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Spam Games

Whoah, Small Spender! Steam Sets Limits For Users Who Spend Less Than $5 229

As GameSpot reports, Valve has implemented a policy that reduces the privileges of Steam users unless those users have spent $5 through the service. Along the same lines as suggestions to limit spam by imposing a small fee on emails, the move is intended to reduce resource abuse as a business model. From the article: "Malicious users often operate in the community on accounts which have not spent any money, reducing the individual risk of performing the actions they do," Valve said. "One of the best pieces of information we can compare between regular users and malicious users are their spending habits as typically the accounts being used have no investment in their longevity. Due to this being a common scenario we have decided to restrict certain community features until an account has met or exceeded $5.00 USD in Steam." Restricted actions include sending invites, opening group chats, and taking part in the Steam marketplace.
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Whoah, Small Spender! Steam Sets Limits For Users Who Spend Less Than $5

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  • Thank god (Score:5, Insightful)

    by Anonymous Coward on Sunday April 19, 2015 @01:44PM (#49505715)

    I know this sounds off to some people on /. but I get something like 5-10 invites _a day_ from people who are trying to trade scam me. $5 doesn't sound too steep but I'm hoping this cuts it back even to 1 per day or fewer, just so I stop getting annoying notifications.

    • Re:Thank god (Score:5, Insightful)

      by v1 ( 525388 ) on Sunday April 19, 2015 @01:57PM (#49505771) Homepage Journal

      It'll sure make a huge cut in the bot accounts that are being used for scamming and spamming. Some of these scammers are probably looking at thousands of accounts used on a given day. Busting their "business model" is the best way to get rid of them.

      • Re:Thank god (Score:5, Interesting)

        by Anonymous Coward on Sunday April 19, 2015 @02:34PM (#49505967)

        History [wikipedia.org] shows this will work. Similar problems plagued the postal system until the invention of the postage stamp. From the article...

        "The first adhesive postage stamp, commonly referred to as the Penny Black, was issued in the United Kingdom in 1840. The invention of the stamp was part of an attempt to reform and improve the postal system in the United Kingdom of Great Britain and Ireland, which, in the early 19th century, was in disarray and rife with corruption. There are varying accounts of the inventor or inventors of the stamp.

        Before the introduction of postage stamps, mail in the UK was paid for by the recipient, a system that was associated with an irresolvable problem: the costs of delivering mail were not recoverable by the postal service when recipients were unable or unwilling to pay for delivered items, and senders had no incentive to restrict the number, size, or weight of items sent, whether or not they would ultimately be paid for. The postage stamp resolved this issue in a simple and elegant manner"

        $5 is a small hurdle if you're going to be spending a lot of time on Steam.

    • Re:Thank god (Score:5, Insightful)

      by X0563511 ( 793323 ) on Sunday April 19, 2015 @02:24PM (#49505927) Homepage Journal

      While I've been fortunate to have never received any of that junk, I do see this as a good move... and $5 is really low. Recall it's not $5 on any purchase, but $5 over the lifetime of your account. That's... well. If that's a problem for you, how exactly do you afford to have whatever it is you're running Steam on? I'll give you the internet - maybe public wifi (or stealing it)... but unless you dug the device out of the trash and are also stealing electricity, I think spending $5 at one time or another isn't much to require.

      • Re:Thank god (Score:4, Insightful)

        by JMJimmy ( 2036122 ) on Sunday April 19, 2015 @02:29PM (#49505945)

        While I've been fortunate to have never received any of that junk, I do see this as a good move... and $5 is really low. Recall it's not $5 on any purchase, but $5 over the lifetime of your account. That's... well. If that's a problem for you, how exactly do you afford to have whatever it is you're running Steam on? I'll give you the internet - maybe public wifi (or stealing it)... but unless you dug the device out of the trash and are also stealing electricity, I think spending $5 at one time or another isn't much to require.

        The question really is, does the $5/account cover the costs of policing them if they do pay up.

