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New Blender Released
Posted by
ScuttleMonkey
on Mon Feb 19, 2007 02:32 PM
from the i-am-blender-please-insert-image-of-girder dept.
from the i-am-blender-please-insert-image-of-girder dept.
An anonymous reader writes "Blender, the cross-platform, open source 3d suite, has released version 2.43 along with a website redesign. This version brings powerful new features within reach of every person. These features include sculpt modeling, retopologizing tools, render passes, render baking, support for multi-uvs, enhanced fluid simulator with particles, new rigid body engine, numerous new compositing modes including defocus (DOF) node and much more. Feature videos are also available."
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Games: Blender Foundation to Create Open Movie, Open Game 100 comments
Eloquence writes "The Blender Foundation, which maintains the open source 3D tool Blender, has announced two new projects, codenamed Peach and Apricot. Project Peach will be a new open source movie, following in the footsteps of last year's Elephants Dream project (which was initially codenamed Orange). Apricot, on the other hand, will use Blender in conjunction with open source 3D framework Crystal Space to create an open game, thereby showcasing both technologies."
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Goof Stuff! (Score:5, Interesting)
Re:Goof Stuff! (Score:4, Funny)
(http://www.ferrus.net/)
Wait a second... what's wrong with programming in vi? It's way easier to use than some random IDE with an overly-complex GUI.
I mean... a Unix CLI *is* an IDE - and it's not like a programmer should be complaining about needing idiot-proof tools.
Re:Eclipse (Score:4, Insightful)
(http://www.ferrus.net/)
I consider this a failure of the programming language you're working in, rather than a beneficial feature of your IDE.
Languages like Java (the other offender being C#) *do* punish the programmer for working without a complex IDE. They require like a million lines of code before you can even start programming. They require method autocomplete because they have methods like "my_array.sortThisArrayInDescendingAlphabeticalOrd erUsingHeapSort()". They require that your editor supports having multiple files open because no non-trivial functionality can be implemented in a single file.
If you're working in C, or Perl, or Ruby, or Python, or Haskel, or even C++ then vi works really well. Sure, it's possible to argue that a programming language should be more verbose than Perl, but getting much more unnecessarily verbose and strict about form than Python is probably a bad idea.
Woo-Hah! (Score:3, Funny)
(http://sillyphoenix.wordpress.com/ | Last Journal: Friday June 15, @10:20AM)
Meh. (Score:5, Funny)
How about some user interface? (Score:1, Insightful)
Re:Mod parent up. Blenders UI sucks balls. (Score:4, Insightful)
(http://seaburn.org/)
I use both Blender and Maya and I can't help but laugh about what people like you say. By the time you have actually learned all of the concepts and methods the UI is about the last thing you'll be concerned with. No matter how good a UI is it cannot teach you how to use 3d modeling software.
Besides Blender is built around hot key usage which makes it much faster to model in, IMHO than Maya, but yes you have to learn how to use it.Re:Mod parent up. Blenders UI sucks balls. (Score:4, Funny)
Re:How about some user interface? (Score:5, Informative)
(http://djc.people.sgalliance.com/)
And you still can get the paper version, albeit the slightly off-colored first printing run edition: http://www.blender3d.org/e-shop/product_info.php?
The manual will continue, after all, it's part of how the blender foundation is financed. (Clue the conspiracy theorists that say we make the software hard to use on purpose in 3... 2...)
~D.J. Capelis
Blender Dev
Re:How about some user interface? (Score:5, Interesting)
I've heard this critisism from people before, but usually because it is different to what they're used too rather than because it is actually bad.
I've sat and watched my brother, who is a professional 3D animator, using Max do do some relatively simple task with a path and was amazed at how long it took him. I'd been learning Blender and could accompish exactly the same result in at least a third of the time, and I'm a newb. I just happen to be uncorrupted by Max's UI.
He had tried Blender and found it difficult to use. I strongly recommended going through the tutorials, he took the time and now raves about how quick and easy it is to do complex tasks that used to take for ever.
