intel users, Ubuntu 25.10 introduces support for new Intel integrated and discrete GPUs.
Ubuntu 25.10 is available for download here.
Intel

Intel's Next-Generation Panther Lake Laptop Chips Could Be a Return To Form (arstechnica.com) 23

Intel today announced its Panther Lake laptop processors, consolidating the confusing split between Lunar Lake and Arrow Lake chips that define its current generation. The new processors use a unified architecture across all models instead of mixing different technologies at different price points. Panther Lake comes in three configurations. An 8-core model targets mainstream ultrabooks. A 16-core version adds PCI Express lanes for gaming laptops and workstations with discrete GPUs. A third 16-core variant with 12 Xe3 graphics cores aims at high-end thin-and-light laptops without dedicated graphics cards.

All three chips use the same Cougar Cove P-cores, Darkmont E-cores, and Xe3 GPU architecture. They share an NPU capable of 50 trillion operations per second and identical media encoding capabilities. The main differences are core counts and I/O options rather than fundamental architectural variations. The approach contrasts with Intel's current Core Ultra 200 series. Lunar Lake chips integrated RAM on-package and used the latest Battlemage GPU architecture but were mostly used in high-end thin laptops.

Arrow Lake processors offered more flexibility but paired newer CPU cores with older graphics and an NPU that did not meet Microsoft Copilot+ requirements. Intel claims Panther Lake delivers up to 10% better single-threaded performance than Lunar Lake and up to 50% faster multi-threaded performance than both previous generations. The GPU is roughly 50% quicker. Power consumption drops 10% compared to Lunar Lake and 40% versus Arrow Lake. The chips use Intel's 18A manufacturing process for the compute tile. TSMC fabricates the platform controller tile. Intel said systems with Panther Lake processors should ship by the end of 2025.
Intel

AMD In Early Talks To Make Chips At Intel Foundry (tomshardware.com) 27

"Your AMD chips may have Intel Inside soon," writes longtime Slashdot reader DesScorp. "Discussions are underway between the two companies to move an undisclosed amount of AMD's chip business to Intel foundries. (AMD currently does their production through TSMC.) The talks come hot on the heels of a flurry of other Intel investments." Tom's Hardware reports: In the past several weeks, Intel has seen a flurry of activity and investments. The United States announced a 9.9% ownership stake in Intel, while Softbank bought $2 billion worth of shares. Alongside Nvidia, Intel announced new x86 chips using Nvidia graphics technology, with the graphics giant also purchasing $5 billion in Intel shares. There have also been reports that Intel and Apple have been exploring ways to work together. The article notes that there is a trade/political dimension to an AMD-Intel deal as well: It makes sense for Intel's former rivals -- especially American companies -- to consider coming to the table. The White House is pushing for 50% of chips bound for America to be built domestically, and tariffs on chips aren't off the table. Additionally, doing business with Intel could make the US government, Intel's largest shareholder, happy, which can be good for business. AMD faced export restrictions on its GPUs earlier this year as the US attempted to throttle China's AI business.
Intel

Intel Says Blockbuster Nvidia Deal Doesn't Change Its Own Roadmap 26

If you're wondering what effect Intel's blockbuster deal with Nvidia will have on its existing product roadmaps, Intel has one message for you: it won't. PCWorld: "We're not discussing specific roadmaps at this time, but the collaboration is complementary to Intel's roadmap and Intel will continue to have GPU product offerings," an Intel spokesman told my colleague, Brad Chacos, earlier today. I heard similar messaging from other Intel representatives.

