Blender 2.42 Has Been Released 166
bartv writes "Blender 2.42 has been released. It features an impressive list of new features for professional users. The most important improvements are: a new render pipeline, node editors for compositing and materials, support for anisotropic materials, improved fluid simulation and new character animation tools. Most of these features are the result of the production of Elephants Dream, the first Open Movie. During this project, Blender's lead developer Ton Roosendaal was coding the features that were required by the artists to produce their movie."
I'd like to see more. (Score:3, Insightful)
Re:I'd like to see more. (Score:1)
Why not offer a short-film contest, similar to the POV still-image rendering contests (see http://hof.povray.org/ [povray.org] )
(BTW, I think you are missing a "mother"........above.)
Re:I'd like to see more. (Score:1)
Re:I'd like to see more. (Score:2)
My impressions of Elephant's Dream. (Score:5, Interesting)
In future they should try to get better writers. I saw the Elephant's Dream movie, and technically it's not too bad. The models seemed fairly on-par with most "real" 3D animation feature movies. The animation was worse, but at least still around what you get on those 3D animated kids' shows or in-game cut-scenes. I was more impressed than I thought I'd be.
But did anyone think that story was any good? I didn't. And with all the stories and fan-fiction out there surely there must be hordes of aspiring writers out there who would like nothing more than a movie based on one of their scripts, even if it means making it creative common licensed. If nothing else, it gets their name on IMDB. That's a decent foot-in-the-door these days, if they're looking for a career. Then you perfect it with collaborative writing, TV-show style, where a whole team of writing staff have input (or in this case the whole Internet.)
Couldn't get open-sourcier than that.
But get WRITERS to do it. I'd bet good money this thing was written by animators and modelers. If you're a professional-level animator/modeler you're probably not a professional-level writer. No one's good at everything. Get over your egos and suck it up.
I guess it's the same problem open source programmers have with, for example, user interfaces or documentation. "It's just a minor detail, what really matters is this other aspect. Besides, how hard can it be? I'll do it myself."
Re:My impressions of Elephant's Dream. (Score:1)
Re:My impressions of Elephant's Dream. (Score:2, Insightful)
I did, for several reasons. Perhaps the most salient is that it wasn't the typical sugar-coated, start-to-finish, spoon-fed, junk. It was thought-provoking, and open to interpretation. This doesn't work with a lot of people, but it's only because they're too young to understand it, or they're old enough, but fail to allow themselves to think in more abstract terms.
Re:"open-sourcier" (Score:2, Funny)
I jest
Re:eh hem. (Score:2, Insightful)
Re:eh hem. (Score:3, Insightful)
Re:eh hem. (Score:1)
Re:eh hem. (Score:2)
Whether you were quoting someone or just have the verbal diarrhea, it makes no sense. It's kind of like saying "the best invention is starvation."
Re:eh hem. (Score:2, Funny)
If all of you want to get stupidly technical about all this, then try this on. To say that necessity is the mother of all invention implies that necessity is an invetion, since its other invention's mother and all. Unless of course necessity copulated with another species of concept in order to create an new hybrid species to create a new one which we now call inv
Re:eh hem. (Score:5, Insightful)
Your statement of "the best invention really is necessity" makes very little sense. At it's most literal, no one will agree with you. What is so great about necessity? Even taken figuratively... well, there's nothing figurative about it. If you've heard people say that and you connected it to the famous "necessity is the mother of invention", then you either didn't understand what they said or both you and the speaker aren't very good at the english language.
I realize that english is a living language, but even so if you want people to take you seriously and be persuaded by what you have to say, you need to use the language in a skilled fashion. Being articulate, forming complex ideas with efficient use of words, and constructing logical statements is the very basics of being a proficient communicator.
Bite my shiny metal ass! (Score:2, Funny)
Re:Bite my shiny metal ass! (Score:2)
What have they done for the UI? (Score:3, Insightful)
Just maybe (Score:3, Funny)
Maybe its because those that want instant gratification only end up making shiny metal spheres on checkerboard planes.
Re:Just maybe (Score:1)
And when they get board of that, they then may try the productive UI.
Re:Just maybe (Score:3, Funny)
Re:Just maybe (Score:2)
And, if someone just wants to fool around with raytracing rather than producing a professional animation, what the heck is wrong with doing just that?
