Intel

Intel To Remove Old Drivers and BIOS Updates From Its Site (zdnet.com) 130

By Friday this week, Intel plans to remove old drivers and BIOS updates from its official website. From a report: "This download, BIOS Update [BLH6710H.86A] 0163, will no longer be available after November 22, 2019 and will not be supported with any additional functional, security, or other updates," reads a message posted to the download page of one of the impacted components. "Intel recommends that users of BIOS Update [BLH6710H.86A] 0163 uninstall and/or discontinue use as soon as possible," the message continues. The downloads are drivers and BIOS updates for Intel desktop components and motherboards the company released in the 90s and early-to-mid 2000s. Downloads for hundreds of components are believed to have been impacted, from motherboards to NIC cards and graphics cards. Most of the drivers are for Windows versions like 98, ME, XP, and older Windows Server editions -- old Windows OS versions that have themselves reached end-of-life (EOL) All components and motherboards reached (EOL) years ago, and Intel stopped delivering firmware updates as a result. Its website was merely hosting the older files for convenience.
Transportation

Tesla Owners Say Autopilot Makes Them Feel Safer (bloomberg.com) 135

"Bloomberg has conducted a survey of Tesla Model 3 owners," writes Slashdot reader Thelasko. "Some of the most interesting data are responses to questions about Autopilot." Here's an excerpt from the report: We asked 5,000 Model 3 owners about their experience with the electric sedan that Tesla Chief Executive Officer Elon Musk says will lead the world into a new era of driverless transportation. [...] Six drivers claimed that Autopilot actually contributed to a collision, while nine people in the Bloomberg survey went so far as to credit the system with saving their lives. Hundreds of owners recalled dangerous behaviors, such as phantom braking, veering or failing to stop for a road hazard. But even those who reported shortcomings gave Autopilot high overall ratings. More than 90% of owners said driving with Autopilot makes them safer -- including most of the respondents who simultaneously faulted the software for creating dangerous situations. Bloomberg also asked Model 3 owners about the quality and reliability of their vehicles, as well as the service and charging.
Graphics

Adobe and Twitter Are Designing a System For Permanently Attaching Artists' Names To Pictures (theverge.com) 62

Adobe, Twitter, and The New York Times Company have announced a new system for adding attribution to photos and other content. A tool will record who created a piece of content and whether it's been modified by someone else, then let other people and platforms check that data. The Verge reports: The overall project is called the Content Authenticity Initiative, and its participants will hold a summit on the system in the next few months. Based on what Adobe has announced, the attribution tool is a piece of metadata that can be attached to a file. Adobe doesn't describe precisely how it will keep the tag secure or prevent someone from copying the content in a way that strips it out. Adobe chief product officer Scott Belsky said that some technical details will be worked out at the summit. Adobe described this system as a way to verify "authenticity" online. And The New York Times Company's research and development head, Marc Lavallee, suggested it could fight misinformation by helping people discern "trusted news" on digital media platforms.

But the most obvious uses include identifying a photo's source and making sure artists get credit for their work. Many photos and webcomics circulate anonymously on platforms like Twitter, and an attribution tag would help trace those images back to their creator. This depends entirely on how well the CAI system works, however. Tags wouldn't be very useful if they could be easily altered or removed, but if the system preserves security by tightly controlling how people can interact with the image, it could have the same downsides as other digital rights management or DRM systems.

Graphics

Helvetica's Evil Twin, Hellvetica, Will Haunt Your Nightmares (fastcompany.com) 47

Freshly Exhumed shares a report from Fast Company: Hold your favorite graphic design tome close. We now know what the classic typeface Helvetica would look like if it came from the underworld. Yes, it will keep type enthusiasts up at night. The design darling Helvetica -- that ubiquitous sans-serif typeface developed by Max Miedinger in 1957, representative of the crisp Swiss design aesthetic of that period, and star of its own documentary by the same name -- has made a deal with the kerning devil. The results aren't pretty. They're not meant to be.