        • Re:Thank god (Score:5, Insightful)

          by mhkohne ( 3854 ) on Sunday April 19, 2015 @03:08PM (#49506127) Homepage

          Doesn't matter - they have to police scam accounts as it is. The biggest attraction to scammers is a zero-cost place to run scams, because most scams have such a low success rate that if it cost the scammer anything, they wouldn't do it.

          If Valve restricts the accounts unless they have SOME money in the game, the scammers can't simply operate at full rate - they'll have to pick and choose the scams and targets more carefully, because there's overhead. That knocks 90% of the bozo population out of the game, and while you'll ALWAYS have scammers, the most annoying ones will go away.

          • by Yomers ( 863527 )

            If Valve restricts the accounts unless they have SOME money in the game, the scammers can't simply operate at full rate - they'll have to pick and choose the scams and targets more carefully, because there's overhead.

            Good news everyone - Steam is working on increasing scam quality!

          • True that Valve has to police them anyway, but the more they do it out of scammers pockets and less out of users pockets the better ;)

      • unless you dug the device out of the trash and are also stealing electricity, I think spending $5 at one time or another isn't much to require.

        Mostly I'm thinking of a middle school or high school student who received a hand-me-down device for the child's birthday or Christmas. Their parents provide free electricity and often free Internet, restaurants provide free Internet and often free electricity to laptop users, and child labor laws prohibit earning money for anything else.

      • That's incorrect. I can no longer sell dropped items on the marketplace and I've spent ~$100 on my account over its lifetime. It's something like spend $x in the last y days... The last thing I bought was CS:GO, so I can no longer use the marketplace (I just sell the stuff that drops in CSGO, I'm up to like $50 in Steam credit and I only played like an hour a week for about a year or so) until I buy a new game via Steam.

        I think it's a step in the right direction though... towards the end I was also getting

    • Why don't they just limit trade requests to like 10 per day and have a 60 minute cooldown on account creations from the same IP address?
      • by NetCow ( 117556 )
        No idea about trade since I never bother with it, but an account creation cooldown is out of the question: Many ISPs deploy transparent proxies or, worse yet, they NAT tons of their customers through the same public IPv4 address. A cooldown of this type would impact Valve's bottom line *and* piss off customers, so I don't think it can be done.
    • Good to hear I'm not the only one who was getting those spam friend invites. Good riddance.
    • If I'm not mistaken, it used to be like this years ago, where users without a game in their account would have certain features such as adding friends restricted.
  • by lister king of smeg ( 2481612 ) on Sunday April 19, 2015 @01:54PM (#49505753)

    While it is kinda crappy thing to do I cant say as I blame entirely I mean I get several invites a week from level zero or one community members I have never heard of never played a multiplayer session with never traded with. They all end up being begging bots and scams.

    • I mean it is a really, really minimal legit player base it could possibly effect. You would have to be someone who plays only F2P games, and has made so few in-game purchases that you haven't even spent $5. There are just extremely few people who are like that. Further, even people like that can still play, they just can't participate in some of the other Steam features. The games are still available to them.

  • by Greyfox ( 87712 ) on Sunday April 19, 2015 @01:54PM (#49505761) Homepage Journal
    Instead of paying nothing they'll just have to buy a cheap game with a stolen credit card? The monthly subscription fee never seemed to be a problem for the gold farmers in WoW or the isk farmers in Eve Online.
    • Re: (Score:3, Insightful)

      by Anonymous Coward

      The price of entry is now $5 (or equivalent after currency conversion). This is a price. Previous to this imposition of limits, the cost of setting up hundreds or thousands of bot accounts to spam people with friend invites and phishing links was effectively nil.

      For a couple months I was getting two or three steam friends invites a day from what were clearly bots. I for one am glad that these limits have been put in place.

    • Re:So (Score:4, Insightful)

      by fiore42 ( 145493 ) on Sunday April 19, 2015 @02:11PM (#49505873)

      I'm sure some people will do that, and I'm sure Valve thinks so too. But adding a moderate hurdle like that will certainly cut abuse down, and I don't see it as being a real imposition at all on actual users, so I think this is a brilliant idea. /been getting Steam Spam lately.

