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New Blender Released

Posted by ScuttleMonkey on Mon Feb 19, 2007 02:32 PM
from the i-am-blender-please-insert-image-of-girder dept.
An anonymous reader writes "Blender, the cross-platform, open source 3d suite, has released version 2.43 along with a website redesign. This version brings powerful new features within reach of every person. These features include sculpt modeling, retopologizing tools, render passes, render baking, support for multi-uvs, enhanced fluid simulator with particles, new rigid body engine, numerous new compositing modes including defocus (DOF) node and much more. Feature videos are also available."

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[+] Games: Blender Foundation to Create Open Movie, Open Game 100 comments
Eloquence writes "The Blender Foundation, which maintains the open source 3D tool Blender, has announced two new projects, codenamed Peach and Apricot. Project Peach will be a new open source movie, following in the footsteps of last year's Elephants Dream project (which was initially codenamed Orange). Apricot, on the other hand, will use Blender in conjunction with open source 3D framework Crystal Space to create an open game, thereby showcasing both technologies."
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  • Goof Stuff! (Score:5, Interesting)

    by guysmilee (720583) on Monday February 19 2007, @02:35PM (#18070838)
    Blender is absolutely amazing software ... i've used it since 2.39 (I believe thats the release) ... and it's came a long way. It's helped me learn opengl and appreciate the difference between what an artist and a programmer can do. It's a great tool and a definite "must play with" for all developers. I only hope the skeleton & mesh export examples have been tightened up to include more documentation.
    • Re:Goof Stuff! by siDDis (Score:2) Monday February 19 2007, @02:43PM
      • Re:Goof Stuff! (Score:4, Funny)

        by Chandon Seldon (43083) on Monday February 19 2007, @05:09PM (#18073364)
        (http://www.ferrus.net/)

        Wait a second... what's wrong with programming in vi? It's way easier to use than some random IDE with an overly-complex GUI.

        I mean... a Unix CLI *is* an IDE - and it's not like a programmer should be complaining about needing idiot-proof tools.

        [ Parent ]
        • Eclipse by electrosoccertux (Score:2) Monday February 19 2007, @08:36PM
          • Re:Eclipse by doti (Score:2) Monday February 19 2007, @09:18PM
            • Re:Eclipse by bberens (Score:2) Monday February 19 2007, @11:04PM
              • Re:Eclipse (Score:4, Insightful)

                by Chandon Seldon (43083) on Tuesday February 20 2007, @01:26AM (#18078424)
                (http://www.ferrus.net/)

                I can generate hundreds of setters and getters via Eclipse in a matter of seconds.

                I consider this a failure of the programming language you're working in, rather than a beneficial feature of your IDE.

                Languages like Java (the other offender being C#) *do* punish the programmer for working without a complex IDE. They require like a million lines of code before you can even start programming. They require method autocomplete because they have methods like "my_array.sortThisArrayInDescendingAlphabeticalOrd erUsingHeapSort()". They require that your editor supports having multiple files open because no non-trivial functionality can be implemented in a single file.

                If you're working in C, or Perl, or Ruby, or Python, or Haskel, or even C++ then vi works really well. Sure, it's possible to argue that a programming language should be more verbose than Perl, but getting much more unnecessarily verbose and strict about form than Python is probably a bad idea.

                [ Parent ]
              • Re:Eclipse by bytesex (Score:2) Tuesday February 20 2007, @04:16AM
              • Re:Eclipse by TuringTest (Score:2) Tuesday February 20 2007, @10:16AM
                • Re:Eclipse by Chandon Seldon (Score:2) Tuesday February 20 2007, @03:45PM
                  • Re:Eclipse by HeroreV (Score:1) Wednesday February 21 2007, @03:40AM
                    • Re:Eclipse by Chandon Seldon (Score:2) Thursday February 22 2007, @03:45PM
              • Re:Eclipse by JoelMartinez (Score:1) Tuesday February 20 2007, @10:46AM
              • 1 reply beneath your current threshold.
        • Re:Goof Stuff! by Lord Ender (Score:2) Tuesday February 20 2007, @10:37AM
      • Re:Goof Stuff! by MidnightBrewer (Score:3) Monday February 19 2007, @05:43PM
        • Re:Goof Stuff! by pinkstuff (Score:2) Monday February 19 2007, @07:05PM
          • Re:Goof Stuff! by paganizer (Score:2) Monday February 19 2007, @10:35PM
            • Re:Goof Stuff! by pinkstuff (Score:1) Monday February 19 2007, @10:51PM
              • 1 reply beneath your current threshold.
        • 1 reply beneath your current threshold.
    • Re:Goof Stuff! by bahwi (Score:2) Monday February 19 2007, @03:13PM
    • Re:Goof Stuff! - Long Way Baby by Nom du Keyboard (Score:3) Monday February 19 2007, @03:13PM
      • 1 reply beneath your current threshold.
  • Woo-Hah! (Score:3, Funny)

