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Nintendo

Iwata Explains Mario Galaxy 108

The British Gaming Blog has links to articles on the official UK Wii site exploring the title Mario Galaxy . The first explores the game's origins and gives us a peek behind the scenes of the game's voice acting. The second looks at Mario's essence, and the benefits of the 'planetary gameplay'. The last is all about the sound of Mario: "This time, we recorded with an orchestra of about 50 or so members. Of course, they were not very good at first because they were playing music they'd never heard before, and they are also seeing the score for the first time. But as the day went on, their performance improved dramatically, and the process of recording each track in its final form was actually a very fast one. This surprised Miyamoto-san, who was glued to the glass wall looking at them from the other side. He was saying 'So, sound is something that really changes too!'"
Role Playing (Games)

Tabula Rasa Goes Live 64

After a lengthy wait and a substantial retooling, Richard Garriott's Tabula Rasa has gone live. The New York Times is running a piece looking into the history of Garriott's interaction with MMOGs, while Wired had a chance to speak with the 'General' getting a better sense of what the game is about. "'It takes 30 minutes to an hour just to meet up with your friends to start playing' in most MMOs, says Richard Garriott, the new game's executive producer. In contrast, Tabula Rasa, a PC game that will be released Nov. 2, was designed to appeal to the average Joe who's probably not interested in learning what "gold farming" or "damage over time" means and just wants to amuse himself by saving the universe. It's a calculated shift designed to move beyond the hard-core gaming crowd and court the mainstream audience that has made Nintendo's Wii such a surprise success. And it isn't particularly remarkable, except that Garriott is the man largely responsible for inventing the MMO model in the first place. "
Nintendo

Nintendo's Perrin Kaplan Takes A Bow 42

The MTV Multiplayer blog is playing host to a two-part interview with outgoing Nintendo president of marketing Perrin Kaplan. A well-respected figure in the games business, Kaplan's 'exit interview' with Stephen Totilo touches on everything from the missing September surprise to why the US doesn't have a fan club. "You know we've taken a really close look at what they're doing in Europe and what they're doing in Japan. You have to remember that, geographically, we're much bigger here and cost-wise, it is much more expensive to run a program like that. We try to do pre-sale with our retailers as often as possible. You're talking about a scale that is much larger. But we do look at the differences in markets and what consumers are liking. It's just a difference in scale." Good luck to Ms. Kaplan in her future endeavors.
Nintendo

The History of Metroid 18

Just in time for the EU launch of Metroid Prime 3, Eurogamer has a retrospective on the Metroid series well worth checking out. "The first Metroid presciently set the tone for the future of the franchise by appearing first on a struggling format and only reaching foreign shores after lengthy delays. Metroid was initially released only for the Famicom Disc System in 1986. The FDS was one of Nintendo's first attempts to monkey around with new storage methods, but its success was limited and it never made it beyond Japan. One year later, Metroid finally appeared on the plain old NES in North America and then, another year later, we pox-ridden Europlebs were deemed worthy of having a copy to call our own. Hmm. Sounds familiar."
Nintendo

Animal Crossing MMOG / DS Flash Card Rumored 68

Though there are no official announcements at the moment, Next Generation is reporting on two interesting possibilities for the future of Nintendo products. In a report filed yesterday, the site hints that Nintendo may be considering a MMOG version of Animal Crossing , to be released on the Wii console. Also exciting: the possibility of a Flash Card for the DS that would allow classic Nintendo games to be (legally) played on their handheld console. "The uncontrollable homebrew and piracy communities that use the DS rely on similar devices ... this should, in the long term, allow Nintendo to exercise some control over at least the former through the simple step of offering a path to publisher-supported content. Compared to the slightly vague WiiWare proposition, this has the possibility to revolutionise homebrew development - at least in terms of distribution and the possibility of mainstream success - but how far the notoriously controlling Japanese giant will allow that community the creative freedom it requires to flourish will only be seen in practice."
Nintendo

Nintendo Cracks Down on Copying Devices 361

Adrian Lopez writes "Nintendo is cracking down on mod chips and copying devices with the help of the Hong Kong government. 'The Hong Kong High Court has intervened, at Nintendo's request, to help stop a global distribution operation involving game copying devices and modification chips that violate the copyrights and trademarks of Nintendo DS and Wii. On Oct. 8th, the court ordered the raid of Supreme Factory Limited facilities, through which Nintendo representatives seized more than 10,000 game copying devices and mod chips over the course of three days. The devices seized are used to copy and play Nintendo DS games offered unlawfully over the Internet, and the mod chips allow the play of pirated Wii discs or illegal copies of downloaded Nintendo games.'"
Wii