      • Indeed - like email spam, that kind of abuse just doesn't pay if you've got any kind of an overhead associated with volume.

    • Re:So (Score:5, Insightful)

      by Anonymous Coward on Sunday April 19, 2015 @02:18PM (#49505911)

      If you have access to stolen credit cards why would you be trade scamming for TF2 hats?

    • The point is to make the account cost more than the expected value gained via scamming.

      Scams, in general, have a poor success rate. There may be a sucker born every minute, but there's 250 people born a minute. Even if a successful scam nets a large gain, losing $5 on each attempt makes it a losing proposition.

  • by jarkus4 ( 1627895 ) on Sunday April 19, 2015 @02:03PM (#49505805)

    I would say some people may get annoyed due to following limitations:
    >Submit content on the Steam Workshop
    >Post in an item's Steam Workshop Discussions
    Retail games dont give you full account, so if you buy some steam only game with a mod community (eg Civilization 5) you potentially lose quite a bit

    • While it's certainly possible to use Steam and never, ever spend any money in theory, in practice I don't think the sort of person who buys a retail game that's Steam activated but never buys anything on Steam, ever, is generally going to be the sort of person who finds themselves limited by these restrictions.

      What I suspect is much more common is that the retail game introduces them to Steam, and along the way they start purchasing games, probably in the various Steam Sales.

      This is all about understanding
    • Re:workshop (Score:5, Insightful)

      by FlyHelicopters ( 1540845 ) on Sunday April 19, 2015 @02:48PM (#49506023)

      I would say some people may get annoyed due to following limitations:
      >Submit content on the Steam Workshop
      >Post in an item's Steam Workshop Discussions
      Retail games dont give you full account, so if you buy some steam only game with a mod community (eg Civilization 5) you potentially lose quite a bit

      That is possible, but how many people are actually active in the Steam community who have never spent $5 on Steam?

      Is there someone, somewhere in the world that is like that? Probably. Many people? Probably not.

      It is what is called an edge case, and a business can't account for all of them. They are trying to get rid of the bot spammers and this is one way to do it.

      • None of the restrictions are on buying or playing games. So even if you've never spent money (I'm not clear that retail doesn't count but let's say it doesn't) you can still play all the games you've got, and buy more games to play (at which point your account becomes unlocked). So you can do with it the main purpose: Play games, including free to play ones. It isn't like they are demanding money to unlock an account.

        Also in the event this really was an issue for someone, they could just buy something cheap

    • I would say some people may get annoyed due to following limitations:

      So wait for a sale, buy a game for $5 that was $49 a year ago, and then you're good to go in Steam Workshop.

      And why should Steam give you credit for buying games at Wal-Mart?

      • by Cederic ( 9623 )

        Because the game bought in Wal-Mart includes features such as "Access to community updates" and "play with your friends".

        When a game forces you to use Steam if you want to play it, and requires Steam for specific features mentioned on the box, I don't think it's unreasonable to expect to be able to access those features through Steam with no further expenditure.

        • Because the game bought in Wal-Mart includes features such as "Access to community updates" and "play with your friends".

          The Steam version has exactly the same features. And you don't have to support Wal-Mart.

          The people who are being shut out of Steam Workshop are not people who are buying games at Wal-Mart, and if you don't want to use Steam, then why would you complain about not being able to access Steam Workshop?

          I want to hear from one single person who is being legitimately put out because of this $5

          • by tepples ( 727027 )

            The Steam version has exactly the same features.

            I thought retail games were for people on slow or capped Internet connections, and the update was smaller than the full game. Good luck downloading a 10 GB game over a satellite or cellular Internet connection capped at 10 GB per month.

            And you don't have to support Wal-Mart.

            You still support Walmart if you buy Steam gift cards at Walmart.

            • Yeah, but because of the updates required, you're probably still screwed.

