AI

AI Art Apps Are Cluttering the App Store Following Lensa AI's Success (techcrunch.com) 7

An anonymous reader quotes a report from TechCrunch: Lensa's AI popularity has had a notable impact on the App Store's Top Charts. The popular photo and video editing app recently went viral over its new "magic avatars" feature, powered by the open source Stable Diffusion model, allowing users to turn their selfies into styled portraits of themselves as sci-fi, anime, or fantasy characters, among other artistic renderings. Consumer demand for the app, and for AI edits more broadly, has now pushed numerous other "AI" apps into the U.S. App Store's Top Charts. As of Monday, the top three spots on the U.S. App Store are now all held by AI photo editors, and even more AI art apps are newly ranking in the Top 100.

The No. 1 spot on the U.S. App Store, however, continues to be held by Lensa AI, which has seen 12.6 million global installs in the first 11 days of December, up 600% from the 1.8 million installs it saw during a similar time frame in November (Nov. 20 through Nov. 30), according to new data from app store intelligence firm Sensor Tower. The U.S. accounted for 3.6 million of those new December installs, estimates indicate. In fact, 8 out of the top 100 apps by downloads on the U.S. App Store were AI art apps during the Dec. 1 through Dec. 11 time frame, the firm's analysis found. Following Lensa AI, the generic-sounding app AI Art: AI Image Generator has keyword-stuffed its app's name to rank in second place, promising AI avatars and AI art from text. Dawn -- AI Avatars is in the No. 3 position, offering AI avatars that can be changed with a text prompt.

[...] In addition to highly ranking overall among iPhone apps, the U.S. App Store's Graphics & Design category is also now filled with AI art apps within its own Top Charts. Here, Dawn is the No. 1 Top Free app, followed by AI Art and Wonder to round out the top 3. Profile AI: AI Avatar Creator, Inspire -- AI Art Generator, and Dream by Wombo -- AI Art Tool are ranked 8, 9, and 10, respectively. Lesser known "AI" apps pop up as you scroll down the category's Top 50 as well, filing slots No. 14, 19, 21, 25, 27, 31, 36, 44, and 47 -- too many to list. All use the keyword "AI" in their app's name along and reference activities like "AI art" or "AI avatars." And of course, the U.S. Photo & Video category's Top Charts have several AI apps charting as well, including No. 1 Lensa, No. 5 Prequel, No. 7 Voi, No. 8 Meitu, and No. 26 FacePlay. AI app demand is not limited to the App Store, however. Many of the same apps are trending on Google Play, too. When both app stores' rankings are combined, Lensa AI remains No. 1, AI Art is No. 2, Wonder is No. 8, Meitu is No. 10, Prequel is No. 68, Dawn is No. 72, Dream is No. 77 and FacePlay is No. 90.

Programming

Linux 6.1 Released With Initial Support for Rust-Based Kernel Development (lwn.net) 65

"Linus has released the 6.1 kernel," reports LWN.net — and it's the one with initial support for kernel development in Rust.

Elsewhere LWN explains the specifics of this milestone: No system with a production 6.1 kernel will be running any Rust code, but this change does give kernel developers a chance to play with the language in the kernel context and get a sense for how Rust development feels....

There are other initiatives underway, including the writing of an Apple graphics driver in the Rust language. For the initial merge into the mainline kernel, though, Linus Torvalds made it clear that as little functionality as possible should be included. So those drivers and their support code were trimmed out and must wait for a future kernel release. What is there is the support needed to build a module that can be loaded into the kernel, along with a small sample module.... Torvalds asked for something that could do "hello world" and that is what we got. It is something that can be played with, but it cannot be used for any sort of real kernel programming at this point.

That situation will, hopefully, change in the near future.

Meanwhile, Linux 6.1 also includes "support for destructive BPF programs, some significant io_uring performance improvements, better user-space control over transparent huge-page creation, improved memory-tiering support."

