IT

HDMI Forum Continues To Block HDMI 2.1 For Linux, Valve Says (heise.de) 127

New submitter emangwiro shares a report: The HDMI Forum, responsible for the HDMI specification, continues to stonewall open source. Valve's Steam Machine theoretically supports HDMI 2.1, but the mini-PC is software-limited to HDMI 2.0. As a result, more than 60 frames per second at 4K resolution are only possible with limitations. In a statement to Ars Technica, a Valve spokesperson confirmed that HDMI 2.1 support is "still a work-in-progress on the software side." "We've been working on trying to unblock things there."

The Steam Machine uses an AMD Ryzen APU with a Radeon graphics unit. Valve strictly adheres to open-source drivers, but the HDMI Forum is unwilling to disclose the 2.1 specification. According to Valve, they have validated the HDMI 2.1 hardware under Windows to ensure basic functionality.

Firefox

Firefox 146 Now Available With Native Fractional Scaling On Wayland (phoronix.com) 46

Firefox 146 has been released with native fractional scaling support on Wayland -- finally giving Linux users crisp UI rendering. Other new additions include GPU process improvements on macOS, developer-focused CSS features, and broader access to Firefox Labs. Phoronix reports: Firefox 146 also now makes Firefox Labs available to all users, Firefox on macOS now has a dedicated GPU process by default, dropping Direct2D support on Windows, support for compressed elliptic curve points in WebCrypto, and updated the bundled Skia graphics library. Firefox 146 also has some fun developer enhancements like support for the CSS text-decoration-inset property, the @scope rule now being supported, CSS contrast-color() function being available, and several new experimental web features. The release notes and developer changes can be found at their respective links. Release binaries are available at Mozilla.org.
Unix

New FreeBSD 15 Retires 32-Bit Ports and Modernizes Builds (theregister.com) 32

FreeBSD 15.0-RELEASE arrived this week, notes this report from The Register, which calls it the latest release "of the Unix world's leading alternative to Linux." As well as numerous bug fixes and upgrades to many of its components, the major changes in this version are reductions in the number of platforms the OS supports, and in how it's built and how its component software is packaged.

FreeBSD 15 has significantly reduced support for 32-bit platforms. Compared to FreeBSD 14 in 2023, there are no longer builds for x86-32, POWER, or ARM-v6. As the release notes put it:

"The venerable 32-bit hardware platforms i386, armv6, and 32-bit powerpc have been retired. 32-bit application support lives on via the 32-bit compatibility mode in their respective 64-bit platforms. The armv7 platform remains as the last supported 32-bit platform. We thank them for their service."

Now FreeBSD supports five CPU architectures — two Tier-1 platforms, x86-64 and AArch64, and three Tier-2 platforms, armv7 and up, powerpc64le, and riscv64.

Arguably, it's time. AMD's first 64-bit chips started shipping 22 years ago. Intel launched the original x86 chip, the 8086 in 1978. These days, 64-bit is nearly as old as the entire Intel 80x86 platform was when the 64-bit versions first appeared. In comparison, a few months ago, Debian 13 also dropped its x86-32 edition — six years after Canonical launched its first x86-64-only distro, Ubuntu 19.10.

Another significant change is that this is the first version built under the new pkgbase system, although it's still experimental and optional for now. If you opt for a pkgbase installation, then the core OS itself is installed from multiple separate software packages, meaning that the whole system can be updated using the package manager. Over in the Linux world, this is the norm, but Linux is a very different beast... The plan is that by FreeBSD 16, scheduled for December 2027, the restructure will be complete, the old distribution sets will be removed, and the current freebsd-update command and its associated infrastructure can be turned off.

Another significant change is reproducible builds, a milestone the project reached in late October. This change is part of a multi-project initiative toward ensuring deterministic compilation: to be able to demonstrate that a certain set of source files and compilation directives is guaranteed to produce identical binaries, as a countermeasure against compromised code. A handy side-effect is that building the whole OS, including installation media images, no longer needs root access.