    by sexybomber (740588) on Monday February 19 2007, @02:36PM (#18070848)
    (http://sillyphoenix.wordpress.com/ | Last Journal: Friday June 15, @10:20AM)
    Does it have a frappé mode? :D
    • Re:Woo-Hah! by Mythrix (Score:1) Monday February 19 2007, @04:39PM
  • Meh. (Score:5, Funny)

    by gardyloo (512791) on Monday February 19 2007, @02:37PM (#18070856)
    I won't believe it until someone releases a series of videos in which a lab-coated dude asks "Will it Render?".
    • Re:Meh. by gstoddart (Score:2) Monday February 19 2007, @02:43PM
      • Re:Meh. by Plonkerinn (Score:1) Monday February 19 2007, @02:46PM
      • Re:Meh. by WTBF (Score:3) Monday February 19 2007, @02:50PM
      • 1 reply beneath your current threshold.
  • How about some user interface? (Score:1, Insightful)

    by Anonymous Coward on Monday February 19 2007, @02:37PM (#18070858)
    I've used many graphics applications. I'm pretty good with AutoCad. I'm not bad with 3D-Studio. (Well ok, that was a few years ago.) Blender drives me nuts. The best improvement will (because it doesn't seem to have happened yet) be a decent UI.
  • oh no! (Score:5, Funny)

    by hrm (26016) on Monday February 19 2007, @02:37PM (#18070872)
    Blender, the cross-platform, open source 3d suite, has released version 2.43

    So Blender has become self-aware and is now rapidly releasing updates of itself, no doubt gaining strength and influence with each new version, until it is powerful enough to control the world's nuclear arsenal, so it can wipe out humanity and jumpstart the era of software...

    Man, that sucks!
    • Re:oh no! by nurb432 (Score:2) Monday February 19 2007, @02:57PM
    • Re:oh no! by gwern (Score:1) Monday February 19 2007, @03:17PM
    • Re:oh no! by Rakshasa Taisab (Score:2) Monday February 19 2007, @03:41PM
      • Re:oh no! by joto (Score:3) Monday February 19 2007, @04:01PM
      • Re:oh no! by cp.tar (Score:3) Monday February 19 2007, @05:42PM
    • I for one... by QaDeS (Score:1) Tuesday February 20 2007, @08:29AM
  • now I feel old... (Score:1)

    by DJ_Duffy (915271) on Monday February 19 2007, @02:42PM (#18070926)
    wow..I haven't heard anything about Blender in forever! I used to use it maybe about 7 or 8 years ago...all I remember is that it felt very backwards when I started using Maya and XSI. Programming games in the same program that you do all of your modeling in was probably the coolest thing about it...go Python!
  • Article is a dupe (Score:2)

    by jaymzter (452402) on Monday February 19 2007, @02:57PM (#18071144)
    (http://www.jaymzworld.com/)
    As seen right here. [slashdot.org]

    Oh! I thought you said a new "Bender" was released!
  • New Features (Score:1, Informative)

    by coast215 (992333) on Monday February 19 2007, @02:59PM (#18071176)
    Not only does it have great new features. It makes a mean smoothie too!
  • by Nom du Keyboard (633989) on Monday February 19 2007, @03:10PM (#18071310)
    Question of the Moment: Can it make Vista look salable?
  • by Grinin (1050028) on Monday February 19 2007, @03:32PM (#18071618)
    (http://www.chrisllorca.com/)
    At least a creative one. I am always impressed when I see works of art, and 3d rendering is no different. I always download these apps, then I try to find online tutorials, forums and all that... but I can never produce anything worth mentioning. I guess I just lack the creative artistic abilities. Now when it comes to programming, I can just sit down, lay down some code, and soon enough its doing what I wanted it to do in the first place.