The Register adds: Other interesting additions include more support for the made-in-China LoongArch CPU architecture, introductory work to support Wi-Fi 7 and security fixes for some flaky Wi-Fi routines in previous versions of the kernel. There's also plenty of effort to improve the performance of Linux on laptops, and enhanced power efficiency for AMD's PC-centric RYZEN silicon.
Printer

Source Code for Adobe's PostScript Publicly Released (computerhistory.org) 46

The story of PostScript "is a story about profound changes in human literacy," argues Silicon Valley's Computer History Museum, "as well as a story of trade secrets within source code."

And 40 years after it's creation... The Computer History Museum is excited to publicly release, for the first time, the source code for the breakthrough printing technology, PostScript. We thank Adobe, Inc. for their permission and support, and John Warnock [Adobe's 82-year-old co-founder] for championing this release....

From the start of Adobe Systems Incorporated (now Adobe, Inc.) exactly forty years ago in December 1982, the firm's cofounders envisioned a new kind of printing press — one that was fundamentally digital, using the latest advances in computing. Initial discussions by cofounders Chuck Geschke and John Warnock with computer-makers such as Digital Equipment Corporation and Apple convinced them that software was the key to the new digital printing press. Their vision: Any computer could connect with printers and typesetters via a common language to print words and images at the highest fidelity. Led by Warnock, Adobe assembled a team of skillful and creative programmers to create this new language. In addition to the two cofounders, the team included Doug Brotz, Bill Paxton, and Ed Taft. The language they created was in fact a complete programming language, named PostScript, and was released by Adobe in 1984.

By treating everything to be printed the same, in a common mathematical description, PostScript granted abilities offered nowhere else. Text and images could be scaled, rotated, and moved at will, as in the opening image to this essay. Adobe licensed PostScript to computer-makers and printer manufacturers, and the business jumped into a period of hypergrowth....

Today, most printers rely on PostScript technology either directly or through a technology that grew out of it: PDF (Portable Document Format). John Warnock championed the development of PDF in the 1990s, transforming PostScript into a technology that was safer and easier to use as the basis for digital documents, but retaining all the benefits of interoperability, fidelity, and quality. Over the decades, Adobe had developed PDF tremendously, enhancing its features, and making it a crucial standard for digital documents, printing, and for displaying graphics of all kinds on the screens from laptops to smartphones and smartwatches.

Thanks to guest reader for submitting the story.
Graphics

Four-Person Dev Team Gets Apple's M-Series GPU Working On Linux (arstechnica.com) 55

An anonymous reader quotes a report from Ars Technica: For the brave people running Linux on Apple Silicon, their patience has paid off. GPU drivers that provide desktop hardware acceleration are now available in Asahi Linux, unleashing more of the M-series chips' power. It has taken roughly two years to reach this alpha-stage OpenGL driver, but the foundational groundwork should result in faster progress ahead, writes project leads Alyssa Rosenzweig and Asahi Lina. In the meantime, the drivers are "good enough to run a smooth desktop experience and some games."

The drivers offer non-conformance-tested OpenGL 2.1 and OpenGL ES 2.0 support for all M-series Apple devices. That's enough for desktop environments and older games running at 60 frames per second at 4K. But the next target is Vulkan support. OpenGL work is being done "with Vulkan in mind," Lina writes, but some OpenGL support was needed to get desktops working first. There's a lot more you can read about the interplay between OpenGL, Vulkan, and Zink in Asahi's blog post.

Graphics

Dwarf Fortress' Graphical Upgrade Provides a New Way Into a Wildly Wonky Game (arstechnica.com) 43

An anonymous reader quotes a report from Ars Technica, written by Kevin Purdy: Available tomorrow on Steam and itch.io, the new version of Dwarf Fortress updates the legendary (and legendarily arcane) colony-building roguelike with new pixel-art graphics, music, some (default) keyboard shortcuts, and a beginners' tutorial. The commercial release aims to do two things: make the game somewhat more accessible and provide Tarn and Zach Adams, the brothers who maintained the game as a free download for 20 years, some financial security. I know it has succeeded at its first job, and I suspect it will hit the second mark, too. I approached the game as a head-first review expedition into likely frustrating territory. Now I find myself distracted from writing about it because I keep thinking about my goblin defense and whether the fisherdwarf might be better assigned to gem crafting. "For me, the commercial release of Dwarf Fortress succeeded at transforming the game from a grim, time-killing in-joke for diehards into a viable, if not graceful, challenge," writes Purdy. "I will start again, I will keep the badgers and floods at bay, and next time, I might have the privilege of failing to a magma monster, an outbreak of disease, or even a miscarriage of dwarf justice."

