Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
AMD IT

Rewritten OpenGL Drivers Make AMD's GPUs 'Up To 72%' Faster in Some Pro Apps (arstechnica.com) 23

Most development effort in graphics drivers these days, whether you're talking about Nvidia, Intel, or AMD, is focused on new APIs like DirectX 12 or Vulkan, increasingly advanced upscaling technologies, and specific improvements for new game releases. But this year, AMD has also been focusing on an old problem area for its graphics drivers: OpenGL performance. From a report: Over the summer, AMD released a rewritten OpenGL driver that it said would boost the performance of Minecraft by up to 79 percent (independent testing also found gains in other OpenGL games and benchmarks, though not always to the same degree). Now those same optimizations are coming to AMD's officially validated GPU drivers for its Radeon Pro-series workstation cards, providing big boosts to professional apps like Solidworks and Autodesk Maya. "The AMD Software: PRO Edition 22.Q3 driver has been tested and approved by Dell, HP, and Lenovo for stability and is available through their driver downloads," the company wrote in its blog post. "AMD continues to work with software developers to certify the latest drivers." Using a Radeon Pro W6800 workstation GPU, AMD says that its new drivers can improve Solidworks rendering speeds by up to 52 or 28 percent at 4K and 1080p resolutions, respectively. Autodesk Maya performance goes up by 34 percent at 4K or 72 percent at the default resolution. The size of the improvements varies based on the app and the GPU, but AMD's testing shows significant, consistent improvements across the board on the Radeon Pro W6800, W6600, and W6400 GPUs, improvements that AMD says will help those GPUs outpace analogous Nvidia workstation GPUs like the RTX A5000 and A2000 and the Nvidia T600.
This discussion has been archived. No new comments can be posted.

Rewritten OpenGL Drivers Make AMD's GPUs 'Up To 72%' Faster in Some Pro Apps

Comments Filter:
  • Read the article and clicked through to the AMD press releases: it applies to the Windows drivers only, apparently.

    • In fairness, Windows is written by a small indie company so you can't expect a whole lot of support.
    • I am fairly certain I read some months back that there were significantly re written open source AMD graphics driver code in Linux kernel 5.19.. don't understand AMD graphics architecture, Vulcan, etc, so I can't be specific.
    • Re:Windows only (Score:5, Interesting)

      by Z80a ( 971949 ) on Friday September 30, 2022 @05:03PM (#62927785)

      Linux AMD OpenGL performance always been quite excelent due mesa.
      On my machine, i get literally 3x the frame rate on minecraft with mods if compared to windows (20 fps vs 60 fps)
      I bet they only got both on par.

      • by Shinobi ( 19308 )

        Only if you factor in the last 10 years or so(optimistically) as "always".

        AMD, and before them ATI, have a history of poor OpenGL performance or even compliance/compatibility, which has historically been mitigated by Mesa etc.

        Indeed, there was a time when ATI(and still partway into the AMD ownership), where they either actively worked to supplant OpenGL with DirectX, or just implemented bare minimums. On the OpenGL ARB, they were obstructive.

        It was so bad that the Radeon 9700 couldn't run the SpecViewPerf t

        • by tlhIngan ( 30335 )

          Indeed, there was a time when ATI(and still partway into the AMD ownership), where they either actively worked to supplant OpenGL with DirectX, or just implemented bare minimums. On the OpenGL ARB, they were obstructive.

          Well, to AMD/ATI's credit, their obstruction to OpenGL did eventually lead to Vulkan, which these days is a far better graphics API to use than OpenGL. Especially if you want to write performant apps - OpenGL can do things in the background at the worst possible time leading to all sorts of

          • by Shinobi ( 19308 )

            The problem with that view is that even after Vulkan was first released, AMD still pushed Mantle, especially in the HPC field.

            Also, there are use cases where OpenGL is still a good option

        • by gTsiros ( 205624 )

          i have a vega56 and i still have significant (but not game-breaking) violations of the openGL spec.

          isn't there some kind of conformance test that a vendor has to run successfully before claiming "opengl 4.5 supported" or something?

          can I sell a box of rocks with a sticker "opengl" on it?

    • by gweihir ( 88907 )

      Nobody does monoliths these days. It will likely materialize on Linux as well, just a bit later.

  • by gTsiros ( 205624 )

    we fixed the performance in the worlds most commercially succesful game
    it only took us 10 years

    amd's opengl support is roughly on par with intel's. They trade blows in how shitty they are. They straight up violate the spec. Directly.

    source: been coding opengl and it so happens i have a vega56 and an intel iris something-or-other

  • Are they EVER going to fix the bug that makes CPU usage spike over 100% every time the mouse is moved? I am told there is a fix for it, but every distro fights like hell to keep you from installing the proprietary drivers with the end result that AMG GPU is a complete failure in Linux.

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

Working...