    Thanks for the link, I'm going to download this, and give it a try as well.

    I would love to be able to make some beautiful scenes as the ones that they display on the blender website.
  • want to learn blender? (Score:5, Informative)

    by spiderworm (830684) on Monday February 19 2007, @03:41PM (#18071752)
    If you want to learn Blender, check out my book on wikibooks.org:

    http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_P ro [wikibooks.org]

    Thanks!
    spidey
  • No Changelog link? (Score:2, Informative)

    by JonasH (183422) on Monday February 19 2007, @03:44PM (#18071810)
    (http://rasher.dk/)
    What, no link to the very nice changelog page [blender.org]?

    Yes, I know it's in TFA, but come on, the story is about a release, so why not link to the changelog as well?
  • Well.. (Score:2, Funny)

    by emilv (847905) on Monday February 19 2007, @03:45PM (#18071842)
    Blender, ..., has released version 2.43

    In Soviet Russia, Blender release you!
  • by SlashGeO (237191) on Monday February 19 2007, @03:52PM (#18071964)
    (http://www.moerks.dk/)
    Who read: New Bender Released.

    Now that would truly be good news
  • GtkRadiant (Score:2, Interesting)

    by harry666t (1062422) <harry666t@gmail.com> on Monday February 19 2007, @03:53PM (#18071988)
    (http://freeshells.ch/~bsah/)
    I prefer GtkRadiant.
    • Re:GtkRadiant by fritsd (Score:1) Monday February 19 2007, @05:24PM
  • Now fully jargon-enabled (Score:3, Funny)

    by tverbeek (457094) * on Monday February 19 2007, @03:54PM (#18072008)
    (http://microsoft.toddverbeek.com/)

    This version brings powerful new features within reach of every person. These features include sculpt modeling, retopologing tools, render passes, render baking, support for multi-uvs, enhanced fluid simulator with particles, new rigid body engine, numerous new compositing nodes including defocus (DOF) node and much more.
    Now if only "every person" who now has these features "within reach" had any idea what all this stuff meant. :)
  • I still dont.. (Score:4, Insightful)

    by nrgy (835451) on Monday February 19 2007, @04:04PM (#18072186)
    like the ui and a whole bunch of other things. Granted I will never say they haven't put together alot more then any other open source project out their when it comes to a 3d package. That being said I find that they do certain things assbackwards compared to whats been done over the years with 3d packages. On top of this they've implemented object D while completely leaving out A,B,and C which is why you'd even put feature D in. Every new release I still find myself messing around with it and all the while still not understanding how or why people likes its work flow.

    Creating an object while having it placed where some 3d cursor is without having a option to tell it "No create it a the center of the scene like every other peice of 3d software known to man" is just crazy to me. Even more crazy then that is not being able to select an object and have a window show its properties. When I say that please don't point me to the crude layouts to see a objects properties all over the place, instead go use Autodesks Maya, Softimage XSI, or 3DS Max and thats what I'm looking for. On top of that the floating property windows which are in blender have very small text and the input values are a pain in the ass to edit. Most of all though they way you select objects, polygons, vertices etc are just wtf. I don't know how many times I have accidentaly hit a mouse button on a high res mesh which moved a vertex without me even knowing it.

    These are just personal opinions and obviously some people like it the way its currently done, why though I have no damn clue. Blenders a piece of software I'd truely like to see go far, hell it already has in many aspects. Mabye this is why I tend to bitch so much, because I'd realy like to see them succeed. I just don't like how many of the open source projects that end up geting past the crash every 2 mins phase, always end up reinventing the wheel when it comes to how things are done and have been done. Why can't they see "Hey every other 3d app has done it this way since the beginning of time. Maybe theirs something good about that method" instead of saying "No this is open source freedom of choice roxors so lets do it the opposite regardless if it helps you with work or not". It's sad they do things so far from the norm with certain interactions and presenting data to the user, because all it means to me is Softimage and Autodesk will continue to get my money next year and the year after and etc etc.
  • Oh, just great. Thanks. (Score:5, Interesting)

