Open Source

Nvidia Open-Sources Run:ai, the Software It Acquired For $700 Million (venturebeat.com) 8

Nvidia has completed its acquisition of Run:ai, a provider of GPU cloud orchestration software for AI workloads, and announced plans to open-source the platform. The deal, valued at $700 million, brings the Israel-based startup under Nvidia's umbrella after their collaboration since 2020.

Run:ai's software helps enterprises manage and schedule Nvidia GPU resources for AI applications across cloud and on-premises environments. Founded in 2018, the company's platform currently supports only Nvidia GPUs, but open-sourcing will enable expansion to other AI ecosystems, according to founders Omri Geller and Ronen Dar. The acquisition strengthens Nvidia's software portfolio as the company, now valued at $3.56 trillion, expands beyond its core graphics chip business into AI infrastructure management.
Businesses

Video Games Can't Afford To Look This Good (nytimes.com) 85

Major video game studios' pursuit of ultra-realistic graphics has led to diminishing returns and industry-wide layoffs, as younger players gravitate toward simpler, more social games, New York Times is reporting.

Sony's Insomniac Games spent $300 million developing Marvel's Spider-Man 2, triple the budget of its predecessor, before laying off staff amid Sony's 900-person reduction in February. The industry has cut more than 20,000 jobs in the past two years. Meanwhile, games with basic graphics like Minecraft, Roblox and Fortnite continue to dominate, particularly among younger players.

Genshin Impact, a mobile game by Hoyoverse, generates approximately $2 billion annually through frequent content updates rather than cutting-edge visuals. The shift has forced studios to reevaluate their strategies. Warner Bros. Discovery lost $200 million on Suicide Squad: Kill the Justice League, while Sony shuttered its Concord studio shortly after launch. Some industry figures see AI as a potential solution to reduce graphics development costs, the report adds, particularly in sports games.
Apple

How Apple Developed an Nvidia Allergy 38

Apple has long avoided directly purchasing Nvidia's chips and is now developing its own AI server chip with Broadcom, aiming for production by 2026, The Information reported Tuesday, shedding broader light on why the two companies don't get along so well.

The relationship deteriorated after a 2001 meeting where Steve Jobs accused Nvidia of copying technology from Pixar, which he then controlled. Relations worsened in 2008 when Nvidia's faulty graphics chips forced Apple to extend MacBook warranties without full compensation.

Rather than buying Nvidia's dominant AI processors directly like its tech peers, the Information reports, Apple rents them through cloud providers while also using Google's custom chips for training large AI models. The company's new chip project, code-named Baltra, marks its most ambitious effort yet to reduce reliance on external AI processors, despite being one of the largest indirect users of Nvidia chips through cloud services.
AI

Microsoft Acquires Twice as Many Nvidia AI Chips as Tech Rivals (ft.com) 12

Microsoft bought twice as many of Nvidia's flagship chips as any of its largest rivals in the US and China this year, as OpenAI's biggest investor accelerated its investment in artificial intelligence infrastructure. From a report: Analysts at Omdia, a technology consultancy, estimate that Microsoft bought 485,000 of Nvidia's "Hopper" chips this year. That put Microsoft far ahead of Nvidia's next biggest US customer Meta, which bought 224,000 Hopper chips, as well as its cloud computing rivals Amazon and Google.

With demand outstripping supply of Nvidia's most advanced graphics processing units for much of the past two years, Microsoft's chip hoard has given it an edge in the race to build the next generation of AI systems. This year, Big Tech companies have spent tens of billions of dollars on data centres running Nvidia's latest chips, which have become the hottest commodity in Silicon Valley since the debut of ChatGPT two years ago kick-started an unprecedented surge of investment in AI.

IT

Framework Unveils $39 Storage Expansion Module (theverge.com) 6

Framework has announced a $39 Dual M.2 Adapter for its Laptop 16, enabling users to add two additional M.2 slots to the laptop's expansion bay. The new component allows for up to 26TB of total storage when combined with the laptop's existing SSD slots, supporting various M.2 form factors with PCIe 4.0 connectivity.

