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Input Devices

Microsoft Buys Motion-Detection Technology 65

DaMan1970 writes with news that Microsoft has purchased 3DV Systems, a company that specializes in motion detection technology. When early reports of this deal appeared last week, it led to speculation that this could be part of Microsoft's plans for future gaming technology. 3DV itself has been focused on the gaming market. "Now that graphics have become so advanced, it explains, the key to making a real difference lies in how you can control the game. The ZCam lets players control the game using body gestures alone, rather as PlayStation's EyeToy does, or Microsoft's Vision or Nintendo's Wii. 3DV Systems argues that its system is better than these, adding that you don't have to wear anything."
Classic Games (Games)

Setting Up Ubuntu On a PS3 For Emulation 81

Gizmodo is running a guide on how to install Ubuntu on a Playstation 3 and set it up to play vintage games through emulation. Quoting: "It still kind of surprises me (in a good way) that Sony was, from the start, very OK with PS3 owners tinkering with Linux on their PS3s. A modified release of Yellow Dog Linux was available from the very beginning, and some very handy hard drive partitioning and dual-boot utilities are baked right into the PS3's XMB; Ubuntu gets installed on an entirely separate partition of your PS3's hard disk, so your default system doesn't get touched and switching between Ubuntu and the XMB is a piece of cake. There is a flipside to this coin, however. Since the PS3's Cell Processor is PowerPC based, you won't be able to use any Linux software that's compiled for x86, which is, unfortunately, most of it. However, Ubuntu has always had a PPC distro, and most of the basic stuff will work just fine. You can even load up a PPC-compiled Super Nintendo Emulator, SNES9X, and play some classic games pretty easily on your Sixaxis controller paired via Bluetooth."
Nintendo

Nintendo Brain Games Effectiveness Questioned 63

nandemoari writes "While Nintendo boasts that its Wii can make you fit, the game company's popular line of DS 'Brain Games' have for some time promised to make kids smarter by challenging them with word puzzles and math formulas. However, a French professor isn't buying the shtick. University of Rennes professor Alain Lieury, a cognitive psychology specialist in Brittany, France, recently studied a group of ten-year-old children playing a variety of mentally-challenging games. Not all were video games, however; Lieury pitted more traditional games (including sudoku, Scrabble, and regular old reading and homework) against Nintendo's popular line of DS hits, including Brain Age, Big Brain Academy, and Brain Training. Although he credits the Nintendo DS — one of the best selling consoles of all-time — as 'a technological jewel,' he finds Nintendo's claim that it can actually help kids learn is nothing more than pure 'charlatanism.'"
Wii

Wii Check-Up Channel 38

Cemu writes with news that Nintendo is teaming up with Panasonic, NEC, and Hitachi to work on the Wii Fit Body Check Channel, which will use data from the Wii Fit to provide users with health advice. Quoting: "Since last December, NEC and NEC mobile began a cell phone version of the 'Wii Fit Body Check Channel.' Starting this April, the NEC Group (NEC and NEC Mobile) will launch a hosted Wii Fit Channel aimed at employees and their families. The company hopes to offer this service outside NEC in the future. ... Also this April, Wii Fit and the Wii Fit Body Check Channel will be introduced by Panasonic Medical Solutions to health care workers with its Plissimo Sigusa health care plan. What's more, Panasonic Medical Solutions is offering the program to the country's health insurance union."
PC Games (Games)

Spore Games For Wii and DS, PC Expansions Due In 2009 50

Supa writes "EA UK has confirmed new Spore games for the Wii, DS and PC, as well as four more Spore expansion packs. From the article: 'Spore fans are finally getting that Wii version of Spore in Spore: Hero. Another new game tie-in will be Spore: Hero Arena for DS, a standalone Spore: Creature Keeper (PC), and four more Spore expansion packs with the first of them titled Spore: Galactic Adventures.' All of them will be arriving in 2009." Kotaku has a more in-depth look at the details of the first expansion, saying, "As with most of what comes from developer Maxis, there's a lot of stuff to soak up whenever they make something new. Adventures is way more than just slapped-on content or a single new feature; you really have to play it to even get a feel of just how much is going on."
Lord of the Rings

Review: Lord of the Rings: Conquest 68

Pandemic Studios, having enjoyed some success with their release of Star Wars: Battlefront II, sought to bring their style of action game to the Lord of the Rings universe as well. Since both Star Wars and LotR are widely regarded as classics in their respective genres, and both have a rich, deep fan base, the task would appear to be similar in scope. Many were expecting Lord of the Rings: Conquest to be, if nothing else, a playground for Tolkien fans to revel in the environments so vividly brought to life by the movies. Unfortunately, between the short, simplistic campaign and the shallow, uninspired combat, LotR: Conquest merely relies on its name for success, failing to bring the innovation or cleverness that the franchise deserves. Read on for the rest of my thoughts.
Google

