Blender 2.40 Released 264
LetterRip writes "Googles Summer of Code has born fruit with the Blender 2.40 release. Thanks to their support and the hard work of the coders they supported Blender has fluid dynamics
simulation done by Nils Thuerey, a powerful inverse kinematics system done by Brecht Van Lommel, and much improved boolean tools done by Marc Freixas. Of course Blender has had a huge number of improvements aside from the work supported by Google. The animation system got a complete rewrite by Ton Roosendaal, as well as other major improvements like flive UV unwrapping LSCM, and a Modifier stack system. It also has seen greatly improved ease of use since the last Slashdot announcement addressing all of the complaints raised- things like 3d manipulators, full undo system, etc. There is also a quick start guide for new users, and nice video and written tutorials on new features and a fairly up to date manual."
free sculpting tool also (Score:5, Informative)
http://www.elysiun.com/forum/viewtopic.php?t=5610
LetterRip
Re:Great... (Score:3, Informative)
LetterRIp
Awesome (Score:4, Informative)
There's Blender meeting in March (also for gimp... (Score:5, Informative)
Anyone interested in Blender should be aware of the Libre Graphic Meeting [libregraphicsmeeting.org]. The plan is to get developers of Blender in one place, plus get developers of other free software [compsoc.com] packages like GIMP, Inkscape, and Scribus together too.
19 March 2006 in Lyon, France
Re:Great... (Score:5, Informative)
Once you force feed it to yourself, after a while you'll start to enjoy it and even respect it. I wouldn't call it better than 3dmax or any other modeller you can name, but it's definetly a damn good interface.
I've been using the 2.40 release candidates for the past month, and it's a splendid update to an already splendid program. I've watched people produce things equal in quality to the products of extremely expensive modelling programs with it. I've also seen a lot of newbies create complete crap but that's part of the risk of free software.
Re:Release notes and cool pics (Score:5, Informative)
The particle guides made setting up effects I'd waste days trying to accomplish in 2.37 something that could be done in 15 minutes.
So amazing that its hard to realize its free. (Score:5, Informative)
The truth is however - even if it is harder to grasp as a beginner, most 3d applications are hard to learn - in fact
Blender isnt that hard compared to 3dstudio Max or Maya because of its better and more efficient workflow. I have bought 3dstudio max (a license) for over 4 years - but switched to Blender because I found that the modeling workflow was faster and more efficient. You can export/import
The main advantage That I think Blender has - in comparison to eg. 3Dstudio max is that once you get started it all becomes easier
It has - fluids (a really good one), Softbody, Some of the best rigging tools around and support that simply cant be beat. What do I mean by that? I mean - when I used 3dstudio max...I was an unsignificant "flea"... and when I complained about bugs in the software...It was always "my-fault" or "Windows fault"...but never Discreets fault.. And months later when the bugs finally got acknowledged and fixed - I had to purchase 1000 dollars in upgrades just to fix the bugs.
When I switched to Blender and had problems - guess what? 2 days after "mentioning" possible bugs - they got fixed. And it kept going that way. Blender rarely chrashes and its a dream to work with the passionate developers.
Re:Can someone translate for me? (Score:5, Informative)
LetterRip
and it's completely useless on OS X because... (Score:4, Informative)
While some people would point the finger at Apple, I find it highly curious that Blender broke so severely (if you read the thread, lots of other things don't work) and far as I know, nothing else did...
Yes, I verified the bug- on my 17" Powerbook (with an NVidia card) none of the menus or popup listboxes appear. If you have a machine with 10.4.3 and an nvidia card, don't bother...yet.
Re:and it's completely useless on OS X because... (Score:4, Informative)
Mirror links (Score:4, Informative)
http://public.planetmirror.com/pub/blender/releas
Re:Works with ATI (Score:2, Informative)
Re:Volunteerism and private enterprise win again (Score:2, Informative)
Socialism and capitalism are about who owns/controls capital goods, not who benefits from their use, and supporters of either system claim to benefit the public. Corporate sponsorships and charitable giving benefit the public, too, but are not "socialist" -- good PR opportunities are worth a lot.
Re:bloated? (Score:5, Informative)
No, seriously, we're working on it.
Linux Platform Manager
Blender Project
Re:and it's completely useless on OS X because... (Score:5, Informative)
You can put a software only driver in your blender folder that will fix pretty much any card. For ATIs that are buggy turn off 'full hardware accelleration'. S3 and Intel on board graphics also have issues. Pretty much all other cards in the past 10 years should be okay, but NVidia tends to work best on Windows.
LetterRip
Warning: Blender may cause you to be violent!! (Score:2, Informative)
And don't forget the elysiun forums [elysiun.com], which are in invaluable source of blender knowledge, and... Also another place where you can put up your dukes in some friendly blender competition.
While I'm at it, don't forget #smc (stands for "speed modeling competitions") on freenode.
Re:Yay! (Score:4, Informative)
To other Slashdotters who've mentioned UI difficulty:
The interface in blender is designed around having the right hand on the mouse, and the left hand on the keyboard. UI actions are very terse, and therefore slow to learn and easy to forget. Find, read, and do the available tutorials! There is plenty of info to get going, and once you get over the initial hump you'll find Blender *fast* to use.
Lots of goodies awaits.... (Score:4, Informative)
Blender even has different undos for different systems. Example: Global Undo and Local Undo - Meaning if you change stuff in you scene...you can just do the normal Ctrl + Z to undo there...or if you where editing your mesh you can undo/redo stuff with U in meshedit mode (Tab).
Blenders all about safety and workflow these days, if all above wasnt enough security for you - you can adjust your preferences to save "xxx-number-of-versions-back". Theres even a separate "Reopen last" and "Recover last session" system so if you for some reason stopped in the middle of it all..can continue your work where you left it - or select the last file you worked on. Hows that for total paranoia?
Want more? I could go on an on...but Ill leave that to you.
Re:and it's completely useless on OS X because... (Score:3, Informative)
As far as the "finger-pointing" goes... I'm not going to look at the code, and I'm not a Blender user, but I have to ask: If Apple says Mac OS X can support an OpenGL API (which is a standard), and hasn't set some arbitrary limit on the support the OS gives to that standard, then any application that subsequently breaks _by actually following the standard_ is blameless, and the supporting OS and OS libraries are to blame, no? How can one "push the limits" with a standard? An application either follows them, or it does not, right?
Now, I'll give you that if the standard itself is *incomplete*, the blame falls on the standards team. Of course, Blender may not be using the OpenGL API correctly, and the blame would then fall squarely on the Blender devs for the error. But, Apple is to blame if their implementation of OpenGL is busted and can't perform what Blender expects of a standards-compliant OpenGL implementation.
I just want to make sure that we kick off the finger-pointing on a firm foundation.
Re:Mirror links (Score:1, Informative)
http://ftp.iasi.roedu.net/pub/mirrors/blender.org
Re:Still no smoothing groups? (Score:4, Informative)
Re:Can someone translate for me? (Score:3, Informative)
Re:Ouch, CrystalSpace not 64-bit clean like blende (Score:3, Informative)
Greetings,