Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!


Forgot your password?
Check out the new SourceForge HTML5 internet speed test! No Flash necessary and runs on all devices. ×

Submission + - FPS no more? New methods reveal deeper GPU issues (techreport.com)

crookedvulture writes: Graphics hardware reviews have long used frames per second to measure performance. The thing is, an awful lot of frames are generated in a single second. Calculating the FPS can mask brief moments of perceptible stuttering that only a closer inspection of individual frame times can quantify. This article explores the subject in much greater detail. Along the way, it also effectively illustrates the "micro-stuttering" attributed to multi-GPU solutions like SLI and CrossFire. AMD and Nvidia both concede that stuttering is a real problem for modern graphics hardware, and benchmarking methods may need to change to properly take it into account.
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

FPS no more? New methods reveal deeper GPU issues

Comments Filter:

"Spock, did you see the looks on their faces?" "Yes, Captain, a sort of vacant contentment."