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E3

E For All Expo Details Announced 20

Gamespot is reporting on the full details of the E For All event, the consumer-facing games show slated to debut this October. Along with additional details, the article offers up some basics on the show. First off, it "runs October 18-21 at the Los Angeles Convention Center, former home of the Electronic Entertainment Expo. Single-day passes for Thursday and Friday will cost gamers $50 each, while admission on Saturday or Sunday will run $75. A full pass for all four days will also be available for $110." Gamers will be able to try out almost all of the Holiday releases in a finished state, participate in tournaments, and buy games from retailers located in fabled Kentia Hall. It's also been announced that Nintendo will be headlining the event, though Expo officials try to reassure us that other publishers will be there as well. I have to ask: is anyone thinking about going to this thing? Now that the doors are open, are you as a gamer excited about the possibility of making it into E3?
Nintendo

Nintendo Refutes Wii Shortage 79

Nintendo has responded to accusations leveled against it earlier this week by GameStop, saying that Wii shortages are due to demand. Nintendo's George Harrison told Next-Gen.biz in a phone interview that "That's not at all the case. We have worldwide territories that are all competing over the available production. The Japan and European markets are doing extremely well with the Wii. People in Japan at NCL [Nintendo Co. Ltd.] are making the best decisions that they can about which products get shipped to which market and when." An EU marketing director is also quoted at GamesIndustry.biz responding to criticism about the lack of new Wii titles, as well as the supply shortage. Nintendo's Laurent Fischer asserts that the company has a 'release it when it's ready' attitude, and that they'll release products when they meet the company's standards.
Wii

Remember Your Wii Friend Code the 1-800 Way 62

MTV's Stephen Totilo has a simple, common-sense solution to the issue of friend codes on the Wii: friend sentences. Using a tool like PhoneSpell.org, he advocates turning your incomprehensible code into something a bit more manageable. Instead of the sixteen digit mishmash that the Wii offers me, I can instead offer up "a-010-lure-texsku-50". Not a heck of a lot better, but certainly more memorable. "Each time, I had to send them my code, input theirs, and then wait for the Nintendo network to recognize we both wanted to be on each other's friends lists. A couple of months ago, however, my Wii broke. I got a new one. I was excited, but then spotted the dark lining to my silver cloud: My new system would force a new Friend Code on me, a Friend Code that I'd need to send out to everyone and hope they'd be willing to cancel my old listing and type in the new. That's when I realized the true pain of these 16-digit codes."
Games

Mario and Sonic Make History in New Olympic Game 93

YokimaSun writes "SEGA. and Nintendo today made a historical announcement that two of the biggest icons in the entertainment industry, Mario and Sonic, are joining forces to star in Mario & Sonic at the Olympic Games. 'In Mario & Sonic at the Olympic Games, players will compete in events that take place in environments based on the official venues of the Beijing 2008 Olympic Games. Using a supporting cast of characters from the amazing worlds of both Mario and Sonic, gamers will be able to compete as or against a range of lovable personalities including Mario, Sonic, Luigi, Knuckles, Yoshi, Tails and more. Innovative usage of the Wii and DS control systems to maneuver a favourite character will allow players to race the likes of Mario and Sonic down the 100m track, engage in exhilarating rallies in table tennis and churn water in a swimming heat, all while competing for the much sought after gold medal.'" Has to be better than the usual Olympic Game titles, which have been categorically awful.
Games

GameStop Theorizes Wii Shortage Deliberate 163

In GameStop's quarterly public conference call, company COO Dan DeMatteo called out Nintendo on what he sees as intentional supply shortages. Along with the news that the company hit $5.3 Billion in 2006, Next Gen reports that the call contained several remarks on the next gen systems. The Wii, Dematteo thinks, has been short supplied because 'they made their numbers for the year ... [Nintendo's] new year starts April 1st, and I think we're going to see supply flowing.' They also commented on the Euro launch of the PS3, with CEO R. Richard Fontaine saying, 'I think the summary of that was that it was a very good launch falling somewhat short of what [GameStop's Euro managing directors] would call a great launch.'
Wii

Wii May Be Succeeding in Widening Game Market 184

superdan2k writes "When Nintendo brought the Wii to market, one of their stated goals was to get people who didn't normally play video games using their console. Based on an article from the AP, it seems they've made some headway in capturing the senior citizen market. With the Wii's price point, and it being a good way to get people engaged in physical exercise, it's easy to envision it catching on with other retirement homes beyond the one mentioned in the article."
Portables (Games)