Super Smash Brothers Brawl Controls Detailed 55

Ars Technica notes that, as more information leaks out from a recent Nintendo event, the control scheme for Smash Bros. on the Wii is now available for your examination. You're pretty much going to want to use the 'classic' controller for this one: "Holding the remote sideways like an NES controller, the d-pad is used for movement, A is used for taunting, B for guarding, the minus button for grabbing, the 1 button for special moves, the 2 button for the standard attack, and a combination of buttons for the "Smash Attack" ultimate moves." You can hear a detailed description of the control scheme in last week's 1up Yours podcast, starting at right about 13:40.
XBox (Games)

360 And Halo 3 Push Past the Wii's Sales 309

GameDaily has the NPD numbers for September, and they're impressive if only because for the first time in months Nintendo isn't dominating the top of every list. Total sales across the industry hit $1.36 billion (a 74% bump over last year), mostly fueled by Halo 3 sales. The game (across all skus) sold some 3.3 million units, while Xbox 360 platforms hit about 528,000 units sold last month. Ironically, the Wii had its second best month ever and the DS sold big numbers thanks to Phantom Hourglass. "Nintendo's Wii, despite not really having any significant new software releases, was close behind with 501K units sold. The DS handheld also did quite well, selling another 495.8K. Looking at Sony's platforms, the PS3 sold just 119.4K units, while the surging PSP sold 284.5K and the PS2 maintained healthy sales at 215K." The piece also offers up analysis from an NPD researcher, who feels Microsoft is likely to maintain some good momentum through the holidays.
Wii

Okami Confirmed for the Wii 68

The highly unique PlayStation 2 title Okami will see new life as a title for the Wii console. Boasting a beautiful visual style and a 'drawing' game mechanic that would seem to presage the Wii's motion control, it will almost certainly fit in well with the Wii's existing stable of games. Eurogamer also note that "the game lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks"."
Wii

Mario Might Save Christmas? 127

Last week there was a Nintendo media event giving the gaming press preview experiences for the Christmas season's games. 1up has a look at all the titles on offer, but the one that (understandably) got the most attention was Mario Galaxy for the Wii. Wired's Chris Kohler thinks Mario's bee suit might save Christmas, while MTV's Stephen Totilo has comments from an hour hands-on with the game ala Games For Lunch. From Totilo's comments: "Each planetoid presents a challenge -- squash things, collect things -- that rewards players with the creation of a new launch star. I've launched Mario to a sphere that looks like it's made of wood. A star guy of some sort is in a glass jar. I need to kill all the Goombas to free it. I can jump on their heads, but I can also do the spin move, which knocks them dizzy and sends them spinning themselves. If Mario runs into them while they spin, they die."
Wii

Wii 'Popularity Bubble' to Burst? 426

A combination of industry and developer observations has prompted Tech.co.uk to wonder if the Wii's overwhelming popularity is due to end sometime soon. This is based on a report from Japanese business newspaper The Nikkei, which published an article recently entitled 'Software Houses Miscalculate Audience, Demand For Wii'. "The report goes on to discuss the likelihood that many Wiis are gathering dust in owners' cupboards, citing one software house president as saying, 'People bought it out of curiosity, and it's likely a lot of them haven't used it.' Given that September saw Wii sales fall sharply in Japan for the second consecutive month, it seems reasonable to speculate that the bubble inflated by the novelty factor is starting to deflate, but writing Nintendo off at any stage is a perilous course to steer." Is this just worrying, or is there validity to this?
Wii

Mario Kart for Wii Gets Spring 08 Release Date 52

Ars Technica notes, from Nintendo's Fall conference earlier this week, the news that Mario Kart for the Wii is slated for Spring of next year. The game is said to involve bikes for the first time: "It is unclear whether the bikes will be mostly an aesthetic effect or if the control mechanics will differ between karts and bikes. Mario Kart: Double Dash featured a collection of different carts with different statistics, but control was more or less the same across the board ... Despite accusations that Nintendo had nothing to offer the hardcore gamer in terms of announcements at the show, the latest incarnation of the classic kart-racing series was looking sharp in its debut."
Wii

Super Smash Bros. Brawl Delayed 142

Dr. Eggman writes "As feared when it was announced that the Japanese launch was being pushed back to January 24, Nintendo has announced that Super Smash Bros. Brawl has been delayed in North America as well. 1up.com cites the new launch date as February 10th. On the bright side, however, 16-bit era fan's prayers have been answered: Sonic the Hedgehog is officially in the game."
Wii