There are of course other new features. Lots of drivers and subsystems have been updated, and this release has better power management, including suspend and resume. There's improved wireless networking, with support for more Wi-Fi chipsets and faster wireless standards, plus updated graphics drivers... The release announcement calls out the inclusion of OpenZFS 2.4.0-rc4, OpenSSL 3.5.4, and OpenSSH 10.0 p2, and notes the inclusion of some new quantum-resistant encryption systems...

In general, we found FreeBSD 15 easier and less complicated to work with than either of the previous major releases. It should be easier on servers too. The new OCI container support in FreeBSD 14.2, which we wrote about a year ago, is more mature now. FreeBSD has its own version of Podman, and you can run Linux containers on FreeBSD. This means you can use Docker commands and tools, which are familiar to many more developers than FreeBSD's native Jail system.


"FreeBSD has its own place in servers and the public cloud, but it's getting easier to run it as a desktop OS as well," the article concludes. "It can run all the main Linux desktops, including GNOME on Wayland."

"There's no systemd here, and never will be — and no Flatpak or Snap either, for that matter.
Data Storage

How Bad Will RAM and Memory Shortages Get? (arstechnica.com) 77

Digital Trends reports: A wave of shortages now threatens to ripple across RAM, SSDs, and even hard drives, affecting not only performance-hungry rigs but also everyday systems.

— CyberPowerPC has publicly confirmed it will raise prices on all systems starting December 7th due to RAM costs spiking by 500% and SSD prices doubling since October.

— Memory suppliers warn of a global DRAM and SSD shortage running into late 2026 or even 2027, driven heavily by AI server demand.

— As reported by Bloomberg, Lenovo has already stockpiled memory to ride out the crunch and maintain steadier PC pricing.

— Among other OEMs, HP, in its recent earnings call, flagged possible price increases or lower-spec models on the back of rising component costs.

But Apple "may also be in a good position to weather the shortage," reports Ars Technica, since "analysts at Morgan Stanley and Bernstein Research believe that Apple has already laid claim to the RAM that it needs and that its healthy profit margins will allow it to absorb the increases better than most."

Ars Technica also shows how much RAM and storage prices have jumped — sometimes as much as 2x or even 3x in just three months. "In short, there's no escaping these price increases, which affect SSDs and both DDR4 and DDR5 RAM kits of all capacities (though higher-capacity RAM kits do seem to be hit a little harder)." Memory and storage shortages can be particularly difficult to get through. As with all chips, it can take years to ramp up capacity and/or build new manufacturing facilities... And memory makers in particular may be slow to ramp up manufacturing capacity in response to shortages. If they decide to start manufacturing more chips now, what happens if memory demand drops off a cliff in six months or a year (if, say, an AI bubble deflates or pops altogether)? It means an oversupply of memory chips — consumers benefit from rock-bottom prices for components, but it becomes harder for manufacturers to cover their costs... The upshot is: Not only are memory prices getting bad now, but it's exceptionally difficult to predict when shortage-fueled price hikes might end...

Tom's Hardware reports that AMD has told its partners that it expects to raise GPU prices by about 10 percent starting next year and that Nvidia may have canceled a planned RTX 50-series Super launch entirely because of shortages and price increases.

Chrome

Google Revisits JPEG XL in Chromium After Earlier Removal (windowsreport.com) 25

"Three years ago, Google removed JPEG XL support from Chrome, stating there wasn't enough interest at the time," writes the blog Windows Report. "That position has now changed." In a recent note to developers, a Chrome team representative confirmed that work has restarted to bring JPEG XL to Chromium and said Google "would ship it in Chrome" once long-term maintenance and the usual launch requirements are met.

The team explained that other platforms moved ahead. Safari supports JPEG XL, and Windows 11 users can add native support through an image extension from Microsoft Store. The format is also confirmed for use in PDF documents. There has been continuous demand from developers and users who ask for its return.

Before Google ships the feature in Chrome, the company wants the integration to be secure and supported over time. A developer has submitted new code that reintroduces JPEG XL to Chromium. This version is marked as feature complete. The developer said it also "includes animation support," which earlier implementations did not offer.