Blender's GUI is totally different from other 3D apps I've used. I used to play with Truespace a lot (created elabo
Re:Just maybe (Score:2)
I call BS on that. LOTS of companies (and individuals) take open source very, very seriously. Industrial Light & Magic uses open source tools, WETA Digital uses open source tools. Hell, Disney spoonsred the WINE-project to get Photoshop to run on Linux through WINE [eweek.com], so they obviously take open source very seriously, why else would they want to run Photoshop on Linux, instead of Windows or Mac?. And then we have those zillion non-CGI related comp
Re:Just maybe (Score:2)
The power players in professional animation are serious pro development shops, Autodesk (Maya, 3DS, Flame, Inferno, MotionBuilder etc.) Pixar (Renderman), Avid (XSI), Ap
Re:Just maybe (Score:2)
Open source in various different forms is widely used in CGI. That is a fact. And if no-one takes open source seriously, why did Disny insist on running Photoshop on open source OS? Clearly they do take open source seriously, even though the actual app might be closed.
And you quite clearly said that "nobody takes open source seriously". Well, since we already h
Re:Just maybe (Score:2)
Also I'm not sure, but I think their custom ink-and-paint system runs on Linux. So you might well have a situation where people have that on their secondary desk*, and sometimes need to use Photoshop. Dual-booting is a pain in the ass.
*the primary desk of course
Re:What have they done for the UI? (Score:2, Insightful)
Re:What have they done for the UI? (Score:2, Insightful)
Re:What have they done for the UI? (Score:1, Insightful)
Re:What have they done for the UI? (Score:2)
I agree with you. I was going for a Funny mod, but I guess the moderators were on crack again.
Seriously though, I found that Blender ate up my life when I was using it. It can be very addictive to create and manipulate your own virtual world.
Re:What have they done for the UI? (Score:3, Insightful)
Blenders UI isn't great for a total newbie I agree, but that's not to say it's hard. I thought 3ds maxes interface was hard at first compared to maxon cinema 4d, but I got used to that.
There's also lots of video tutorials for blender w
Re:What have they done for the UI? (Score:2)
Re:What have they done for the UI? (Score:2)
Re:What have they done for the UI? (Score:2)
You started me thinking about programs like Terragen, Poser, and Pixar's "Universal Man."
Tools which help an artist to remain productive and focused on what he does best. Character animation, for example, is a form of acting and demands a very different set of skills than those needed for the basic construction of the model.
Re:What have they done for the UI? (Score:5, Informative)
I've tried Maya (evaluation), 3DS Max (cad), AutoCad and Friends (cad), etc. They all have very different interfaces. These are the few that would seem to define "convention," yet they are totally different. They are also hardly within the "hobbyist" price range. Blender is well within the hobbyist price range, has some decent [wikibooks.org], free documentation. The "getting started" range of documentation is actually quite good.
Not to mention people are free to, for example [wikipedia.org], fork the project and make it how they wish.
If you watch "The Making of" for Elephants Dream, you'll see that they looked plenty productive and the new node compositing (think Shake) looks down-right sick!
Re:What have they done for the UI? (Score:2)
Blender and Lightwave are odd men out.
Re:What have they done for the UI? (Score:2)
One of the main problems with blender is its learning curve. Yes, they're are manuals, and web pages, but it many cases, they refer to an earlier version of Blender (e.g. Blender X - 0.02). Every dot release, the UI changes. Not all of it, but enough that if you're trying to figure it out from an old manual or page, you spend a lot of time going "but there IS no such button!"
OBDisclaimer: This is from personal experience. I was curious about 3D apps, and tried to learn b
Re:XSI (Score:3, Funny)
Re:What have they done for the UI? (Score:3)
I'd save my money. I bought A:M quite a few years ago, and abruptly stopped supporting it when the ego-maniacal moderator of their mailing list kicked a bunch of members - some of them quite well known in the A:M community - for complaining about bugs in the software that were causing some serious stability problems. I was one of those that got kicked, and I haven't look
Re:What have they done for the UI? (Score:2)
Re:What have they done for the UI? (Score:2, Informative)
Try it now -- it's much better. The old keyboard-driven model still works, and the menu panels are still kind of weird, but now most major functions have a visible button or menu entry, the "spin buttons" have arrows that indicate that fact, and there are now actual handles on each axis you can see and grab. In short it's not any stranger than maya or softimage now, just slightly different.
And it's still incredibly fast.
