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Nintendo

35 Million DSes Sold, 6 Million Wiis By End of March 146

Wowzer writes "Nintendo just announced its quarterly sales for the end of 2006. Sales for the 9 months were up 72%, while net income was up 43%. From the article: '[There will be] worldwide shipments of 6 million Wii systems by the end of March 2007. Nintendo has sold 35 million DS and DS Lite to date ... As for the next fiscal year, Nintendo expect to sell around 23 million DS Lites, bringing the estimated total of DS units to 58 million by March 31, 2008.' New Super Mario Bros. seems to have legs of its own with 8.64 million copies sold worldwide and continued strong sales. But they seem slow to ship out those Wii with 4 million manufactured last year and 810,000 of those not arriving to stores until now."
Games

Shigeru Miyamoto to Keynote Game Developer's Conference 35

Gamasutra is reporting that legendary Nintendo designer Shigeru Miyamoto will be headlining a GDC keynote during the event this March. Jamil Moledina, the director of GDC, covers what Miyamoto will be talking about and a bit of his long history in a post to the GDC blog. From that post: "Getting him back to GDC has been tricky. While having spoken at GDC in 1999, Miyamoto-san's commitments are considerable. Thankfully his boss gets what GDC is for. As you may know, Satoru Iwata has inspired the GDC audience two years in a row, with iconic and revealing addresses. Both instances mapped to surges in developer interest in and support for Nintendo's platforms, which speaks to the dramatic symbiosis between platform and developer -- as well as the effectiveness of the GDC biosphere in enabling the productive sharing of knowledge and experience."
Classic Games (Games)

Why Your SNES Turned Yellow 87

If, back in the day, you ever wondered why your old Super Nintendo tended to discolor, your curiosity will now be sated. Via Ars Technica's Opposable Thumbs blog, an article on the Vintage Computing and Gaming site which explains the mysteries of plastic discoloration. From the article: "Since ... different batches of plastics had ... different aging results ... then there must have been a difference of additives between them. Perhaps in one of the production runs of plastic, they didn't get the catalyst or flame retardant mixture quite right and more residues were left over in the top half's plastic batch, thus causing it to degrade more rapidly over time. And by the time Nintendo produced the later runs of Super Nintendos, they had perfected the manufacturing process of their plastic, meaning that those later models aren't as susceptible to oxidation as the earlier models are."
Games

The Details of Dead Bodies in Gaming 195

Via Stephen Totilo's Second Player blog, his most recent post at MTV concerns dead bodies in videogames. This rather morbid topic may seem like a small concern, but it's a big deal for the people making the games. From the article: "Dead bodies have been vanishing in games for decades because of technical difficulties. Old 2-D games -- like just about anything on the original Atari, Sega and Nintendo systems -- could only display a limited number of character graphics, or sprites, on a TV screen at one time. Letting a zapped enemy lie prone on the playing field caused problems, limiting the amount of new things, like new on-rushing enemies, that could be drawn onto the screen. 'You would end up sacrificing one of your precious moving objects to display an essentially useless dead body,' [game designer Ralph] Barbagallo said." With the advent of the newest generation of consoles, Totilo explains, we now have the luxury of corpses as far as the eye can see.
Businesses

Games Industry Sees 12 Billion in Sales For 2006 181

Gamespot is reporting that, with the NPD numbers in, we can finally put the debate about last year's winners and losers to rest. Overall, the industry was the winner, with a record-breaking $12.5 Billion in sales last year. December accounted for almost $4 Billion all by itself. In software, the usual suspects prevailed. Madden topped the chart with 2.8 Million in sales for the PS2 version of Madden 07. Right behind was New Super Mario Bros. on the DS, with some 2 Million in sales of its own. On the console side of things ... well, as Kotaku points out 'everyone is a winner' this year. Microsoft, Sony, and Nintendo have all put out press releases declaring themselves the winner of the Holiday console wars. The sad reality, though, is there can be only one. According to the NPD numbers, between the launch of the new consoles and the end of the year, some 1.1 Million Nintendo Wiis were sold with 687,300 PS3s following closely behind. Microsoft trails with its numbers from 2005; it sold 607,000 consoles in its launch year. Don't feel too bad for Microsoft, though. They sold 1.1 Million 360s in December. The article points out this means Microsoft met its '10 Million in sales' goal for the end of 2006.
Programming

John Carmack Discusses 360's Edge, Considers DS 244

Via a Gamasutra post, John Carmack's comments on upcoming id choices. Game|Life has a few quick comments on Carmack's hope to bring Orcs and Elves to the DS. This would be id's first game on a Nintendo platform in some time. Likewise, he makes it clear that he considers the 360 the dev platform of choice due to the ease of development on the console. From the article: "the honest truth is that Microsoft dev tools are so much better than Sony's. We expect to keep in mind the issues of bringing this up on the PlayStation 3. But we're not going to do much until we're at the point where we need to bring it up to spec on the PlayStation 3. We'll probably do that two or three times during the major development schedule. It's not something we're going to try and keep in-step with us. None of my opinions have really changed on that. I think the decision to use an asymmetric CPU by Sony was a wrong one."
Nintendo

