Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Businesses IT

Ubisoft Revokes Access To Purchased Game, Sparking Digital Ownership Debate 136

Ubisoft has come under fire from players who claim the company has revoked access to a game they had previously purchased. Users attempting to launch "The Crew" on Ubisoft Connect are met with a message stating, "You no longer have access to this game. Why not check the Store to pursue your adventures?" The game has also been moved to a separate "inactive games" section in players' libraries.

While the game can still be launched, it reportedly only plays a limited demo version. Ubisoft has yet to comment on the matter, but some speculate that the decision may be related to the game's reliance on servers that are no longer operational. The incident has sparked concerns among gamers about the control platform holders have over digital purchases. Ubisoft's subscription boss, Philippe Tremblay, recently stated that players will need to get "comfortable" with not owning games.
This discussion has been archived. No new comments can be posted.

Ubisoft Revokes Access To Purchased Game, Sparking Digital Ownership Debate

Comments Filter:
  • by Anonymous Coward on Monday April 15, 2024 @02:33PM (#64396164)

    The most ethical way to protect yourself from this for games, digital movies, digital books, etc is to purchase it their way, but also obtain it by raising sails as insurance against them stealing your product back.

    • by DrMrLordX ( 559371 ) on Monday April 15, 2024 @02:47PM (#64396230)

      Could you pirate The Crew and play it in any meaningful way? Sounds like it would require some sort of server emulator to run it without Ubisoft's approval.

      • by mysidia ( 191772 )

        A server emulator for the game is reported being worked on by people within that game's community.

        So a fairly high chance they'll have something before long.

        • by Bahbus ( 1180627 )

          And there is a fairly good chance the whole thing gets shut down with a cease and desist order as soon as Ubisoft catches wind of it or looks like it might be popular.

          • And there's a fairly good chance their lawyers would be laughed at. On what grounds would such a C&D be upheld?

            • by Bahbus ( 1180627 )

              Depends on exactly what is required to get that emulation working. Not to mention do these community people have the resources to fight any kind of pushback at all, valid or not, from Ubisoft?

              • by duerra ( 684053 )

                I don't think the DMCA would hold, as a custom play server wouldn't (shouldn't) use any copyrighted materials. And interoperability is protected anyway. Not sure on what grounds a C&D could be enforceable. I think Nintendo is easily the most aggressive in this area, and even with the shutdown of play servers for the original 3DS/WiiU, an exploit has been published to play on alt servers and hasn't been taken down yet.

                https://pretendo.network/ [pretendo.network]

                • by Bahbus ( 1180627 )

                  I never said DMCA. Plus, that is the absolute weakest legal things Ubisoft could do.
                  And...

                  Not sure on what grounds a C&D could be enforceable.

                  ->

                  Not to mention do these community people have the resources to fight any kind of pushback at all, valid or not, from Ubisoft?

      • by AmiMoJo ( 196126 )

        Nintendo shut down the Wii U servers recently, but there is a project to create alternative servers so you can play all the games, including online parts. It's not complete yet but you can play a lot of stuff with it.

    • by Bahbus ( 1180627 ) on Monday April 15, 2024 @02:55PM (#64396266) Homepage

      If a game is a "live service" (which this was) then when the servers die, the game dies. It doesn't really matter one way or the other if it's removed from someone library at that point, unless the owner of the service gives the server tools to the players to run their own community servers.

    • by Chelloveck ( 14643 ) on Monday April 15, 2024 @03:01PM (#64396294)
      No, the most ethical way to protect yourself is to simply not purchase (and not play) games which require you to always be online even for the single-player experience. Maybe if such games stop making money publishers will give up that stupid, stupid service model. If they continue to make money they'll continue to give us the shitty product we're so clearly willing to pay for.
      • by HiThere ( 15173 ) <charleshixsn.earthlink@net> on Monday April 15, 2024 @03:45PM (#64396462)

        That is, indeed, the most ethical. It's the way I chose. But I never deluded myself into believing that it would alter the behavior of the companies. Only two things (that I've thought of) stand a chance of doing that.
        1) If you stop selling something that you are the monopolizer of sales in, you lose all associated copyrights. (And possibly all associated patents.) I.e. legal action to make things that you buy act is if they are yours.
        2) Massive community on-line attacks whenever a company disables something that it's sold.