Further reading:
The Brilliance of Dwarf Fortress (Slashdot, 2011)
Dwarf Fortress Gets Biggest Update In Years (Slashdot, 2014)
Youtube

Company 'Hijacks' Blender's CC BY-Licensed Film, YouTube Strikes User (torrentfreak.com) 74

An anonymous reader quotes a report from TorrentFreak: The Blender Institute develops Blender, a free and open source 3D graphics tool used to create animated films. Sintel and Big Buck Bunny are among Blender's most recognizable titles and due to Creative Commons licensing (CC BY), they are widely shared, used, remixed and reshared. According to original Blender creator Ton Roosendaal, "Open licenses are essential for sharing our films and their source material." Right now, a company is claiming that Blender's free content is actually their content and as a result, must be immediately removed from the internet. We're talking about content that was created with Blender's explicit blessing but even after multiple appeals, not even YouTube will see reason.

Bruno Fernandez-Ruiz is the co-founder and CTO at AI-focused driver safety company, Nexar. On Sunday he informed TorrentFreak that he's also an independent film composer and producer, working with music production libraries, and distributing to the main music platforms. TorrentFreak contacted Bruno after noticing a post he made on a music production forum. He wrote that after uploading a video containing a clip from the Blender movie Caminandes 3 -- Llamigos, YouTube notified him that a rightsholder had filed a copyright complaint, his video had been taken down, and a copyright strike had been issued to his account. The complaint, sent by Uzbekistan-based media/news company ZO'R TV, was not the result of automatic matching under Content ID. It was filed as a formal DMCA notice, meaning that someone probably reviewed the details before sending the complaint. The notice claimed that Bruno had infringed ZO'R TV's copyrights by reproducing content (6:21 to 8:26) from this YouTube video published in 2018.

Since the content in question is obviously from Blender's film Caminandes 3, ZO'R TV was in no position to issue a DMCA notice. On that basis, Bruno followed the recognized procedure by sending a DMCA counternotice to YouTube. It didn't go well. After filing his counternotice with YouTube, Bruno was informed that since he'd provided insufficient information, YouTube could not process it. However, YouTube did inform Bruno of the risks of filing a counternotice, including that his name could be sent to the claimant, ZO'R TV in this case. Determined to have his video restored, Bruno accepted the risks and sent another counternotice to YouTube. This time there was no indication that the counternotice was deficient. YouTube thanked him for filing it -- but still declined to process it. YouTube's email advised Bruno that counternotices should only be filed in case of a mistake or misidentification. Consulting with a lawyer first might be helpful, YouTube added. After three attempts to restore the video and have the copyright strike removed, YouTube responded once again. The message contained yet more disappointment for Bruno. "Based on the information that you have provided, it appears that you do not have the necessary rights to post the content on YouTube. Therefore, we regretfully cannot honor your request," it advised. This signaled the end of the debate as far as YouTube was concerned and by rejecting Bruno's right to send a counternotice, the platform denied him an opportunity to have the video restored, stand up for Blender's rights, and get the strike removed.
After notifying Blender of the situation, Blender developed Ton Roosendaal replied, saying the company has "no staff here available to go after situations like this" but suggested they could "escalate it to the Creative Commons organization."

"After all, it's their mission," he added.
Hardware

PCI Standards Group Deflects, Assigns Blame for Melting GPU Power Connectors (arstechnica.com) 130

An anonymous reader shares a report: Nvidia's new RTX 4090 and 4080 GPUs both use a new connector called 12VHPWR to deliver power as a way to satisfy ever-more power-hungry graphics cards without needing to set aside the physical space required for three or four 8-pin power connectors. But that power connector and its specifications weren't created by Nvidia alone -- to ensure interoperability, the spec was developed jointly by the PCI Express Special Interest Group (PCI-SIG), a body that includes Nvidia, AMD, Intel, Arm, IBM, Qualcomm, and others.