Zack Roif and Matthew Woodward, both associate creative directors at the international advertising agency R/GA, have released a new typeface available free to download, Hellvetica, and it will make all your worst kerning nightmares come true. While each character has the same form as the classic typeface it's riffing on, Hellvetica utilizes inconsistent, variable spacing between each letterform to give an overall effect that something has gone terribly astray. Nope, that wasn't a mistake. You might just say it was intentionally erroneous.
The project is a study in playfulness and rule-breaking, "an exercise in going against the 'designer instincts' to fix up that awful kerning. Hundred percent break the rules," says Woodward. "Don't listen to your gut. Forget your training... and make that logo kern in hell!"
Intel

Intel Launches Core i9-9900KS 8-Core CPU At 5GHz Across All Cores (hothardware.com) 89

MojoKid writes: As the "S" in its name implies, the new Intel Core i9-9900KS that launched today is something akin to a Special Edition version of the company's existing Core i9-9900K 8-core CPU. The processors are built from the same slab of silicon -- an 8-core, Coffee Lake-refresh based die and packaged up for Intel's LGA1151 socket. What makes the Core i9-9900KS different from its predecessor are its base and turbo boost clocks, which are rated for 4GHz and 5GHz across all-cores, respectively, with enhanced binning of the chips to meet its performance criteria. The Core i9-9900KS is arguably the fastest processor available right now for single and lightly-threaded workloads, and offers the highest performance in gaming and graphics tests. In more heavily-threaded workloads that can leverage all of the additional processing resources available in a 12-core CPU like the Ryzen 9-3900X, however, the 8-core Intel Core i9-9900KS doesn't fare as well. It did catch AMD's 12-core Threadripper 2920X, which is based on the previous-gen Zen+ architecture, on a couple of occasions, however. Intel's new Core i9-9900KS desktop processor is available starting today at $513 MSRP.
Graphics

Nvidia Launches GeForce GTX 1660 Super For Faster 1080p Gaming (hothardware.com) 14

MojoKid writes: NVIDIA is expanding its GeForce GTX family of GPUs today with a pair of new Turing-based graphics cards, the GeForce GTX 1660 Super and GeForce GTX 1650 Super. As their mode numbers suggest, these new cards reside above their "non-Super" branded counterparts in NVIDIA's line-up, but a notch below GeForce GTX Ti variants. The GeForce GTX 1660 Super is somewhat of a cross between standard GTX 1660 and a 1660 Ti. The GeForce GTX 1660 Super has a similar number of CUDA cores and texture units to the vanilla GTX 1660, but with faster 14 Gbps GDDR6 memory. The GeForce GTX 1660 Super has higher GPU and memory clocks than a GeForce GTX 1660 Ti, however. In its price range, the GeForce GTX 1660 Super appears to be a solid value. Its gaming performance is strong, especially at 1080p resolution and generally faster than AMD's Radeon RX 590. The cards are also power-efficient, cool and quiet, and the GPUs are significantly overclockable as well. GeForce GTX 1660 Super cards should be available at retail today for around $230, with GTX 1650 Super on its way late next month.
Android

Nvidia Revamps Shield Android TV Streamer, Introduces New $150 Model (variety.com) 47

Nvidia today introduced a revamped version of its Android TV streaming device, complete with a faster processor and a new remote control. From a report: In addition to a $200 Pro model, Nvidia is also introducing a new $150 version with a home theater-friendly form factor that is meant to cater to a mainstream audience interested in great picture quality and sound. Nvidia Shield has long been a favorite with Android enthusiasts looking for the most advanced streaming hardware. First introduced in 2015, the device doubles as a console for both local and cloud-based video games, and thanks to a powerful processor, it's capable of running a whole bunch of software that wouldn't work on your average Roku or Fire TV streamer. A Shield can be turned into a DVR to record over-the-air television, a hub to control smart home devices and even a Plex server to manage expansive media collections.

The flip side of this has always been the price: The 2017 version of the device started at $180. You could buy 3 Rokus for the same amount, and still have money left over. Still, for its 2019 revamp, the company decided to stay the course, and still aim for the upper end of the market. "We don't look to do easy, cheap products," said Nvidia Shield director of product management Chris Daniel during a recent interview with Variety. Nvidia's goal was to use its expertise in graphics and AI to push the limits of what a streaming device can do, Daniel said. To stay true to that mission, Nvidia based its new generation of Shield streamers on its Tegra X1+ processor, which promises to be 25% faster than the processor used in previous-generation Shield devices.