United States

Could High-Speed Trains Shorten US Travel Times While Reducing Emissions? (cnn.com) 222

With some animated graphics, CNN "reimagined" what three of America's busiest air and road travel routes would look like with high-speed trains, for "a glimpse into a faster, more connected future." The journey from New York City to Chicago could take just over six hours by high-speed train at an average speed of 160 mph, cutting travel time by more than 13 hours compared with the current Amtrak route... The journey from San Francisco to Los Angeles could be completed in under three hours by high-speed train... The journey from Atlanta to Orlando could be completed in under three hours by high-speed train that reaches 160 mph, cutting travel time by over half compared with driving...

While high-speed rail remains a fantasy in the United States, it is already hugely successful across the globe. Passengers take 3 billion trips annually on more than 40,000 miles of modern high-speed railway across the globe, according to the International Union of Railways. China is home to the world's largest high-speed rail network. The 809-mile train journey from Beijing to Shanghai takes just four and a half hours... In Europe, France's Train a Grand Vitesse (TGV) is recognized as a pioneer of high-speed rail technology. Spain soon followed France's success and now hosts Europe's most extensive high-speed rail network...

[T]rain travel contributes relatively less pollution of every type, said Jacob Mason of the Institute for Transportation and Development Policy, from burning less gasoline to making less noise than cars and taking up less space than freeways. The reduction in greenhouse gas emissions is staggering: Per kilometer traveled, the average car or a short-haul flight each emit more than 30 times the CO2 equivalent than Eurostar high-speed trains, according to data from the UK government.

HP

HP and Dell Disable HEVC Support Built Into Their Laptops' CPUs (arstechnica.com) 105

An anonymous reader quotes a report from Ars Technica: Some Dell and HP laptop owners have been befuddled by their machines' inability to play HEVC/H.265 content in web browsers, despite their machines' processors having integrated decoding support. Laptops with sixth-generation Intel Core and later processors have built-in hardware support for HEVC decoding and encoding. AMD has made laptop chips supporting the codec since 2015. However, both Dell and HP have disabled this feature on some of their popular business notebooks.

HP discloses this in the data sheets for its affected laptops, which include the HP ProBook 460 G11 [PDF], ProBook 465 G11 [PDF], and EliteBook 665 G11 [PDF]. "Hardware acceleration for CODEC H.265/HEVC (High Efficiency Video Coding) is disabled on this platform," the note reads. Despite this notice, it can still be jarring to see a modern laptop's web browser eternally load videos that play easily in media players.
HP and Dell didn't explain why the companies disabled HEVC hardware decoding on their laptops' processors.

A statement from an HP spokesperson said: "In 2024, HP disabled the HEVC (H.265) codec hardware on select devices, including the 600 Series G11, 400 Series G11, and 200 Series G9 products. Customers requiring the ability to encode or decode HEVC content on one of the impacted models can utilize licensed third-party software solutions that include HEVC support. Check with your preferred video player for HEVC software support."

Dell's media relations team shared a similar statement: "HEVC video playback is available on Dell's premium systems and in select standard models equipped with hardware or software, such as integrated 4K displays, discrete graphics cards, Dolby Vision, or Cyberlink BluRay software. On other standard and base systems, HEVC playback is not included, but users can access HEVC content by purchasing an affordable third-party app from the Microsoft Store. For the best experience with high-resolution content, customers are encouraged to select systems designed for 4K or high-performance needs."
Graphics

Blender 5.0 Released (9to5linux.com) 8

Blender 5.0 has been released with major upgrades including HDR and wide-gamut color support on Linux via Wayland/Vulkan, significant theme and UI improvements, new color-space tools, revamped curve and geometry features, and expanded hardware requirements. 9to5Linux reports: Blender 5.0 also introduces a working color space for Blend files, a new AgX HDR view, a new Convert to Display compositor node, new Rec.2100-PQ and Rec.2100-HLG displays that can be used for color grading for HDR video export, and new ACES 1.3 and 2.0 views as an alternative to AgX and Filmic.

A new "Jump Time by Delta" operator for jumping forward/backward in time by a user-specified delta has been introduced as well, along with a revamped Curve drawing, which better supports the new Curves object type and all of their features, and a new Geometry Attribute constraint.

