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AI

DeepMind AI AlphaStar Wins 10-1 Against 'StarCarft II' Pros (newscientist.com) 103

In a series of matches streamed on YouTube and Twitch, DeepMind AI AlphaStar defeated two top-ranked professionals 10-1 at real-time strategy game StarCraft II. "This is of course an exciting moment for us," said David Silver at DeepMind in a live stream watched by more than 55,000 people. "For the first time we saw an AI that was able to defeat a professional player." New Scientist reports: DeepMind created five versions of their AI, called AlphaStar, and trained them on footage of human games. The different AIs then played against each other in a league, with the leading AI accumulating the equivalent of 200 years of game experience. With this, AlphaStar beat professional players Dario Wunsch and Grzegorz Komincz -- ranked 44th and 13th in the world respectively. AlphaStar's success came with some caveats: the AI played only on a single map, and using a single kind of player (there are three in the game). The professionals also had to contend with playing different versions of AlphaStar from match to match. While the AlphaStar was playing on a single graphics processing unit, a computer chip found in many gaming computers, it was trained on 16 tensor processing units hosted in the Google cloud -- processing power beyond the realms of many.
Wine

Wine 4.0 Released With Vulkan Support, Initial Direct3D 12 and Better HiDPI (phoronix.com) 73

Michael Larabel writes via Phoronix: Wine 4.0 is now officially available as the new annual stable release to Wine for running Windows programs and games on Linux and other operating systems. Following seven weekly release candidates, Wine 4.0 was ready to ship today as judged by Wine founder Alexandre Julliard. Wine 4.0 is a big release bringing initial Vulkan graphics API support, Direct3D CSMT is enabled by default, early Direct3D 12 support via VKD3D, continued HiDPI work, various OpenGL improvements, multi-sample D3D texture support, 64-bit improvements, continued Android support, and much more. The release announcement and notes can be read via WineHQ.org. The source can be downloaded here.
Businesses

Battlefield 5's Poor Sales Numbers Have Become a Disaster For Electronic Arts (seekingalpha.com) 715

dryriver writes: Electronic Arts has mismanaged the Battlefield franchise in the past -- BF3 and BF4 were not great from a gameplay perspective -- but with Battlefield 5, Electronic Arts is facing a real disaster that has sent its stock plummeting on the stock exchanges. First came the fierce cultural internet backlash from gamers to the Battlefield 5 reveal trailer -- EA tried to inject so much 21st Century gender diversity and Hollywood action-movie style fighting into what was supposed to be a reasonably historically accurate WWII shooter trailer, that many gamers felt the game would be "a seriously inauthentic portrayal of what WW2 warfare really was like." Then the game sold very poorly after a delayed launch date -- far less than the mildly successful WW1 shooter Battlefield 1 for example -- and is currently discounted by 33% to 50% at all major game retailers to try desperately to push sales numbers up. This was also a disaster for Nvidia, as Battlefield 5 was the tentpole title supposed to entice gamers into buying expensive new realtime ray-tracing Nvidia 2080 RTX GPUs.

Electronic Arts had to revise its earnings estimates for 2019, some hedge funds sold off their EA stock, fearing low sales and stiff competition from popular Battle Royal games like Fortnite and PUBG, and EA stock is currently 45% down from its peak value in July 2018. EA had already become seriously unpopular with gamers because of annoying Battlefield franchise in-game mechanisms such as heaving to buy decent-aiming-accuracy weapons with additional cash, having to constantly pay for additional DLC content and game maps, and the very poor multiplayer gameplay of its two Star Wars: Battlefront titles (essentially Battlefield with laser blasters set in the Star Wars Universe). It seems that with Battlefield 5, EA -- not a company known for listening to its customers -- finally hit a brick wall, in the form of many Battlefield fans simply not buying or playing Battlefield 5.