Nvidia's $5 billion investment in Intel, as well as Nvidia's plans to supply RTX graphics chiplets to Intel for use in Intel's CPUs, have two major potential effects: first, it could rewrite Intel's mobile roadmap for laptop chips, because of the additional capabilities provided by those RTX chiplets. Second, the move threatens Intel's ongoing development of its Arc graphics cores, including standalone discrete GPUs as well as integrated chips. We're still not convinced that Arc's future will be left unscathed, in part because Intel's claim that it will "continue" to have GPU product offerings sounds a bit wishy-washy. But Intel sounds much more definitive on the former point, in that the mobile roadmap that you're familiar with will remain in place.
Intel

Nvidia To Invest $5 Billion in Intel (ft.com) 49

Nvidia has agreed to invest $5 billion in its struggling rival Intel [non-paywalled source] as part of a deal to develop new chips for PCs and data centres, the latest reordering of the tech industry spurred by AI. From a report: The deal comes a month after the US government agreed to take a 10 per cent stake in Intel, as Donald Trump's administration looks to secure the future of American chip manufacturing.

However, the pair's announcement makes no reference to Nvidia using Intel's foundry to produce its chips. Intel, which has struggled to gain a foothold in the booming AI server market, lost its crown as the world's most valuable chipmaker to Nvidia in 2020. On Thursday Jensen Huang, Nvidia's chief executive, hailed a "historic collaboration" and "a fusion of two world-class platforms," combining its graphics processing units, which dominate the market for AI infrastructure, with Intel's general-purpose chips.
Further reading: Intel Weighed $20 Billion Nvidia Takeover in 2005.
Businesses

The New American Hustle: Dividends Over Day Jobs (bloomberg.com) 146

Young Americans are abandoning traditional retirement planning for dividend-focused ETFs that promise immediate income and freedom from traditional employment. Income-generating ETFs captured one in six dollars flowing into equity ETFs in 2025, pushing the sector to $750 billion -- with the most aggressive funds offering yields above 8% quadrupling to $160 billion over three years.

The r/dividends subreddit has grown tenfold to 780,000 members over five years, while YouTube channels and Discord servers dedicated to dividend investing proliferate. YieldMax's MSTY fund, offering a 90% distribution rate through complex derivatives, has underperformed MicroStrategy stock by 120 percentage points since February 2024 when dividends are reinvested -- nearly 200 points when payouts are withdrawn. Speaking to Bloomberg, finance professor Samuel Hartzmark identified this as the "free dividends fallacy," where investors fail to recognize that dividends reduce share prices rather than creating additional wealth.
IT

Nvidia Dominates GPU Shipments With 94% Share (tomshardware.com) 43

An anonymous reader shares a report: The total number of GPUs sold for the second quarter of 2025 hit 11.6 million units, while desktop PC CPUs went up to 21.7 million units, according to a Jon Peddie Research report. This is a 27% increase in graphics card shipments and a 21.6% jump in CPU shipments from the last quarter, which is a change from the usual drop in deliveries we've seen in recent years.

"AIB prices dropped for midrange and entry-level, while high-end AIB prices increased, and most retail suppliers ran out of stock. This is very unusual for the second quarter," said Jon Peddie Research president Dr. Jon Peddie. "We think it is a continuation of higher prices expected due to the tariffs and buyers trying to get ahead of that."

As for the three major GPU manufacturers, Nvidia still has the lead, taking in 94% of the market -- an increase of 2.1% over the previous quarter -- while AMD is at a distant second place with 6%. This is still a much better position than Intel, though, whose market share is so small it did not even register on the chart.

Robotics

Nvidia's New 'Robot Brain' Goes On Sale (cnbc.com) 33

Nvidia has launched its Jetson AGX Thor robotics chip module, a $3,499 "robot brain" developer kit that starts shipping next month. CNBC reports: After a company uses the developer kit to prototype their robot, Nvidia will sell Thor T5000 modules that can be installed in production-ready robots. If a company needs more than 1,000 Thor chips, Nvidia will charge $2,999 per module. CEO Jensen Huang has said robotics is the company's largest growth opportunity outside of artificial intelligence, which has led to Nvidia's overall sales more than tripling in the past two years. "We do not build robots, we do not build cars, but we enable the whole industry with our infrastructure computers and the associated software," said Deepu Talla, Nvidia's vice president of robotics and edge AI, on a call with reporters Friday.