The company also replaced the Laptop 16's liquid metal cooling system with Honeywell PTM7958 thermal paste to address performance concerns. Framework will provide the new thermal solution to existing customers upon request. The adapter marks Framework's first modular expansion component for the Laptop 16 since its launch, complementing the optional Radeon RX 7700S graphics card offering.
Graphics

Intel Arc B580 Battlemage Tested: $250 Graphics Cards Are Worthy Once Again (hothardware.com) 19

MojoKid writes: Today's release and review launch of the new Intel Arc B580 marks a second-gen effort from the company, with a fully refreshed Intel Xe2 graphics architecture, aka Battlemage, that promises big gains in performance and efficiency. Comparing Arc B580 to its Arc Alchemist ancestors, you can see that it's somewhat of a smaller GPU. It has fewer of nearly everything, and yet its performance specifications don't look too far off. A lot of this comes down to massive architectural improvements with an eye toward efficiency and making better use of the resources that were already there.

With 12GB of GDDR6 memory at 19Gbps, Arc B580 delivers performance that typically beats a GeForce RTX 4060 and even an RTX 4060 Ti in spots, especially when its extra 4GB of frame buffer memory comes into play. All in, Intel's latest Arc graphics offering is a strong contender in the $250 graphics card segment, and it should sell well in the months ahead, based on its value proposition, improved performance in ray tracing and advanced upscaling technologies.

Microsoft

HDMI 2.2 Specs With Increased Bandwidth To Be Announced at CES 2025 (videocardz.com) 42

HDMI Forum will announce new specifications with increased bandwidth capabilities at CES 2025, ahead of anticipated graphics card launches from AMD and NVIDIA. The announcement, scheduled for January 6, is expected to introduce HDMI 2.2 standard alongside a new cable supporting higher resolutions and refresh rates.

Current HDMI 2.1 specification maxes out at 48 Gbps bandwidth, allowing 10K resolution at 120 Hz with compression. The upgrade aims to compete with DisplayPort 2.1, which offers up to 80 Gbps bandwidth and is already supported by recent AMD and Intel GPUs.
AI

AI App Gold Rush Floods Apple Store With Low-Quality Offerings (theverge.com) 23

AI-powered apps have flooded Apple's App Store, with AI-branded tools dominating top rankings across multiple categories, particularly in graphics and design. An investigation by The Verge reveals significant quality concerns among these applications.

Turkey-based developer HUBX controls three of the top 10 graphics apps, including DaVinci AI, which offers limited free features while charging up to $30 annually for full access. The app produces low-quality images and forces watermarks on paid users' downloads, The Verge writes. According to Sensor Tower data, four of the top 10 most downloaded iOS graphics apps in the U.S. this year include "AI" in their titles.

While established photo editing apps like Photoshop Express saw downloads drop 21%, AI-focused app Photoroom's downloads surged 160% year-over-year. Professional creative apps continue to dominate iPad and paid iPhone categories, suggesting the AI app trend primarily targets casual users seeking free alternatives to paid creative services.
Businesses

IT Giant Favored Indian H-1B Workers Over US Employees (bloomberg.com) 112

chiguy writes: In October, a jury in a federal class-action lawsuit returned a verdict that found Cognizant intentionally discriminated against more than 2,000 non-Indian employees between 2013 and 2022. The verdict, which echoed a previously undisclosed finding from a 2020 US Equal Employment Opportunity Commission investigation, centered on discrimination claims based on race and national origin. Cognizant, based in Teaneck, New Jersey, was found to have preferred workers from India, most of whom joined the firm's US workforce of about 32,000 using skilled-worker visas called H-1Bs.

The case is part of a wave of recent discrimination claims against IT outsourcing companies that underscore growing concerns that these firms have exploited a broken employment-visa system to secure a cheaper, more malleable workforce. In the process, US workers say they've been disadvantaged. The industry, which provides computer services to other companies, makes extensive use of H-1Bs; over the past decade and a half, no employer has obtained more of them than Cognizant, federal records show.