AMD

Nvidia CEO Trashes AMD's New GPU: 'The Performance Is Lousy' (gizmodo.com) 115

An anonymous reader shares a report: Yesterday, AMD announced a new graphics card, the $700 Radeon VII, based on its second-generation Vega architecture. The GPU is the first one available to consumers based on the 7nm process. Smaller processes tend to be faster and more energy efficient, which means it could theoretically be faster than GPUs with larger processes, like the first generation Vega GPU (14nm) or Nvidia's RTX 20-series (12nm). I say "could," because so far Nvidia's RTX 20-series has been speedy in our benchmarks. From the $1,000+ 2080 Ti down to $350 2060 announced Sunday, support ray tracing. This complex technology allows you to trace a point of light from a source to a surface in a digital environment. What it means in practice is video games with hyperrealistic reflections and shadows.

It's impressive technology, and Nvidia has touted it as the primary reason to upgrade from previous generation GPUs. AMD's GPUs, notably, do not support it. And at a round table Gizmodo attended with Nvidia CEO Jensen Huang he jokingly dismissed AMD's Tuesday announcement, claiming the announcement itself was "underwhelming" and that his company's 2080 would "crush" the Radeon VII in benchmarks. "The performance is lousy," he said of the rival product. When asked to comment about these slights, AMD CEO Lisa Su told a collection of reporters, "I would probably suggest he hasn't seen it." When pressed about his comments, especially his touting of ray tracing she said, "I'm not gonna get into it tit for tat that's just not my style."

AMD

AMD Announces Radeon VII, Its Next-Generation $699 Graphics Card (theverge.com) 145

An anonymous reader shares a report: AMD has been lagging behind Nvidia for years in the high-end gaming graphics card race, to the point that it's primarily been pushing bang-for-the-buck cards like the RX 580 instead. But at CES, the company says it has a GPU that's competitive with Nvidia's RTX 2080. It's called the Radeon VII ("Seven"), and it uses the company's first 7nm graphics chip that we'd seen teased previously. It'll ship on February 7th for $699, according to the company. That's the same price as a standard Nvidia RTX 2080. [...] AMD says the second-gen Vega architecture offers 25 percent more performance at the same power as previous Vega graphics, and the company showed it running Devil May Cry 5 here at 4K resolution, ultra settings, and frame rates "way above 60 fps." AMD says it has a terabyte-per-second of memory bandwidth.
Graphics

Dell Alienware Area-51m Packs Desktop Hardware Into Powerful, Upgradeable Laptop (hothardware.com) 89

MojoKid writes: Dell just unveiled its latest desktop-replacement class notebook, the new Alienware Area-51m. Unlike most other notebooks, however, the Area-51m is actually packing an array of desktop-class hardware. Intel's Core i9-9900K is an available CPU option, for example, and NVIDIA's GeForce RTX 2080 will be offered in the machine as well. The Area-51m also supports up to 64GB of RAM via quad SO-DIMM slots, multiple NVMe M.2 solid state drives and a SATA drive can be installed, and numerous 17.3" display options will be available as well, including a 144Hz IPS G-SYNC model. The Alienware Area-51m is also upgradeable, thanks to the use of socketed desktop processors and a custom GPU module. The machine will be available starting January 29th in two color options, Lunar Light and Dark Side of the Moon.
Intel

Intel Demonstrates 10nm Ice Lake Processor, Promises PCs Will Ship With it Later this Year (theverge.com) 80

Intel announced a major rethink of its chip design back in December, just before it finally delivers 10nm chips for PCs and laptops. At CES 2019 this week, Intel is demonstrating its first Ice Lake 10nm processor that's based on its new Sunny Cove microarchitecture. From a report: Intel is building in Thunderbolt 3, Wi-Fi 6, and DL Boost (deep learning boost) into these Ice Lake chips for laptops and PCs to take advantage of. Intel is now promising that PC makers will have devices with Ice Lake processors on shelves by the end of 2019. At its CES keynote today, Intel demonstrated ODM systems from Pegatron and Wistron, and Dell even joined Intel on stage to show off an Ice Lake-powered XPS laptop that will be available later this year. Dell didn't show the device powered on, but it appeared to be a 2-in-1 device that looked similar to the XPS 13. Intel is also looking to the future, too. The chip giant is planning to use Foveros 3D chip stacking technology to build future chips, a method that allows Intel's chip designers to stack extra processing power on top of an already-assembled chip die. These "chiplets" can be stacked atop one another to form a processor that includes graphics, AI processing, and more.
Graphics