Earth

Facing Unbearable Heat, Qatar Has Begun To Air-Condition the Outdoors (washingtonpost.com) 183

It was 116 degrees Fahrenheit in the shade outside the new Al Janoub soccer stadium, and the air felt to air-conditioning expert Saud Ghani as if God had pointed "a giant hair dryer" at Qatar. From a report: Yet inside the open-air stadium, a cool breeze was blowing. Beneath each of the 40,000 seats, small grates adorned with Arabic-style patterns were pushing out cool air at ankle level. And since cool air sinks, waves of it rolled gently down to the grassy playing field. Vents the size of soccer balls fed more cold air onto the field. Ghani, an engineering professor at Qatar University, designed the system at Al Janoub, one of eight stadiums that the tiny but fabulously rich Qatar must get in shape for the 2022 World Cup. His breakthrough realization was that he had to cool only people, not the upper reaches of the stadium -- a graceful structure designed by the famed Zaha Hadid Architects and inspired by traditional boats known as dhows. "I don't need to cool the birds," Ghani said.

Qatar, the world's leading exporter of liquefied natural gas, may be able to cool its stadiums, but it cannot cool the entire country. Fears that the hundreds of thousands of soccer fans might wilt or even die while shuttling between stadiums and metros and hotels in the unforgiving summer heat prompted the decision to delay the World Cup by five months. It is now scheduled for November, during Qatar's milder winter. The change in the World Cup date is a symptom of a larger problem -- climate change. Already one of the hottest places on Earth, Qatar has seen average temperatures rise more than 2 degrees Celsius (3.6 F) above preindustrial times, the current international goal for limiting the damage of global warming. The 2015 Paris climate summit said it would be better to keep temperatures "well below" that, ideally to no more than 1.5 degrees Celsius (2.7 F).

[...] To survive the summer heat, Qatar not only air-conditions its soccer stadiums, but also the outdoors -- in markets, along sidewalks, even at outdoor malls so people can window shop with a cool breeze. "If you turn off air conditioners, it will be unbearable. You cannot function effectively," says Yousef al-Horr, founder of the Gulf Organization for Research and Development. Yet outdoor air conditioning is part of a vicious cycle. Carbon emissions create global warming, which creates the desire for air conditioning, which creates the need for burning fuels that emit more carbon dioxide. In Qatar, total cooling capacity is expected to nearly double from 2016 to 2030, according to the International District Cooling & Heating Conference. And it's going to get hotter.

Graphics

Was Flash Responsible For 'The Internet's Most Creative Era'? (vice.com) 72

A new article this week on Motherboard argues that Flash "is responsible for the internet's most creative era," citing a new 640-page book by Rob Ford on the evolution of web design.

[O]ne could argue that the web has actually gotten less creative over time, not more. This interpretation of events is a key underpinning of Web Design: The Evolution of the Digital World 1990-Today (Taschen, $50), a new visual-heavy book from author Rob Ford and editor Julius Wiedemann that does something that hasn't been done on the broader internet in quite a long time: It praises the use of Flash as a creative tool, rather than a bloated malware vessel, and laments the ways that visual convention, technical shifts, and walled gardens have started to rein in much of this unvarnished creativity.

This is a realm where small agencies supporting big brands, creative experimenters with nothing to lose, and teenage hobbyists could stand out simply by being willing to try something risky. It was a canvas with a built-in distribution model. What wasn't to like, besides a whole host of malware?

The book's author tells Motherboard that "Without the rebels we'd still be looking at static websites with gray text and blue hyperlinks." But instead we got wild experiments like Burger King's "Subservient Chicken" site or the interactive "Wilderness Downtown" site coded by Google.

There were also entire cartoon series like Radiskull and Devil Doll or Zombie College -- not to mention games like "A Murder of Scarecrows" or the laughably unpredictible animutations of 14-year-old Neil Cicierega. But Ford tells Motherboard that today, many of the wild ideas have moved from the web to augmented reality and other "physical mediums... The rise in interactive installations, AR, and experiential in general is where the excitement of the early days is finally happening again."