Twitter

Elon Musk's X Upgrades Grok AI Chatbot with Image Generating (engadget.com) 25

An anonymous reader shared this report from Engadget: On Saturday, a new image generator called Aurora became available for some Grok users, many of whom shared the tool's results on X touting their photorealism. [One user posted an image of Mickey Mouse fighting Luigi from Super Mario.] But as of Sunday afternoon, Aurora appears to be gone. While it briefly showed up as an option in Grok's model selection menu as "Grok 2 + Aurora (beta)," it's since been replaced with "Grok 2 + Flux (beta)." It looks like Aurora may have gone public before it was meant to. In a tweet replying to one user who shared images of Tesla's Cybertruck created with Aurora, Elon Musk said, "This is our internal image generation system. Still in beta, but it will improve fast."
When it was live, TechCrunch noted that Aurora "appears to have few restrictions," generating images of public and copyrighted figures, while it "seems to excel at photorealistic images, including images of landscapes and still lifes."
AI

Elon Musk's xAI Plans Massive Expansion of AI Supercomputer in Memphis (usnews.com) 135

An anonymous reader shared this report from Reuters: Elon Musk's artificial intelligence startup xAI plans to expand its Memphis, Tennessee, supercomputer to house at least one million graphics processing units (GPUs), the Greater Memphis Chamber said on Wednesday, as xAI races to compete against rivals like OpenAI.

The move represents a massive expansion for the supercomputer called Colossus, which currently has 100,000 GPUs to train xAI's chatbot called Grok. As part of the expansion, Nvidia, which supplies the GPUs, and Dell and Super Micro, which have assembled the server racks for the computer, will establish operations in Memphis, the chamber said in a statement.

The Greater Memphis chamber (an economic development organization) called it "the largest capital investment in the region's history," even saying that xAI "is setting the stage for Memphis to become the global epicenter of artificial intelligence." ("To facilitate this massive undertaking, the Greater Memphis Chamber established an xAI Special Operations Team... This team provides round-the-clock concierge service to the company.")

Reuters calls the supercomputer "a critical component of advancing Musk's AI efforts, as the billionaire has deepened his rivalry against OpenAI..." And the Greater Memphis chamber describes the expansion by Nvidia/Dell/Super Micro as "further solidifying the city's position as the 'Digital Delta'... Memphis has provided the power and velocity necessary for not just xAI to grow and thrive, but making way for other companies as well."
Intel

Intel Debuts Arc Battlemage Discrete Graphics Cards (hothardware.com) 57

MojoKid writes: Intel officially revealed its next generation discrete graphics cards, code named Battlemage, this morning. There are two midrange cards in the series so far, branded Arc B580 and Arc B570, though future higher-end B700 series cards are unknown currently. The graphics architecture for Battlemage is Xe2, and it debuted in the iGPU on Lunar Lake Core Ultra 200V mobile processors earlier this year.

Arc B580 is paired to 12GB of GDDR6 memory operating at an effective data rate of 19Gbps over a 192-bit interface, and its average GPU clock should hover around 2,670MHz. The Arc B570 is based on the same slice of silicon, but scales things down with 10GB of GDDR6 memory operating at the same speed as the B580, but connected over a narrower 160-bit interface. The B570's average GPU clock will also be lower, in the 2,500MHz range. Performance-wise, Intel is projecting that Arc B580 will be about 10% faster than an NVIDIA GeForce RTX 4060 on average but will be priced at $249 USD, undercutting GeForce RTX 4060 substantially while offering 4GB more onboard graphics memory. Arc B580 cards are due to arrive in market this month, with Arc B570 arriving in January 2025 at $219 USD.

Open Source

MacFORTH Code for 1984 Robot-Coding Game 'ChipWits' from 1984 is Now Open Source (chipwits.com) 10

Back in the mid-1980s Mark Roth was in 5th grade when the game ChipWits "helped kindle his interest in coding," according to an online biography. ("By middle school, he wrote his first Commodore 64 assembler and by high school he authored a 3D Graphics library for DOS.")