NVIDIA Launches $349 GeForce RTX 2060, Will Support Other Adaptive Sync Monitors (hothardware.com) 145

MojoKid writes from a report via Hot Hardware: NVIDIA launched a new, more reasonably-priced GeForce RTX card today, dubbed the GeForce RTX 2060. The new midrange graphics card will list for $349 and pack all the same features as NVIDIA's higher-end GeForce RTX 2080 and 2070 series cards. The card is also somewhat shorter than other RTX 20-series cards at only 9.5" (including the case bracket), and its GPU has a few functional blocks disabled. Although it's packing a TU106 like the 2070, six Streaming Multiprocessors (SMs) have been disabled, along with 20% of its Tensor and RT cores. All told, the RTX 2060 has 1,920 active CUDA cores, with 240 Tensor cores, and 30 RT cores. Although the GeForce RTX 2060 seems like the next-gen cousin to the 1060, the RTX 2060 is significantly more powerful and more in line with the GeForce GTX 1070 Ti and GTX 1080 in terms of raw performance in the benchmarks. It can also play ray-tracing enabled games like Battlefield V with decent frame rates at 1080p with high image quality and max ray-tracing enabled. NVIDIA has also apparently decided to support open standards-based adaptive refresh rate monitor technology and will soon begin supporting even AMD FreeSync monitors in future driver update.
HP

HP's Omen 15 is the First Gaming Laptop With a 240Hz Display (engadget.com) 103

HP has just upped the refresh rate ante with its latest Omen 15. From a report: The company says it's the world's first gaming laptop with a 15.6-inch 1080p 240Hz IPS display, meaning it should stay ahead of even the quickest-shooting gamer. The laptop itself should also be able to keep up with the screen, as it's equipped with NVIDIA's latest mobile graphics, an 8th-generation Intel Core i7-8750H processor, 16GB of RAM and the latest 802.11ax wireless, aka "WiFi 6." The Omen 15 arrives in February at a starting price of $1,370.
The Courts

NVIDIA Slapped With Class Action Lawsuit Tied To Cryptocurrency Implosion (hothardware.com) 171

Long-time Slashdot reader foxalopex writes: It looks like Nvidia is going to be hit with a class action for investors who lost big when their stock price crashed more than 50% due to an overstock of GPU cards that were produced for the crypto-currency craze back in 2018. The suit claims investors were told Nvidia had control of the situation until it crashed worse than even Nvidia had anticipated.
"The Company's public statements were false and materially misleading," argues the complaint from a Los Angeles law firm, seeking investors who purchased shares in NVIDIA between August 10, 2017 and November 15, 2018.

It was on November 15 that NVIDIA issued a statement that "excess channel inventory post the crypto-currency boom...will be corrected." Citing new products for machine learning, film rendering, and cloud computing, they added that "Our market position and growth opportunities are stronger than ever."
Operating Systems

Linux 4.20 Released in Time for Christmas (betanews.com) 47

Linus Torvalds has announced the general availability of v4.20 of the Linux kernel. In a post to the Linux Kernel Mailing List, Torvalds said that there was no point in delaying the release of the latest stable version of the kernel just because so many people are taking a break for the holiday season. From a report: He says that while there are no known issues with the release, the shortlog is a little longer than he would have liked. However "nothing screams 'oh, that's scary'", he insists. The most notable features and changes in the new version includes: New hardware support! New hardware support includes bringing up the graphics for AMD Picasso and Raven 2 APUs, continued work on bringing up Vega 20, Intel has continued putting together its Icelake Gen 11 graphics support, there is support for the Hygon Dhyana CPUs out of China based upon AMD Zen, C-SKY 32-bit CPU support, Qualcomm Snapdragon 835 SoC enablement, Intel 2.5G Ethernet controller support for "Foxville", Creative Sound Blaster ZxR and AE-5 sound card support, and a lot of smaller additions.