But the overheating and melting issues experienced by some RTX 4090 owners recently have apparently prompted the PCI-SIG to clarify exactly which parts of the spec it is and is not responsible for. In a statement reported by Tom's Hardware, the group sent its members a reminder that they, not the PCI-SIG, were responsible for safety testing products using connector specs like 12VHPWR. "Members are reminded that PCI-SIG specifications provide necessary technical information for interoperability and do not attempt to address proper design, manufacturing methods, materials, safety testing, safety tolerances, or workmanship," the statement reads. "When implementing a PCI-SIG specification, Members are responsible for the design, manufacturing, and testing, including safety testing, of their products."

Advertising

It's Not Your Imagination. Shopping on Amazon Has Gotten Worse (msn.com) 106

"When you search for a product on Amazon, you may not realize that most of what you see at first is advertising," reports the Washington Post's technology columnist, introducing some eye-opening interactive graphics. (Alternate URL here.)

The Post's graphics show that Amazon's first six search results — basically everything on their first screen — were all ads. Scrolling to the second screen, we finally start to see non-ads. These are the first products that were actually chosen because they've got the best combination of price and quality. But the real results don't last long.

Scroll to the next screen, and it's all ads again. Here's a set of listings labeled "Highly rated," but don't be fooled.... These are also just ads. [Later the article points out that while customers can't specifically buy their way into the highly-rated section, it's still just "often stacked with sponsored listings that don't have terrible customer reviews." And then on the next screen three of the six displayed results are "top rated for our brands" — that is, Amazon's own products. And then...]

Keep on scrolling, and the ads keep coming — even if they're repeats. On these first five screens, more than 50 percent of the space was dedicated to ads and Amazon touting its own products....

The first page of Amazon results includes an average of about nine sponsored listings, according to a study of 70 search terms conducted in 2020 and 2021 by data firm Profitero. That was twice as many ads as Walmart displayed, and four times as many as Target... The Amazon we experience today is pretty much the opposite of how Amazon used to work. Even as recently as 2015, Amazon's results pages were filled with actual results, ranked by relevancy to your search....

Here's a modest proposal: No more than half of any screen we see at any given time — be it on desktop web or a smartphone — should contain ads.... Another idea: Shill results should be much more clearly marked. A label disclosing that a shill listing is "Sponsored" should have the same font, size and contrast as the most prominent text in the ad. Even better: It should have to go on the top-left part of the ad, where our eyes go first. No more burying it in the far-right corner.

The article notes that even typing the name of a specific brand may first bring up off-brand rivals who've paid for higher placement. (An Amazon spokesman tells the Post, "This practice is good for customers — it drives discovery and presents them with more choices.")

But Post argues Amazon's various sponsored results "fill up spaces people have every reason to expect to contain trustworthy, independent information," ultimately warning that Amazon "is betraying your trust in its results to make an extra buck.... Sure, Google and Facebook are chock full of ads, too. But on Amazon, we're supposed to be the customers, not the eyeballs for sale."

Ironically, since 2013 the Washington Post has been owned by... Jeff Bezos.
Software

Frederick P. Brooks Jr., Computer Design Innovator, Dies at 91 16

Frederick P. Brooks Jr., whose innovative work in computer design and software engineering helped shape the field of computer science, died on Thursday at his home in Chapel Hill, N.C. He was 91. His death was confirmed by his son, Roger, who said Dr. Brooks had been in declining health since having a stroke two years ago. The New York Times reports: Dr. Brooks had a wide-ranging career that included creating the computer science department at the University of North Carolina and leading influential research in computer graphics and virtual reality. But he is best known for being one of the technical leaders of IBM's 360 computer project in the 1960s. At a time when smaller rivals like Burroughs, Univac and NCR were making inroads, it was a hugely ambitious undertaking. Fortune magazine, in an article with the headline "IBM's $5,000,000,000 Gamble," described it as a "bet the company" venture.