The Jetson Thor chips are based on a Blackwell graphics processor, which is Nvidia's current generation of technology used in its AI chips, as well as its chips for computer games. Nvidia said that its Jetson Thor chips are 7.5 times faster than its previous generation. That allows them to run generative AI models, including large language models and visual models that can interpret the world around them, which is essential for humanoid robots, Nvidia said. The Jetson Thor chips are equipped with 128GB of memory, which is essential for big AI models. [...] The company said its Jetson Thor chips can be used for self-driving cars as well, especially from Chinese brands. Nvidia calls its car chips Drive AGX, and while they are similar to its robotics chips, they run an operating system called Drive OS that's been tuned for automotive purposes.

Operating Systems

Linux 6.16 Brings Faster File Systems, Improved Confidential Memory Support, and More Rust Support (zdnet.com) 50

ZDNet's Steven Vaughan-Nichols shares his list of "what's new and improved" in the latest Linux 6.16 kernel. An anonymous reader shares an excerpt from the report: First, the Rust language is continuing to become more well-integrated into the kernel. At the top of my list is that the kernel now boasts Rust bindings for the driver core and PCI device subsystem. This approach will make it easier to add new Rust-based hardware drivers to Linux. Additionally, new Rust abstractions have been integrated into the Direct Rendering Manager (DRM), particularly for ioctl handling, file/GEM memory management, and driver/device infrastructure for major GPU vendors, such as AMD, Nvidia, and Intel. These changes should reduce vulnerabilities and optimize graphics performance. This will make gamers and AI/ML developers happier.

Linux 6.16 also brings general improvements to Rust crate support. Crate is Rust's packaging format. This will make it easier to build, maintain, and integrate Rust kernel modules into the kernel. For those of you who still love C, don't worry. The vast majority of kernel code remains in C, and Rust is unlikely to replace C soon. In a decade, we may be telling another story. Beyond Rust, this latest release also comes with several major file system improvements. For starters, the XFS filesystem now supports large atomic writes. This capability means that large multi-block write operations are 'atomic,' meaning all blocks are updated or none. This enhances data integrity and prevents data write errors. This move is significant for companies that use XFS for databases and large-scale storage.

Perhaps the most popular Linux file system, Ext4, is also getting many improvements. These boosts include faster commit paths, large folio support, and atomic multi-fsblock writes for bigalloc filesystems. What these improvements mean, if you're not a file-system nerd, is that we should see speedups of up to 37% for sequential I/O workloads. If your Linux laptop doubles as a music player, another nice new feature is that you can now stream your audio over USB even while the rest of your system is asleep. That capability's been available in Android for a while, but now it's part of mainline Linux.

If security is a top priority for you, the 6.16 kernel now supports Intel Trusted Execution Technology (TXT) and Intel Trusted Domain Extensions (TDX). This addition, along with Linux's improved support for AMD Secure Encrypted Virtualization and Secure Memory Encryption (SEV-SNP), enables you to encrypt your software's memory in what's known as confidential computing. This feature improves cloud security by encrypting a user's virtual machine memory, meaning someone who cracks a cloud can't access your data.
Linux 6.16 also delivers several chip-related upgrades. It introduces support for Intel's Advanced Performance Extensions (APX), doubling x86 general-purpose registers from 16 to 32 and boosting performance on next-gen CPUs like Lunar Lake and Granite Rapids Xeon. Additionally, the new CONFIG_X86_NATIVE_CPU option allows users to build processor-optimized kernels for greater efficiency.

Support for Nvidia's AI-focused Blackwell GPUs has also been improved, and updates to TCP/IP with DMABUF help offload networking tasks to GPUs and accelerators. While these changes may go unnoticed by everyday users, high-performance systems will see gains and OpenVPN users may finally experience speeds that challenge WireGuard.
Firefox

Mozilla Ships WebGPU in Firefox 141, Catching Up To Chrome's 2023 Launch (wordpress.com) 20

Mozilla will ship WebGPU support in Firefox 141 when the browser launches July 22, bringing graphics processing capabilities that Chrome users have had since 2023. The initial release supports Windows only, with Mac, Linux, and Android planned for the coming months.