        I don't think either of those have much chance of happening, and the second would be quite dangerous.

      • I'm glad you made this distinction. I can see how someone purchasing a cart vs digital download might think they're safe from these shenanigans, but even a physical copy of a game isn't going to work if it requires being online.

      • Agreed. I have boycotted "Ubisucks" for years because of their draconian copy protection / live service.

        If a live service game is no long being sold then the DRM should NOT apply so server emulators can be legal IMHO.

    • > The most ethical way to protect yourself from this for games, digital movies, digital books, etc is to purchase it their way, but also obtain it by raising sails as insurance against them stealing your product back.

      How would that work for GAAS? (Games As A Service)

      Or as SAGS as Richard Stallman would put it? (Service As a Gaming Substitute).

      I mean yo ho ho you pirated the launcher... now you just need to break into the datacentre and obtain a server.

      The correct way to protect yourself is: DONT buy any

  • Massive fraud (Score:5, Insightful)

    by lapm ( 750202 ) on Monday April 15, 2024 @02:34PM (#64396172)
    These companies should be carge for massive fraud. They can just steal customers property like that. Expecialla if they still claim you buy a game.
    • by Bahbus ( 1180627 )

      If the game is a "live service" and requires a constant internet connection to their servers, you aren't buying the game. You're buying access to their servers. And when the servers stop existing, well, so does the game for all intents and purposes. Should they touch your library anyway? No. They should have just tossed a warning that there are no servers to connect to and recommend uninstalling. But does it matter in this instance? Also no. When people are inevitably bored of Hell Divers 2, those servers w

    • by torkus ( 1133985 )

      Well, barring the ever-present mandatory arbitration clause everyone could just sue. Bought game. Game access removed. Provider owes you game cost plus damages if they've breached any obligations in their jurisdiction.

      SaaS when there's no service except gatekeeping usage is utter nonsense. It would be difficult to pragmatically make that illegal - companies would just offload some processing to their cloud "because reasons" similar to how they gatekeep otherwise one-player games. But hey, there's enoug

    • They didn't. You had no property. If you thought you did you just didn't read the terms of service. No seriously go look it up, you don't "own" the right for the game to function.

  • I was one of the few people who had a Stadia. Ubisoft transferred my copy/license of Assassin's Creed: Valhalla from there to the PC without even asking. That would be one of the very few cases where the online licensing service was a good thing.

    • Stadia fan, and brokeass. At the time, I had a dodgy system with a failing GeForce. Stadia kept me sane during the plague when my PC wasn’t stable, and the PC kept me sane when the internet wasn’t good enough for stadia. Near the end, however, I switched to T-Mobile’s 5g internet service, and Stadia became rock solid. (5G should NOT be better than DSL! Fuck!)

      I was desperately hoping that Google would resort to a strategy of benign neglect for Stadia, since I had like three or four games

  • by Opportunist ( 166417 ) on Monday April 15, 2024 @02:38PM (#64396190)

    with the idea that people will tell them to stick their crap where the sun doesn't shine.

  • by oldgraybeard ( 2939809 ) on Monday April 15, 2024 @02:39PM (#64396192)
    You really didn't buy anything tangible!
  • I have a simple old game from Steam that I really liked from a super long time ago called Moon Lander. Every once in a while I think about it and try to play it - but it relies on a connection to some remote score server. It crashes on the loading screen. It didn't have any multi-player or reason to really connect to a server. I wish in situations like this they would code in a fall-back mode if the server isn't present - the game would be totally fine without it.
    • by Bahbus ( 1180627 )

      The difference of course being, did Steam automatically remove it because it was unplayable? I'm guessing no. Because I only know of one case of that happening and it was scam/fraud related.