And 40 years later, Slashdot reader markroth8 writes that the programming puzzle/logic game "inspired many people to become professional coders": ChipWits was first released for Mac in 1984, and was later ported to Commodore 64 and Apple II in 1985. To celebrate the game's 40th anniversary, the team behind the new Steam reboot of ChipWits (including its original co-creator Doug Sharp, also of fame for the game King of Chicago) is announcing the recovery and open source release of the original game's source code, written in the FORTH programming language, for both Mac and Commodore 64 platforms.

Recovering data from 40-year old 5.25" and 3.5" disks was a challenge in and of itself, and most of the data survived unscathed! It's interesting to read the 40-year-old code, and compare it to modern game development.

"Our goal for open sourcing the original version of ChipWits is to ensure its legacy lives on," according to the announcement. (It adds that "We also wanted to share an appreciation for what cross-platform software development for 8-bit microcomputers was like in 1984.")
Operating Systems

Steam Cuts the Cord For Legacy Windows, macOS (theregister.com) 26

The latest Steam client drops support for operating systems older than Windows 10 or macOS 10.15 Catalina. "That means Mac users can't run 32-bit games anymore, as all macOS versions from Catalina onward only run 64-bit binaries," reports The Register. From the report: [I]f you have a well-specified older Mac, here is another reason to check out Open Core Legacy Patcher. For now, macOS 10.15 Catalina will do but we suspect it won't for long. This version of Steam uses the equivalent to Chrome 126: "Updated embedded Chromium build in Steam to 126.0.6478.183." However, versions since Chrome 128 require macOS 11 or newer. For now, Catalina will work -- but the next significant Steam update will update Chromium as well, and there's a high probability that that will drop support for 10.15.

So, if you're using OCLP to install a newer macOS, you should probably go directly to Big Sur. In The Reg FOSS desk's testing, we found that Big Sur ran reasonably well on a machine with Intel HD 520 graphics, although the same hardware ran very poorly with macOS 12 Monterey. Unfortunately, the inevitable end is in sight for older Macs.
That said, the November 2024 Steam client update brings several "wins," including a built-in Game Recording feature, an upgraded Chromium browser engine, and the new "Scout" Linux runtime environment for improved compatibility and performance, especially on the Steam Deck and Linux distros. Additionally, it delivers bug fixes and enhancements for modern OS users.
First Person Shooters (Games)

Half-Life 2 Celebrates 20th Anniversary (arstechnica.com) 48

Each day leading up through the 16th (the official day Half-Life 2 was launched), Ars Technica will be publishing a new article looking back at the game and its impact. Here's an excerpt from an article published today by Ars Technica's Kyle Orland: When millions of eager gamers first installed Half-Life 2 20 years ago, many, if not most, of them found they needed to install another piece of software alongside it. Few at the time could imagine that piece of companion software -- with the pithy name Steam -- would eventually become the key distribution point and social networking center for the entire PC gaming ecosystem, making the idea of physical PC games an anachronism in the process.

While Half-Life 2 wasn't the first Valve game released on Steam, it was the first high-profile title to require the platform, even for players installing the game from physical retail discs. That requirement gave Valve access to millions of gamers with new Steam accounts and helped the company bypass traditional retail publishers of the day by directly marketing and selling its games (and, eventually, games from other developers). But 2004-era Steam also faced a vociferous backlash from players who saw the software as a piece of nuisance DRM (digital rights management) that did little to justify its existence at the time.
In honor of the anniversary, Orbifold Studios released a new Half-Life 2 RTX trailer. "[T]his is a remastering project that leverages the technologies of NVIDIA's RTX Remix and has the blessing of the original developer, Valve," reports Wccftech. "Orbifold Studios, a team of experienced modders, was founded specifically to bring this project to fruition." It's unclear when exactly this project will be finished.