Motherboard calls the book "a fitting coda for a kind of digital creativity that -- like Geocities and MySpace pages, multimedia CD-ROMs, and Prodigy graphical interfaces before it -- has faded in prominence."
Graphics

Wired Remembers the Glory Days of Flash (wired.co.uk) 95

Wired recently remembered Flash as "the annoying plugin" that transformed the web "into a cacophony of noise, colour, and controversy, presaging the modern web."

They write that its early popularity in the mid-1990s came in part because "Microsoft needed software capable of showing video on their website, MSN.com, then the default homepage of every Internet Explorer user." But Flash allowed anyone to become an animator. (One Disney artist tells them that Flash could do in three days what would take a professional animator 7 months -- and cost $10,000.)

Their article opens in 2008, a golden age when Flash was installed on 98% of desktops -- then looks back on its impact: The online world Flash entered was largely static. Blinking GIFs delivered the majority of online movement. Constructed in early HTML and CSS, websites lifted clumsily from the metaphors of magazine design: boxy and grid-like, they sported borders and sidebars and little clickable numbers to flick through their pages (the horror).

Flash changed all that. It transformed the look of the web...

Some of these websites were, to put it succinctly, absolute trash. Flash was applied enthusiastically and inappropriately. The gratuitous animation of restaurant websites was particularly grievous -- kitsch abominations, these could feature thumping bass music and teleporting ingredients. Ishkur's 'guide to electronic music' is a notable example from the era you can still view -- a chaos of pop arty lines and bubbles and audio samples, it looks like the mind map of a naughty child...

In contrast to the web's modern, business-like aesthetic, there is something bizarre, almost sentimental, about billion-dollar multinationals producing websites in line with Flash's worst excess: long loading times, gaudy cartoonish graphics, intrusive sound and incomprehensible purpose... "Back in 2007, you could be making Flash games and actually be making a living," remembers Newgrounds founder Tom Fulp, when asked about Flash's golden age. "That was a really fun time, because that's kind of what everyone's dream is: to make the games you want and be able to make a living off it."

Wired summarizes Steve Jobs' "brutally candid" diatribe against Flash in 2010. "Flash drained batteries. It ran slow. It was a security nightmare. He asserted that an era had come to an end... '[T]he mobile era is about low power devices, touch interfaces and open web standards -- all areas where Flash falls short.'" Wired also argues that "It was economically viable for him to rubbish Flash -- he wanted to encourage people to create native games for iOS."

But they also write that today, "The post-Flash internet looks different. The software's downfall precipitated the rise of a new aesthetic...one moulded by the specifications of the smartphone and the growth of social media," favoring hits of information rather than striving for more immersive, movie-emulating thrills.

And they add that though Newgrounds long-ago moved away from Flash, the site's founder is now working on a Flash emulator to keep all that early classic content playable in a browser.
Graphics

NVIDIA's Job Listings Reveal 'Game Remastering' Studio, New Interest In RISC-V (forbes.com) 40

An anonymous reader quotes Forbes: Nvidia has a lot riding on the success of its GeForce RTX cards. The Santa Clara, California company is beating the real-time ray tracing drum loudly, adamant on being known as a champion of the technology before AMD steals some of its thunder next year with the PlayStation 5 and its own inevitable release of ray-tracing enabled PC graphics cards.

Nvidia has shown that, with ray tracing, it can breathe new life into a decades-old PC shooter like id Software's Quake 2, so why not dedicate an entire game studio to remastering timeless PC classics? A new job listing spotted by DSOGaming confirms that's exactly what Nvidia is cooking up.

The ad says NVIDIA's new game remastering program is "cherry-picking some of the greatest titles from the past decades and bringing them into the ray tracing age, giving them state-of-the-art visuals while keeping the gameplay that made them great." (And it adds that the initiative is "starting with a title that you know and love but we can't talk about here!")

