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Microsoft Responds to 'Save XP' Petition 440

DaMassive writes "Computerworld Australia is running a story with a response from Microsoft to Infoworld's SAVE XP petition Web site, which has gathered over 75,000 signatures so far. Apparently Microsoft is aware of the petition, but says it is "listening first and foremost to feedback we hear from partners and customers about what makes sense based on their needs, that's what informed our decision to extend the availability of XP initially, and what will continue to guide us" — a somewhat strange response given that the vast majority of people signing the petition ARE Microsoft customers! The Save XP movement has attracted the attention of the software giant, despite its claims that Vista has sold more than 100 million copies and its adoption rate is in line with the company's expectations. "We're seeing positive indicators that we're already starting to move from the early adoption phase into the mainstream and that more and more businesses are beginning their planning and deployment of Windows Vista," the company said. Nevertheless vendors such as Dell, Hewlett-Packard, Lenovo, Fujitsu, and more recently NEC, all offer the opportunity to downgrade to XP Pro."
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Microsoft Responds to 'Save XP' Petition

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  • by Macthorpe ( 960048 ) on Wednesday February 06, 2008 @10:01PM (#22328676) Journal

    Making the Areo interface mandatory
    5 words in and your comment failed. Aero is not mandatory.

    Try again, grasshopper.
  • by frup ( 998325 ) on Wednesday February 06, 2008 @10:02PM (#22328706)
    From my experience home basic is the worst. It's being sold on 512mb ram machines and it is just so sluggish. Everyone I know who has bought home basic machines has now switched to Ubuntu with my help. Home premium on the other hand comes on decent machines with 2GB+ ram runs a lot better. Obviously it's more resource intensive but the machines it is sold on are so much better that it doesn't seem that way. Most windows users who have home premium are reasonably satisfied. It's a lot harder to get them to switch. Home premium runs fine with aero turned off in Virtual box when it is given 2GB of ram too...
  • Re:OH GOD (Score:3, Informative)

    by Anonymous Coward on Wednesday February 06, 2008 @10:08PM (#22328754)
    Not gonna happen anytime soon. The games that were hacked are ones that ask for a DX10 interface but only use DX9 features.

    DX10 depends on the different video architecture in Vista to work correctly. Look up the Wikipedia article.
  • by CastrTroy ( 595695 ) on Wednesday February 06, 2008 @10:09PM (#22328762)
    Yeah, but even with Aero disabled, Vista is unbearably slow. I have a laptop which came preinstalled with Vista. 512 MB of RAM, and Celeron 1.7 GHz. Even with all unnecessary services turned off, it still runs extremely slow. XP on a similarly powered machine would run just fine. Good thing I run Mandriva 99% of the time. That allows me to have all the eyecandy using Compiz, and still lets my computer run very quickly.
  • by Shados ( 741919 ) on Wednesday February 06, 2008 @10:11PM (#22328806)
    If you have 20000 workstations, you can get Microsoft to cough up anything for you. I worked for a company that, while they were in the top of Fortune's list, had maybe half of that amount of workstations (not big in the office department for their side), and we could still get Microsoft to print us Windows ME (rofl) CDs if we wanted. They won't support it (then again, cough enough dough and they will. Actually, cough enough dough and they'll actually let you look at the source code, btw), but you can get it.
  • Re:OH GOD (Score:3, Informative)

    by Jugalator ( 259273 ) on Wednesday February 06, 2008 @10:12PM (#22328814) Journal
    DirectX 10 isn't all of what Vista offers, but speaking of that, I'm one of those who have played DX10 games on Vista and a Geforce 8800GTS w/ 640 MB RAM, and all I can say is that I agree with this [anandtech.com]. Yes, still. Even after new driver releases and even games. I thought that part would mature over time, but no. DirectX 10 games really do seem to cut about half the performance in bad cases.
  • by Anonymous Coward on Wednesday February 06, 2008 @10:31PM (#22329008)
    As long as they were collecting email addresses, they just couldn't resist inserting a few "yes, please contact me about special offers for my convenience" checkboxes. So Microsoft doesn't take them seriously, and I'm having considerable trouble to not do the same.
  • by CannonballHead ( 842625 ) on Wednesday February 06, 2008 @10:48PM (#22329172)

    Interesting that ++Linux posts get modded well and --Linux posts don't, just by default. And I even run Linux. Preferred.