Nvidia is also giving away a custom Half-Life 2 themed RTX 480 Super Founders Edition.
The Gimp

GIMP 3.0 Enters RC Testing After 20 Years (tomshardware.com) 55

GIMP 3.0, the long-awaited upgrade from the popular open-source image editor, has entered the release candidate phase, signaling that a stable version may be available by the end of this year or early 2025. Tom's Hardware reports: So, what has changed with the debut of GIMP 3? The new interface is still quite recognizable to classic GIMP users but has been considerably smoothed out and is far more scalable to high-resolution displays than it used to be. Several familiar icons have been carefully converted to SVGs or Scalable Vector Graphics, enabling supremely high-quality, scalable assets.

While PNGs, or Portable Network Graphics, are also known to be high-quality due to their lack of compression, they are still suboptimal compared to SVGs when SVGs are applicable. The work of converting GIMP's tool icons to SVG is still in progress per the original blog post, but it's good that developer Denis Rangelov has already started on the work.

Many aspects of the GIMP 3.0 update are almost wholly on the backend for ensuring project and plugin compatibility with past projects made with previous versions of GIMP. To summarize: a public GIMP API is being stabilized to make it easier to port GIMP 2.10-based plugins and scripts to GIMP 3.0. Several bugs related to color accuracy have been fixed to improve color management while still maintaining compatibility with past GIMP projects.
You can read the GIMP team's blog post here.
AI

How Samsung Fell Behind in the AI Boom - and Lost $126 Billion in Market Value (cnbc.com) 14

After missing a chance to capitalize on the AI boom, "Samsung's profit has plunged," reports CNBC, and "around $126 billion has been wiped off its market value, according to data from S&P Capital IQ."

It's gotten so bad that "an executive issued a rare public apology about the company's recent financial performance." [A]s AI applications such as OpenAI's ChatGPT rose in popularity, the underlying infrastructure required to train the huge models they rely on became a bigger focus. Nvidia has emerged as the top player in this space with its graphics processing units (GPUs) that have become the gold standard used by tech giants for AI training. A crucial part of that semiconductor architecture is high-bandwidth memory, or HBM. This next generation of memory involves stacking multiple dynamic random access memory (DRAM) chips, but it had a small market before the AI boom. That's where Samsung got caught out and failed to invest...

SK Hynix saw this opportunity. The company aggressively launched HBM chips which were approved for use in Nvidia architecture and, in the process, the South Korean firm established a close relationship with the U.S. giant. Nvidia's CEO even asked the company to speed up supply of its next generation chip, underscoring the importance of HBM to its products. SK Hynix posted record quarterly operating profit in the September quarter...

Analysts said that Samsung is lagging behind competitors for a number of reasons, including underinvestment in HBM and the fact that it is not a first-mover. "It is fair to say that Samsung has not been able to close the gap with SK Hynix on the HBM development roadmap," said Kazunori Ito [director of equity research at Morningstar]. Samsung's ability to make a comeback in the short term appears to be closely linked to Nvidia. A company must pass a strict qualification process before Nvidia approves it as a HBM supplier — and Samsung has not yet completed this verification. But a green light from Nvidia could open the door for Samsung to return to growth and compete more effectively with SK Hynix, according to analysts.

PlayStation (Games)

Scalpers Are Struggling To Resell the PlayStation 5 Pro Because It's in Stock at Most Retailers 63

Scalpers attempting to profit from Sony's new PlayStation 5 Pro are struggling to sell units above retail price, as widespread availability dampens resale prospects. The $699 console, launched this week with enhanced graphics capabilities, remains in stock at major retailers across the United States and Europe. eBay listings show PS5 Pro units selling below the manufacturer's suggested retail price, with some auctions starting at $640.