Until the 360, each model of computer had its own bespoke hardware design. That required engineers to overhaul their software programs to run on every new machine that was introduced. But IBM promised to eliminate that costly, repetitive labor with an approach championed by Dr. Brooks, a young engineering star at the company, and a few colleagues. In April 1964, IBM announced the 360 as a family of six compatible computers. Programs written for one 360 model could run on the others, without the need to rewrite software, as customers moved from smaller to larger computers. The shared design across several machines was described in a paper, written by Dr. Brooks and his colleagues Gene Amdahl and Gerrit Blaauw, titled "Architecture of the IBM System/360." "That was a breakthrough in computer architecture that Fred Brooks led," Richard Sites, a computer designer who studied under Dr. Brooks, said in an interview.

But there was a problem. The software needed to deliver on the IBM promise of compatibility across machines and the capability to run multiple programs at once was not ready, as it proved to be a far more daunting challenge than anticipated. Operating system software is often described as the command and control system of a computer. The OS/360 was a forerunner of Microsoft's Windows, Apple's iOS and Google's Android. At the time IBM made the 360 announcement, Dr. Brooks was just 33 and headed for academia. He had agreed to return to North Carolina, where he grew up, and start a computer science department at Chapel Hill. But Thomas Watson Jr., the president of IBM, asked him to stay on for another year to tackle the company's software troubles. Dr. Brooks agreed, and eventually the OS/360 problems were sorted out. The 360 project turned out to be an enormous success, cementing the company's dominance of the computer market into the 1980s.
"Fred Brooks was a brilliant scientist who changed computing," Arvind Krishna, IBM's chief executive and himself a computer scientist, said in a statement. "We are indebted to him for his pioneering contributions to the industry."

Dr. Brooks published a book in 1975 titled, "The Mythical Man-Month: Essays on Software Engineering." It was "a quirky classic, selling briskly year after year and routinely cited as gospel by computer scientists," reports the Times.
Businesses

GPU Market Nosedives, Sales Lowest In a Decade (tomshardware.com) 73

Shipments of integrated and discrete graphics processing units dropped to a 10-year low in the third quarter as PC OEMs reduced procurements of CPUs, and gamers lowered their purchases of existing graphics cards while waiting for next-generation products. From a report: In contrast, miners ceased to buy graphics boards due to changes that happened to Ethereum. In general, sales of standalone graphics cards for desktops hit a multi-year low. Usually, PC makers increase procurement of PC hardware components in the third quarter as they assemble computers to sell them in back-to-school and holiday seasons when sales are high. But as demand for PCs softened recently, manufacturers initiated inventory corrections and lowered their components buying to sell off what they already have. As a result, sales of integrated and discrete GPU dropped to 75.5 million units in Q3 2022, down 10.5% sequentially and 25.1% year-over-year, according to Jon Peddie Research. In addition, shipments of desktop GPUs fell by 15.43%, and notebook GPUs decreased by 30%, which is the most significant drop since the 2009 recession, JPR notes.
Power

Nvidia on Melting RTX 4090 Cables: You're Plugging It In Wrong (theverge.com) 127

NVIDIA has responded to a class action lawsuit over melting RTX 4090 GPU adapters. The Verge reports: Weeks after Nvidia announced that it was investigating reports that the power cables for its RTX 4090 graphics card were melting and burning, the company says it may know why: they just weren't plugged in all the way.

In a post to its customer support forum on Friday, Nvidia says that it's still investigating the reports, but that its findings "suggest" an insecure connector has been a common issue. It also says that it's gotten around 50 reports of the issue.

Nvidia's flagship card uses what's known as a 12VHPWR power connector, a new standard that isn't natively supported by most of the power supplies that people already have in their PCs. Because of that, it ships an adapter — or "power dongle," as Friday's post calls it — in the box. Users' initial reports blamed the adapter, with some saying that the melting cable had damaged their $1,599 GPU as well....