Gates Pegs Nintendo, Not Sony, as Toughest Competition 178

njkid1 writes "Microsoft's Bill Gates thinks that because of the 'impressive strength' of the company and its new Wii console Nintendo is now Microsoft's biggest competition when it comes to videogames. This is somewhat understandable, given Nintendo's new projections for this year. The Japanese game maker plans to sell an impressive 100 Million DS games this year, along with 21 Million Wii games and some six million consoles. This may seem to be just more flack, to go along with Peter Moore's dismissive comments towards Sony at CES this week, but news of the Halo DS game that almost was puts credence to Microsoft's new priorities."
Wii

Wii Outselling PS3 in Japan 385

saintory writes "Apparently the Japanese console consumers are sinking their teeth into the modest Wii and are not as interested in the power-packed PS3. In fact, the Wii is outselling Sony's new console by a factor of almost 2:1. The number of PS3s sold into the Japanese market (466,716) falls well short of the million Sony had planned for the end of 2006. 989,118 Wii consoles have been sold in Japan in the same time span. From the article: 'Both Sony and Nintendo are projecting selling 6 million consoles by the end of March. Sony expects to start shipping the PS3 to Europe sometime that month as well. Straggling far behind Sony and Nintendo in the Enterbrain survey was Microsoft's Xbox 360, which had sold 290,467 since its Japan debut in December 2005. Selling machines in large numbers is crucial in the gaming business because it encourages software companies to make more games to play on the machines, which in turn boosts console sales.'"
PlayStation (Games)

Sony, Nintendo, id Lauded With Emmys 55

Nintendo, Sony, and id Software have all been given Emmy awards for technology-related contributions to gaming and entertainment. Nintendo's Wiimote, obviously, garnered an Emmy for Peripheral Development and Technoogical Impact of Video Game Controllers, while id collectively received two awards. John Carmack was given The Pioneering Development Work in 3D Game Engines award, and id as a whole received an accolade for Quake's rendering technology. As reader NexusTw1n points out, though, there was something odd about Sony's award. "On Monday, Sony claimed their revolutionary SIXAXIS controller had been honoured with an Emmy , leaving many wondering why the Wiimote had been ignored. Yesterday, that press release was clarified, with a statement making it clear the award was actually for the PS2 Dual Shock controller, rather than the new PS3 model."
Patents

Joystick Port Patented, Now the Lawsuit 222

Panaqqa writes "It appears that Fenner Investments, a Texas based patent troll, is at it again. This time, they are suing Microsoft, Sony and Nintendo for infringing a patent they hold on joystick ports. Perhaps they felt they needed a "Plan B" now that their lawsuit against Juniper Networks, Nokia, Cisco, Alcatel and Ericsson is not going so well."

How the Wiimote Works 135

The New York Times' 'How it Works' series touches on a remote with a twist: the Nintendo Wiimote. The article describes the micron-sized machines that make it work, displays cut-away graphics of the little white marvel, and rounds out the discussion with a breakdown of where the tech came from. From the article: "The controller's most-talked-about feature is the capacity to track its own relative motion. This enables players to do things like steer a car by twisting the remote in the air or moving a game character by tilting the remote down or up. 'This represents a fabulous example of the consumerization of MEMS,' the tiny devices known as micro-electro-mechanical systems, said Benedetto Vigna, general manager of the MEMS unit at STMicroelectronics, a leading maker of the accelerometers embedded in the controllers. (Nintendo itself declined to talk about the controllers' inner workings.) He said the motion sensors, using the technology that activates vehicle air bags, can accurately sense three axes of acceleration: up and down, left to right, and forward and backward."
Christmas Cheer

Child's Play Collect Almost Half a Million Dollars 32

Gamasutra reports on good news from the annual Penny Arcade-sponsored Child's Play charity drive. The organization has announced they've already reached $495,000 in donations this year, with several days left to go in the drive. Almost $230,000 came in last week alone. Next Wednesday, they'll be hosting the annual Charity Dinner, which last year netted the organization $82,000 and (this year) is certain to put them over their goal of $500,000. From the article: "Among those items up for bid at the event will be a new Wii console autographed by the Nintendo of America's president and COO Reggie Fils-Aime, a speaking line in the upcoming hotly anticipated Halo 3 for the Xbox 360, a PlayStation 3 console, and an appearance in a Penny Arcade comic strip. Additional items expected to be part of the sold out auction include original Penny Arcade artwork, tickets to the Halo 3 launch party, an Xbox 360, a Microsoft Zune ultra pack, Alien Hominid skateboards, ATI Radeon X1900XTX video cards, and Pirates of the Burning Sea treasure packs."
Nintendo

Nintendo Sued over Wiimote Trigger 229

kaizokunami writes "A company named Interlink Electronics, Inc., creator of interface devices has filed a suit in US District court against Nintendo of America, claiming the Nintendo the trigger on the bottom of the Wii controller infringes on their patent. The article includes images submitted with the patent application." From the article: "The complaint alleges that the trigger on the bottom of the Wii controller infringes on Interlink Patent No. 6,850,221 (Trigger Operated Electronic Device), which the company secured on February 1, 2005. Nintendo president Satoru Iwata first presented the Wii controller to the public not too long after that date, during the 2005 Tokyo Game Show."