Also new is a "Cylinder" option for curve display type that allows rendering thicker curves without the flat ribbon appearance, support for the Zstd (Zstandard) fast lossless compression algorithm for point caches, as well as a new "Curve Data" panel in edit mode that allows tweaking built-in curve attribute values.
A full list of changes can be found here. You can download from the official website.
Opera

'Holy Winamp! Opera Puts a Music Visualizer Inside Its Browser' (pcworld.com) 38

An anonymous reader shared this report from PC World: It won't whip the llama's ass, but Opera has added a Spotify visualizer to its latest iteration of its free Opera One browser. Known as Sonic, the visualizer will be part of Opera's Dynamic Themes, which use the WebGPU standard to employ a dynamic theme that runs in the background of the browser. It's essentially a shader, which uses your PC's graphics engine to generate the moving background.

The browser also comes with a music player, which is set to Spotify by default. Users will have an opportunity to upgrade to Spotify Premium as part of the browser upgrade, Opera said. Opera's Sonic theme... takes the Spotify input and transforms it into a dynamic background.

"As any old tech head knows, the original visualizer was found in Winamp, which would sync visualizations to the beat and flow of music being played," the article points out.

And 27 years later, WinAmp arrived as an app in Apple's App Store and Google Play in April of 2024. (The latest version was apparently released this May — and you can also download it to your desktop...)

Somewhere along the way, Winamp also announced "Winamp for Creators," which they're describing as a dedicated platform for music artists with monetization and promotion tools, music management services, and other essential resources "to help creators take control of their careers" (including "a powerful social media publishing tool that lets users write a single post and push it to all their social media channels simultaneously.")
Businesses

Anthropic To Spend $50 Billion On US AI Infrastructure (cnbc.com) 20

An anonymous reader quotes a report from CNBC: Anthropic announced plans Wednesday to spend $50 billion on a U.S. artificial intelligence infrastructure build-out, starting with custom data centers in Texas and New York. The facilities, which will be designed to support the company's rapid enterprise growth and its long-term research agenda, will be developed in partnership with Fluidstack.

Fluidstack is an AI cloud platform that supplies large-scale graphics processing unit, or GPU, clusters to clients like Meta, Midjourney and Mistral. Additional sites are expected to follow, with the first locations going live in 2026. The project is expected to create 800 permanent jobs and more than 2,000 construction roles. The investment positions Anthropic as a major domestic player in physical AI infrastructure at a moment when policymakers are increasingly focused on U.S.-based compute capacity and technological sovereignty.
"We're getting closer to AI that can accelerate scientific discovery and help solve complex problems in ways that weren't possible before. Realizing that potential requires infrastructure that can support continued development at the frontier," said CEO Dario Amodei. "These sites will help us build more capable AI systems that can drive those breakthroughs, while creating American jobs."
Open Source

New Project Brings Strong Linux Compatibility To More Classic Windows Games (arstechnica.com) 18

An anonymous reader quotes a report from Ars Technica: For years now, Valve has been slowly improving the capabilities of the Proton compatibility layer that lets thousands of Windows games work seamlessly on the Linux-based SteamOS. But Valve's Windows-to-Linux compatibility layer generally only extends back to games written for Direct3D 8, the proprietary Windows graphics API Microsoft released in late 2000. Now, a new open source project is seeking to extend Linux interoperability further back into PC gaming history. The d7vk project describes itself as "a Vulkan-based translation layer for Direct3D 7 [D3D7], which allows running 3D applications on Linux using Wine."

The new project isn't the first attempt to get Direct3D 7 games running on Linux. Wine's own built-in WineD3D compatibility layer has supported D3D7 in some form or another for at least two decades now. But the new d7vk project instead branches off the existing dxvk compatibility layer, which is already used by Valve's Proton for SteamOS and which reportedly offers better performance than WineD3D on many games. D7vk project author WinterSnowfall writes that while they don't expect this new project to be upstreamed into the main dxvk in the future, the new version should have "the same level of per application/targeted configuration profiles and fixes that you're used to seeing in dxvk proper." And though d7vk might not perform universally better than the existing alternatives, WinterSnowfall writes that "having more options on the table is a good thing in my book at least."
The report notes that the PC Gaming Wiki lists more than 400 games built on the aging D3D7 APIs, spanning mostly early-2000s releases but with a trickle of new titles still appearing through 2022. Notable classics include Escape from Monkey Island and Hitman: Codename 47.
AI

NVIDIA Connects AI GPUs to Early Quantum Processors (fool.com) 20

"Quantum computing is still years away, but Nvidia just built the bridge that will bring it closer..." argues investment site The Motley Fool, "by linking today's fastest AI GPUs with early quantum processors..."