YouTube Coming To the PS3 and Wii 87

Clara writes "The YouTube blog has announced that YouTube is on its way to the PlayStation 3 and Wii. From the article: 'Have you ever wanted to just sit on your couch and watch YouTube on your TV? Well, now that's possible via YouTube for Television, initially available through the Sony PS3 and Nintendo Wii game consoles at www.youtube.com/tv. Currently in beta, the TV Website offers a dynamic, lean-back, 10-foot television viewing experience.' No YouTube for Xbox, however (Google must simply not have gotten around to Microsoft yet)."
Nintendo

Piracy and the Nintendo DS 261

Graffitiwriter writes "With the average DS game weighing in at about 30-60MB (well within the reach of anyone with a half-decent broadband connection) gamers now have an alarmingly easy route to free games — a fact that Nintendo is all too aware of. Pocket Gamer takes a look at how piracy affects the Nintendo DS console, along with the reasons so many gamers turn to piracy to play their games — including the slew of inferior games, availability of flash carts and industry greed."
Music

Guitar Hero III the First Game to $1 Billion In Sales 106

The Opposable Thumbs blog reports that Guitar Hero III has reached a financial milestone, becoming the first individual video game to reach $1 billion in total sales. The number is even higher if you consider the rest of the franchise. In addition to helping drive the video game industry during tough economic times (much like the Wii), it's helping other industries as well: "... aside from the fact that Guitar Hero: Aerosmith had sold three times as many copies as the band's last album during their respective first weeks, musicians whose music is featured in the game has seen a rise in music sales to the tune of 15-843 percent." And CVG notes, "... two-thirds of non-musicians exposed to music games plan to start playing a real instrument in the next couple of years." Also, Rock Band creator Harmonix may be looking into a partnership with the record labels to sell music for use outside of the games.
Nintendo

Nintendo Files Patent For Game That Plays Itself 152

Kotaku points out a recent patent filed by Nintendo which automates gameplay unless the user specifically chooses to play a particular part of the game. Quoting: "The new system, described in a patent filed by Nintendo Creative Director Shigeru Miyamoto on June 30, 2008, but made public today, looks to solve the issue of casual gamers losing interest in a game before they complete it, while still maintaining the interest of hardcore gamers. The solution would turn a game into a full-length cut scene of sorts, allowing players to jump into and out of the action whenever they wanted. But when played this way, gamers would not be able to save their progress, maintaining the challenge of completing a game without skipping or cheating."
Wii

Wii Game Devs Testing Waters With Less-Casual Games 104

MTV's Multiplayer Blog has a pair of interviews with Wii game developers about how they're struggling to reach a more hardcore gaming audience. Jordan Itkowitz, lead designer for Deadly Creatures, wants to stay away from designing a typical collection of mini-games, saying, "The trick is to get those new players to step outside that easy comfort zone and try some genres and experiences that, while accessible and familiar to gamers, are still a bit foreign to anyone who's new to the culture." Dan Borth of Red Fly Studio is skeptical of the viability of hardcore games without relying on Nintendo and other major companies to "put a valiant effort in properly supporting developers to create great games."
Patents

Gaming Patents From Years Past 15

The Technologizer has collected a series of electronic gaming patents spanning from 1969 to 1989. The list includes devices such as the Atari joystick, Simon Says, and Nintendo's Game Boy. It also has a variety of less popular devices, at least some of which should be familiar to anyone who was gaming back then. Here's one description: "A game machine has a plurality of targets which unpredictably come out and disappear from their corresponding holes at the surface of a table on a game stand. A player can only strike targets which are positioned above the surface thereof. A main shaft is provided with the target on its upper end and is supported by bearings in such a manner that it can rotate and move up and down. A plunger disposed at the periphery of the main shaft is magnetically attracted by an electromagnetic solenoid. When raised, the main shaft always faces a predetermined direction due to an action of permanent magnets. Hitting of the target can be detected by monitoring abrupt large fluctuations in the current flowing through the solenoid during a period of time that the target is caused to appear above the table." The game? Whack-a-mole.
PlayStation (Games)