GamersNexus, an outlet that's respected in the PC-building community for its rigorous testing, basically came to the same conclusion earlier this week. A video posted on Wednesday by the outlet, which inspected damaged adapters sent in by viewers and done extensive testing and reporting on the issue, showed that the connectors had wear lines, implying that they hadn't been completely inserted into the slot. GamersNexus even says that some people seem to have missed a full connection by several millimeters. Its video shows that a loose connection could cause the plug to heat up dramatically, if it were plugged in poorly and tilted at an angle..... [A]n unnamed spokesperson for the company told GamersNexus on Friday that "any issues with the burned cable or GPU, regardless of cable or GPU, it will be processed" for a replacement.

Thanks to long-time Slashdot reader fahrbot-bot for submitting the article.
The Courts

Nvidia Hit With Class Action Suit Over Melting RTX 4090 GPU Adapters 45

A frustrated owner of an RTX 4090 graphics card, suffering from the infamous melty power connector problem, has filed a class action suit against Nvidia. From a report: Filed in a California court on November 11th, the suit may make for painful reading for Nvidia and includes numerous allegations from fraud to unjust enrichment. The case refers to widely reported instances of the new-style 16-pin power connector used by Nvidia's GeForce RTX 4090 boards overheating and melting under heavy load. Reportedly, the lawsuit claims that Nvidia sold RTX 4090s with, "defective and dangerous power cable plug and socket(s), which has rendered consumers' cards inoperable and poses a serious electrical and fire hazard for each and every purchaser." It's notable that the claimant, one Lucas Genova, describes himself as "experienced in the installation of computer componentry like graphics cards," thereby aiming to head off any implication of user error at the pass.
Microsoft

Microsoft's DirectStorage 1.1 Arrives To Boost PC Game Load Times With GPU Decompression (theverge.com) 36

Microsoft is releasing DirectStorage 1.1 this week, and the biggest new addition is GPU decompression for Windows PC games. The Verge reports: GPU decompression works by offloading the work needed to decompress assets in games to the graphics card instead of the CPU. Right now, game assets are typically compressed when they are packaged up for distribution and then decompressed once a game is played. The problem is most compression techniques are designed for CPUs, which aren't great for modern games that want to push for faster decompression rates with the latest PC hardware.

We've seen the industry move to PCIe Gen3 or Gen4 NVMe storage devices in recent years, offering 7GB/s of data bandwidth. This fast storage is great news for game developers wanting to speed up load times, and the advances in I/O technology can dramatically speed up load times and games using DirectStorage 1.1. Developers will now need to tweak their games to make use of DirectStorage 1.1, and the improvements could even see big changes inside games where you move from one world to another or teleport between different parts of a map or world. Microsoft claims this can be as much as three times faster, freeing up the CPU to handle other game processes. [...] All we need now is game support.

XBox (Games)

Microsoft Is Exploring Energy-Saving Graphics Modes For Xbox and Windows Games (windowscentral.com) 33

A new survey on the Xbox Insider Hub suggests Microsoft is looking to expand on its energy saving features for Xbox consoles and potentially PC games too. Jez Corden writes via Windows Central: A recent questionnaire I came across in the Xbox Insider app on Windows PC detailed a potential list of new features Microsoft is exploring for games across consoles and PC. These new features pertain specifically to opting-in to reduce frame rates, resolution, and so on, with the goal of limiting energy consumption. Of course, surveys don't necessarily mean that these sorts of features will make it into a final product, but Microsoft's commitments to net zero carbon use have seen the firm increase its investments in this space.

The survey asks users about their current feelings with regard to energy consumption, potentially polling users on how the energy crisis is affecting their willingness to spend. The survey asks users if they would be interested in features that reduce power consumption in games, both while the games are running and while they're inactive, specifically to save energy and thus money. Microsoft also asks users how they would prefer these features to be branded, with terms like "eco-saving" and "energy-saving," and even asks if these sorts of features would affect users' purchase decisions per game.