Besides new hardware support when it comes to graphics processors, in the DRM driver space there is also VCN JPEG acceleration for Raven Ridge, GPUVM performance work resulting in some nice Vulkan gaming boosts, Intel DRM now has full PPGTT support for Haswell/IvyBridge/ValleyView, and HDMI 2.0 support for the NVIDIA/Nouveau driver. On the CPU front there are some early signs of AMD Zen 2 bring-up, nested virtualization now enabled by default for AMD/Intel CPUs, faster context switching for IBM POWER9, and various x86_64 optimizations. Fortunately the STIBP work for cross-hyperthread Spectre V2 mitigation was smoothed out over the release candidates that the performance there is all good now.

Btrfs performance improvements, new F2FS features, faster FUSE performance, and MDRAID improvements for RAID10 round out the file-system/storage work. One of the technical highlights of Linux 4.20 that will be built up moving forward is the PCIe peer-to-peer memory support for device-to-device memory copies over PCIe for use-cases like data going directly from NICs to SSD storage or between multiple GPUs.

Oracle

Oracle Releases Major Version 6.0 of VirtualBox With Many New Features 77

What's new with Oracle's free and open-source hosted hypervisor? Long-time Slashdot reader Freshly Exhumed writes: Oracle has released major version 6.0 of VirtualBox with a variety of new features, including support for exporting a virtual machine to the Oracle Cloud; improved HiDPI and scaling (with better detection and per-machine configuration); a UI rework with simpler application and virtual machine set-up; a new file manager that allows control of the guest file system; a 3D graphics support update for Windows guests; VMSVGA 3D graphics device emulation on Linux and Solaris guests; surround speaker setups used by Windows 10 Build 1809; a new 'vboximg-mount' utility on Apple hosts to access the content of guest disks on the host; Hyper-V as the fallback execution core on Windows hosts to avoid inability to run VMs at reduced performance; and support for Linux Kernel 4.20 .
Graphics

Ask Slashdot: Is There An Open Source Tool Measuring The Sharpness of Streaming Video? 101

dryriver asks: Is there an open source video analysis tool available that can take a folder full of video captures (e.g. news, sports, movies, music videos, TV shows), analyze the video frames in those captures, and put a hard number on how optically sharp, on average, the digital video provided by any given digital TV or streaming service is?

If such a tool exists, it could be of great use in shaming paid video content delivery services that promise proper "1080 HD" or "4K UHD" quality content, but deliver video that is actually Youtube quality or worse. With such a tool, people could channel-hop across their digital TV service's various offerings for an hour or so, capture the video stream to harddisk, and then have an "average optical sharpness score" for that service calculated that can be shared with others and published online, possibly shaming the content provider -- satellite TV providers in particular -- into upping their bitrate if the score turns out to be atrociously low for that service....

People in many countries -- particularly developing countries -- cough up hard cash to sign up for various satellite TV, digital TV, streaming video and similar services, only to then find that the bitrate, compression quality and optical sharpness of the video content delivered isn't too great at all. At a time when 4K UHD content is available in some countries, many satellite TV and streaming video services in many different countries do not even deliver properly sharp and well-defined 1080 HD video to their customers, even though the content quality advertised before signing up is very much "crystal clear 1080 HD High-Definition".

What's the solution? Leave your thoughts and suggestions in the comments.

And is there an open source tool measuring the sharpness of streaming video?
Unix

FreeBSD 12 Released (freebsd.org) 132

New submitter vivekgite writes: The 12th version of the FreeBSD has been released, bringing support for updated hardware. Some of the highlights include: OpenSSL has been updated to version 1.1.1a (LTS). Unbound has been updated to version 1.8.1, and DANE-TA has been enabled by default. OpenSSH has been updated to version 7.8p1. Additonal capsicum(4) support has been added to sshd(8). Clang, LLVM, LLD, LLDB, compiler-rt and libc++ has been updated to version 6.0.1. The vt(4) Terminus BSD Console font has been updated to version 4.46. The bsdinstall(8) utility now supports UEFI+GELI as an installation option. The VIMAGE kernel configuration option has been enabled by default. The NUMA option has been enabled by default in the amd64 GENERIC and MINIMAL kernel configurations. The netdump(4) driver has been added, providing a facility through which kernel crash dumps can be transmitted to a remote host after a system panic. The vt(4) driver has been updated with performance improvements, drawing text at rates ranging from 2- to 6-times faster.

