The Matrix

'Matrix' Stars Discuss Free 'Matrix Awakens' Demo Showing Off Epic's Unreal Engine 5 (theverge.com) 34

This year's Game Awards also saw the premiere of The Matrix Awakens, a new in-world "tech demonstrator" written by Lana Wachowski, the co-writer/director of the original Matrix trilogy and director of the upcoming sequel. It's available free on the PS5 and Xbox Series X/S, reports the Verge, and they also scored a sit-down video interview with Keanu Reeves and Carrie-Ann Moss about the new playable experience — and the new Matrix movie: Reeves also revealed that he thinks there should be a modern Matrix video game, that he's flattered by Cyberpunk 2077 players modding the game to have sex with his character, and why he thinks Facebook shouldn't co-opt the metaverse.

Apart from serving as a clever promotion vehicle for the new Matrix movie premiering December 22nd, The Matrix Awakens is designed to showcase what's possible with the next major version of Epic's Unreal Engine coming next year. It's structured as a scripted intro by Wachowski, followed by a playable car chase scene and then an open-world sandbox experience you can navigate as one of Epic's metahuman characters. A big reason for doing the demo is to demonstrate how Epic thinks its technology can be used to blend scripted storytelling with games and much more, according to Epic CTO Kim Libreri, who worked on the special effects for the original Matrix trilogy...

Everything in the virtual city is fully loaded no matter where your character is located (rather than rendered only when the character gets near), down to the detail of a chain link fence in an alley. All of the moving vehicles, people, and lighting in the city are generated by AI, the latter of which Libreri describes as a breakthrough that means lighting is no longer "this sort of niche art form." Thanks to updates coming to Unreal Engine, which powers everything from Fortnite to special effects in Disney's The Mandalorian, developers will be able to use the same, hyper-realistic virtual assets across different experiences. It's part of Epic's goal to help build the metaverse.

Elsewhere the site writes that The Matrix Awakens "single-handedly proves next-gen graphics are within reach of Sony and Microsoft's new game consoles." It's unlike any tech demo you've ever tried before. When we said the next generation of gaming didn't actually arrive with Xbox Series X and PS5, this is the kind of push that has the potential to turn that around....

Just don't expect it to make you question your reality — the uncanny valley is still alive and well.... But from a "is it time for photorealistic video game cities?" perspective, The Matrix Awakens is seriously convincing. It's head-and-shoulders above the most photorealistic video game cities we've seen so far, including those in the Spider-Man, Grand Theft Auto and Watch Dogs series... Despite glitches and an occasionally choppy framerate, The Matrix Awakens city feels more real, thanks to Unreal Engine's incredible global illumination and real-time raytracing ("The entire world is lit by only the sun, sky and emissive materials on meshes," claims Epic), the detail of the procedurally generated buildings, and how dense it all is in terms of cars and foot traffic.

And the most convincing part is that it's not just a scripted sequence running in real-time on your PS5 or Xbox like practically every other tech demo you've seen — you get to run, drive, and fly through it, manipulate the angle of the sun, turn on filters, and dive into a full photo mode, as soon as the scripted and on-rails shooter parts of the demo are done. Not that there's a lot to do in The Matrix Awakens except finding different ways to take in the view. You can't land on buildings, there's no car chases except for the scripted one, no bullets to dodge. You can crash any one of the game's 38,146 drivable cars into any of the other cars or walls, I guess. I did a bunch of that before I got bored, though, just taking in the world.... Almost 10 million unique and duplicated assets were created to make the city....

Epic Games' pitch is that Unreal Engine 5 developers can do this or better with its ready-made tools at their disposal, and I can't wait to see them try.

Operating Systems

Qualcomm Has an Exclusivity Deal With Microsoft For Windows On ARM (xda-developers.com) 49

An anonymous reader quotes a report from XDA Developers: Last week, we reported that MediaTek is planning to build a chipset for Windows on ARM. As it turns out, the Windows on ARM chipset space could be even hotter than that, because there's a reason that we've only seen Qualcomm SoCs in ARM PCs so far. Qualcomm actually has an exclusivity deal with Microsoft for Windows on ARM, and speaking with people familiar with it, we've learned that the deal is set to expire soon. Other than the fact that Microsoft has publicly said that anyone who wants to can build a Windows on ARM chip, this really shouldn't come as a surprise. Qualcomm didn't just start building PC chips hoping that Microsoft would compile Windows to support it. No, these two companies worked together to make it happen. Because of that, Qualcomm gets to enjoy a bit of exclusivity.