    by Qbertino (265505) on Monday February 19 2007, @04:55PM (#18073080)
    For the last 2.5 years I've been anouncing every major release of Blender on /. (this is more of a minor one) and no one cared. Now it's posted before I even noticed that 2.43 is up - and I've checked every day the last 2 weeks. Now the site is overrun and I can't get my copy. .. Wonderfull.
    BTW:
    1.) The new website (a new template for Typo3 [typo3.org], their CMS, looks cool but it's way to wide and/or inflexible.
    2.) Blender seriously rocks and is closing in on the big players in 3D quickly in terms of usability and featureset. Amonst the new ones: The integrated compositor now has alpha blending and pass rendering which has me ditching my video tools. No need for Final Cut Pro for Renders anymore.

    Support the team. And thanks to them for yet another great Blender release. Can't wait to lay my hands on the 2.43 final.
  • ack! (Score:2)

    by Stumbles (602007) <taurnil.oronar@noSpaM.gmail.com> on Monday February 19 2007, @05:16PM (#18073496)
    ./blender Compiled with Python version 2.5. Checking for installed Python... got it! blender: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted
  • by jiawen (693693) on Monday February 19 2007, @05:48PM (#18074044)
    (http://www.jiawen.net/)

    I'd like to use Blender. It's clearly a great program, probably the best open-source 3D app out there. I want to use it so much that I bought the manual, even though I can reboot into Windows and use Lightwave 3D. I really want to support open source projects like Blender.

    But I found the manual to be very poorly edited. The fact that it was not written by native English speakers comes through very clearly. It was so poorly written, in fact, that I got a headache trying to use it and eventually just gave up.

    If they come out with a new manual that's edited to a decent level of readability, or even if they just edit the old one better and republish it, I'd probably buy it. Until then, I'll keep rebooting into Windows when I want to do 3D.

  • But is it safe? (Score:2)

    by Trogre (513942) on Monday February 19 2007, @07:09PM (#18075178)
    (http://slashdot.org/)
    From BlenderNation:

    We also have a new webserver for the website dubbed 'Emo'...

    That doesn't sound very safe.

  • Cool but... (Score:2)

    by Trogre (513942) on Monday February 19 2007, @07:12PM (#18075208)
    (http://slashdot.org/)
    Can we use it for CAD yet? Can we model building modifications complete with measurements?

  • Blender menus (Score:1)

    by OfNoAccount (906368) on Monday February 19 2007, @07:54PM (#18075650)
    One question - is there any way to make the menus move at a reasonable speed? Moving between each menu [File | Add] etc takes around three seconds on this 3.6GHz P4. I'm not having problems with any other applications, just Blender. Running Vista RC1, if that's relevant.

    Hint: I'm not about to learn the keyboard shortcuts just to put together one test scene, before anyone helpfully says "but the keyboard shortcuts are so powerful" ;)
  • Any Blender who has used Bryce, Vue, and or Poser care to offer some opinions comparing/contrasting these with Blender? Just curious how well it would fit in with these tools (e.g. I have a ton f Poser content from DAZ). Thanks!
  • After all its an os as well
  • by gig (78408) on Monday February 19 2007, @09:41PM (#18076612)
    Blender is awesome but wow it is such a drag to have to download two separate but identical-looking and identically-named Blenders and keep track of what CPU's are in which Macs and use the right Blender on each one. This bug is as classic as Y2K. To a Unix or Windows user, it seems like you are shipping two applications for two platforms, but what you are actually doing is shipping one Mac app broken into two parts. One part will run on all Macs, however it will suffer reduced performance on some compared to if it was shipped complete. The other part will run on some Macs, and fail to run on others where it would run fine if it was complete. It's a huge bug, especially because it is so rare for a Mac app to fail to run if you have either the current or previous OS version. I don't know that it's ever happened to me on Mac OS X.

    The programmers were probably thinking of an "application install" process, during which you are checking RAM allotment, you are familiar with the system you are installing Blender onto. It might be a once a year thing. However on the Mac there is no Blender installer, just a Blender application. Very few Mac apps use installers. So what you're actually asking the user to do when you ship an app this way is check what CPU is in the Mac they are using every time they LAUNCH Blender, which they may do hundreds of times per year on dozens of systems. If they are launching it from an iPod or network disk then which Blender it is has absolutely nothing to do with what CPU is in the Mac they are using.