Various improvements to graphics support for current generation hardware. Support for capsicum(4) has been enabled on armv6 and armv7 by default. The UFS/FFS filesystem has been updated to consolidate TRIM/BIO_DELETE commands, reducing read/write requests due to fewer TRIM messages being sent simultaneously. The NFS version 4.1 server has been updated to include pNFS server support. The pf(4) packet filter is now usable within a jail(8) using vnet(9). The bhyve(8) utility has been updated to add NVMe device emulation. The bhyve(8) utility is now able to be run within a jail(8). Various Lua loader(8) improvements. KDE has been updated to version 5.12.

AI

Nvidia Uses AI To Render Virtual Worlds In Real Time (tomshardware.com) 44

Nvidia is using artificial intelligence to draw new worlds without using traditional modeling techniques or graphics rendering engines. "This new technology uses an AI deep neural network to analyze existing videos and then apply the visual elements to new 3D environments," reports Tom's Hardware. From the report: Nvidia claims this new technology could provide a revolutionary step forward in creating 3D worlds because the AI models are trained from video to automatically render buildings, trees, vehicles, and objects into new 3D worlds, instead of requiring the normal painstaking process of modeling the scene elements. But the project is still a work in progress. As we can see from [this image], which was generated in real time on a Nvidia Titan V graphics card using its Tensor cores, the rendered scene isn't as crisp as we would expect in real life, and it isn't as clear as we would expect with a normal modeled scene in a 3D environment. However, the result is much more impressive when we see the real-time output in [this YouTube video]. The key here is speed: The AI generates these scenes in real time.
Intel

Intel Discloses Its Forthcoming Discrete GPU Strategy and Design Efforts (hothardware.com) (hothardware.com) 92

MojoKid writes: Intel has been uncharacteristically vocal about its most recent plans to enter the discrete GPU market. Over the last year or so, the company has disclosed a few morsels of information and made some high-profile hires, in its bid to build-up and flesh-out its latest discrete GPU plans. This week, Intel decided to have a sit down with HotHardware, offering the opportunity to chat with Ari Rauch, Vice President of the Core And Visual Computing Group at Intel, to discuss what makes this most recent endeavor different from the company's previous and now discontinued attempts in the discrete GPU space. As a follow up, HotHardware also enlisted readership questions to engage with Intel about its upcoming GPU plans, compiling responses in a Q&A format.

In short, this isn't Larabee 2.0, not by a long shot. Intel is gearing up for a traditional GPU architecture design, coupled with some of the company's own strategic IP that it can bring to the table, to help differentiate its products. Further, Rauch noted Intel "will bring discrete GPUs to both client and data center segments aiming at delivering the best quality and experiences across the board including gaming, content creation, and enterprise. These products will see first availability over a period of time, beginning in 2020."

When questioned on their current silicon fabrication hiccups and delays and how it might affect Intel's ability to execute in this highly competitive space, Rauch noted, "we feel very confident about our product roadmap across software, architecture, and manufacturing." Based on some of the responses to product positioning questions, it also appears Intel is gearing up to address all performance envelopes as well, from entry-level to midrange and high-end graphics cards.

Intel

Intel Publishes Its First Modern Windows Driver for PCs (pcworld.com) 78

Intel has published its first Modern Windows Driver for several of its modern integrated GPUs, representing a new way for graphics drivers to be pushed to your PC -- and something to keep an eye on until the new driver infrastructure settles in. From a report: Modern Windows Drivers, also known as Universal Windows Drivers, are a new feature of the Windows 10 October 2018 Update that takes advantage of the UWP infrastructure within Windows 10. As Microsoft explains it, a Modern Windows Driver is a "single driver package that runs across multiple different device types, from embedded systems to tablets and desktop PCs." The first Intel driver to take advantage of this is labeled UWD 25.20.100.6444. Microsoft doesn't intend for you to do anything different to obtain the new Modern drivers. If you own a prebuilt PC, the PC maker will continue to be the first place you should check for updated drivers, according to an Intel FAQ. That's because the universal driver includes a base driver, plus optional component packages and an optional hardware support app. The latter two are written by the system builder or OEM, while the former is written by the GPU maker itself.
Anime