PS2 the Most Played Console In 2008 172

An anonymous reader writes "In terms of console usage, the aging PS2 still leads the competition, according to data from US research firm Nielsen. Data the company compiled between January and October 2008 shows that the PS2 commanded 31.7 percent of the total number of minutes spent playing consoles. Only 37.9 percent of play time took place on current-gen systems, with the Xbox 360 (17.2 percent) leading the Wii (13.4 percent) and the PS3 (7.3 percent). Users even spent more time playing on the original Xbox (9.7 percent) than the PS3, while Nintendo's GameCube (4.6 percent) wasn't far behind Sony's new console either." World of Warcraft once again topped the most-played PC game list by a large margin. Tetris was the top mobile game, followed by Bejeweled and Guitar Hero III.
Media

Streaming Video Service Coming To the Wii 103

Gamasutra reports that Nintendo is partnering with a company called Dentsu to "distribute original streaming video programming via the Wii, with a 2009 launch confirmed in Japan, and an eye towards a later Western launch." According to a press statement, some of the videos will be free, and some will cost money. This will help to answer concerns that the Wii was lagging behind the other major consoles in video content.
Games

The Role of Video Game Immersion 40

GameSetWatch has a story questioning whether modern game developers are putting more effort into immersion than they should, sacrificing other aspects of the game that are more important for an entertaining experience. Quoting: "Look at popular Wii games, and at casual games. These are generally rules-emergent games, with no pretense of 'immersion.' Arguably, Nintendo chose not to compete in the technology-driven 'realism' field with the Wii, and most casual games are 2D, not 3D. The high numbers of buyers and players of these games suggests that a significant proportion of the audience — if not the majority — wants to play games, not immersive 'simulations.' Put another way, is the immersive simulation (Star Trek Holodeck, Matrix) only the desire of some of the hardcore fans? ... It seems there's a significant number of adults who want to play a video game for a while to relax, to have their attention diverted from ordinary life. They don't want to be immersed in some simulation, some dream-fulfillment — if nothing else, they don't have the time for it!"
Music

Will People Really Boycott Apple Over DRM? 664

Ian Lamont writes "DefectiveByDesign.org is waging a battle against DRM with a 35-day campaign targeting various hardware and software products from Microsoft, Nintendo, and others. On day 11 it blasted iTunes for continuing to use DRM-encumbered music, games, TV shows, movies, audiobooks, and apps with DRM, while competitors are selling music without restrictions. DefectiveByDesign calls on readers to include 'iTunes gift cards and purchases in your boycott of all Apple products' to 'help drive change.' However, there's a big problem with this call to arms: most people simply don't care about iTunes DRM. Quoting: 'The average user is more than willing to pay more money for hobbled music because of user interface, ease of use, and marketing. ... Apple regularly features exclusive live sets from popular artists, while Amazon treats its digital media sales as one more commodity being sold.' What's your take on the DRM schemes used by Apple and other companies? Is a boycott called for, and can it be effective?"
Wii

Game Devs Warming Up To More Mature-Rated Games On the Wii 129

With the success of the Grand Theft Auto franchise responsible for the majority of publisher Take Two Interactive's earnings in the past year, the company's executives are looking more and more at expanding their M-rated products onto the typically family-friendly Wii. Take Two's CEO said, "Even though we think M-rated content is much more appropriate for the PS3 or 360, we have to look at the Wii as a viable platform across all our labels. We have to, because we can't ignore the installed base. You just can't." They're already planning to release GTA: Chinatown Wars for the DS to test the waters on a Nintendo platform, hoping for a better result than the controversy over Manhunt 2 last year.
Nintendo

Club Nintendo Goes Live 59

AKAImBatman writes "Nintendo has launched their new North American Club Nintendo service that allows customers to earn 'coins' for purchasing Nintendo products. Coins can then be redeemed for items like exclusive DS games, playing cards, Wii Remote holders, DS cases, and other Nintendo branded items. Points are earned by registering Wii games (50 points), DS games (30 points), or by purchasing Wii Shop items (10 points) after your Wii Shop account has been linked to your Club Nintendo account. Users may link their account under the 'Settings' area of the Wii Shop channel. Prices range from 300 coins for a Wii Remote holder to 800 coins for the Game & Watch Collection for the Nintendo DS."
Input Devices

Nintendo Slapped With Wiimote Strap Lawsuit Once Again 356

GameCyteSean writes "GameCyte is reporting that a new class-action lawsuit has challenged Nintendo's Wiimote straps once more. Interestingly, the suit was filed by the same lawyer who led the original 2006 attempt, and now argues that Nintendo hid records of broken TVs from the Consumer Product Safety Commission. From the article: 'This doesn't seem like a spurious accusation, either. Attached to the court filing (PDF) as a matter of public record is the very evidence Nintendo allegedly tried to hide: actual, internal Nintendo documents (PDF) where customer service reps received complaints of cracked televisions and broken Wiimote straps — and the corresponding Monthly Reports that Nintendo was compelled to file with the CPSC as part of their agreement.'"

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