One thing I wasn't able to learn is when the deal will expire, only that it's the thing holding back other chip vendors from competing in the space. It's possible that Samsung might want to throw its hat into the ring with its Exynos processors too, especially given its recent partnership with AMD for graphics power. This is also presumably why Apple Silicon Macs aren't officially supported for running Windows 11, so hopefully that will change as well. [...] Between MediaTek's Executive Summit and Qualcomm's Investor Day, there's been a very clear message that ARM SoC vendors absolutely believe that the 'Wintel' partnership is going to fade and that the transition to ARM isn't just happening, it's inevitable. Naturally, that means that all of these companies are going to want to be part of it when it opens up. Qualcomm has quite a head start though, given that it's been doing this for a few years and on top of that, it's going to start building its own custom silicon thanks to its Nuvia acquisition.

PlayStation (Games)

The Next Generation of Gaming Didn't Actually Arrive With Xbox Series X and PS5 (theverge.com) 46

A year ago, the next generation of console gaming was supposed to have arrived. The Xbox Series X (and Series S) and PlayStation 5 strode boldly onto the scene, with massive chassis and even bigger promises of games with better graphics, shorter loading times, and revolutionary new breakthroughs. But a year in, and that next generation of gaming has yet to arrive. From a report: There are still too few consoles, and more importantly, too few games that truly take advantage of them, leaving the first year of the PS5 and Xbox Series X more of a beta test for the lucky few who have been able to get ahold of one, rather than the proper start of a new era of gaming.

A complicated mess of factors have led to the next-gen bottleneck. The physical consoles themselves are still nigh-impossible to buy, which naturally limits the number of customers who own them and can buy games for them. That in turn means that there's little incentive for developers to aim for exclusive next-gen titles that truly harness the power of the PS5 or Xbox Series X. Why limit yourself (and your sales) to the handful of next-gen console owners when there are millions of Xbox One and PS4 customers to whom you can sell copies of games? Adding to the mess has been the fact that industry-wide delays (many of which are due to similar pandemic-related issues as the broader supply chain problems) have also seen tons of next-gen optimized or exclusive games moved out to 2022 and beyond. Meaning even if you can get ahold of a console, there are still relatively few blockbuster titles to actually play on them.

Cloud

NVIDIA's Cloud Gaming Service Quietly Capped Frame Rates on 12 Games (theverge.com) 24

Nvidia's "GeForce Now" cloud gaming service has been quietly capping the frame rates for a handful of 12 specific games on certain tiers "to ensure consistent performance," reports the Verge.

"Nvidia says the vast majority of games run at 60fps, but not these 12." Nvidia's GeForce Now cloud gaming service just leapfrogged Google Stadia in performance, with a new $200-a-year tier that practically gives you the power of an RTX 3080 desktop graphics card in the cloud. But if you're grandfathered into the original $4.99 a month "Founders" tier, or pay $100 a year for "Priority" access, you may not be getting quite what you expected...

Nvidia now has an official support page (via 9to5Google) explaining the practice, after Redditors and others revealed that a variety of games were locked to frame rates lower than 60fps. It appears that Nvidia's been doing this for quite a while but only for a handful of demanding games. I did a little searching, and some people were already complaining about being locked to 45fps in Cyberpunk 2077 in December 2020, just as Nvidia admits here.

Assassin's Creed Odyssey and Immortals Fenyx Rising are the other games that have sub-50fps frame rates, while others run a bit higher.

"For our Priority Members, the maximum frames rendered per second is generally set to 60, or higher, for most of the 1,100+ games we've onboarded so far," NVIDIA explains on its official support page. "There are some exceptions that we determined do not run well enough at 60 FPS on the GPUs used by Priority members. So the default OPS for these specific graphics-intensive games cannot be overridden.

"This is to ensure all Priority members are running a consistent, high-quality experience."
China

Have Scientists Disproven Google's Quantum Supremacy Claim? (scmp.com) 35

Slashdot reader AltMachine writes: In October 2019, Google said its Sycamore processor was the first to achieve quantum supremacy by completing a task in three minutes and 20 seconds that would have taken the best classical supercomputer, IBM's Summit, 10,000 years. That claim — particularly how Google scientists arrived at the "10,000 years" conclusion — has been questioned by some researchers, but the counterclaim itself was not definitive.