  • Not just games - lots of stuff talks to some remote server. Want to stop running the server? Patch the game (or whatever it is) to work without it. If you cannot do that then - guess what - you must maintain the server. That's what you sold, live up to the deal.
  • Tremblay, if players need to get used to "not owning games", well, then Ubisoft needs to get used to my not purchasing ubisoft games, at all.

    Of course, I've seen this coming for a while, so I haven't bought a ubisoft game in quite a long time.

  • Look at how fast Unity changed their tune and better alternatives gained strength. The problem is, it's a lot harder to unify the large group of individual ubisoft customers than it is the developers.

    I don't play very many games, but it's not some big burden on my life to just not play things from Ubisoft even when they have some things I'd like to buy from someone who isn't garbage.

  • by nicolaiplum ( 169077 ) on Monday April 15, 2024 @03:03PM (#64396302)

    Ubisoft might have to get comfortable with customers not paying them for games, then. Either by pirating them, or buying other games from companies that treat them better, or by finding some other entertainment instead. It's not like game consoles are the only thing their target market (which is young men) have to spend money on.

    In addition, I expect we will see future regulation in some jurisdictions with strong consumer-favourable laws like Brazil and parts of the EU which would prevent companies from doing this.

  • by MpVpRb ( 1423381 ) on Monday April 15, 2024 @03:04PM (#64396310)

    Purchase means ownership and total control over how you use something, no time limits and no resale limits
    Any other paid access method must honestly be called rental

    • by Bahbus ( 1180627 )

      Or you could just understand there are different forms of purchasing for different forms of items. Purchasing software has never been, and never will be, the same thing as purchasing, say, a hammer.

    • by Baron_Yam ( 643147 ) on Monday April 15, 2024 @04:02PM (#64396508)

      Look at it this way - you own the game, but most of it required a server that you did not buy.

      It should be illegal to have a single player game require an Internet connection, and it should be a requirement of discontinuing server support to release a free private server and a final game update allowing connection to arbitrary servers. In fact, the required code should exist in escrow from the very first sale.

    • Purchase means ownership and total control over how you use something, no time limits and no resale limits
      Any other paid access method must honestly be called rental

      No it doesn't. Purchase means to acquire something by means of an exchange, usually money. That purchase can be for a limited use license. There's nothing in any definition of purchase (dictionary definition, or legal definition) that implies ownership beyond the terms set in the purchase agreement.

  • So, vote with your wallets folks.

  • shocker (Score:4, Interesting)

    by Osgeld ( 1900440 ) on Monday April 15, 2024 @03:30PM (#64396424)

    I have been on a soapbox specifically about Ubisoft and them stealing a game from me 20 something years ago cause they shut down an activation server only a year or 2 after the game's sequel was released

    so fuckem, I have not played a Ubisoft game since, they do not exist to me

  • ...with not having any money.

    Seriously though, why would anybody ever even consider "buying" things like games, movies, music, etc. under such conditions?

  • This is an issue that really should have been ironed out legally back when the Crunchyroll/Funimation merger happened, or even before that, with UltraViolet streaming codes. Those digital copies of movies/anime were purchased as part of the purchase of the physical disc of the title, and should be considered one and the same. If the company doesn't want to keep the servers on to make them available for on-demand streaming, give us a DRM-free copy of the file you were streaming so we can just load it onto ou

  • is at least trying to bring this to a legal head.

    https://www.stopkillinggames.c... [stopkillinggames.com]

  • If you want consumers to be comfortable with not owning anything, then you need to be honest and just charge a monthly fee and be done with it. If the game is decent poor saps will sign up and give you money each month.

  • Philippe Tremblay will need to get comfortable with the term "fuck you".
  • Hellgate: London?
    This is not a new concept (and yes, I know about the "re-release")

  • Ubisoft ceo needs to move past the idea of having my money and or keeping it as lawsuits develop.