Smash Bros. Brawl to Have Co-Op Play 31

Ars Technica notes that the official Smash Bros. Brawl site is now discussing a co-op play mode for the game. You'll now be able to team up as your favorite Nintendo characters in a vs. Computer story mode. "While the adventure mode was never really the best feature of previous Smash Brothers games, playing through with a friend will likely yield some great gameplay experiences ... Other notes on the mode include details on the camera, which will follow the first player in a way that appears similar to the handling of Sonic and Tails in Sonic 2, an overworld map which hints at a fairly lengthy adventure, the ability to create multiple teams, and five levels of difficulty ranging from easy to intense."
Education

SAS CEO Blasts Old-School Schooling 594

theodp writes "What does SAS CEO Dr. Jim Goodnight have in common with 47% of high school dropouts? A belief that school is boring. Marking the 50th anniversary of Sputnik with a call for renewed emphasis on science and technology in America's schools, Goodnight finds today's kids ill-served by old-school schooling: 'Today's generation of kids is the most technology savvy group that this country has ever produced. They are born with an iPod in one hand and a cell phone in another. They're text messaging, e-mailing, instant messaging. They're on MySpace, YouTube & Google. They've got Nintendo Wiis, Game Boys, PlayStations. Their world is one of total interactivity. They're in constant communication with each other, but when they go to school, they are told to leave those 'toys' at home. They're not to be used in school. Instead, the system continues teaching as if these kids belong to the last century, by standing in front of a blackboard.'"
Role Playing (Games)

Mistwalker Announces Two RPGs for the DS 68

Mistwalker studios, the studio headed by Hironobu Sakaguchi, has announced they are hard at work on two RPGs for the Nintendo DS. One is a portable version of their just-released-for-360 title Blue Dragon, while a second title called AWAY: Tsuresarareta Hitobito has few details attached at this point. "Little is known about the title outside of the fact that it's being developed by Artoon. They are notable for having Naoto Oshima--character designer for Sonic and Dr. Robotnik--on board. The only hint about the game is the subtitle, 'Tsuresarareta Hitobito,' which means 'kidnapped people'--strange considering the release date of January 31, 2008 is quickly approaching." Great news for RPG-loving DS owners, who can add these titles to the stack with Dragon Quest IX . It's also an interesting example of a primarily Microsoft studio creating content for a Nintendo console, which coincides with rumours of Viva Pinata for the Wii currently in the works.
Star Wars Prequels

The Wiimote As Yoda Intended - A Lightsaber 268

An anonymous reader writes "So what if the Wii can't handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released? LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose — as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"
Nintendo

Nintendo Sues Korean Sites Over Copyright Violations 46

The Korean Times is reporting that the Korean branch of Nintendo has filed suit against several websites over copyright issues. The suits come just nine months after Nintendo first opened up the Korean market (officially) with the introduction of the Nintendo DS. From the article: "'They infringed on our copyright by posting Nintendo's game titles through the Internet without our permission,' a Nintendo spokesperson said. 'The legal action was taken against only some sites and users this time but we will take further measures if such a violation continues to take place.' She declined to comment on how many sites and people are involved in the piracy suit. The legal action came after Mineo Koda, the Japanese chief executive of Nintendo Korea, had expressed concern about the lingering problem of piracy in South Korea that he said would pose a challenge to his company's business here."
Wii

Wii Uses Elliptic Curve Cryptography For Saves 183

An anonymous reader writes "A user at the Nintendo-Scene forums just posted a lengthy post about his discovery that the Wii savegame files are signed and encrypted with NIST B 233 bit elliptic curve cryptography. Could this be the first step for a Wii softmod the homebrew community have waited for? From the post: 'It appears a Wii savegame file ends with a certificate chain. The certificates contains a public keypair (the one that is being "certified") and a signature (another number pair) from the signing entity. The number pairs are stored as a compound 60 bit data (first 30 bytes for the first number, and the next 30 bytes for the second). Hence, the first and middle byte is always 00 or 01 for keys, and 00 for signatures. One can check that the keys are indeed NIST B 233 keys using openssls EC_KEY_check_key function (code forthcoming).'"
Businesses

August NPD Numbers Look Good For Wii, 360 121

To add a little more context to yesterday's announcement that the Wii had outsold the 360 worldwide, we have August's NPD numbers courtesy of 1up. From the article: "The story hasn't changed much -- Wii remains on top, PlayStation 3 continues to have trouble gaining steam and Xbox 360 maintains a position behind Wii but gaining momentum as the fall season moves into gear-- but the numbers have shifted. Encouraging news for Microsoft, however, as Xbox 360 moves nearly 100,000 more units compared to last month's 170,000, while Madden NFL 08 pushes 896,600 boxes and BioShock moves 490,900 copies -- impressive numbers for the Xbox 360 platform, software-wise. Nintendo must be happy with the performance of Metroid Prime 3: Corruption, as the latest sci-fi Samus Aran shooter managed 218,100 copies in late August, with Wii Play (released in January) only beating it by nearly 50,000 units."

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