Now though, in a paper to be submitted to a scientific journal for peer review, scientists at the Institute of Theoretical Physics under the Chinese Academy of Sciences said their algorithm on classical computers completed the simulation for the Sycamore quantum circuits [possibly paywalled; alternative source of the same article] "in about 15 hours using 512 graphics processing units (GPUs)" at a higher fidelity than Sycamore's. Further, the team said "if our simulation of the quantum supremacy circuits can be implemented in an upcoming exaflop supercomputer with high efficiency, in principle, the overall simulation time can be reduced to a few dozens of seconds, which is faster than Google's hardware experiments".

As China unveiled a photonic quantum computer which solved a Gaussian boson sampling problem in 200 seconds that would have taken 600 million years on classical computer, in December 2020, disproving Sycamore's claim would place China being the first country to achieve quantum supremacy.

AI

Cerebras Systems' WSE-2 Chip: 2.6 Trillion Transistors + 850,000 Cores = 'the Fastest AI Processor on Earth' (siliconangle.com) 49

SiliconANGLE reports on why investors poured another $250 million into Cerebras Systems Inc: Enterprises typically use graphics processing units in their AI projects. The fastest GPU on the market today features about 54 billion transistors. Cerebras Systems' chip, the WSE-2, includes 2.6 trillion transistors that the startup says make it the "fastest AI processor on Earth."

WSE-2 stands for Wafer Scale Engine 2, a nod to the unique architecture on which the startup has based the processor. The typical approach to chip production is carving as many as several dozen processors into a silicon wafer and then separating them. Cerebras Systems is using a vastly different method: The startup carves a single large processor into the silicon wafer that isn't broken up into smaller units.

The 2.6 trillion transistors in the WSE-2 are organized into 850,000 cores...

Cerebras Systems says that the WSE-2 has 123 times more cores and 1,000 times more on-chip memory than the closest GPU. The chip's impressive specifications translate into several benefits for customers, according to the startup, most notably increased processing efficiency. To match the performance provided by a WSE-2 chip, a company would have to deploy dozens or hundreds of traditional GPU servers... With the WSE-2, data doesn't have to travel between two different servers but only from one section of the chip to another, which represents a much shorter distance. The shorter distance reduces processing delays. Cerebras Systems says that the result is an increase in the speed at which neural networks can run.

Crime

Truckload of GPUs Stolen On Their Way Out of San Francisco (theregister.com) 76

An anonymous reader quotes a report from The Register: US-based Nvidia partner EVGA has reported that a shipment of GPUs it was sending to a distribution centre has been stolen from a truck. A forum post by EVGA product manager Jacob Freeman states "PLEASE TAKE NOTICE that on October 29, 2021, a shipment of EVGA GeForce RTX 30-Series Graphics Cards was stolen from a truck en route from San Francisco to our Southern California distribution center."

"These graphics cards are in high demand and each has an estimated retail value starting at $329.99 up to $1959.99 MSRP." Which probably explains the motivation for the crime -- either someone hopes to resell them or a crypto-miner has just built a cut-price rig. Freeman's post doesn't say how many GPUs were stolen, or if the truck was carrying anything else. He did, however, warn that buying stolen property is a crime, as is "concealing selling or withholding" purloined goods. He then appears to lay a trap of sorts by pointing out that attempts to register products that aren't stolen will succeed on this page which requires registration. Crooks are probably smart enough to use fake details when registering. Are they also smart enough to use a VPN and/or Tor to hide their tracks? EVGA has created the email address stopRTX30theft@evga.com in an attempt to find the culprits.

AMD

AMD Signs Up Meta in Another Big Win on Server Customers (bloomberg.com) 58

Advanced Micro Devices said Meta Platforms, formerly known as Facebook, is becoming a user of its server processors, further eroding Intel's hold on that lucrative market. From a report: Meta will use AMD Epyc processors in its data center computers, the two companies said Monday at an event. AMD also unveiled a new version of that chip with extra memory, which Microsoft Corp. will use in an offering from its Azure cloud computing service. The chipmaker also showed off a new graphics chip for artificial intelligence workloads and gave hints about its next generation of processors coming in 2022. The addition of Meta, the world's largest social media company, to AMD's customer list means it now supplies all the top operators of the giant computing networks that run the internet. Winning those major spenders was part of Chief Executive Officer Lisa Su's plan to resurrect AMD and have it reach market share levels it had only briefly flirted with amid years of struggling to keep up with Intel.
Windows