    Also, this is the second CPU transition for Macs ... the last time, bandwidth was even more precious, and we went through the "split the app to save bandwidth" thing with even more gusto, and we found out that it doesn't even save bandwidth. So many users download both anyway, either because they actually need both, or because they don't know which one they need so they download both to be safe, that it completely negates the proposed bandwidth savings. Further, when they download each half of the app, they are getting all the non-binary parts TWICE, so no bandwidth savings. A Universal Blender would be a smaller download then the two split parts. There is no ultimate benefit to this.

    Does anybody know if you can transplant the Intel binary into the PowerPC version (or other way around) and get on Universal Blender? Or are there further differences? Do I have to tell the app package it has both binaries now?
  • by pikipoki (1066328) on Tuesday February 20 2007, @06:38AM (#18079958)

    I am really sick & tired about this useless crying about Blender GUI. I have a feeling that this writings coming from people who never seriously used 3D applications - or people who are afraid that will 3D Blender become more popular that their "favorite" 3D application, heh, what will most likely to happen anyway. It's true that is Blender not as simple as Photoshop, Corel Draw, Swift 3D or similar applications where you can show finished "artwork" to your mom after first few hours of playing with it. Indeed, Blender is complex and powerful, but if you want to make a movie or 3D game in first afternoon then better try to find something more simple and please don't write GUI "reviews" around.

    On the other hand I don't understand people who using 3D applications like Maya, XSI, C4D, Max, etc for years and then come here and complaining about Blender GUI?! Is that really all what you can say about it?! Nothing about Inverse Kinematics, NLA, Nodes, Sculpt Tool, Game Engine, OpenEXR, Render Passes, Particles, Softbodies, Python, etc?! C'mon guys, I understand that you paid a lot for a GUI of your "favorite" 3D application, but please leave new users to decide on their own if it's worth to pay so much for your "better" GUI. 3D Blender is free of charge and that's why it's also priceless. This amazing application was lucky enough to run away from greedy hands of capitalists which can now only contest who will give better award to 3D Blender. Mac was first. Thank you! Also thanks to Google for sponsoring amazing Fluid physics implementation and other funky stuff which can now enjoy all 3D lovers around the globe! New Blender 2.43 is out and that's not all! We can again expect many new tools in the next release, and yes, they didn't forget about GUI improvements too!

    Ton Roosendaal & your team, thank you for this state of the art software which I could only dream before...

  • The question is... (Score:2)

    by mutende (13564) <klaus@seistrup.dk> on Tuesday February 20 2007, @11:06AM (#18082388)
    (http://klaus.seistrup.dk/ | Last Journal: Monday April 12 2004, @02:41AM)
    ...will it blend [willitblend.com]?
  • Blender (Score:1)

    by microman107 (1066900) on Wednesday February 21 2007, @12:47PM (#18098190)
    (http://www.hizxproductions.co.nr/)
    I love using blender. It is one of the best 3D modeling suites once you get to know it. Way better than Maya PLE in my opinion. I have been using it for about 1 year.
  • Re:Bite My Shiny Metal Ass!! (Score:1, Funny)

    by Anonymous Coward on Monday February 19 2007, @02:58PM (#18071152)
    Don't you mean "Bite my highly specular metal ass"?
    [ Parent ]
  • by Anonymous Coward on Monday February 19 2007, @03:11PM (#18071318)

    I HATE when they do this. Or, at the very least, link to blender.org in the summary! Jesus, is this difficult?
    This is Jesus. YES.
    [ Parent ]
  • POV-Ray is just a raytracer whereas blender is a full featured suite that includes, among other things: a modelling environment, an animation environment, a game engine, physics support, hair support, water support, softbody support (think boobies if the term softbody isn't intuitive), python scripting support (and even a text editor included to go along with it), a non linear video editor (for composition), a primative sound editor and a few other things.

    If you prefer raytracers, blender actually allows you to use yafray as a backing... blender's scanline renderer is quite good as well.

    ~D.J. Capelis
    Blender Developer
    [ Parent ]
  • by MooUK (905450) on Monday February 19 2007, @07:11PM (#18075198)
    They did. Try the second link.

    The first link is to a blender-specific news site. I wouldn't call it a blog.
    [ Parent ]
  • 10 replies beneath your current threshold.