Re:What have they done for the UI? (Score:2, Interesting)
Re:What have they done for the UI? (Score:2)
Maybe. Or maybe it's that those using it are gunning for a job in the industry and they have to use the tools the professionals do. This isn't elitism or anything like that. It's about pipeline. One major major major problem with 3D apps is that they do not talk to each other very nicely. Getting a model from Lightwave to Maya, for example, is a huge pain in the as
Re:What have they done for the UI? (Score:3, Insightful)
The only things I find annoying about the UI was that if you accidentally clicked in the tools fram and tried to use your scroll wheel you can mess up the ui location and size. Everything else is pretty darn useable for the amount fo power thay hand you.
Re:What have they done for the UI? (Score:2)
Gotta say I disagree. Just because something is complex doesn't mean that it can't be presented in a simple fashion.
I've used many, many 3D programs, from Sculpt-Animate-4D through Caligari, Imagine, Lightwave, Milkscape, and many others. Blender has the worst interface I've ever used. Caligari was second-worst (even with the ins
Re:What have they done for the UI? (Score:2)
I suggest you come back to reality, you have been in your 3d worlds way too long to think that Maya or Lightwave specifically are "intuitive"
Re:What have they done for the UI? (Score:2)
If you want something 'easy to pick up', I'm sure you can find something in the aisles of Target called something generic like 3D Extra Designer Pro. And you can wow us with the spinning animated gifs you make.
That's not to say there aren't some fixes needed in the UI. (Mostly due to a feature not having been updated to the new paradigm)
Re:What have they done for the UI? (Score:2)
Elephants? (Score:1)
Uh, the *last* thing I want to see is a Replublican's wetdream
It should be named Blender 3.0 (Score:3, Interesting)
Re:It should be named Blender 3.0 (Score:4, Insightful)
Seriously, look through the back changelogs-- there's a HUGE list of new features and capabilities and tweaks and improvements on EVERY dot release. Yet it's still binary-compatible with ancient .blend files (and the ancient versions of blender can load the newer .blend files ignoring for future parameters). Pretty impressive really.
Re:It should be named Blender 3.0 (Score:4, Interesting)
Re:It should be named Blender 3.0 (Score:3, Informative)
Except that it was developed by a company as a commercial product and later released as open source. I am not trying to diminish the (impressive) efforts made after they released the source, only stating the fact.
(That is, Photoshop would also qualify as one of the most impressive OSS projects if Adobe released the source.)
Re:It should be named Blender 3.0 (Score:2)
Re:It should be named Blender 3.0 (Score:2)
Wow... (Score:3, Insightful)
Re:Wow... (Score:2)
Wow...Plugins. (Score:1, Interesting)
*Number two is the running of published scripts.
BTW how well does Blender do hair, fur and cloth, along with particle effects like water and fire?
Open Moves bad for America (Score:5, Funny)
Don't download this movie or we will sue you. We know you broke the law when you were 14 years old. We have it on record.
Your friends,
The MPAA.
P.S. (Score:1, Redundant)
Cool (Score:2, Informative)
It's always nice to see that every new release pushes Blender substantially forward. Especially the nodes are a nice addition.
just FYI (Score:3, Informative)
I'm not trying to troll, but... (Score:4, Insightful)
Re:I'm not trying to troll, but... (Score:1)
Re:I'm not trying to troll, but... (Score:2)
Re:I'm not trying to troll, but... (Score:5, Informative)
(Disclaimer: I'm not really a huge fan of arthouse films. I know 'em when I see em, and I'll give 'em the respect they deserve, but I usually end up watching Hollywood's output.)
Oh, and it's completely open. If you can do a mean Eddie Murphy Fax-machine voice, you're free to render your own Dream.
Re:I'm not trying to troll, but... (Score:3, Insightful)
Gotcha.
Lighten up. =) It is true that some people can eek out a deeper meaning in more abstract forms of communication; some people come out of a play going, "Okay, Tom ran away from his home, then screwed Lily underneath a tree in a park, then his brother came and got him, and they both went home." Some people (note I'm not saying better people, or more sophisticated, or more intelligent people) come away from some pla
Re:I'm not trying to troll, but... (Score:2)
HAHAHHA, EXACTLY! I thought this movie's technical stuff rocked, but dialog, script, story, just didn't work.
Re:I'm not trying to troll, but... (Score:2)
But Elephant's Dream does lack of a lot of the things that make a movie successful. You know, plot, good voice acting, good dialog... that stuff. the only things it DOES have going for it are pretty good CG and a neat idea. Oh, and it's free.
Re:I'm not trying to troll, but... (Score:1)
The rest you have right, the story and dialog is pretty crappy. But for a real-world demo of what can be done with blender it is an impressive piece of work. If you don't agree then put your money where your mouth is and make your own CG movie for the same budget.