OneAPI/L0, OpenVINO and OpenCL Coming To WSL2 For Intel GPUs (phoronix.com) 6

"Intel is gearing up to go to a war with Nvidia," writes Slashdot reader labloke11. "They have their OneAPI and their GPU. It will be interesting... For me, I like competition." Phoronix reports: While Intel Alder Lake is dominating today's news cycle, Intel and Microsoft also announced today that they have brought oneAPI Level Zero and Intel OpenCL support to Windows Subsystem for Linux (WSL2) while employing Intel graphics hardware acceleration. Similar to NVIDIA bringing CUDA and their accelerated GPU support to WSL2 as well as similar efforts by AMD on the Radeon side, Intel and Microsoft are now having Intel graphics compute working within the Linux confines on Windows 11 or Windows 10 21'H2. Hardware-accelerated oneAPI Level Zero, OpenVINO, and OpenCL on Intel graphics hardware can now be enjoyed within the WSL2 environment when using the latest updates and drivers. Like with the rest of the WSL2 stack and capabilities from other GPU vendors, this is at a near-native level of performance. More information can be found via the Microsoft Command Line blog and Intel blog.
Businesses

A $20 Billion Company's Future Hinges on The New PUBG (bloomberg.com) 13

The game formerly known as PlayerUnknown's Battlegrounds accounts for 97% of the revenue of its maker Krafton. Given that the Seoul-based company is valued at almost $20 billion, we have a rough estimate for how much this single game is worth, according to the stock market. A good chunk of that value is in the potential that title holds for expansion. From a report: Krafton has staked its future on making PUBG -- no longer an abbreviation but a brand for a wider intellectual property franchise -- into a big fantasy universe spanning different games and entertainment genres. The first big test of this strategy is PUBG: New State, the mobile sequel that moves the battle royale action to 2051 and adds more advanced weaponry, vehicles and graphics. It arrives on Nov. 11. I haven't played it to be able to tell you how good it will be, but I would be hugely surprised if it turns into anything other than another money printer for Krafton.

The reason for my confidence is simple: The company isn't straying too far from what made the original 2017 game a hit and is mostly changing the cosmetics atop the underlying physics and gameplay. This approach has proven highly successful in the mobile arena. The smartphone game is launching in more than 200 countries and in 17 different languages and has already had more than 50 million preregistrations. Another essential element for mobile success that Krafton taps into is making the game free to play. The vast majority of smartphone app store revenue comes from games, which seems counterintuitive considering that most of those games demand no upfront payment. The real money, however, is in enticing players to make microtransactions within the game, such as personalizing your character with "skins" or buying a pet or better weapons. This is such a big deal that Epic Games took Apple and Alphabet's Google to court over the split of who gets to profit from those addictive little in-game buys in PUBG rival Fortnite.

EU

Setback for Nvidia's $54 Billion ARM Bid as EU Regulators Open Probe (reuters.com) 21

Nvidia suffered a setback on Wednesday as EU antitrust regulators opened a full-scale investigation into its $54 billion bid for British chip designer ARM on concerns the deal could lead to higher prices, less choice and reduced innovation. From a report: Britain's competition agency is also probing the deal for the country's most important technology company, warning that it could damage competition and weaken rivals. Reuters reported the European Commission viewed as insufficient concessions offered by the world's biggest maker of graphics and artificial intelligence (AI) chips during its preliminary review. Nvidia has not disclosed what these are but it has previously said it would maintain ARM as a neutral technology supplier to sooth concerns from customers such as Qualcomm, Samsung and Apple. The Commission said it would decide by March 15 whether to clear or block the deal. "Whilst Arm and Nvidia do not directly compete, Arm's IP is an important input in products competing with those of Nvidia, for example in datacentres, automotive and in Internet of Things," EU competition chief Margrethe Vestager said in a statement.
Operating Systems

Intel Core i9 11900K: Five Linux Distros Show Sizable Lead Over Windows 11 (phoronix.com) 82

Phoronix: Now that Windows 11 has been out as stable and the initial round of updates coming out, I've been running fresh Windows 11 vs. Linux benchmarks for seeing how Microsoft's latest operating system release compares to the fresh batch of Linux distributions. First up is the fresh look at the Windows 11 vs. Linux performance on an Intel Core i9 11900K Rocket Lake system. Microsoft Windows 11 Pro with all stable updates as of 18 October was used for this round of benchmarking on Intel Rocket Lake. The Windows 11 performance was being compared to all of the latest prominent Linux distributions, including: Ubuntu 20.04.3 LTS, Ubuntu 21.10, Arch Linux (latest rolling), Fedora Workstation 35, Clear Linux 35150. All the testing was done on the same Intel Core i9 11900K test system at stock speeds (any frequency differences reported in the system table come down to how the information is exposed by the OS, i.e. base or turbo reporting) with 2 x 16GB DDR4-3200 memory, 2TB Corsair Force MP600 NVMe solid-state drive, and an AMD Radeon VII graphics card.