WebGPU provides web content direct access to graphics processors for high-performance computation and rendering in games and complex 3D applications. Chrome gained WebGPU support with version 113 in 2023, while Safari 26 is expected to add the feature this fall. Firefox's implementation uses the WGPU Rust crate, which translates web requests into native commands for Direct3D 12, Metal, or Vulkan.
Software

Blender 4.5 LTS Released (nerds.xyz) 11

BrianFagioli shares a report from NERDS.xyz: Blender 4.5 has arrived and it's a long-term support release. That means users get two full years of updates and bug fixes, making it a smart choice for anyone looking for stability in serious projects. Whether you're a solo artist or part of a studio pipeline, this version is built to last. Here's a list of key features and changes in this release:

- Vulkan backend replaces OpenGL (faster, smoother UI)
- Adaptive subdivision up to 14x faster with multithreading
- New Geometry Nodes: Camera Info, Instance Bounds
- GPU-accelerated compositor nodes with standardized inputs
- New Boolean solver: Manifold (cleaner, faster mesh operations)
- UV maps visible in Object Mode + improved selection behavior
- Grease Pencil render pass and Geometry Nodes integration
- Improved file import support: PLY, OBJ, STL, CSV, VDB
- Deprecations: Collada, Big Endian, legacy .blend, Intel Mac support
- Cycles OptiX now requires NVIDIA driver v535+
- New shader variants for add-on developers (POLYLINES_*, POINT_*)
~500 bug fixes across all major systems
Graphics

Blender Studio Releases Free New Game 'Dogwalk' to Showcase Its Open Source Godot Game Engine (notebookcheck.net) 25

"Steam quietly welcomed another indie game this week, but this one is distinctly different for a lot of reasons," writes Notebookcheck: Dogwalk, which debuted on July 11, is the kind of short, gentle experience that almost forces you to smile. Developed by Blender Studio, the game introduces players to a gorgeous winter landscape. You play as a cute, fluffy dog, with a small child in tow...

What's particularly interesting here is that Dogwalk is more than just another charming indie project. It's Blender Studio's showcase for what's possible using fully open-source tools. The entire project — assets, animations, and code — is made with Blender and the popular Godot Game Engine. Unlike industry giants such as Unity or Unreal, Godot is completely open source, meaning it doesn't require developers to pay royalties or follow strict licensing agreements. This should make it great for small studios and independent creators, as it lowers the entry barrier to game creation.

Dogwalk is 100% free, which fits neatly into its open-source philosophy

Earth

More Than Half of Carbon Credit Auditors Have Signed Off on 'Overclaimed' Benefits (science.org) 55

Can carbon-reducing projects "offset" a company's emissions? "The reality has been less encouraging," according to a Science magazine editorial by Cary Coglianese, a law/political science professor at University of Pennsylvania, and Cynthia Giles, a former senior advisor at the U.S. Environmental Protection Agency. In a new paper published Wednesday, they found that more than half of all currently-certified carbon auditors signed off on projects later found to be "overclaiming" carbon benefits.

Their conclusion? "Criticism should be directed not at individual auditors as much as the structure of the system that fosters these outcomes." Most carbon offset projects that have been closely scrutinized — including projects for forest protection, renewable energy, and methane-reducing methods of rice cultivation — have greatly exaggerated their climate benefits. More than 80% of issued credits might not reflect real emission reductions. This has alarmed potential offset purchasers and stalled carbon offset markets.

Efforts to resuscitate the beleaguered offset market tout third-party auditing as "essential" to ensuring credit integrity. That reliance is misplaced... [E]xtensive research from many contexts shows that auditors selected and paid by audited organizations often produce results skewed toward those entities' interests. A field experiment in India, for example, found that air and water pollution auditors who were randomly assigned and paid from a central fund reported emissions at levels 50 to 70% higher than auditors selected and paid by audited firms. Auditors — like all people — are subject to a well-established and largely unconscious cognitive phenomenon of self-serving bias, causing them to interpret evidence in favor of their clients...