NVIDIA's new hybrid system strengthens communication at microsecond speeds — orders of magnitude faster than before — "allowing AI to stabilize and train quantum machines in real time, potentially pulling major breakthroughs years forward." CUDA-Q, Nvidia's open-source software layer, lets researchers choreograph that link — running AI models, quantum algorithms, and error-correction routines together as one system. That jump allows artificial intelligence to monitor [in real time]... For researchers, that means hundreds of new iterations where there used to be one — a genuine acceleration of discovery. It's the quiet kind of progress engineers love — invisible, but indispensable...

Its GPUs (graphics processing units) are already tuned for the dense, parallel calculations these explorations demand, making them the natural partner for any emerging quantum processor... Other companies chase better quantum hardware — superconducting, photonic, trapped-ion — but all of them need reliable coordination with the computing power we already have. By offering that link, Nvidia turns its GPU ecosystem into the operating environment of hybrid computing, the connective tissue between what exists now and what's coming next. And because the system is open, every new lab or start-up that connects strengthens Nvidia's position as the default hub for quantum experimentation...

There's also a defensive wisdom in this move. If quantum computing ever matures, it could threaten the same data center model that built Nvidia's empire. CEO Jensen Huang seems intent on making sure that, if the future shifts, Nvidia already sits at its center. By owning the bridge between today's technology and tomorrow's, the company ensures it earns relevance — and revenue — no matter which computing model dominates.

So Nvidia's move "isn't about building a quantum computer," the article argues, "it's about owning the bridge every quantum effort will need."
AMD

AMD Will Continue Game Optimization Support For Older Radeon GPU's After All (tomshardware.com) 27

An anonymous reader quotes a report from Tom's Hardware: After a turbulent weekend of updates and clarifications, AMD has published an entire web page to assuage user backlash and reaffirm its commitment to continued support for its RDNA 1 and RDNA 2-based drives, following a spate of confusion surrounding its recent decision to put Radeon RX 5000 and 6000 series cards in "maintenance mode." This comes after AMD had to deny that the RX 7900 cards were losing USB-C power supply moving forward, even though the drive changelog said something quite different.

Just last week, AMD released a new driver update for its graphics cards, and it went anything but smoothly. First, the wrong drivers were uploaded, and even after that was corrected, several glaring errors in the release notes required clarification. AMD was forced to correct claims about its RX 7900 cards, but at the time clarified that, indeed, RX 5000 and 6000 graphics cards were entering "Maintenance Mode," despite some RX 6000 cards being only around four years old. Now, though, AMD has either rolled back that decision or someone higher up the food chain has made a new call, as game optimizations are back on the menu for RDNA 1 and RDNA 2 GPUs.
"We've heard your feedback and want to clear up the confusion around the AMD Software: Adrenalin Edition 25.10.2 driver release," AMD said in a statement. "Your Radeon RX 5000 and RX 6000 series GPUs will continue to receive: Game support for new releases, Stability and game optimizations, and Security and bug fixes," AMD said.
AI

Samsung Building Facility With 50,000 Nvidia GPUs To Automate Chip Manufacturing 24

An anonymous reader quotes a report from CNBC: Korean semiconductor giant Samsung said Thursday that it plans to buy and deploy a cluster of 50,000 Nvidia graphics processing units to improve its chip manufacturing for mobile devices and robots. The 50,000 Nvidia GPUs will be used to create a facility Samsung is calling an "AI Megafactory." Samsung didn't provide details about when the facility would be built. It's the latest splashy partnership for Nvidia, whose chips remain essential for building and deploying advanced artificial intelligence. [...]