While isolated listings reach $2,300, most hover near retail value. UK scalpers face similar challenges, offering units at or below the $900 retail price. Even in Sony's home market of Japan, where availability is tighter, resellers on Mercari barely break even after platform fees and shipping costs. The situation marks a sharp contrast to the original PS5's 2020 launch, when widespread shortages led to significant markups. Only the console's external disc drive, priced at $79.99, commands premiums up to $130 on secondary markets.
America Online

Elwood Edwards, Voice of AOL's 'You've Got Mail,' Dies At 74 (wkyc.com) 16

Elwood Edwards, the voice of AOL's "You've Got Mail" greeting, has died at age 74 following a long illness, according to local Ohio news station WKYC. "He worked at 3News for many years as graphics guru, camera operator, and general jack-of-all-trades, yet it was a somewhat random opportunity in 1989 that earned him international fame." From the report: That year, Elwood received $200 from the then-unknown America Online, merely because his wife worked at a predecessor company. He was asked to simply record four voiceover lines:

- "Welcome"
- "You've Got Mail"
- "Files done"
- "Goodbye"

Of course, the company better known as AOL blew up, and millions around the world would hear Elwood's voice telling them "You've Got Mail" every time they logged on to the internet. Despite his face not being visible, Elwood still achieved minor celebrity status. In 2015, he even appeared on "The Tonight Show Starring Jimmy Fallon" to utter the famous greeting as well as other audience-suggested phrases.

Movies

ASWF: the Open Source Foundation Run By the Folks Who Give Out Oscars (theregister.com) 18

This week's Ubuntu Summit 2024 was attended by Lproven (Slashdot reader #6,030). He's also a FOSS correspondent for the Register, where he's filed this report: One of the first full-length sessions was presented by David Morin, executive director of the Academy Software Foundation, introducing his organization in a talk about Open Source Software for Motion Pictures. Morin linked to the Visual Effects Society's VFX/Animation Studio Workstation Linux Report, highlighting the market share pie-chart, showing Rocky Linux 9 with at some 58 percent and the RHELatives in general at 90 percent of the market. Ubuntu 22 and 24 — the report's nomenclature, not this vulture's — got just 10.5 percent. We certainly didn't expect to see that at an Ubuntu event, with the latest two versions of Rocky Linux taking 80 percent of the studio workstation market...

What also struck us over the next three quarters of an hour is that Linux and open source in general seem to be huge components of the movie special effects industry — to an extent that we had not previously realized.

There's a "sizzle reel" showing examples of how major motion pictures used OpenColorIO, an open-source production tool for syncing color representations originally developed by Sony Pictures Imageworks. That tool is hosted by a collaboration between the Linux Foundation with the Science and Technology Council of the Academy of Motion Picture Arts and Sciences (the "Academy" of the Academy Awards). The collaboration — which goes by the name of the Academy Software Foundation — hosts 14 different projects The ASWF hasn't been around all that long — it was only founded in 2018. Despite the impact of the COVID pandemic, by 2022 it had achieved enough to fill a 45-page history called Open Source in Entertainment [PDF]. Morin told the crowd that it runs events, provides project marketing and infrastructure, as well as funding, training and education, and legal assistance. It tries to facilitate industry standards and does open source evangelism in the industry. An impressive list of members — with 17 Premier companies, 16 General ones, and another half a dozen Associate members — shows where some of the money comes from. It's a big list of big names. [Adobe, AMD, AWS, Autodesk...]
The presentation started with OpenVBD, a C++ library developed and donated by Dreamworks for working with three-dimensional voxel-based shapes. (In 2020 they created this sizzle reel, but this year they've unveiled a theme song.) Also featured was OpenEXR, originally developed at Industrial Light and Magic and sourced in 1999. (The article calls it "a specification and reference implementation of the EXR file format — a losslessly compressed image storage format for moving images at the highest possible dynamic range.")

"For an organization that is not one of the better-known ones in the FOSS space, we came away with the impression that the ASWF is busy," the article concludes. (Besides running Open Source Days and ASWF Dev Days, it also hosts several working groups like the Language Interop Project works on Rust bindings and the Continuous Integration Working Group on CI tools, There's generally very little of the old razzle-dazzle in the Linux world, but with the demise of SGI as the primary maker of graphics workstations — its brand now absorbed by Hewlett Packard Enterprise — the visual effects industry moved to Linux and it's doing amazing things with it. And Kubernetes wasn't even mentioned once.

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