    Anyway. Anything on 512mb and a CELERON 1.7ghz is going to be bad. You can run compiz with ALL the eyecandy on? I sincerely doubt you. I have an ATI Mobility x1400 running the 8.46 (I think it's .46, I forget now) drivers, dual-core Intel (albeit in a year and a half old), with 2gb of RAM. I ran Compiz back with 1gb of RAM. I'm running OpenSUSE 10.3. I couldn't run "all the eyecandy using Compiz." It was really slow and xgl ended up using 500mb of ram.

    Unless "very quickly" refers to text editing or something like that, I'd seriously wonder.

    At any rate, XP would at least work on it. I remember helping someone pick out a laptop, and there were laptops that had those similar specs and were "running" Vista. I told her that she should not get a laptop with less than 1gb of RAM and no celeron processor, or she wouldn't be able to really do anything well.

    On that note, the *minimum* RAM amount for Vista is 512mb... but, if I remmeber correctly, even most games nowadays require at least 512mb, and most everyone has at least 1gb, it would seem. It's cheap enough. I got 2gb for my laptop for $40, and my desktop has 4gb. I don't think the tech requirements for Vista are actually that unrealistic.

    (may as well say that if the operating system requires something better than a P2 processor it's too much of a hog... hehe)

    *anticipates troll-ness*

  • Re:OH GOD (Score:5, Informative)

    by vux984 ( 928602 ) on Wednesday February 06, 2008 @10:56PM (#22329244)
    I know I can play Halo 2 on XP using a third-party tool that basically tricks Halo 2 into thinking it's on Vista. I'd link to the site, but I just checked and it's been taken over by advertiser domain squatters.

    That's because Halo 2 doesn't actually need directx10. It has a 'is this vista check', and it might use a couple of minor new directx 10 direct3d calls (which can easily be captured and reimplemented in direct3d 9).

    The real features of directX10 like Video memory virtualization and gpu multitasking (which allows Vista to have multiple direct3d accelerated applications (including the desktop) all running at the same time in (possibibly overlapping windows).

    -That- is (amongst other reasons) why Vista has a new driver model, which in turns needs kernel support. -That- is why it hasn't been backported to XP. -That- is why its not likely to ever get backported to XP.

    DirectX10 itself is a MAJOR milestone for windows, for the windows desktop, a step that brings it to parity with what linux and osx can do, in fact.

    You aren't going to get a proper Compiz or Aqua class desktop for XP because XP simply can't do this stuff. Vista/DirectX10 can. But, this isn't really important 'for games' and games requiring directx10 is mostly marketing puff using minor features that can be easily redirected via a directx9 wrapper.

    This is unfortunately because it undermines just how major directX10 really is, leaving gamers with the impression that its just a cheap tactic to sell Vista. (Which, to the extent of its use by current games; requiring directX10 IS a cheap tactic to sell vista.) But directX10 is quite a bit more than what these games are using. And this cheap tactic is masking that.
  • by Vectronic ( 1221470 ) on Wednesday February 06, 2008 @10:58PM (#22329262)
    I dunno.. I ran XP on 512 for about 2 years, it all depends on how much trimming you do, and I wasnt using it for just Web Browsing and E-Mail either... LightWave, 3dsmax, Office, Photoshop, etc... all with WinAmp and MSN couple other minor apps running constantly...

    I even had XP running on a 266MHz for about a year (personal File server)... which even impressed me, I thought that was only Linux territory... (these days)

    However, I'd be hard pressed to call Vista "zippy" on 1GB @ 2GHz... closest system I have to that is 1.5GB @ 2.6GHz... and its still "putt-putt-ee"... I guess it depends on what you expect from your OS or Computer... however most of the "lag" in Vista seems mostly to be a cosmetic thing, not neccisarly even the actual speed of the interface, but the layout of things seems to make it appear slow, even when it isnt... im sure there is some technical (and also psychological) words for it that hardcore programmers use when designing the UI... but, I just call it "shitty"... (although i like the Taskbar and Start Menu)

    Although, with KDE4 (or 4.2 or whatever) when it gets a little more 'Windows' friendly, might be a great alternative shell for Vista, admitedly I find that somewhat blasphemous, doesnt mean that will prevent me from trying it since its my favorite Shell/Window System for Linux...