On Thursday, Nvidia representatives said they will work with Samsung to adapt the Korean company's chipmaking lithography platform to work with Nvidia's GPUs. That process will results in 20 times better performance for Samsung, the Nvidia representatives said. Samsung will also use Nvidia's simulation software called Omniverse. Known for its mobile phones, Samsung also said it would use the Nvidia chips to run its own AI models for its devices. In addition to being a partner and customer, Samsung is also a key supplier for Nvidia. Samsung makes the kind of high-performance memory Nvidia uses in large quantities, alongside its AI chips, called high bandwidth memory. Samsung said it will work with Nvidia to tweak its HBM4 memory for use in AI chips.
AI

Nvidia Becomes World's First $5 Trillion Company 31

Nvidia became the world's first $5 trillion company on Wednesday after its stock climbed 5% in early Wall Street trading to push its market capitalization to $5.13 trillion. The Silicon Valley chipmaker reached the milestone three months after hitting $4 trillion and three years after it was valued at roughly $400 billion before the debut of ChatGPT.

Nvidia chief executive Jensen Huang said Tuesday that Nvidia had secured half a trillion dollars in orders for its AI chips over the next five quarters. The stock had already gained 5% on Tuesday and added more than $200 billion to its market value. President Donald Trump said Wednesday he planned to discuss Nvidia's Blackwell chip with China's President Xi Jinping when the two leaders meet later this week. Nvidia's latest generation of graphics processing units is not currently available in China because of US export controls. The company's shares have risen more than 85% in the past six months.
AI

Qualcomm Announces AI Chips To Compete With AMD and Nvidia 6

Qualcomm has entered the AI data center chip race with its new AI200 and AI250 accelerators, directly challenging Nvidia and AMD's dominance by promising lower power costs and high memory capacity. CNBC reports: The AI chips are a shift from Qualcomm, which has thus far focused on semiconductors for wireless connectivity and mobile devices, not massive data centers. Qualcomm said that both the AI200, which will go on sale in 2026, and the AI250, planned for 2027, can come in a system that fills up a full, liquid-cooled server rack. Qualcomm is matching Nvidia and AMD, which offer their graphics processing units, or GPUs, in full-rack systems that allow as many as 72 chips to act as one computer. AI labs need that computing power to run the most advanced models.

Qualcomm's data center chips are based on the AI parts in Qualcomm's smartphone chips called Hexagon neural processing units, or NPUs. "We first wanted to prove ourselves in other domains, and once we built our strength over there, it was pretty easy for us to go up a notch into the data center level," Durga Malladi, Qualcomm's general manager for data center and edge, said on a call with reporters last week.
AI

Is the Term 'AI Factories' Necessary and Illuminating - or Marketing Hogwash? (msn.com) 25

Data centers were typically "hulking, chilly buildings lined with stacks of computing gear and bundles of wiring," writes the Washington Post. But "AI experts say that the hubs for computers that power AI are different from the data centers that deliver your Netflix movies and Uber rides. They use a different mix of computer chips, cost a lot more and need a lot more energy.

"The question is whether it's necessary and illuminating to rebrand AI-specialized data centers, or if calling them 'AI factories' is just marketing hogwash." The AI computer chip company Nvidia seems to have originated the use of "AI factories." CEO Jensen Huang has said that the term is apt because similar to industrial factories, AI factories take in raw materials to produce a product... The term is spreading. Sam Altman, CEO of ChatGPT parent company OpenAI, recently said that he wants a "factory" to regularly produce more building blocks for AI. Crusoe, a start-up that's erecting a mammoth "Stargate" data center in Texas, calls itself the "AI factory company." The prime minister of Bulgaria recently touted an "AI factory" in his country...

Alex Hanna, director of research at the Distributed AI Research Institute and co-author the book, "The AI Con," had a more pessimistic view of the term "AI factories." She said that it's a way to deflect the negative connotations of data centers. Some people and politicians blame power-hungry computing hubs for driving up residential electric bills, spewing pollution, draining drinking water and producing few permanent jobs.