              I have a 10Gb cap, and it sucks. Still older games have few updates. Yay for retro gaming!

          • by Cederic ( 9623 )

            OK. My friend's daughter. She has 3-4 games on her Steam account, one gifted by her father and the others gifted by me.

            She's too young for a credit card, but not too young to build things for the Steam workshop, let alone download content from others.

            • OK. My friend's daughter. She has 3-4 games on her Steam account, one gifted by her father and the others gifted by me.

              Five dollars. You can deposit five dollars into her Steam wallet right now and let her buy an indie game.

              She's too young for a credit card, but not too young to build things for the Steam workshop

              No credit card needed.

              • by Cederic ( 9623 )

                Oh, it's trivial to work around - because unlike some Steam users $5 isn't half a day's salary for me. But until/unless someone is generous on her behalf she can not fully enjoy the platform or the games she owns on it.

                Which has been the issue under discussion all along.

        • by Altrag ( 195300 )

          I'm sure it wouldn't be hard for Steam to add an "or registers a code from a boxed game" alternate qualification if this became a huge problem. Of course that would depend on boxed game codes not being terribly easy to forge, but I'm assuming that's the case anyway for pure business reasons.

    • by Megane ( 129182 )

      Or they could, you know, consider an account that has at least one retail code registered to have spent at least $5? I doubt there are many Steam-based games that you can buy at retail for under $5, unless it's some kind of super clearance sale item.

      The point is to restrict accounts that have with no purchase activity at all, because apparently it's easy (and free) to create a bunch of them with an automated script. You can't (or shouldn't be able to) generate retail codes with a script, so you can't use a

      • Except when...You know... I plopped down $60 on a retail game that used Steam for DRM way back in the day with the promise of access to all features of Steam Workshop. Now I have to plop another $5 for some crap I don't even want just to continue with the functionality I had before? Nice to know your soul is good for the price of -$5. Tell me, what can you do for me that I can charge $5 for just so I can allow you to continue to use a service that I used to provide for free?

    • pretty sure if you get a steam key from a retail that would be conserd money spent.
  • 1) greenlight scam game for $5
    2) have all bots buy scam game to recoup costs.

    They will still lose money, but it will be far less than $5

    • by wbr1 ( 2538558 )
      Even were the spammers able to coordinate and get a game greenlighted (doubtful at best), they would still get kicked out by normal reporting procedures, requiring an endless parade of $5 accounts to keep scamming.

      I received three invites this week from scammers. rather than ignore, I accept, wait for the bait then report. Two sent fake steam community links that were typosquatting malware, I did not investigate further as I was not near a test box and did not want a drive by infection. One sent a bit.l

  • "Hey Small Spender - Spend, a Little Less Time with Me"

  • "Who small spender" implies that Steam is beginning to ramp actions up against players who don't spend money. This is an anti-spam measure, and it's actually pretty sensational to ever phrase it as being about "small spenders".

  • I'm getting really sick of headlines trying to be cute.
  • I've never had an invite from a scammer, and don't trade anything with some random person. So what are the scams that these free accounts are working on?
    • I was wondering about this also. I think the people targeted participate in the social features of Steam. I have 300 or so games (Corporate Lifestyle Simulator is my current burn time game) and have used Steam for many years. I have two "friends" on Steam.

      Not one piece of spam or scammer contact, ever.

      There are obviously sublevels of interaction I was not aware of. Until now.

      Slightly interesting actually.

  • by Tom ( 822 )

    New at Steam: We replace people who don't give a fuck with people who really don't give a fuck.

    No, don't get me wrong, it's a step in the right direction. But the step itself begs questions. In general, the great firewall is the first cent - people who spend nothing at all and people who spend something, no matter how much. If you don't believe me, try charging 10 cents or something ridiculously small for any free web service you offer, and you'll find your user numbers drop through the floor.

    I don't think

  • I own a LOT of Steam games through key redemptions from Humble Bundle and the like. I've never, however, purchased from Valve. I feel this move unfairly targets those like me.

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