I'd rate Blender up with Apache and Firefox as showcasing excellent OSS
oh no! (Score:5, Funny)
So Blender has become self-aware and is now rapidly releasing updates of itself, no doubt gaining strength and influence with each new version, until it is powerful enough to control the world's nuclear arsenal, so it can wipe out humanity and jumpstart the era of software...
Man, that sucks!
now I feel old... (Score:1)
Article is a dupe (Score:2)
(http://www.jaymzworld.com/)
Oh! I thought you said a new "Bender" was released!
New Features (Score:1, Informative)
Question of the Moment (Score:2)
If I only had a brain... (Score:1)
(http://www.chrisllorca.com/)
Thanks for the link, I'm going to download this, and give it a try as well.
I would love to be able to make some beautiful scenes as the ones that they display on the blender website.
want to learn blender? (Score:5, Informative)
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_
Thanks!
spidey
No Changelog link? (Score:2, Informative)
(http://rasher.dk/)
Yes, I know it's in TFA, but come on, the story is about a release, so why not link to the changelog as well?
Well.. (Score:2, Funny)
In Soviet Russia, Blender release you!
Was I the only one... (Score:1)
(http://www.moerks.dk/)
Now that would truly be good news
GtkRadiant (Score:2, Interesting)
(http://freeshells.ch/~bsah/)
Now fully jargon-enabled (Score:3, Funny)
(http://microsoft.toddverbeek.com/)
I still dont.. (Score:4, Insightful)
Creating an object while having it placed where some 3d cursor is without having a option to tell it "No create it a the center of the scene like every other peice of 3d software known to man" is just crazy to me. Even more crazy then that is not being able to select an object and have a window show its properties. When I say that please don't point me to the crude layouts to see a objects properties all over the place, instead go use Autodesks Maya, Softimage XSI, or 3DS Max and thats what I'm looking for. On top of that the floating property windows which are in blender have very small text and the input values are a pain in the ass to edit. Most of all though they way you select objects, polygons, vertices etc are just wtf. I don't know how many times I have accidentaly hit a mouse button on a high res mesh which moved a vertex without me even knowing it.
These are just personal opinions and obviously some people like it the way its currently done, why though I have no damn clue. Blenders a piece of software I'd truely like to see go far, hell it already has in many aspects. Mabye this is why I tend to bitch so much, because I'd realy like to see them succeed. I just don't like how many of the open source projects that end up geting past the crash every 2 mins phase, always end up reinventing the wheel when it comes to how things are done and have been done. Why can't they see "Hey every other 3d app has done it this way since the beginning of time. Maybe theirs something good about that method" instead of saying "No this is open source freedom of choice roxors so lets do it the opposite regardless if it helps you with work or not". It's sad they do things so far from the norm with certain interactions and presenting data to the user, because all it means to me is Softimage and Autodesk will continue to get my money next year and the year after and etc etc.
Oh, just great. Thanks. (Score:5, Interesting)
BTW:
1.) The new website (a new template for Typo3 [typo3.org], their CMS, looks cool but it's way to wide and/or inflexible.
2.) Blender seriously rocks and is closing in on the big players in 3D quickly in terms of usability and featureset. Amonst the new ones: The integrated compositor now has alpha blending and pass rendering which has me ditching my video tools. No need for Final Cut Pro for Renders anymore.
Support the team. And thanks to them for yet another great Blender release. Can't wait to lay my hands on the 2.43 final.
ack! (Score:2)
Please, better editing in the manual (Score:1)
(http://www.jiawen.net/)
I'd like to use Blender. It's clearly a great program, probably the best open-source 3D app out there. I want to use it so much that I bought the manual, even though I can reboot into Windows and use Lightwave 3D. I really want to support open source projects like Blender.
But I found the manual to be very poorly edited. The fact that it was not written by native English speakers comes through very clearly. It was so poorly written, in fact, that I got a headache trying to use it and eventually just gave up.