Meanwhile, a China-based industry watcher on Medium reports that "six RISC-V positions have been advertised by NVIDIA, based in Shanghai and pertaining to architecture, design, and verification."
Intel

Intel Kills Kaby Lake G, Vows To Offer Drivers For Five Years (pcworld.com) 16

When Kaby Lake G debuted at CES 2018, it made a big bang. No one expected sworn rivals Intel and AMD to collaborate on a CPU package, marrying a 7th-gen Kaby Lake CPU with a unique AMD Radeon RX Vega GPU. But what began with a bang ended Monday with an unceremonious memo. From a report: The Product Change Notification published by Intel on Monday confirmed that pretty much every single Kaby Lake G, including the Core i7-8706G, the Core i7-8705G, and the Core i5-8305G, would be discontinued. Last call for orders will be on January 17, 2020, and the final shipments are scheduled for July 31, 2020. While the end of life of a processor isn't typically a big deal to consumers who own them, one sticking point could have been driver support. Specifically, Kaby Lake G drivers for the custom AMD Radeon RX Vega M graphics come only from Intel. With a normal discrete GPU, the consumer would download drivers from the original company, such as Nvidia or AMD. With Kaby Lake G kaput, where does that leave Kaby Lake G-owners? Intel said the company will follow its standard policy and provide driver support for Kaby Lake G for five years from the launch of the product. All told, that probably means another 3.5 years of driver updates.
Graphics

You Can Now Overclock a Raspberry Pi 4 For Some Nice Performance Gains (hothardware.com) 93

MojoKid writes: The Raspberry Pi 4 is one of the cheapest single-board computers around. The new 4th generation is a solid performance lift over its predecessor and good bang for the buck if you're interested in learning Linux, working with embedded computing, or just want to kick back and play some retro games on an emulator. In addition, the latest version of the Raspberry Pi Foundation's Linux distribution, Raspbian Buster, comes with a new firmware revision for the tiny DIY PC that removes its 2GHz clock speed limit and allows voltage adjustments to wring out additional performance, with proper cooling of course. In testing, while there are no guarantees in overclocking, HotHardware was able to realize more than a 40% lift in their Raspberry Pi 4's processor clock speed, and a 50% boost to the GPU with an air-cooled mini case kit. Combined, they're not enough to turn the Pi 4 into your every day PC, but the performance gains are measurable and valuable. All it takes is a quick firmware update and a couple of Linux commands to dial things in.
Graphics

Adobe Is Deactivating All Venezuelan Accounts To Comply With US Sanctions (theverge.com) 262

An anonymous reader quotes a report from The Verge: Adobe is shutting down service for users in Venezuela in order to comply with a U.S. executive order issued in August that prohibits trade with the country. The company sent out an email to customers in Venezuela today to let them know their accounts would be deactivated, and posted a support document further explaining the decision. In the document, Adobe explains: "The U.S. Government issued Executive Order 13884, the practical effect of which is to prohibit almost all transactions and services between U.S. companies, entities, and individuals in Venezuela. To remain compliant with this order, Adobe is deactivating all accounts in Venezuela."

Users will have until October 28th to download any content stored in their accounts, and will lose access the next day. To make matters worse, customers won't be able to receive refunds for any purchases or outstanding subscriptions, as Adobe says that the executive order calls for "the cessation of all activity with the entities including no sales, service, support, refunds, credits, etc."

Businesses

Intel Announces Price Cut for 9th Generation F and KF Processors (anandtech.com) 30

An anonymous reader shares a report: One of the interesting developments of Intel's 9th Generation Core processors for desktops, known as the S-series, was that the company decided to release versions of the hardware with the graphics disabled in order to use every chip from the wafer. At the time Intel was criticised on its pricing: it was offering the same processor minus graphics for the same bulk unit cost, with no discount. Today Intel is adjusting its strategy, and pricing these F and KF processors lower than before. Nearly every 9th Generation Core processor for the desktop has a corresponding graphics-free option: the Core i9-9900K has its Core i9-9900KF, the Core i5-9500 has a Core i5-9500F. The difference between these two parts is just a matter of disabled graphics, which means the user can't take advantage of Intel's QuickSync or a display, however most of these processors end up in systems with discrete graphics cards anyway. At the time of launch, Intel priced them identically to the parts that did have graphics, but ultimately retail outlets were selling the K and KF processors at a small discount. Intel's announcement today makes that price difference official.
Microsoft