  • More and more tech companies are sinking their teeth into the same approach: customers don't actually buy anything from them. The customers only rent the products. It doesn't matter if it's hardware or software; the overarching approach today is exactly the same. Even if one has physical media (which, by design, has become increasingly rare) from which to load and run software, if an online handshake must be performed to enable any of that software's functionality, the publisher can turn that handshake off

  • Ubisoft's subscription boss, Philippe Tremblay, recently stated that players will need to get "comfortable" with not owning games.

    I am 100% comfortable with not owning games, rather than not "owning" games.

  • Pretty much that, F those guys.

  • Every year the games industry reaches a new low. We need more people hacking on Open Source games. Lets crank up the engine remakes of the glorious classics and then implement some modern AAA stuff. The games industry is clearly failing. Failing to deliver decent stories most of the time, and the product is atrociously bad. Now it's moving into being a total scam where you don't even own the games. Time to opt out.
  • Ubisoft should get comfortable losing their customer base.
  • If that's Ubisoft's take on things, Ubisoft needs to get used to the idea that they're on my ban list for the foreseeable future, together with EA and some others.

    On a side note: gaming companies that create 'games' that drive you to buy upgrades or credits or extras because the game frustrates you (much like candy crush): is it still a game then? I game to relax and have fun, not get stressed. If a game stresses me, it's a compulsion, not a game.
  • > Philippe Tremblay, recently stated that players will need to get "comfortable" with not owning games.

    So posted tried to add flame with something totally unrelated. That was about moving to a subscription model. It has little to do with killing online games.

  • The Crew is an online-only game. These games have servers that need to be kept. When users no longer buy the game, this, and game support, becomes a liability for the publisher. There's really nothing new here, just a little nerd rage.

    The only way to solve this is to let others run a server for the game, but there's not much incentive for companies to do this, as it's a hassle and gains them nothing.

  • ... specifically Ubisoft ones.

  • Users can't play a game they paid for? Let them open their wallets and "buy" another one! And get "comfortable" with not owning games!

    ,said Philippe Tremblay, Ubisoft's subscription boss. He should know that angering the masses is never a good idea. Maybe he doesn't know it because he's Canadian rather than French.

  • You might be able to DL some games, most will be gone ! And there is no alternate !
  • by twocows ( 1216842 ) on Tuesday April 16, 2024 @08:40AM (#64397966)
    Going to add some context since this is something I've been following a bit. If you're familiar with something like World of Warcraft where it's designed as a multiplayer game and a lot of the core functionality is handled at the server level, this is similar in that respect. It'd be like the WoW servers going offline and Blizzard not offering any alternative. This is actually pretty common in gaming; you see failed "gacha" games go offline with no recourse pretty frequently if they don't make enough money, for example.

    The reason why this game is raising such a stir is because it presents a unique opportunity for consumers to actually push back against this practice. Ubisoft is based out of France, which has fairly strong consumer protection laws and requires a response if enough people petition the government about an issue. Ross (who you might have heard of from the Youtube series "Freeman's Mind" or "Ross's Game Dungeon") pointed this out and made a big video about it advocating for action that kind of took off.

    The general point of contention is the "no alternatives" aspect and it's what I believe people are trying to get changed. My understanding is that they're saying that if a game like this needs to close down services, it should either still provide some (potentially reduced functionality) way to continue to explore and play the game, provided dedicated server utilities, release the relevant tools and information for fans to recreate official services, or provide a full refund. I think those are reasonable asks for companies to make, so long as they have the option to choose which of these routes they wish to pursue.
  • Here's how you block Ubisoft and other evil publishers and developers in Steam:

    1. Go to the Steam Store
    2. Search Ubisoft and click on a game of theirs.
    3. In the top right area, it'll list the developer and publisher, click on the one you don't like.
    4. On the devloper/publisher page, look for a gear icon near the top right. Click it and select Ignore this creator.

"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell

Working...