How To Make the DS Even Better 82

Next Generation has up an interesting piece considering ways to make the ultra-successful Nintendo DS even better. Thoughts include streamlining the needlessly complicated 'friend code' system, adding internal flash ram to the device, and rolling out a virtual console system ala the Wii. Their best idea, I think, is to use the GBA slot on the system for a cartridge including all of these new elements: "The advantage over typical 'system upgrades', like the ram expansion for the N64 or the PS2 hard drive, is that this cartridge should have little direct effect on game software; it would simply transform the DS into a more useful and personal tool. Such an update would also weed out the necessity to offer a whole new DS model, further annoying people who felt forced to upgrade to the DS Lite - itself only a cosmetic adjustment."
Portables (Games)

Pokemon DS Title Includes VOIP Element 36

Via Joystiq , a press release that reveals a new feature for the upcoming Pokemon Diamond/Pearl titles. In addition to new graphics, the title offers a new twist for the gotta-catch-em-all set: voice communication via wireless networking. You'll only be able to talk to people you've exchanged friend codes with, so there's no chance for an anonymous player to traumatize younger players. The PR release they link to mentions that the game will also have a world-wide trader board: "For kids, it's like having a cell phone that can only connect with their friends. The Nintendo DS Headset, sold separately, makes these conversations a breeze ... Players can trade Pokemon or battle with players anywhere in the world, even without voice communication. The Global Trade Station allows players to post Pokemon they want to trade on a board and browse through Pokemon other players have posted."
Businesses

Wii, DS Dominate February Hardware Sales 149

Gamasutra has the NPD numbers for last month, which shows a continuation of Nintendo's sales dominance. Overall the new consoles have again meant that industry sales were up, some 28% over last year's same-month figures. Hardware sales were up some 98%, with much of that performance attributable to the DS and Wii. Here's the breakdown: "Turning to hardware, the DS headed overall hardware sell-through with an impressive 485,000 units, followed by Nintendo's Wii, which sold 335,000 units despite continued issues with shortages. The Xbox 360 sold through a reasonable, if not spectacular 228,000 copies, and the PlayStation 3 slumped to a disappointing 127,000 units, despite no apparent shortages. Elsewhere, the PlayStation 2 moved a still impressive 295,000 at its relatively cheap current price, and the PlayStation Portable sold 176,000, markedly behind the DS. Finally, the various varieties of the Game Boy Advance sold a not unreasonable 136,000 units."
Wii

Nintendo, GameSpy Collaborate on Wii Service 64

It's with a sigh of relief that 1up is reporting on forward progress in the Wii's online service. GameSpy announced today that it is collaborating with Nintendo, using their middleware to allow players to meet up in online-enabled Wii titles. The first title to utilize the service will be Pokemon Battle Revolution, which releases on June 25th. The news is unfortunately not all good. "The technology will also be placed in the hands of third-party developers, although the announcement gives no indication how long companies have been working with the GameSpy middleware. Either way, it doesn't appear we'll be seeing online-enabled third-party releases until the fall, at the earliest." Here's hoping that this marks the beginning of moving beyond 'friend codes'.
PlayStation (Games)

Sony Further Details Home, Looks to October Launch 37

njkid1 writes "According to GameDaily, new details have been revealed about the Home service for the PlayStation 3. Not only will the advertising possibilities be 'limitless,' but the virtual community will also be able to serve as a bustling commerce hub. Transactions will eventually be able to take place within Home itself, and the company refers to the possibility of ticketing for virtual events like developer chats or game previews. At the same time, however, Sony said that advertising will be made 'palatable' so as not to drive away users. A Q&A at the official Sony site states that an October launch is planned (pdf) for the service." GameDaily also has an article looking at reactions from Microsoft and Nintendo on Sony's announcement.
Nintendo

The Reinvention of Zelda 74

Gamespot reports on a lecture at GDC on Thursday, with commentary from Nintendo's manager of software development Eiji Aonuma. Aonuma went through the very long process involved in bringing Twilight Princess to the American audience. Realistic graphics were chosen for the US playerbase, but many other decisions came about via unorthodox thinking and the intervention of a higher power. "It was around this stage that Aonuma was talking to Nintendo senior managing director Shigeru Miyamoto, who told him something along the lines of, 'It's as though the Revolution (later renamed the Wii) was designed just for Zelda! Why don't you try making a Zelda for the Revolution?' In the end, believes Aonuma, the kind of direct control offered by the Wii Remote was exactly what was needed to breathe life into the game."
Nintendo