Microsoft Will Model the Entire Planet For 'Breathtakingly Lifelike' New Flight Simulator (eaa.org) 84

A senior editor at the Experimental Aircraft Association tells the long and storied history of Microsoft's Flight Simulator, remembering how he'd used version 1.0 of the product "when I was about 12 years old (nearly 40 years ago)" before working on it when he was a Microsoft employee for more than 10 years, until it was cancelled in 2009. But in 2020 Microsoft now plans to release a stunningly-realistic new version for the PC and Xbox.

Long-time Slashdot reader ShoulderOfOrion shared their report: After the shutdown, variations of the product lived on here and there, including the enterprise edition, which Lockheed Martin now develops and publishes as Prepar3D, and a version that was licensed by Dovetail Games in the United Kingdom and sold on the Steam marketplace. Dovetail pursued further development with a product called Flight Sim World, and Microsoft itself briefly returned to the genre in 2012 with a limited product called Flight. But it was the community of hardcore simmers and add-on developers who truly kept the product alive for the past 10 years.
The essay describes the new version as "stunning" and "breathtakingly lifelike," using 2 petabytes of data to virtually model the entire planet, "including something like 40,000 airports... The scenery is built on Bing satellite and aerial imagery, augmented with cool buzzwordy stuff like photogrammetric 3D modeling and multiple other data sources, all of which is streamed via Microsoft's Azure cloud service... Throw in 1.5 trillion trees, individual blades of grass modeled in 3D, and a complete overhaul of lighting and shadows, and the result is an unprecedented level of detail for a flight simulator of any kind."

The simulator also features realistic modelling of the weather, including temperature, air pressure, humidity, dew point, wind direction and speed, and of course, clouds and precipitation. "You'll even see rainbows when conditions are just right... Weather is automatically downloaded from real-world sources, creating accurate conditions that change over time." (Though there's a drop-down menu that finally lets you do something about the weather.) And that's just the beginning...

Microsoft is incorporating a legacy mode that it expects will provide near-complete backward compatibility, so those of us who have huge libraries of old favorites won't be starting entirely from scratch. In addition, Microsoft is committed to providing a software development kit (SDK) with the product at launch that will give developers the tools they need to build add-ons, though they caution that it is something that will be polished and expanded through post-launch updates. In other news for add-on aircraft builders, every parameter is now exposed in plain text, with no more binaries. This means it's going to be easier than ever to create high-quality add-on aircraft, or to tinker with the ones you already have. For those who like emulating glass cockpits, those displays are fully programmable based on straightforward coding instead of a library of animations, and support things like touch screens and synthetic vision. While the team is currently evaluating something like an in-sim store for supplemental content, there will be no requirements to use it, and no restrictions of any kind on downloading freeware or payware add-ons from other sources.
The article includes some fond thoughts from the software's director of technology Jorg Neumann explaining the simulator's significance. "It is in the fiber of the company's being. It is older than Windows.

"I think there is a pride that comes with it, and I think seeing it come back in a meaningful way, I think makes lots of people proud."
Microsoft