China

Chinese Chip Designers Slow Down Processors To Dodge US Sanctions (arstechnica.com) 55

Cutting-edge semiconductor companies tweak specs to comply with export controls. From a report: Alibaba and start-up Biren Technology are tweaking their most advanced chip designs to reduce processing speeds and avoid US-imposed sanctions aimed at suppressing Chinese computing power. Alibaba, Biren, and other Chinese design houses have spent years and millions of dollars creating the blueprints for advanced processors to power the country's next generation of supercomputers, artificial intelligence algorithms and data centers. These are produced offshore by the world's biggest contract chipmaker, Taiwan Semiconductor Manufacturing. But sanctions announced by Washington last month that cap the processing power of any semiconductor shipped into China without a license have thrown a wrench into their ambitions.

Both Alibaba and Biren had already conducted expensive test runs of their latest chips at TSMC when Washington unveiled the controls. The rules have forced the companies to halt further production and make changes to their designs, according to six people briefed on the situation. They mark another blow for Alibaba, the tech group founded by billionaire Jack Ma. Its shares have lost 80 percent of their value since Beijing canceled sister group Ant's initial public offering two years ago. The group's new chip was to be its first graphics processing unit and was close to being unveiled, according to three people close to the matter. The US export controls extend to third-country chip manufacturers because almost all semiconductor fabrication plants use American components or software, meaning the rules may amount to an embargo on all high-end processors entering China. Washington earlier restricted such imports from California chip companies Nvidia and AMD.

Graphics

AMD Unveils RDNA 3-Based Radeon RX 7900 XTX and 7900 XT Graphics Cards (hothardware.com) 50

Slashdot readers MojoKid and williamyf share the news of AMD's two new high-end graphics cards, the Radeon RX 7900 XTX and 7900 XT. "Priced at $999 and $899 respectively and available in December this year, the new Radeon cards are expected to go toe-to-toe with NVIDIA's GeForce RTX 4080 and 4090," writes MojoKid. HotHardware reports: AMD states that its goals for RDNA 3 are to accelerate performance-per-watt leadership and to raise the bar for high resolution and high framerate gaming. AMD has turned to a chiplet architecture to accomplish these goals, a first for gaming GPUs. The chiplet complexes consist of a 5nm graphics compute die (GCD), which is flanked top and bottom by up to six 6nm memory and cache dice (MCD). The RX 7900 XTX uses the full complement of 6 MCDs which aggregates as a 384-bit memory bus (64-bit per die) with GDDR6 memory offering 20Gbps of throughput. The RX 7900 XT uses 5 MCDs with a corresponding 320-bit bus.

All of this increased bandwidth and resources translates to what AMD claims is up to a 1.7X uplift in performance for the Radeon RX 7900 XTX versus its previous gen Radeon RX 6950 XT card in high resolution gaming. This could put the card within striking distance of NVIDIA's GeForce RTX 4090 possibly, but it's hard to say until cards ship to independent reviewers for testing. Regardless, gamers will appreciate the RX 7900 XTX's price point versus NVIDIA's $1600 top-end beast.

AMD

Steam on Chromebooks Enters Beta, Adds AMD Support (arstechnica.com) 11

It has been almost three years since Chromebook users got word that Steam support is coming to ChromeOS. We're still not totally there yet, but today Google announced that it's ready to enter beta testing. From a report: In a blog post, Zach Alcorn, Google product manager, announced that Steam on Chromebooks is available as a beta with ChromeOS 108.0.5359.24 and later. Steam on ChromeOS entered alpha in March, and Alcorn said the updates announced today are based on "thousands of gameplay reports." The Steam on ChromeOS alpha required not just an Intel CPU, but also an Intel 11th-gen Core i5 chip with Intel's Iris Xe graphics. The beta supports Intel's latest 12th-gen chips and extends support to Team Red. Alcorn said the beta supports AMD's Ryzen 5000 C-Series CPUs.
Security

Google Ad For GIMP.org Served Info-Stealing Malware Via Lookalike (bleepingcomputer.com) 19

joshuark shares a report from BleepingComputer, written by Ax Sharma: Searching for 'GIMP' on Google as recently as last week would show visitors an ad for 'GIMP.org,' the official website of the well known graphics editor, GNU Image Manipulation Program. This ad would appear to be legitimate as it'd state 'GIMP.org' as the destination domain. But clicking on it drove visitors to a lookalike phishing website that provided them with a 700 MB executable disguised as GIMP which, in reality, was malware.