Each operating system was cleanly installed and then run at its OS default settings for seeing how the out-of-the-box OS performance compares for these five Linux distributions to Microsoft Windows 11 Pro. But for the TLDR version... Out of 44 tests run across all six operating systems, Windows 11 had just three wins on this Core i9 11900K system. Meanwhile Intel's own Clear Linux platform easily dominated with coming in first place 75% of the time followed by Fedora Workstation 35 in second place with first place finishes 9% of the time. The geometric mean for all 44 tests showed Linux clearly in front of Windows 11 for this current-generation Intel platform. Ubuntu / Arch / Fedora were about 11% faster overall than Windows 11 Pro on this system. Meanwhile, Clear Linux was about 18% faster than Windows 11 and enjoyed about 5% better performance overall than the other Linux distributions.

China

The Dirty Secret Behind China's Rising Emission Levels: Pollution from State-Run Companies (bloomberg.com) 304

"The world's top five polluters were responsible for 60% of global emissions in 2019," reports Bloomberg — but China alone "generated about the same amount of CO2 as the next four countries combined." That's despite having a smaller population than those four countries combined — and even then, China's carbon output "is still rising every year."

But then Bloomberg notes that a big part of that problem may be dozens of state-owned companies. (Just one subsidiary of China's oil company Sinopec contributed more to global warming last year than Canada, while China Baowu, the world's top steelmaker, "put more CO2 into the atmosphere last year than Pakistan," and more than Austria and Belgium combined.)

The article concludes that any attempt to affect climate change will have to include China's state-run companies. There are several factors in China's favor as it works to decarbonize. Solar and wind power are now often cheaper than fossil fuels. Electric vehicle and battery technology has matured, and China is a leader in both. Investment in green technologies such as hydrogen and carbon capture is at an all-time high, increasing the likelihood of deployment on a large scale....

China's biggest task is to green its electricity sector. That means shutting down thousands of coal-fired power plants and dramatically increasing clean energy. The nation already leads the world in renewables and just kicked off a massive 100 gigawatt project in the desert that will be bigger than all the wind and solar installed in India today. Known as the Big Five, China's top utilities — Huaneng Group Co., Huadian Corp., China Energy Investment Corp., State Power Investment Corp, and Datang Co. — are some of the world's largest polluters... In 2020, emissions from those operations alone added up to 960 million tons of COâ, more than double that of Russia's entire coal fleet.

The Big Five have pledged to reach peak emissions by 2025, but power demand is still increasing and coal has been promoted by government officials as a way to maintain energy security — especially as the world grapples with a shortage heading into winter. In the first half of this year, state-owned firms proposed 43 new coal-fired generators and construction began on 15GW of new coal-power capacity...

More than half of China's oil is used for transportation. So far the government has focused on shrinking those emissions by boosting a nationwide electric vehicle fleet that's already by far the biggest in the world. Planners want one in every five new cars sold to be a new EV by 2025, up from 5% now. Combined with ever-greener power generation, that's the best bet to reduce carbon while still moving people and goods around.

Apple

Apple Introduces M1 Pro and M1 Max (apple.com) 201

Apple today announced M1 Pro and M1 Max, its new chips for the Mac. Apple: M1 Pro and M1 Max introduce a system-on-a-chip (SoC) architecture to pro systems for the first time. The chips feature fast unified memory, industry-leading performance per watt, and incredible power efficiency, along with increased memory bandwidth and capacity. M1 Pro offers up to 200GB/s of memory bandwidth with support for up to 32GB of unified memory. M1 Max delivers up to 400GB/s of memory bandwidth -- 2x that of M1 Pro and nearly 6x that of M1 -- and support for up to 64GB of unified memory. And while the latest PC laptops top out at 16GB of graphics memory, having this huge amount of memory enables graphics-intensive workflows previously unimaginable on a notebook. The efficient architecture of M1 Pro and M1 Max means they deliver the same level of performance whether MacBook Pro is plugged in or using the battery. M1 Pro and M1 Max also feature enhanced media engines with dedicated ProRes accelerators specifically for pro video processing. M1 Pro and M1 Max are by far the most powerful chips Apple has ever built.

