×
Businesses

August NPD Numbers Look Good For Wii, 360 121

To add a little more context to yesterday's announcement that the Wii had outsold the 360 worldwide, we have August's NPD numbers courtesy of 1up. From the article: "The story hasn't changed much -- Wii remains on top, PlayStation 3 continues to have trouble gaining steam and Xbox 360 maintains a position behind Wii but gaining momentum as the fall season moves into gear-- but the numbers have shifted. Encouraging news for Microsoft, however, as Xbox 360 moves nearly 100,000 more units compared to last month's 170,000, while Madden NFL 08 pushes 896,600 boxes and BioShock moves 490,900 copies -- impressive numbers for the Xbox 360 platform, software-wise. Nintendo must be happy with the performance of Metroid Prime 3: Corruption, as the latest sci-fi Samus Aran shooter managed 218,100 copies in late August, with Wii Play (released in January) only beating it by nearly 50,000 units."
Wii

Wii Outsells 360, PS3 Worldwide 491

Wowzer writes "Despite confusing consoles produced, shipped or sold reports, the Nintendo Wii is now the best-selling system worldwide. Its sales exceed that of the Xbox 360 despite Microsoft's console having a year-long head start. And it's way ahead of the PS3. From the article: 'Sales figures from each console's launch date through the end of July (and the end of August in Japan) were added up, with the Wii just barely edging out the 360: 9 million for the Wii, 8.9 million for the 360, and 3.7 million for the PlayStation 3.'"
Games

Study Finds That 'M'-Rated Games Sell Best 107

Gamasutra is reporting on information from a new research firm called Electronic Entertainment Design and Research, which has recently released a number of papers looking into trends in the gaming industry. One (perhaps surprising) finding: M-rated titles sell better than any other rating group. "The study, titled 'Console Intelligence Brief 2007' examines the PlayStation 3, Wii and Xbox 360 since each consoles' release through June 1, 2007, and comprises some 219 retail and 187 downloadable games made available on the new platforms, examined by genre, ESRB rating, gross sales in the United States, MetaCritic scores, online functionalities, multiplayer capability and other core game features. Among the sample results made available, the study found that critics' favorite list and the blockbuster charts have a lot in common, with highly-rated titles selling up to five times better than titles with lower scoring reviews. Despite online connectivity being a marketing cornerstone for all new consoles, the study concluded that 45 percent of retail games are not utilizing it in any way -- 98 percent of Nintendo Wii games have no online functionality at all."
Wii

Wii Zapper To Have Zelda Pack-In Title 104

The Wii Zapper, announced during Nintendo's keynote at this year's E3 Media event, will be released with a Zelda-themed pack-in title. Called Link's Crossbow Training, it will train up players on skills with the add-on before big-league titles aimed at the device are released. "Nintendo also announced that the Zapper will work with EA's Medal of Honor Heroes, which will feature an 'arcade mode' to make the game accessible to all age groups and skill levels, as well as 32-player multiplayer. Nintendo also dropped a reminder that the upcoming Resident Evil: The Umbrella Chronicles will take advantage of the Zapper, as will Sega's Ghost Squad. The Zapper looks like it will have quite a selection of strong franchises to grab gamer interest when it launches."
Games

Writing the Bioware Way 25

Thursday at GDC Austin featured several excellent presentations, but the cap to that day's writing track was without a doubt BioWare's discussion of their writing processes, tools, and the creation of the Xbox 360 title Mass Effect. The talk detailed the numerous revision processes their work goes through, as well as the shape of their writing team across a project's lifetime. Read on for notes from the session, and impressions from the short amount of in-game footage they showed during the event.
Role Playing (Games)

Protecting Final Fantasy XI From the Gil-Sellers 116

At GDC Austin, the technical keynote for Thursday focused in on the challenging task of developing the online game Final Fantasy XI. We were treated to a broad but vaguely technical discussion from Hiromichi Tanaka, the producer of the half-a-million strong game world. He was joined by Sage Sundi, the global producer of the game, who gave a fascinating discussion about Square/Enix's battle against real money traders. Their successes have been hard-fought, and are illustrative of the problems facing anyone running one of these games. Read on for notes from the event.
Nintendo

Nintendo's President Hopes To Avoid 'Return to Arrogance' 108

Today Newsweek's N'Gai Croal has up an interview originally held back at E3, speaking with current President of Nintendo Satoru Iwata. The piece is an interesting look inside one of the top minds at a company that has experienced unprecedented success in the last year. In the interview, Iwata states that one of his most important tasks right now is to avoid allowing the company to appear arrogant. Just because people now assume Nintendo will succeed, he needs to make sure that's not the company's view as well. "This time, we were very lucky and very fortunate that people were accepting and positive about the introduction of the Wii Balance Board and the Wii Zapper. Now, what we have to do, what's very important for us is to make sure that when those products are actually launched, we not only meet their expectations, but we surpass them so there's that gap--we thought it was going to be this, when actually it's here. We need to create that buzz. We need to create that word of mouth and that's our challenge."
Nintendo