    Im currently 'Tri-Booting'... XP/Vista/Slackware...but at the moment Vista is just dead space till I swap it out for Server2008...
  • Re:OH GOD (Score:5, Informative)

    by milsoRgen ( 1016505 ) on Wednesday February 06, 2008 @11:09PM (#22329358) Homepage

    -That- is (amongst other reasons) why Vista has a new driver model, which in turns needs kernel support. -That- is why it hasn't been backported to XP. -That- is why its not likely to ever get backported to XP.

    That is not correct, maximum pc had talked with a Microsoft developer that said there is no technical reason directx10 cannot be used with WinXP. The real reason is that Microsoft wants to use it as a dividing point separating Vista from XP.
  • by BronsCon ( 927697 ) <social@bronstrup.com> on Wednesday February 06, 2008 @11:23PM (#22329456) Journal
    I work for a company that has over 80,000 windows desktops and over 6,000 HP-UX servers spread across over 2,000 locations. There has been a lot of very serious talk of replacing the old XP desktops with RedHat in 2010, keeping HP-UX on the servers until the support contract is up in 2013, then running RedHat there, as well. At least two locations are running RedHat servers on the racks right next to the HP-UX boxes for testing purposes. That's about all I have to say on the issue.
  • Re:OH GOD (Score:5, Informative)

    by vux984 ( 928602 ) on Wednesday February 06, 2008 @11:27PM (#22329484)
    That is not correct, maximum pc had talked with a Microsoft developer that said there is no technical reason directx10 cannot be used with WinXP. The real reason is that Microsoft wants to use it as a dividing point separating Vista from XP.

    Right, they'd just have to update the kernel, and require a bunch of manufacturers to release new drivers to support the new features. Another not-insignificant issue is the DRM stuff, which is part of directx10, and again needs kernel and driver support. Nobody wants to deal with the mess that would be. For all our MS and DRM bashing, given what the situation is it makes technical sense to use it as a dividing point, even if those technical hurdles could be overcome.

    That said, there is nothing stopping MS from backporting just the new directx10 direct3d api for shaders etc back to XP and calling it directx9.2 or even really muddy the waters and call it "directx10 xp edition", and letting the games have feature parity on both platforms.

    But as I've said, MS wanted to use DirectX to lure people to Vista. Although I've heard rumours that they might now release a direct9 update for XP to add the direct3d features and appease gamers.

  • Re:OH GOD (Score:2, Informative)

    by i.of.the.storm ( 907783 ) on Wednesday February 06, 2008 @11:33PM (#22329520) Homepage
    What isn't an option? I would think businesses would get volume licenses anyway. OEM is for system builders like myself. If you were going to pirate it, you might as well pirate XP or run Linux since I think if it's worth pirating for someone, it's worth paying for.
  • by m.ducharme ( 1082683 ) on Wednesday February 06, 2008 @11:34PM (#22329532)
    I can't speak for anyone else out there, but I can say for myself that the problem with Vista isn't that it's so much worse than XP, the problem for me is that it isn't any better. I think that's a problem for a lot of people, actually. Regular users are getting frustrated with changing OSs every five years or so, because they "have to", with no real benefits. There are normal, uninformed users now who've been through probably 4 or 5 different versions of Windows, and their new computers don't run any faster than their first computer did. In the mean time, Apple is pouring out the marketing shiny, making products with spiffy user interfaces and whispering "it doesn't have to be this way....come look at this machine here....sure it's a few more bucks, but you don't have to buy anti-virus..."

    I was a computer salesman when the switch from ME to XP happened (most people I sold computers to had never used 2000), and even then people were tired of it. Now, more casual users own iPods, have seen friends with MacBooks, and may even have seen their geeky nephew's linux box, and they're wondering if switching to a different OS altogether is really any harder than switching to Vista. And when they ask me, I tell them it's not. Because that's my personal experience. The last windows OS I bought was XP Pro, and I bought it so I'd have something for Bootcamp to play with, when the time comes that my household sees the back of it's last Windows box. Not because Vista is really bad, but because Windows is bad. Comparing Vista to XP is like, to paraphrase jPod, comparing the taste of cat shit to the taste of dog shit. Do you really care which tastes worse?