Utilizing the industry-leading 5-nanometer process technology, M1 Pro packs in 33.7 billion transistors, more than 2x the amount in M1. A new 10-core CPU, including eight high-performance cores and two high-efficiency cores, is up to 70 percent faster than M1, resulting in unbelievable pro CPU performance. Compared with the latest 8-core PC laptop chip, M1 Pro delivers up to 1.7x more CPU performance at the same power level and achieves the PC chip's peak performance using up to 70 percent less power. Even the most demanding tasks, like high-resolution photo editing, are handled with ease by M1 Pro. M1 Pro has an up-to-16-core GPU that is up to 2x faster than M1 and up to 7x faster than the integrated graphics on the latest 8-core PC laptop chip.1 Compared to a powerful discrete GPU for PC notebooks, M1 Pro delivers more performance while using up to 70 percent less power. And M1 Pro can be configured with up to 32GB of fast unified memory, with up to 200GB/s of memory bandwidth, enabling creatives like 3D artists and game developers to do more on the go than ever before.

M1 Max features the same powerful 10-core CPU as M1 Pro and adds a massive 32-core GPU for up to 4x faster graphics performance than M1. With 57 billion transistors -- 70 percent more than M1 Pro and 3.5x more than M1 -- M1 Max is the largest chip Apple has ever built. In addition, the GPU delivers performance comparable to a high-end GPU in a compact pro PC laptop while consuming up to 40 percent less power, and performance similar to that of the highest-end GPU in the largest PC laptops while using up to 100 watts less power.2 This means less heat is generated, fans run quietly and less often, and battery life is amazing in the new MacBook Pro. M1 Max transforms graphics-intensive workflows, including up to 13x faster complex timeline rendering in Final Cut Pro compared to the previous-generation 13-inch MacBook Pro. M1 Max also offers a higher-bandwidth on-chip fabric, and doubles the memory interface compared with M1 Pro for up to 400GB/s, or nearly 6x the memory bandwidth of M1. This allows M1 Max to be configured with up to 64GB of fast unified memory. With its unparalleled performance, M1 Max is the most powerful chip ever built for a pro notebook.

Programming

Apple Joins Blender's Development Fund To Support 3D Graphics Tool (macrumors.com) 51

Blender today announced that Apple has joined the Blender Development Fund to support continued development of the free open source 3D graphics tool. From a report: Alongside a contribution to the Development Fund, Apple will provide engineering expertise and additional resources to Blender and its broader development community to help support Blender artists and developers, according to the announcement. Blender CEO Ton Roosendaal said the announcement means that "macOS will be back as a complete supported Blender platform."
Hardware

The Mega65: A Modernization of the Canceled Commodore 65 Computer From 1991 113

Slashdot reader TommyROM writes: The Commodore 65 was a never-released computer slated to follow the fabled Commodore 64 from 1982. Developed between 1990 and 1991, it would have been the most powerful 8-bit computer on the market with 128K RAM, high-resolution graphics (up to 1280x400), and stereo sound. A few prototypes were made before Commodore canceled the project in 1991.

Now an updated version of the Commodore 65 has been realized. Project founder Paul Gardner-Stephen began working on recreating the C65 in 2014, and eventually teamed up with the non-profit Museum of Electronic Games & Art to create the FPGA-based Mega65, a modernization of the original Commodore 65 featuring a custom main board, mechanical keyboard, and injection molded case. It uses the original C65 ROMs but improves on the design with SD card support, Ethernet, and HDMI output. It is about 40 times faster than a C64 and backwards compatible, including cartridge and joystick ports. The design is open-sourced for long-term compatibility. Additionally, there is a hand-held version in the works that is also a cellphone. They are currently taking pre-orders for the Mega65 at a price of 666.66 euros ($742 plus shipping).