Microsoft Unveils Surface Pro 7 and Surface Pro X (venturebeat.com) 41

At an event today, where Microsoft announced the Surface Laptop 3, Windows 10X, and an Android smartphone, the company also unveiled refreshed editions of its laptop-tablet hybrids: the Surface Pro 7, and the Surface Pro X. About the Surface Pro 7, which features a USB-C port: The price tag has also changed slightly: The Surface Pro 7 starts at $749 ($150 less than its predecessor). It's available for preorder today and ships on October 22. Microsoft has simply replaced the Mini DisplayPort with USB-C. There is still a USB-A port for all your existing accessories. Adding a USB-C port finally puts the Surface Pro on par with the Surface Book 2 of two years ago and last year's Surface Go. Surface fans have long asked for USB-C ports and Microsoft has been very slowly delivering. Surface Pro 7 comes with 10th-generation Intel Core processors (upgradeable all the way up to quad-core) and starts at 128GB of SSD storage (upgradable to 1TB). Like its predecessor, the Surface Pro 7 still comes with 4GB, 8GB, or 16GB of RAM. Otherwise, the design is largely unchanged. The Surface Pro 7 still has a 12.3-inch display, 2736 x1824 resolution, and 267ppi. The Surface Pro 6 was available in black and silver, and so is the Surface Pro 7. About the Surface Pro X: Seattle tech giant unveiled the Surface Pro X, the spiritual successor to the Surface, the Surface 2, the Surface 3, and the Surface Go. It's ultra-slim and lightweight, with a bezel-to-bezel 13-inch display and an adjustable kickstand. And it's the first machine to ship with a custom-designed, ARM-based Microsoft SQ1 system-on-chip co-engineered with Qualcomm. The Surface Pro X will be available on November 5, starting at $999, and Microsoft will begin taking preorders today.

On the display front, you're looking at a PixelSense panel with 2880 x 1920 resolution with a 267-pixel-per-inch screen density and a 1400:1 contrast ratio. Microsoft says it has the thinnest bezels of any 2-in-1. Under the hood, the Surface Pro X sports the aforementioned 7-nanometer SQ1, which Microsoft says delivers more performance per watt than the chip in the Surface Pro 6. It's an octa-core processor Qualcomm-designed Kryo cores clocked at 3GHz and running at 7 watts maximum, sitting alongside a redesigned GPU and integrated AI accelerator. Altogether, it delivers 9 teraflops of computational power, with the graphics chip alone pushing 2.1 teraflops.

Facebook

Facebook To Create Virtual Reality Social Media World Called Horizon (bbc.com) 58

dryriver shares a report from the BBC: Facebook is creating an immersive environment called Horizon to tempt people into spending more time in virtual reality. The VR app will be a mix of social places where users can mingle and chat, and other areas where they can play games against each other. People will inhabit and explore the virtual spaces via a cartoon avatar. The app will be made available and tested in early 2020, by a small group of Facebook users. Details about Horizon and early footage of the virtual space were shown off at Facebook's Oculus Connect 6 developer conference this week. Facebook said anyone using Horizon would be able to call on human "guides" to help them navigate and become more familiar with the virtual environment. The guides will not be "moderators" who will police behavior, said Facebook. It added that it would include tools that let people manage how they interact with other users. It will also have options that let people shape and build their own part of the environment. They will also be able to design their own avatars. The entire space has been given a cartoon-like feel as it is intended to be used on Facebook's Oculus Quest headset, which does not have the high resolution graphics of PC-linked headsets.

Sam Machkovech, a reporter for Ars Technica, who has tried Horizon, said Facebook had put "a ton of work" into the version he saw, to make it as welcoming as possible. But he noted that Horizon was "yet another" combination of apps, chat and avatars which Facebook had produced in just a few years. He suggested that it was still searching for a good combination that proved properly tempting to users. "We're still waiting for Facebook to inspire confidence that it will launch a social-VR app and stick with it for more than two years," he wrote. Anyone interested in joining Horizon can sign up to be an early tester.
You can watch the strange YouTube pre-rendered CGI ad for Facebook Horizon here.
Graphics

Ask Slashdot: Why Doesn't the Internet In 2019 Use More Interactive 3D? 153

dryriver writes: For the benefit of those who are not much into 3D technologies, as far back as the year 2000 and even earlier, there was excitement about "Web3D" -- interactive 3D content embedded in HTML webpages, using technologies like VRML and ShockWave 3D. 2D vector-based Flash and Flash animation was a big deal back then. Very popular with internet users. The more powerful but less installed ShockWave browser plugin -- also made by Macromedia -- got a fairly capable DirectX 7/OpenGL-based realtime 3D engine developed by Intel Labs around 2001 that could put 3D games, 3D product configurators and VR-style building/environment walkthroughs into an HTML page, and also go full-screen on demand. There were significant problems on the hardware side -- 20 years ago, not every PC or Mac connected to the internet had a decently capable 3D GPU by a long shot. But the 3D software technology was there, it was promising even then, and somehow it died -- ShockWave3D was neglected and killed off by Adobe shortly after they bought Macromedia, and VRML died pretty much on its own.