Retro Studios Stepping Back From Metroid For A Bit 72

Retro Studios, the makers of the games in the Metroid Prime series, has announced they'll be stepping back from the games for a bit now that Corruption is in stores. Comments from project director Mark Pacini discuss that decision and their interaction with the Wiimote: "I'm sure that there will be other titles created but as far as Retro Studios is concerned, we're taking a break for a little bit. We started with the core ideas of the game ... but we did not receive the information about the Wii controller until well into development. So we got a big surprise, of, hey, this is what we're going to do for the next console. Many things had to be refactored, but actually many things fell right into place. The Wii remote enables us to do things that we hadn't previously done in other Metroid games."
Nintendo

Wii Breaks Sales Records in UK 74

pluke writes "According to the Daily Telegraph, the Wii has sold 1,000,000 units during 38 weeks in the UK. This makes it the UK's fastest selling console ever, beating the Playstation 2 (50 weeks) and the Xbox 360 (60 weeks). Some industry analysts are also reporting that the Wii has overtaken the XBOX 360 to now become the worlds market leader across console and handheld fields. 'The sales figures are particularly impressive because the Wii was in short supply following its much-heralded launch just before last Christmas [ie, Xmas 2006], and has only recently become easily available again.'"
Nintendo

Are Game Publishers Late To the (Wii and DS) Game? 211

simoniker writes "A new 'Analyze This' feature on Gamasutra examines analysts' views on the rise of Nintendo's Wii and DS, and how well game publishers have reacted to it, with Wedbush Morgan's Michael Pachter commenting: 'It's hard to criticize anyone for putting too much faith in the PS3, as most [publishers] haven't created "cutting edge" titles yet for that platform. Most of the PS3 titles so far have been perennial titles, like Madden, Tony Hawk, etc ... I'd say that most failed to capitalize on the DS and Wii opportunity. The exception on the DS side is THQ, which has made every game it can for the platform. On the Wii side, Ubisoft took a big chance by making ten games for the [Wii] launch window, and it has performed very well, so far. I think that the others will catch up no later than early next year.'"
Games

Major Publishers Avoid E For All Expo 28

Though Electronic Arts and Nintendo are planning to attend the first consumer-oriented 'E for All' Expo this October, neither Sony or Microsoft have plans to show games at the event. Other smaller publishers like Capcom, Sega, Midway, and Sony Online Entertainment have also stated they won't be attending. "While not making any official statements, at least one publisher indicated to GamesIndustry.biz that it questioned the return on investment based on the number of attendees and the cost. There were also some concerns with the proximity of the event to the TGS. IDG [E For All's Parent] could not be reached for comment. "
Businesses

July NPDs Show PS3 Didn't Pull Ahead of 360 161

Despite last month's price drop, Sony's PlayStation 3 console just couldn't pull ahead of the Microsoft Xbox 360. Both, according to the latest NPD results, are still dwarfed by the continued domination of Nintendo's Wii console. 1up has the numbers for July: 'PlayStation 2 - 222k, PlayStation 3 - 159k, PSP - 214k, Xbox 360 - 170k, Wii - 425k, Nintendo DS - 405k, Game Boy Advance -- 87k.' For further commentary we can turn to Gamasutra, which offers a further breakdown on the numbers and some big picture perspective for this year: "Total industry revenue for 2007 presently stands at $7.0 billion. If there is no year-on-year growth for any month until the end of 2007, then the industry will finish the year with $14.5 billion in revenue, an increase in 16% over 2006. That's a reasonably pessimistic scenario ... If we start with our current $7.0 billion as of the end of July and continue at a rate of 40% growth through the end of the year, then we arrive at a total of $17.5 billion for all of 2007 ... If Wii supply constraints are eased, Halo 3 sells as well as expected, Sony's first-party software attracts more PS3 buyers, and Rock Band and Guitar Hero III are both hits, it seems likely that revenues may go above $18 billion. In this optimistic scenario, industry revenues during the single month of December 2007 would equal or surpass the total annual revenue from all of 1997."
Games

PAX 2007 Firsthand - Day One 58

For the fourth year running Gabe and Tycho are throwing the mother of all gamer parties. This year it's located in the downtown area of the Emerald City, and though just one of the three days of panels, game demos, and nerdcore is completed, there's much to discuss. Read on for impressions from a first-time PAX-goer of the best nerd ticket in the city, with details on the Wil Wheaton Keynote, the first PA Q&A session, and a plenty of information on the duo's game On the Rain-Slick Precipice of Darkness: Episode One.
Software