[A]uditors have been required all along and have failed to prevent substantial credit overclaiming. It is rarely acknowledged that all of the credit overclaiming projects that have stirred so much controversy were ratified by third-party auditors under the same auditor selection and payment system that offset advocates rely on today... Auditors are unlikely to stay in business if they disapprove credits at the high rates that research suggests would be appropriate today...

Given the high planetary stakes in carbon policy choices being made now, it is past time to recognize that third-party auditors selected and paid by the audited organizations are not the bulwark for credit integrity they are claimed to be.

Bug

NVIDIA Warns Its High-End GPUs May Be Vulnerable to Rowhammer Attacks (nerds.xyz) 15

Slashdot reader BrianFagioli shared this report from Nerds.xyz: NVIDIA just put out a new security notice, and if you're running one of its powerful GPUs, you might want to pay attention. Researchers from the University of Toronto have shown that Rowhammer attacks, which are already known to affect regular DRAM, can now target GDDR6 memory on NVIDIA's high-end GPUs when ECC [error correction code] is not enabled.

They pulled this off using an A6000 card, and it worked because system-level ECC was turned off. Once it was switched on, the attack no longer worked. That tells you everything you need to know. ECC matters.

Rowhammer has been around for years. It's one of those weird memory bugs where repeatedly accessing one row in RAM can cause bits to flip in another row. Until now, this was mostly a CPU memory problem. But this research shows it can also be a GPU problem, and that should make data center admins and workstation users pause for a second.

NVIDIA is not sounding an alarm so much as reminding everyone that protections are already in place, but only if you're using the hardware properly. The company recommends enabling ECC if your GPU supports it. That includes cards in the Blackwell, Hopper, Ada, and Ampere lines, along with others used in DGX, HGX, and Jetson systems. It also includes popular workstation cards like the RTX A6000.

There's also built-in On-Die ECC in certain newer memory types like GDDR7 and HBM3. If you're lucky enough to be using a card that has it, you're automatically protected to some extent, because OD-ECC can't be turned off. It's always working in the background. But let's be real. A lot of people skip ECC because it can impact performance or because they're running a setup that doesn't make it obvious whether ECC is on or off. If you're not sure where you stand, it's time to check. NVIDIA suggests using tools like nvidia-smi or, if you're in a managed enterprise setup, working with your system's BMC or Redfish APIs to verify settings.

Businesses

Nvidia Hits $4 Trillion Market Cap, First Company To Do So (cnbc.com) 25

Nvidia shares jumped more than 2% on Wednesday, topping a $4 trillion market cap for the first time as investors scooped stock in the tech giant building the hardware for the generative AI boom. From a report: The chipmaker is the first company to ever achieve this market value. Nvidia is the world's most valuable company, surpassing Microsoft and Apple, both of which hit the $3 trillion mark before Nvidia. Microsoft is also one of Nvidia's biggest and most important customers. The California-based company, which was founded in 1993, first passed the $2 trillion mark in February 2024, and surpassed $3 trillion in June.

Nvidia has profited heavily off of growing demand for artificial intelligence hardware and chips since the launch of ChatGPT in late 2022. The company has positioned itself as the decisive leader in the creating the graphics processing units that power large language models.

Graphics

Graphics Artists In China Push Back On AI and Its Averaging Effect (theverge.com) 33

Graphic artists in China are pushing back against AI image generators, which they say "profoundly shifts clients' perception of their work, specifically in terms of how much that work costs and how much time it takes to produce," reports The Verge. "Freelance artists or designers working in industries with clients that invest in stylized, eye-catching graphics, like advertising, are particularly at risk." From the report: Long before AI image generators became popular, graphic designers at major tech companies and in-house designers for large corporate clients were often instructed by managers to crib aesthetics from competitors or from social media, according to one employee at a major online shopping platform in China, who asked to remain anonymous for fear of retaliation from their employer. Where a human would need to understand and reverse engineer a distinctive style to recreate it, AI image generators simply create randomized mutations of it. Often, the results will look like obvious copies and include errors, but other graphic designers can then edit them into a final product.