The Retro Hour podcast has an interview with founder Paul Gardner-Stephen where he discusses the impetus of the project and goes into more details of the design.
Google

Google's Fuchsia Is Expanding To 'Additional Smart Devices and Other Form Factors' (9to5google.com) 32

According to new job listings, Google is looking to expand the Fuchsia operating system from its current home on the Nest Hub to âoeadditional smart devices and other form factors." 9to5Google reports: The first listing, for "Staff Software Engineer, Fuchsia Devices," celebrates Fuchsia's recent milestone and points clearly to Google wanting Fuchsia to run on more "real world products" than just smart displays: "In 2021 we shipped Fuchsia to millions of Google smart displays, now it's time to expand to additional smart devices and other form factors. Come join us and work on the next-generation Google operating system! Although the first uses of Fuchsia are smart displays, we are working on expanding to additional form factors and use cases. The Fuchsia Devices team is responsible for making sure we can successfully apply the Fuchsia platform to real world products that make a difference to Google and our users."

So what types of devices should we expect Fuchsia to come to next? Well for one, we may look at the plural phrasing of "first uses of Fuchsia are smart displays," which suggests the Nest Hub Max and Nest Hub (2nd Gen) may be getting their chance to switch to Fuchsia soon. Of course, Google has made it abundantly clear here that smart displays are just the beginning. In another listing, for "Engineering Manager, Fuchsia Devices," the company explains that the Fuchsia Devices team is aiming to "[expand] the reach of Nest/Assistant to new form factors" through "real consumer devices." [From the listing:] "The Fuchsia Devices Smart Products team is part of the larger Fuchsia organization and is responsible for productionizing various types of Fuchsia Devices. Our team delivers real consumer devices to end users and enables you to have a large impact at Google by expanding the reach of Nest/Assistant to new form factors."

This could suggest entirely new device categories for Google's Nest lineup, powered by Fuchsia. In another section, we get some hints at what those proposed devices would be capable of: "Chromecast, Video Conferencing and Machine Learning are core parts of many of the upcoming smart products." It's important to note that "Chromecast" here is probably not referring to the lineup of Chromecast hardware for TVs switching to Fuchsia. Instead, it's more likely referring to how Google's speakers and displays can receive a "Cast" from your phone. This is somewhat clarified in the job listing's responsibilities section, which lists a handful of features that squarely line up with features of the camera-equipped Nest Hub Max, including "Face Match." The Nest Hub Max's store listing also references "Chromecast built-in" as a feature: "Plan, scope, and execute of features like Video Casting, Actions on Google, Video Calling, Face Match, and on device ML."

It also looks like Made by Google devices may soon not be the only ones shipping with Fuchsia. According to another listing, Google is looking for someone on Fuchsia's "platform graphics and media" team to, among other things, "influence hardware decisions made by partners." [From the listing:] "As a Staff Software Engineer on the Fuchsia team, you'll drive the technical direction for Graphics and Media and ensure that Fuchsia is bringing maximum value to partners and Fuchsia-based products. You also will influence hardware decisions made by partners to improve Fuchsia and Google's ability to deliver efficient software solutions for critical Graphics and Media workloads."
Fuchsia debuted on the first-generation Nest Hub earlier this year.
Microsoft

The Best Part of Windows 11 Is Its Linux, Argues Ars Technica (arstechnica.com) 148

The best part of Windows 11 is Linux, argues Ars Technica: For years now, Windows 10's Windows Subsystem for Linux has been making life easier for developers, sysadmins, and hobbyists who have one foot in the Windows world and one foot in the Linux world. But WSL, handy as it is, has been hobbled by several things it could not do. Installing WSL has never been as easy as it should be — and getting graphical apps to work has historically been possible but also a pain in the butt that required some fairly obscure third-party software. Windows 11 finally fixes both of those problems. The Windows Subsystem for Linux isn't perfect on Windows 11, but it's a huge improvement over what came before.

Microsoft has traditionally made installing WSL more of a hassle than it should be, but the company finally got the process right in Windows 10 build 2004. Just open an elevated Command prompt (start --> type cmd --> click Run as Administrator), type wsl --install at the prompt, and you're good to go. Windows 11, thankfully, carries this process forward unchanged. A simple wsl --install with no further arguments gets you Hyper-V and the other underpinnings of WSL, along with the current version of Ubuntu. If you aren't an Ubuntu fan, you can see what other easily installable distributions are available with the command wsl --list --online. If you decide you'd prefer a different distro, you can install it instead with — for example — wsl --install -d openSUSE-42. If you're not sure which distribution you prefer, don't fret. You can install as many as you like, simply by repeating wsl --list --online to enumerate your options and wsl --install -d distroname to install whichever you like. Installing a second distribution doesn't uninstall the first; it creates a separate environment, independent of any others. You can run as many of these installed environments as you like simultaneously, without fear of one messing up another.