Japan Researchers Develop Automated Technique For Anime Colorization Using Deep Learning (brightsurf.com) 77

Japanese researchers have developed a technique for automatic colorization in anime production. "To promote efficiency and automation in anime production, the research team focused on the possibility of automating the colorization of trace images in the finishing process of anime production," reports Brightsurf. "By integrating the anime production technology and know-how of IMAGICA GROUP and OLM Digital with the machine learning, computer graphics and vision technology of NAIST, the research team succeeded in developing the world's first technique for automatic colorization of Japanese anime production." From the report: After the trace image cleaning in a pre-processing step, automatic colorization is performed according to the color script of the character using a deep learning-based image segmentation algorithm. The colorization result is refined in a post-process step using voting techniques for each closed region. This technique will be presented at SIGGRAPH ASIA 2018, an international conference on computer graphics and interactive techniques, to be held in Tokyo, Japan on Dec. 4-7. While this technique is still in the preliminary research stage, the research team will further improve its accuracy and validate it in production within the anime production studio. The product of this will be available for commercialization from 2020.
Facebook

14 Years of Mark Zuckerberg Saying Sorry, Not Sorry (washingtonpost.com) 131

Do you trust Mark Zuckerberg? The Washington Post: From the moment the Facebook founder entered the public eye in 2003 for creating a Harvard student hot-or-not rating site, he's been apologizing. So we collected this abbreviated history of his public mea culpas. It reads like a record on repeat. Zuckerberg, who made "move fast and break things" his slogan, says sorry for being naive, and then promises solutions such as privacy "controls," "transparency" and better policy "enforcement." And then he promises it again the next time. You can track his sorries in orange and promises in blue in the timeline by The Washington Post. Mark Zuckerberg, in an interview with CNN Business on Tuesday: Zuckerberg resisted growing calls for changes to Facebook's C-suite, reiterated Facebook's potential as a force for good, and pushed back at some of the unrelenting critical coverage of his company after a year of negative headlines about fake news, election meddling and privacy concerns.

"A lot of the criticism around the biggest issues has been fair, but I do think that if we are going to be real, there is this bigger picture as well, which is that we have a different world view than some of the folks who are covering us," Zuckerberg told CNN Business' Laurie Segall at Facebook's headquarters in Menlo Park, California. "There are big issues, and I'm not trying to say that there aren't," he said. "But I do think that sometimes, you can get the flavor from some of the coverage that that's all there is, and I don't think that that's right either."

Sci-Fi

Half-Life Celebrates 20th Anniversary With Fan-Made 'Black Mesa: Xen' Trailer (vice.com) 82

On Monday, developer Crowbar Collective released the first trailer for Black Mesa: Xen, the final act of its long running remake of Valve's 1998 game Half-Life, which marked its 20-year anniversary on the same day. "The finale of Half-Life put hero Gordon Freeman in an alien world, and Black Mesa: Xen's upgraded graphics and redesign makes the original's muddy palette look vibrant and strange," reports Motherboard. "It looks just as exciting as it did at the time of the original game's release." From the report: When Valve unleashed Half-Life, it changed video games forever. The first person shooter from what was then a relatively unknown company starred a silent scientist beating down alien headcrabs and shooting human Marines in a novel sci-fi adventure. It was a triumph. Shortly after, in 2003, the Crowbar Collective began work on a remake that would come to be known as Black Mesa. Fan communities routinely reimagine their favorite video games, often as modifications, or mods, of the originals. Black Mesa began life as a free mod for Half-Life 2, but grew into a proper remake. Crowbar Collective added new voice work, changed animations, and tweaked the original game in hundreds of ways big and small. Black Mesa: Xen has a target release date of early 2019.

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