"I think it'd be easier to replace me if I didn't embrace [AI]," the shopping platform employee says. Early on, as tools like Stable Diffusion and Midjourney became more popular, their colleagues who spoke English well were selected to study AI image generators to increase in-house expertise on how to write successful prompts and identify what types of tasks AI was useful for. Ultimately, it was useful for copying styles from popular artists that, in the past, would take more time to study. "I think it forces both designers and clients to rethink the value of designers," Jia says. "Is it just about producing a design? Or is it about consultation, creativity, strategy, direction, and aesthetic?" [...]

Across the board, though, artists and designers say that AI hype has negatively impacted clients' view of their work's value. Now, clients expect a graphic designer to produce work on a shorter timeframe and for less money, which also has its own averaging impact, lowering the ceiling for what designers can deliver. As clients lower budgets and squish timelines, the quality of the designers' output decreases. "There is now a significant misperception about the workload of designers," [says Erbing, a graphic designer in Beijing who has worked with several ad agencies and asked to be called by his nickname]. "Some clients think that since AI must have improved efficiency, they can halve their budget." But this perception runs contrary to what designers spend the majority of their time doing, which is not necessarily just making any image, Erbing says.

Software

Blender 5.0 Introducing HDR Support On Linux With Vulkan + Wayland (phoronix.com) 24

Michael Larabel writes via Phoronix: The upcoming Blender 5.0 3D modeling software application is introducing High Dynamic Range (HDR) display support on Linux when making use of Wayland -- no X11 support for HDR -- and Vulkan graphics accelerator. HDR support for Blender 5.0 on Linux is currently considered experimental. Enabling the HDR support on Linux for the Blender creator software requires having a High Dynamic Range display (of course) and be running on a Wayland desktop, enabling Vulkan API acceleration rather than OpenGL, and enabling the feature currently deemed experimental. Additional details can be found via this Blender DevTalk thread.
Windows

Games Run Faster On SteamOS Than Windows 11, Ars Testing Finds (arstechnica.com) 102

An anonymous reader quotes a report from Ars Technica: Nearly a decade ago, Ars testing found that Valve's "Steam Machines"-era version of SteamOS performed significantly worse than Windows when SteamOS's Linux game ports were tested on the same hardware as their Windows counterparts. Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11. [...]

As you can see in the included charts, SteamOS showed noticeable frame rate improvements in four of the five games tested. Only Borderlands 3 showed comparable performance across both operating systems, with Windows eking out ever-so-slightly higher frame rates in that game's benchmarks. For the other four tested games, the stock Lenovo Windows drivers were sometimes significantly worse than those included with SteamOS. When playing Returnal at "High" graphics presets and 1920x1200 resolution, for instance, changing from Lenovo's Windows drivers to SteamOS meant the difference between a hard-to-take 18 FPS average and a downright decent 33 FPS average. Sideloading the updated Asus drivers showed a noticeable improvement in Windows performance across all tested games and even brought Homeworld 3's "Low" graphics benchmark test to practical parity with SteamOS. In all other cases, though, even these updated drivers resulted in benchmark frame rates anywhere from 8 percent to 36 percent lower than those same benchmarks on SteamOS.

These results might seem a bit counterintuitive, considering that games running on SteamOS must go through a Proton translation layer for every native Windows instruction in a game's code. But Valve has put in consistent work over the years to make Proton as efficient and cross-compatible as possible; not to mention its continued work on Linux's Mesa graphics drivers seems to be paying dividends for SteamOS graphics performance. Running SteamOS also means eliminating a lot of operating system overhead that the more generalist Windows uses by default. Microsoft seems aware of this issue for gamers and has recently announced that the upcoming "Xbox Experience for Handheld" will "minimize background activity and defer non-essential tasks" to allow for "more [and] higher framerates" in games.

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