In addition to easy installation, WSL on Windows 11 brings support for both graphics and audio in WSL apps. This isn't exactly a first — Microsoft debuted WSLg in April, with Windows 10 Insider Build 21364. But Windows 11 is the first production Windows build with WSLg support. If this is your first time hearing of WSLg, the short version is simple: you can install GUI apps — for example, Firefox — from your Ubuntu (or other distro) command line, and they'll work as expected, including sound. When I installed WSLg on Windows 11 on the Framework laptop, running firefox from the Ubuntu terminal popped up the iconic browser automatically. Heading to YouTube in it worked perfectly, too, with neither frame drops in the video nor glitches in the audio....

[T]here is one obvious "killer app" for WSLg that has us excited — and that's virt-manager, the RedHat-originated virtualization management tool. virt-manager is a simple tool that streamlines the creation, management, and operation of virtual machines using the Linux Kernel Virtual Machine... virt-manager never got a Windows port and seems unlikely to. But it runs under WSLg like a champ.

They reported a few problems, like when running GNOME's Software Center app (and the GNOME shell desktop environment).

But "If you're already a Windows Subsystem for Linux (WSL) user, Windows 11 offers an enormously improved experience compared to what you're accustomed to from Windows 10. It installs more easily, makes more functionality available, and offers better desktop integration than older workarounds such as running MobaXTerm's X11 server."
AI

The Rise of the Robo-Voices (wsj.com) 54

The next time you see a movie or TV show that was dubbed from a foreign language, the voices you hear may not belong to actors who rerecorded dialogue in a sound booth. In fact, they may not belong to actors at all. From a report: Highly sophisticated digital voice manufacturing is coming, and entertainment executives say it could bring a revolution in sound as industry-changing as computer graphics were for visuals. New companies are using artificial intelligence to create humanlike voices from samples of a living actor's voice -- models that not only can sound like specific performers, but can speak any language, cry, scream, laugh, even talk with their mouths full. At the same time, companies are refining the visual technology so actors look like they are really speaking.

As streaming services export American fare globally and foreign markets send their hits to the U.S., dubbing is a bigger business than ever. But the uses of synthetic voices extend well beyond localizing foreign films. AI models can provide youthful voices for aging actors. The technology can resurrect audio from celebrities who have died or lost the ability to speak. And it can tweak dialogue in postproduction without the need for actors. All the tinkering raises thorny ethical questions. Where is the line between creating an engrossing screen experience and fabricating an effect that leaves audiences feeling duped?

The technology is set to hit a new target in the coming months, when foreign-language dubbed versions of the 2019 indie horror movie "Every Time I Die" are released in South America. Those versions mark one of the first times entire dubbed movies use computerized voice clones based on the voices of the original English-speaking cast. So when the film comes out abroad, audiences will hear the original actors "speaking" Spanish or Portuguese. Deepdub created the replicas based on 5-minute recordings of each actor speaking English.

ISS

Russian Actress and Director To Start Making First Movie on Space Station (nytimes.com) 45

The first dog in space. The first man and woman. Now Russia has clinched another spaceflight first before the United States: Beating Hollywood to orbit. From a report: A Russian actress, Yulia Sherepild, a director, Klim Shipenko, and their veteran Russian astronaut guide, Anton Shkaplerov, launched on a Russian rocket toward the International Space Station on Tuesday. Their mission is to shoot scenes for the first feature-length film in space. While cinematic sequences in space have long been portrayed on big screens using sound stages and advanced computer graphics, never before has a full-length movie been shot and directed in space.

Whether the film they shoot in orbit is remembered as a cinematic triumph, the mission highlights the busy efforts of governments as well as private entrepreneurs to expand access to space. Earth's orbit and beyond were once visited only by astronauts handpicked by government space agencies. But a growing number of visitors in the near future will be more like Ms. Sherepild and Mr. Shipenko, and less like the highly trained Mr. Shkaplerov and his fellow space explorers. A Soyuz rocket, the workhorse of Russia's space program, lifted off on time at 4:55 a.m. Eastern time from the Baikonur Cosmodrome in Kazakhstan. Before the launch on Tuesday, the MS-19 crew posed for photos and waved to family and fans in Baikonur. Mr. Shipenko, the director of the film which is named "The Challenge," held up a script as he waved to cameras.

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