GDC - Miyamoto Delivers Developer-Focused Keynote 84

The legendary Shigeru Miyamoto brought attendees of last night's Game Developer's Choice Awards to their feet when he received the Lifetime Achievement award. Today, Miyamoto had the chance to share the vision Nintendo used when designing the DS and the Wii. In a keynote focused solely on development, he outlined the three keys to their corporate vision, and the elements that make up his own outlook on game design. No explosive new titles or plans were announced, but in its own way Miyamoto's quiet call to arms was powerful and exciting. Read on for a few notes of my own, and links to coverage from other sites.
Nintendo

Spore Dev Down On the Wii 315

An anonymous reader writes "As reported by IGN, Spore developer Chris Hecker made a very quotable statement at a traditionally contentious GDC panel. At the 'Game Publishers Rant' event Wednesday morning, Hecker stated that he thought the Wii is a piece of sh*t. He went on to refer to it as 'two GameCubes stuck together with duct tape.' He also took Nintendo to task for not taking games seriously enough. 'It's not clear to me that Nintendo gives a s*** about games as an art form.'"
Book Reviews

Character Design For Mobile Devices 35

Aeonite writes "According to the Introduction, Character Design For Mobile Devices is 'the first book on the designs, the technologies, the issues, and the techniques behind character design for mobile devices and games.' Unfortunately, what could have been an interesting and unique coffee table book suffers from an unclear message, poor design, bad editing, and an authorial voice that is rather too present at times, and too oblique at others." Read below for the rest of Aeonite's review.

Mass Market DS Homebrew Cart Released 104

Croakyvoice writes "Datel has finally released the Games n Music Homebrew cart for the Nintendo DS, this mass market entry level cart features a 128mb Micro SD card and comes with a 25 game CD of the best of DS homebrew games." Games 'n' Music contains everything you need straight out of the box. It even comes bundled with a 25-game CD, offering some of the best games the DS home brew scene has to offer, as well as a video conversion program."
Nintendo

Ten DS Games That Should Be Made 94

marcellizot writes "Even though the DS is already blessed with a large and varied library of great titles, its hard not to wish for the games that should be, and the games that probably will never be. Nintendo's little white pandora's box of quirky interfaces seems destined to forever remain pregnant with possibility, no matter how creative the developers get. To vent their desires, Pocket Gamer has assembled a canon of forgotten gaming heroes and oddball fancies that would make a good fit for Nintendo's dual-screened play thing."
XBox (Games)

Casual Play on 360 Live Arcade 48

twoallbeefpatties writes "Columnist Chris Suellentrop writes an article for Slate describing how his desire for casual gaming is fulfilled more by the 360 than the Wii due to the presence of simpler games available over Live Arcade. The availability of oldschool Nintendo games on the Wii network fulfills his nostalgic hardcore gaming side, but when he really wants to just relax, he'd rather be trying to top his Live high score on Root Beer Tapper. Says Suellentrop: 'The Nintendo Wii will transform the way we play games at home. But the Xbox 360, through its Xbox Live service, is building something equally compelling: a celestial arcade, where casual and hard-core gamers alike can connect over the Internet and find like-minded souls. For an old-timer like me, the celestial arcade also lets me feel like I still have some of my old gaming mojo.'"
XBox (Games)

Microsoft 'Refocusing on Fun', Alien Hominid Comes to XBLA 33

C&VG offers up some news on Microsoft's next-gen games platform today. Most interesting are comments from Peter Moore indicating the company will be refocusing on fun, inspired by the financial and mass-market success of Nintendo's Wii. Says Moore "From a first-party point of view, it's not just about E-rated games, it's going to be about the experience that, quite frankly, Nintendo has done a tremendous job in capturing, in bringing back fun - if you will - to the gaming platforms." He's quick to point out that this is something they've had on the back burner for some time, and they intend to aim for 'experiential' games. The article wonders out loud, questioning whether this means Microsoft is planning to roll out a motion-sensing controller, or just more E and T rated games? Additionally, CVG points out that this week's Xbox Live Arcade release is The Behemoth's Alien Hominid . It's a tremendous side-scrolling 2d shooter, and well worth checking out.

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