A Talk With Opera CEO 229

With several new areas of expansion for Opera The Register took a few minutes to talk to Opera CEO Jon von Tetzchner. The interview addresses several of the most recent news items on the Opera front including, the adoption to Nintendo's Wii console, several advocates switching to Firefox, and others. "We just try to focus on our side. We've always focused on a somewhat richer interface. We've had a lot of negative comments ourselves over the years; for example, when we introduced tabbed browsing a lot of people said it doesn't make sense. We've introduced things like zooming, mouse gestures and the like - and we find they find their way into other browsers; tabs found their way into IE7. We are being copied, but we would like to focus on features and giving users a good experience."
Games

Gamers Don't Know Their Own Consoles 303

deadmantyping writes "Ars Technica reports on a survey of 6,260 responses which indicates that only 40 percent of PS3 owners knew that their console included Bluray. Apparently a large portion of gamers aren't aware of the non-gaming capabilities of their systems. Ars speculates that this might help explain Nintendo's apparent dominance in the console market since their introduction of the Wii."
Emulation (Games)

NES Emulator for iPhone Emerges 111

An anonymous reader writes "The first emulator for iPhone, iPhoneNES has been released. It run very slow, and has no sound, but hacker NerveGas has managed to modify the source to release an optimized version that is playable. " My favorite bit is that your controller is a clickable picture of the NES controller. Not exactly the ideal UI but still an amazing accomplishment.
United States

Mod Chip Raids In Perspective 186

GamePolitics has extensive coverage on the aftermath of this past week's Federal raids on suspected modchippers. There were numerous negative reactions to the action here on the site, and your comments were not alone. Many commenters at the site Dvorak Uncensored expressed similar frustration and disbelief at the federal government's priorities. As stated on the site's original post: "Are you kidding me? With drug dealers everywhere, murder, porous borders, terrorism the Feds are concerned about game mods?? Holy crap. Next I supposed they will be cracking heads over unlocked phones. Great." Meanwhile, one of the raided men is now without any electronics whatsoever as a result of the search and seizure, and feeling very much alone. Another man has (more seriously) been barred from seeing his girlfriend and daughter, and has been reduced to sleeping in his car. As he puts it: "I would like to formally thank Microsoft and Nintendo for cracking down on the little guy with a soldering iron in his garage, rather than going after the people that are responsible for the bootlegs being available."
Wii

Smash Bros. Gets Story-Driven Single Player Campaign 81

If you were wondering how they could make the upcoming Smash Bros. Brawl even better than its predecessors, the official Dojo site has some great news for Nintendo fans. Via Game|Life comes the news that Brawl will feature a fully-fleshed out single-player sidescrolling campaign. Called 'The Subspace Emissary', it appears to explore the stories of the individual characters and their interactions with each other. "This time, though, we've managed to create a complete side-scrolling action game. It's storyline isn't overwrought--it's hastened along by a bunch of quick movies ... The Adventure mode also emphasizes character development. You'll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens... It's really something you won't see anywhere else." While obviously folks like Link and Mario will feature heavily, it's worth pointing out that this will be the first time in more than 15 years that Kid Icarus' Pit will get any sort of 'plot development' in a videogame.
Games

The State of Korean PC Gaming 36

Gamasutra has up a feature on the world of PC gaming in South Korea, a country well-known for their love of online play. Nick Rumas, the author of the piece, takes us further behind the scenes of a country stereotyped by swarms of screaming StarCraft fans. He looks at what is hot on store shelves, discusses the reality of illegal game downloading there, and walks through the ten most popular online games in the country (StarCraft isn't even #1). From the article: "That, in a nutshell, is where the PC gaming industry in Korea currently finds itself. Physical retail is dead, and while that isn't going to change any time soon, it's a rather insignificant issue, because the online market is the only one that really matters here ... The world of PC gaming in Korea may massively dwarf that of consoles, but Sony, Nintendo and Microsoft are engaged in their own little war on the peninsula, as well."
Games

Mainstream Audience 'Noticing' Games Again 58

In an interview with the San Jose Mercury News, Shigeru Miyamoto makes it plain that he's extremely pleased with the way the Wii has changed the face of gaming. He says that he gets the feeling that 'because of the Wii, people ... are finally taking notice of videogames again.' The interview goes on to discuss some ways in which Miyamoto hopes to capitalize on that 'notice', including the possibility of introducing new Nintendo characters sometime next year: "For characters, we came up with the concept of the Miis and that allows people to come up with their own characters. Maybe next year sometime, we may have new characters in the same way we came up with Pikmin when we introduced the GameCube."

Slashdot Top Deals