If they come out with a new manual that's edited to a decent level of readability, or even if they just edit the old one better and republish it, I'd probably buy it. Until then, I'll keep rebooting into Windows when I want to do 3D.
But is it safe? (Score:2)
(http://slashdot.org/)
We also have a new webserver for the website dubbed 'Emo'...
That doesn't sound very safe.
Cool but... (Score:2)
(http://slashdot.org/)
Blender menus (Score:1)
Hint: I'm not about to learn the keyboard shortcuts just to put together one test scene, before anyone helpfully says "but the keyboard shortcuts are so powerful"
How odes it compare to Bryce, Vue, and Poser? (Score:2)
(http://slashdot.org/)
Whats wrong with emacs (Score:1, Offtopic)
(http://www.livejournal.com/users/sinistertim101 | Last Journal: Saturday March 24 2007, @12:32PM)
Why are their two Mac Blenders? It's a drag. (Score:2)
The programmers were probably thinking of an "application install" process, during which you are checking RAM allotment, you are familiar with the system you are installing Blender onto. It might be a once a year thing. However on the Mac there is no Blender installer, just a Blender application. Very few Mac apps use installers. So what you're actually asking the user to do when you ship an app this way is check what CPU is in the Mac they are using every time they LAUNCH Blender, which they may do hundreds of times per year on dozens of systems. If they are launching it from an iPod or network disk then which Blender it is has absolutely nothing to do with what CPU is in the Mac they are using.
Also, this is the second CPU transition for Macs
Does anybody know if you can transplant the Intel binary into the PowerPC version (or other way around) and get on Universal Blender? Or are there further differences? Do I have to tell the app package it has both binaries now?
Crying about Blender GUI - BS (Score:1)
I am really sick & tired about this useless crying about Blender GUI. I have a feeling that this writings coming from people who never seriously used 3D applications - or people who are afraid that will 3D Blender become more popular that their "favorite" 3D application, heh, what will most likely to happen anyway. It's true that is Blender not as simple as Photoshop, Corel Draw, Swift 3D or similar applications where you can show finished "artwork" to your mom after first few hours of playing with it. Indeed, Blender is complex and powerful, but if you want to make a movie or 3D game in first afternoon then better try to find something more simple and please don't write GUI "reviews" around.
On the other hand I don't understand people who using 3D applications like Maya, XSI, C4D, Max, etc for years and then come here and complaining about Blender GUI?! Is that really all what you can say about it?! Nothing about Inverse Kinematics, NLA, Nodes, Sculpt Tool, Game Engine, OpenEXR, Render Passes, Particles, Softbodies, Python, etc?! C'mon guys, I understand that you paid a lot for a GUI of your "favorite" 3D application, but please leave new users to decide on their own if it's worth to pay so much for your "better" GUI. 3D Blender is free of charge and that's why it's also priceless. This amazing application was lucky enough to run away from greedy hands of capitalists which can now only contest who will give better award to 3D Blender. Mac was first. Thank you! Also thanks to Google for sponsoring amazing Fluid physics implementation and other funky stuff which can now enjoy all 3D lovers around the globe! New Blender 2.43 is out and that's not all! We can again expect many new tools in the next release, and yes, they didn't forget about GUI improvements too!
Ton Roosendaal & your team, thank you for this state of the art software which I could only dream before...
The question is... (Score:2)
(http://klaus.seistrup.dk/ | Last Journal: Monday April 12 2004, @02:41AM)
Blender (Score:1)
(http://www.hizxproductions.co.nr/)
Re:Bite My Shiny Metal Ass!! (Score:1, Funny)
Re:AUGH! DONT LINK TO A FUCKING BLOG (Score:1, Funny)
Re:So what is this thing called Blender? (Score:2)
(http://djc.people.sgalliance.com/)
If you prefer raytracers, blender actually allows you to use yafray as a backing... blender's scanline renderer is quite good as well.
~D.J. Capelis
Blender Developer
Re:AUGH! DONT LINK TO A FUCKING BLOG (Score:2)
The first link is to a blender-specific news site. I wouldn't call it a blog.