Now we are in 2019. Mobile devices like smartphones and tablets, PCs/Macs as well as Game Consoles have powerful 3D GPUs in them that could render great interactive 3D experiences in a web browser. The hardware is there, but 99% of the internet today is in flat 2D. Why is this? Why do tens of millions of gamers spend hours in 3D game worlds every day, and even the websites that cater to this "3D loving" demographic use nothing but text, 2D JPEGs and 2D YouTube videos on their webpages? Everything 3D -- 3D software, 3D hardware, 3D programming and scripting languages -- is far more evolved than it was around 2000. And yet there appears to be very little interest in putting interactive 3D anything into webpages. What causes this? Do people want to go into the 2020s with a 2D-based internet? Is the future of the internet text, 2D images, and streaming 2D videos?
Iphone

Apple Launches iPhone 11, iPhone 11 Pro, and iPhone 11 Pro Max (theverge.com) 91

Apple today unveiled the iPhone 11, iPhone 11 Pro, and iPhone 11 Pro Max, its new smartphone lineup. While the 11 is the cheaper alternative following the iPhone XR -- there are a few design changes, like a "surgical-grade stainless steel" case and matte finish, but the iPhone 11 Pro and Pro Max are more focused on cramming in as much power as possible. About the iPhone 11: Like last year's model, the iPhone 11 includes a 6.1-inch display, and the design is almost identical to last year, too, with the notch at the front for the Face ID camera. Apple is adding new color options, with purple, white, green, yellow, black, and red all available. Apple's biggest design changes are in the camera at the rear of the device. Last year's iPhone XR had a single 12-megapixel wide-angle camera, but the iPhone 11 now includes a dual-camera system with an additional 12-megapixel ultra-wide camera that supports 2x optical zoom. There's even a new immersive camera interface that lets you see outside the frame, so you can see the details of the photos you're taking with the ultra-wide camera. [...] Inside the iPhone 11 is Apple's latest A13 Bionic processor, and naturally it's the "fastest CPU in a smartphone" and also the "fastest GPU in a smartphone." Apple demonstrated the performance on stage with a game called Pascal's Wager, which is launching on the App Store next month with some pretty impressive looking mobile graphics. Other than the gaming demo, Apple didn't reveal any additional performance improvements with the A13. It starts at $699. The 5.8-inch iPhone 11 Pro and 6.5-inch iPhone 11 Pro Max: Despite the number change, the two phones look pretty similar to last year's iPhone XS and iPhone XS Max, but with one major change: a third rear camera. Apple's also upgraded the display to a new OLED panel, which goes up to an even brighter 1,200 nits, a 2 million to 1 contrast ratio, and is 15 percent more energy efficient. Apple calls it a Super Retina XDR display (similar branding to the Pro Display XDR that the company announced earlier this year). Apple also claims that the glass here is the "toughest glass in a smartphone." Just like the standard iPhone 11, the new iPhone 11 Pro models will feature Apple's A13 Bionic chip which Apple says has both the fastest CPU and GPU ever in a smartphone. Apple also touted improved machine learning performance ("the best machine learning platform in a smartphone," it says).

Apple says that with all the improvements to efficiency, the 5.8-inch iPhone 11 Pro should get up to four hours better battery life than last year's XS, and the larger iPhone 11 Pro Max will get up to five hours better battery than the XS Max. The new camera system is one of the standout upgrades (quite literally, as it dominates the back of the phone in a gigantic square camera module). The new lens is a 12-megapixel ultra-wide lens with a 120-degree field of view, joining the wide-angle and telephoto cameras Apple has offered in the past. The telephoto camera also is getting an upgrade with a larger Æ'/2.0 aperture, which Apple says will capture up to 40 percent more light compared to the XS camera. And like the iPhone 11, the front-facing camera is now a 12 megapixel sensor, and can shoot both 4K and slow-motion videos.
The iPhone 11 Pro will start at $999, and the iPhone 11 Pro Max will start at $1199.

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