Reddit user ZachIngram04 earlier shared the development stating that the ad previously took users to a Dropbox URL to serve malware, but was soon "replaced with an even more malicious one" which employed a fake replica website 'gilimp.org' to serve malware. BleepingCompuer observed another domain 'gimp.monster' related to this campaign. To pass off the trojanized executable as GIMP in a believable manner to the user, the threat actor artificially inflated the malware, that is otherwise under 5 MB in size, to 700 MB by a simple technique known as binary padding.
It still isn't clear if this instance was a slip up caused by a potential bug in Google Ad Manager that allowed malvertising.
Desktops (Apple)

Apple Gears Up To Launch Its Next Crop of Macs Early Next Year (bloomberg.com) 19

Apple's next group of Macs probably won't launch until early next year, Bloomberg News reports, which means it will have fewer new devices to sell in the holiday quarter. From the report: Apple has been gearing up to launch a slew of new Macs, and now we have a clearer idea of when that will occur: early next year. I'm told that Apple is aiming to introduce the upgraded models -- including M2-based versions of the 14-inch and 16-inch MacBook Pros -- in the first quarter of calendar 2023 and has tied the launches to the upcoming macOS Ventura 13.3 and iOS 16.3. Those software updates are expected to debut between early February and the beginning of March.

[...] The new MacBook Pros will continue to look like the current models, but they'll trade their M1 Pro and M1 Max chips for the first M2 Pro and M2 Max processors. The M2 Max will go to 12 CPU cores, up from 10, and see its top graphics option move to 38 cores from 32. A new Mac mini remains in development, and the company continues to test versions with the same M2 chip as the 13-inch MacBook Air and MacBook Pro, as well as an M2 Pro chip, which hikes the CPU and graphics counts. If Apple indeed launches the M2 Pro variation, we can expect the company to probably wind down the still-available Intel model.

Graphics

You're Going To Have To Pay To Use Some Fancy Colors In Photoshop Now (kotaku.com) 236

An anonymous reader quotes a report from Kotaku: It's very likely you don't give a great deal of thought to where the digital colors you use originally came from. Nor, probably, have you wondered who might "own" a particular color, when you picked it when creating something in Photoshop. But a lot of people are about to give this a huge amount of their attention, as their collection of PSD files gets filled with unwanted black, due to a licensing change between Adobe and Pantone. As of now, widely used Adobe apps like Photoshop, Illustrator, and InDesign will no longer support Pantone-owned colors for free, and those wishing for those colors to appear in their saved files will need to pay for a separate license. And this is real life.

The removal of Pantone's colors from Adobe's software was meant to happen March 31 this year, but that date came and went. It was then due for August 16, then August 31. However, this month, people are noticing the effects, reporting issues with creations using Pantone's spot colors. And the solution? It's an Adobe plug-in to "minimize workflow disruption and to provide the updated libraries to the Adobe Creative Cloud users." Which, of course, costs $15 a month. It's Netflix, but for coloring in!

However, Pantone still states in its out-of-date FAQ that, "This update will have minimal impact on a designer's workflow. Existing Creative Cloud files and documents containing Pantone Color references will keep those color identities and information." Yet today, people are reporting that their Photoshop is informing them, "This file has Pantone colors that have been removed and replaced with black due to changes in Pantone's licensing with Adobe." Others have reported that even attaching a Pantone license within Photoshop isn't fixing the issue, colors still replaced by black, and workarounds sound like a pain.
"Graphic Design How To" on YouTube offers a workaround for Adobe users.

"Another tip suggested by Print Week is to back up your Pantone libraries, then re-importing them when your Adobe software updates to remove them, or if it's too late, finding a friend who already did," adds Kotaku. "There's a good chance this'll work, given Pantone's colors are stored as .ACB files, just as the rest of Photoshop's colors."

"Or, you know, you could just copy the metadata values of the Pantone range."

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