    The whole time I've been writing this, my wife, who was a Windows user exclusively until 3 years ago when she bought a Mac (as an accessory for her iPod), has been complaining bitterly about having to use an XP box in her new job. The experience for her is horrible, the computer crashes daily (it's brand new), settings options are non-intuitive, and the computer is slow and unresponsive compared to her 3 year old iMac (did I mention the PC was brand new? Like, last week new?). Now, tell me, given all this, why would anyone voluntarily upgrade to Vista? Why is it so surprising that businesses want the option to "downgrade" to XP? Better the shit you know, at least you know how bad it's going to taste.
  • Comment removed (Score:4, Informative)

    by account_deleted ( 4530225 ) on Thursday February 07, 2008 @12:54AM (#22330086)
    Comment removed based on user account deletion
  • by dougnaka ( 631080 ) * on Thursday February 07, 2008 @03:27AM (#22330840) Homepage Journal
    Vista has brought me *back* into the Windows using fold.

    1. Vista's security is a huge step up. It's a *good* thing that it asks you before changing things, don't disable it.
    2. Vista's improved memory management and added features (using extra RAM to cache disk -stolen straight outta Linux), being able to use a flash drive as swap.
    3. Improved stability.
    4. Start menu search rocks.
    5. My absolute favorite, copy->merge. I no longer have to connect my usb disks to my linux box and rsync them, I can just drag the entire folder over on Vista and answer 2 dialogs (one for the folder and one for the files) and I can merge/update my 195GB photo archives, Vista will do this on 2 USB drives in about 15 minutes, my rsync to the USB drives is at least 45 minutes.
    6. Scheduled backups go into zip files in directories, not some custom archival format.
    7. Folder layout and display is neater.
    8. My older laptop (Lenovo T43/1.5gb ram) runs it flawlessly.
    9. Fixing the start menu so it doesn't scroll all over the desktop
    10. Uptime with Hibernate and sleep. I close my laptop and it hibernates. I don't have to reboot with Vista like I did every other day with XP.

    Now if I could get all my key bindings working and have my Vista on one facet of my cube, a VMware OS X on another, and 6 more for terminals and Linux programs I think I'd be happy.

  • Re:Windows 7? (Score:3, Informative)

    by orin ( 113079 ) on Thursday February 07, 2008 @04:27AM (#22331074)
    Linus also said that the Mac filesystem was crap last week and that OSX was worse to program for than Vista http://www.theage.com.au/news/technology/utter-crap-torvalds-pans-apple/2008/02/05/1202090393959.html [theage.com.au] but that little nugget didn't seem to make its way to Slashdot (though a story about what RMS thinks of the OLPC did).
  • Re:OH GOD (Score:5, Informative)

    by n dot l ( 1099033 ) on Thursday February 07, 2008 @04:42AM (#22331140)

    That's because Halo 2 doesn't actually need directx10. It has a 'is this vista check', and it might use a couple of minor new directx 10 direct3d calls (which can easily be captured and reimplemented in direct3d 9).

    Correct. A lot of the rest, well, not so much. And I appologize in advance for tearing into you over this, but I do 3D graphics programming for a living and it just pisses me off to no end how MS's marketing statements have somehow morphed into technical truths when they are clearly not true at all.

    In a nut shell, DX10's rendering features can be (and are, under OpenGL) implemented under the old driver model. Vista's shiny 3D desktop and ridiculous DRM (which are separate from Direct3D 10), however, cannot. Microsoft consistently choses to confuse the two, but they are distinct technologies that shouldn't probably don't rely on each other to any significant degree. Details follow.

    The real features of directX10 like Video memory virtualization and gpu multitasking (which allows Vista to have multiple direct3d accelerated applications (including the desktop) all running at the same time in (possibibly overlapping windows).

    This is all possible on XP with both OpenGL and Direct3D 9. Seriously, get a couple of 3D programs that run in windowed mode and drag them around your monitor. Overlap them. It works fine on XP. Managing the GPU resources is simply done inside the driver. All Vista's model does is move some functionality that used to be common to all drivers up into the kernel, because refactoring things this way allowed them to remove some of the overhead from most D3D API entry points - overhead that exists in D3D 9 (which is obviously not crippled or useless because of it).