Re:I'm not trying to troll, but... (Score:2)
I bolded the important part of your post. Lots of us were talking about switching to Maya after that horrible Star Wars movie came out.
Fix it yourself (Score:2)
Re:I'm not trying to troll, but... (Score:2)
Re:I'm not trying to troll, but... (Score:2)
which is not a bad place to be if you want to generate the money and exposure needed to make Blender a must-have tool for the professional in animation.
Re:I'm not trying to troll, but... (Score:2)
Re:Consider it a technology demo. (Score:2)
Sequence editor (Score:1)
Even if it isn't the main purpose of the program the sequence editor has been improved too, e.g support for FFMPEG formats, longer movies etc. At last a working relativly stable NLE on linux.
(and yes I know about LiVES, Kino and others, but I they have been unstable and with a diffecoult interface, even if the interface of Blender takes a while to get used to.)
Re:Sequence editor (Score:2)
Run Away Now! (Score:1, Redundant)
Oh, sorry, I thought we were talking about Bender.
Open Source? (Score:1, Interesting)
Re:Open Source? (Score:2)
my experiences with Blender & 3ds max (Score:2, Informative)
The one gripe with both packages I have is why is it so difficult to paint texture on an object?
Re:my experiences with Blender & 3ds max (Score:1)
Re:my experiences with Blender & 3ds max (Score:2)
Re:my experiences with Blender & 3ds max (Score:1)
Also, Zbrush is also very good for this kind of thing (better than bodypaint)
Physics better, but still bad (Score:4, Informative)
Tried the new physics engine, by dropping a cube and a cone onto a slanted plane. Things are definitely better than in 2.41, where the objects just hit the plane and stuck. Now they hit, bounce a bit, and slowly fall to align with the plane. They start to slide.
Then the cone goes spinning and flying off into space. Huge conservation of energy violation. Oops.
The Bullet Physics guys don't have sliding friction right yet. But they're making progress.
Re:Physics better, but still bad (Score:1)
Re:Physics better, but still bad (Score:2)
Try tilting the plane, so that the cone should slide slowly once it stops bouncing. Set "No sleeping", so it doesn't come to rest and stop too soon. Set the collision mode on everything to "Convex Hull Polytope", so the cone isn't treated as a box.
This is failing for point-down, flat side down, and cone side down orientations.
You should be able to model a spinning top with the cone. Spin it up, watch it precess and slow down, then fall over and roll around a bit. That's a basic validity test for a
Re:Physics better, but buggy (Score:2)
Re:Physics better, but still bad (Score:2)
Re:Physics better, but still bad (Score:2, Informative)
Desk Blend (Score:2)
Re:Desk Blend-MoccaTop. (Score:2)
Re:Desk Blend (Score:2)
Disturbance in The Force (Score:2)
It's as if a cold shiver just ran through thousands of proprietary software companies all at once.
Blender3D needs better-written tutorials.... (Score:3, Informative)
Blender hardly needs improvement (though the new particle/hair stuff is insanely cool,) it's the tutorials that need major improvement. You're not teaching anyone anything when you don't explain why you do this cut or select this part of the mesh. If you can't teach people the whys and hows, nobody can learn it. "Do this, do that" does nothing.
Re:3D needs better-written [books]. (Score:2)
Re:Not even close (Score:1)
Re:Not even close (Score:5, Insightful)
Wow, so Blender is only 15 years behind the times now?
Sorry, I think I'll stick with maya for making movies
Sorry, but you're a dick. I hope Autodesk, Mayas new owner, makes you pay through the nose, Mr. Oh-I'm-so-professional Moviemaker. Allthoug I doubt you've got a legal licence. Then I hope they sue your ass off.
Finally Blender has overcome the largest part of it's shortcomings compared to bizarely priced 3D Studio Crap and Co. and all you've got is a wiseass remark. Let's see you're great "Maya Movie Work". I doubt it comes even near Elefants Dream in any respect.
In case you haven't gotten the drift yet: Blender is on the fast lane to becoming the 3D industries business model nightmare and allready is causing prices to drop and quality rising left, right and center. Try that with Gimp vs. Photoshop.
Bottom line: Quit being a jerk and give the Blender team some credit and cudos allready. If anybody deserves it in the OSS design app dept. it's them first. Many times over.
Re:So where's the PPC 10.4 version? (Score:3, Informative)
Re:Last time I checked (Score:2, Informative)
(It's actually the first choice in the Export menu).
At least version 2.41 also had it, but I'm not sure when it became a part of blender.