Operating Systems

OpenBSD 7.8 Released (phoronix.com) 24

OpenBSD 7.8 has been released, adding Raspberry Pi 5 support, enhanced AMD Secure Encrypted Virtualization (SEV-ES) capabilities, and expanded hardware compatibility including new Qualcomm, Rockchip, and Apple ARM drivers. Phoronix reports: OpenBSD 7.8 also brings multiple improvements around enabling AMD Secure Encrypted Virtualization (AMD SEV) support with support for the PSP ioctl for encrypting and measuring state for SEV-ES, a new VMD option to run guests in SEV-ES mode, and other enablement work pertaining to that AMD SEV work in SEV-ES form at this point as a precursor to SEV-SNP. AMD SEV-ES should be working to start confidential virtual machines (VMs) when using the VMM/VMD hypervisor and the OpenBSD guests with KVM/QEMU.

OpenBSD 7.8 also improves compatibility of the FUSE file-system support with the Linux implementation, suspend/hibernate improvements, SMP improvements, updating to the Linux 6.12.50 DRM graphics drivers, several new Rockchip drivers, Raspberry Pi RP1 drivers, H.264 video support for the uvideo driver, and many network driver improvements.
The changelog and download page can be found via OpenBSD.org.
AI

Open Source GZDoom Community Splinters After Creator Inserts AI-Generated Code (arstechnica.com) 46

An anonymous reader quotes a report from Ars Technica: If you've even idly checked in on the robust world of Doom fan development in recent years, you've probably encountered one of the hundreds of gameplay mods, WAD files, or entire commercial games based on GZDoom. The open source Doom port -- which can trace its lineage back to the original launch of ZDoom back in 1998 -- adds modern graphics rendering, quality-of-life additions, and incredibly deep modding features to the original Doom source code that John Carmack released in 1997. Now, though, the community behind GZDoom is publicly fracturing, with a large contingent of developers uniting behind a new fork called UZDoom. The move is in apparent protest of the leadership of GZDoom creator and maintainer Cristoph Oelckers (aka Graf Zahl), who recently admitted to inserting untested AI-generated code into the GZDoom codebase.

"Due to some disagreements -- some recent; some tolerated for close to 2 decades -- with how collaboration should work, we've decided that the best course of action was to fork the project," developer Nash Muhandes wrote on the DoomWorld forums Wednesday. "I don't want to see the GZDoom legacy die, as do most all of us, hence why I think the best thing to do is to continue development through a fork, while introducing a different development model that highly favors transparent collaboration between multiple people." [...] Zahl defended the use of AI-generated snippets for "boilerplate code" that isn't key to underlying game features. "I surely have my reservations about using AI for project specific code," he wrote, "but this here is just superficial checks of system configuration settings that can be found on various websites -- just with 10x the effort required."

But others in the community were adamant that there's no place for AI tools in the workflow of an open source project like this. "If using code slop generated from ChatGPT or any other GenAI/AI chatbots is the future of this project, I'm sorry to say but I'm out," GitHub user Cacodemon345 wrote, summarizing the feelings of many other developers. In a GitHub bug report posted Tuesday, user the-phinet laid out the disagreements over AI-generated code alongside other alleged issues with Zahl's top-down approach to pushing out GZDoom updates.

Portables (Apple)

Apple's New MacBook Pro Delivers 24-Hour Battery Life and Faster AI Processing (apple.com) 75

Apple unveiled a new 14-inch MacBook Pro on Wednesday that features the company's M5 chip and represents what Apple describes as the next major advancement in AI performance for its Mac lineup. The laptop delivers up to 3.5 times faster AI performance than the M4 chip and up to six times faster performance than the M1 chip through a redesigned 10-core GPU architecture that incorporates a Neural Accelerator in each core.

The improvements extend beyond AI processing to include graphics performance that runs up to 1.6 times faster than the previous generation and battery life that reaches up to 24 hours on a single charge. Apple also integrated faster storage technology that performs up to twice as fast as the prior generation and allows configurations up to 4TB. The 10-core CPU delivers up to 20% faster multithreaded performance compared to the M4.

The laptop runs macOS Tahoe and includes a Liquid Retina XDR display available in a nano-texture option, a 12MP Center Stage camera, and a six-speaker sound system. The 14-inch MacBook Pro is available for pre-order starting Wednesday in space black and silver finishes and begins shipping October 22. The base model costs $1,599.

Slashdot Top Deals