    The D3D10 feature set could be implemented in XP without rewriting the kernel. There might be more overhead when calling rendering functions, but it probably wouldn't be worse than calling D3D9 functions (and D3D9's API is a lot chattier than D3D10's). There is no D3D10 feature that requires the Vista kernel rewrite.

    If you don't believe me then go put a GeForce 8 series card in a XP machine, install the latest driver, and then download GLEW [sourceforge.net]. Get it to dump out a list of available OpenGL extensions (visualinfo.exe in the bin directory, assuming you downloaded the Win32 binaries). Note these extensions in particular: GL_EXT_geometry_shader4, GL_EXT_texture_array, GL_NV_transform_feedback, as well as a few others I don't care to list. Those are all the OpenGL equivalents to the new D3D10 feature set. If NVIDIA can expose D3D10 generation features through OpenGL on an XP driver running on the old XP kernel, Microsoft can do the same thing through Direct3D 10. They simply choose not to.

    The only thing the old driver model can't actually do is share graphics resources among multiple processes, something that pretty much no 3D graphics application would ever really do in the first place (because launching processes and getting them to talk to each other is really expensive on Windows), and something which is not required for useful D3D 10 support. Read on to find out why they stuck in a useless feature.

    You aren't going to get a proper Compiz or Aqua class desktop for XP because XP simply can't do this stuff. Vista/DirectX10 can.

    The shiny 3D desktop thing in Vista is the only thing that really requires the new driver model, as it is what actually makes use of the ability to share D3D resources among multiple processes (it basically shares any 3D app's render surface into its own texture set). And note that the shiny desktop doesn't even use D3D10. It just uses D3D9 plus the extensions to D3D9 that are only available under the new driver model - extensions which only serve to notify applications that their device will (almost) never be lost (mundane window/D3D device setup thing, has nothing to do with actually rendering) and expose th

  • Comment removed (Score:2, Informative)

    by account_deleted ( 4530225 ) on Thursday February 07, 2008 @04:49AM (#22331172)
    Comment removed based on user account deletion
  • Re:OH GOD (Score:4, Informative)

    by JasterBobaMereel ( 1102861 ) on Thursday February 07, 2008 @07:40AM (#22331914)
    So a 3d accelerated desktop, with DVD in a window, and a 3D accelerated program in another

    BeOS (1991) - Yes
    XP(2001) - No
    Mac OSX (2002) - Yes
    Compiz (2006) - Yes
    Vista(2007) - Yes

    MS Innovating ... or playing catchup as usual ....

    Note most game consoles (and game PC's) do not need to do this as they run full-screen.....So it's not a gaming feature...

  • Re:OH GOD (Score:3, Informative)

    by TheRaven64 ( 641858 ) on Thursday February 07, 2008 @08:11AM (#22332062) Journal

    The real features of directX10 like Video memory virtualization and gpu multitasking
    ...were dropped from the final release because nVidia couldn't implement them in time and might be resurfacing in DirectX 10.1. Please don't confuse the planned virtualisation features in DirectX 10 with the ability to have multiple applications running 3D accelerated. You've been able to create multiple accelerated 3D contexts for over a decade (much longer on SGI hardware) and the windowing system doesn't have to do much beyond set clipping regions for each one to have them displayed on the same screen (even overlapping). Rendering them to a texture and then compositing them has been possible to do quickly for at least 2, possibly 3, generations of GPU.

    The proposed features which were dropped allowed full GPU partitioning, so Vista in a VM could have access to a virtualised GPU and the host version of Vista could manage compositing. The thing that makes this hard is the requirement that the guest GPU be able to save its state and restore it at a later date. Everyone except Microsoft is just doing this at a higher level in the software stack (e.g. store the OpenGL pipeline state and reinitialise the GPU to correspond to that state later), but Microsoft wanted to make device manufacturers do it in hardware.

  • Re:OH GOD (Score:4, Informative)

    by OldeTimeGeek ( 725417 ) on Thursday February 07, 2008 @11:07AM (#22333550)
    Except that the cheapest MSDN subscription [microsoft.com] (MSDN Operating Systems) is $699. The cost goes up rapidly from there. If you're not doing development or testing, it's cheaper to buy a cheap PC with Vista than a MSDN license.

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