Legend of Zelda - Twilight Princess Review 231

In talking about perfection in games, there are very few names that deserve that kind of accolade. If the business situation demands it, once great titles may need to be compromised in the name of the bottom line. Even great gaming franchises experience bumps in the road or unexpected problems. Many players considered Wind Waker a letdown; too much ocean, not enough story. Now that Link is back on dry land, he has found his feet again. The Legend of Zelda is gaming at its pure best. Created by a man who enjoyed walking in the woods and exploring the caves near his childhood home, Zelda captures the fun, the excitement, the danger that every game dreams of delivering. For most gamers, the adventures of Link and the story of Zelda have never failed to deliver. The latest chapter in the cyclic Legend, Twilight Princess, had the fate of not only Hyrule but a brand-new gaming platform resting on its shoulders. It has - almost unreasonably well - borne up under the pressure. Link saves himself and the princess from the darkness of evil, and the Wii from the darkness of financial misfortune. Read on for my impressions of the latest chapter in gaming's greatest dynasty - The Legend of Zelda: Twilight Princess.
Wii

DarwiinRemote - AWiimote Frontend for OSX 74

jeckil writes "DarwiinRemote is a tiny piece of software which reads data from and sends data to Nintendo Wii Remote. It detects all 3 axis sensors, all buttons (except power). You can modify which controller LED indicator is on, and send force feedback. Right now it only supports a basic front row control scheme but they should be releasing a better version in a few days. All the source code is available and compatible with latest version of xcode. One can only wonder ... If the latest apple rumor turns out to be true, things could get very interesting for apple. Someone has already released a modified version of this app. It seems there have been some problems detecting the remote so an alternate version that uses the Wiimote's sync button has been released."
Portables (Games)

Wii, DS, Not Cannibals 98

Nintendo President Iwata, GameSpot reports, has stated that the Wii and the DS are not 'eating' each other. That is to say, the Wii's brisk sales reports have not harmed the high demand for Nintendo's portable system. From the article: "'Some analysts say the largest rival of the Wii is the DS,' he told the Reuters news service. 'But if you take a look at DS sales in the United States in the Thanksgiving week or DS sales in Japan in the week of the Wii launch, there has been little impact.' By the end of its fiscal year on March 31, 2007, Nintendo now believes it will have sold 6 million Wiis and 20 million combined units of the DS and DS Lite. It currently predicts its annual profit will total 145 billion yen (around $1.26 billion), an increase of more than 60 percent, with annual sales rising 45 percent to 740 billion yen (approximately $6.44 billion). "
Power

Traveling with Too Many Chargers? 131

MotorMachineMercenar wonders: "I just took a roadtrip over a long weekend and noticed that I need to lug around too many chargers. I have a charger for my cell phone, Nintendo DS Lite, my two digital cameras and an iPod. Sometimes I will have one for a portable HDD and laptop. In addition I have to carry a plug converter as some of them have been bought overseas. That's up to eight gadgets just to give juice my power-hungry devices, and they take precious space and weight in my bags. Is there any way to limit the number of chargers without gimping my roadwarrior gear? Most devices have more or less fixed batteries, 'smart' chargers and proprietary plugs, but is it possible as DIY, or is there an existing product? I'd like to see a universal charger for which plugs for any current device with the flexibility to add more in the future. What are the limitations and caveats with 240 vs 120, wattage, cutting and connecting cables, and so forth?"
Wii

Third Place Is Fine By Nintendo 368

anaesthetica writes "The New Yorker writes that Nintendo is fine with third place. Between Sony and Microsoft both trying to build the most comprehensively next-generation console, and barely breaking even in their efforts [Zonk: Though that's changing for Microsoft], Nintendo has decided to go a different route. Wii doesn't have all the bells and whistles, but it focuses on simple fun playing games — a strategy which turns out to be much better for Nintendo's bottom line and stock prices. From the article: 'A recent survey of the evidence on market share... found that companies that adopt what they call "competitor-oriented objectives" actually end up hurting their own profitability. In other words, the more a company focuses on beating its competitors, rather than on the bottom line, the worse it is likely to do.'"
Wii

Wii, PS3 Sell Big In First Week 306

Wowzer writes "Nintendo today announced the Wii sold through more than 600,000 units in the Americas in just its first eight days of availability. That's a rate of nearly one per second continuously since the November 19 launch!" From the article: "The company noted that, when taking into account first-party software and accessory sales, Wii sales have thus far amounted to an impressive $190 million. Nintendo also added that sales of the Wii's highly anticipated launch title, The Legend of Zelda: Twilight Princess, has already has achieved sales of more than 454,000 units in the Americas, a figure which it notes represents in excess of of 75 percent of all hardware purchasers." I couldn't find any sales figures for the PS3, just word that the company has sold all the units it shipped. Gamasutra is also reporting sales figures via Ebay for the two consoles. 15,000 PS3s were sold, while the Wii cracked 27,000 via the popular online auction site.

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