Privacy

Nintendo Conducted Invasive Surveillance Operation Against Homebrew Hacker (torrentfreak.com) 23

Leaked Nintendo documents have revealed a frightening surveillance operation carried out against a hacker who was researching exploits for the 3DS handheld. TorrentFreak reports: During the past 24 hours, various Twitter accounts (1,2) have been posting snippets from documents that were recently leaked from Nintendo. While there are numerous items of interest, the most shocking revelations involve Neimod, a hacker who several years ago developed exploits for the 3DS handheld console. [T]he scale of the operation, which is revealed in detail in the leaked documents, shows just how far the gaming giant was prepared to go to stop his work. For example, the leak reveals personal profiling that dug deeply into Neimod's education status, listed details of his working life, while offering evidence of physical snooping on his daily lifestyle. What time he could be found at home, who came to see him there, and even when he visited places like banks and restaurants are all included. While this kind of surveillance is creepy in its own right, additional documents reveal a detailed plan to use the gathered intelligence to physically confront Neimod in order to pressurize him into complying with the company's demands.

According to Nintendo's planning, the operation would begin around April 15, 2013, with its team meeting at a local hotel to discuss and finalize their plans. Following a review of Neimod's movements of the previous week, the team would then decide where and when contact would be made -- after work or at home, for example. With an undercover investigator monitoring Neimod to discover what time he left work, Neimod was to be approached by a 'contact team,' who were instructed to approach their target "in a friendly, non-threatening, professional, and courteous manner." "Provide a business card," the instructions read. After Neimod had been engaged in conversation, the team was instructed to flatter the hacker by "acknowledging his engineering/programming aptitude." They were also told to reference his stated aim of not "facilitating piracy" with his hacks but point out Nintendo's concerns that a release of his hack could do just that.

Whether Neimod complied or resisted, Nintendo prepared for both eventualities. The following slide, posted to Twitter by Eclipse-TT, shows a flow chart that begins with instructions for the "Knock and Talk Team," details a staging area, rules of engagement, and plans for what should happen when things go to plan -- or otherwise. The Nintendo "Final Enforcement Proposal" document describes a "carrot and stick" approach, with the stick being a laundry list of potential offenses committed by Neimod under Belgian law and the carrot representing a number of sweeteners that might be of interest to the hacker. If cooperation was achieved, Nintendo suggested it could refrain from filing a criminal complaint. It may also enter into a "bounty" contract with Neimod with payments made for finding and documenting exploits. Within certain parameters, his discoveries could still be announced to the public, allowing him to retain "bragging rights." This could help Nintendo's image, the company wrote.

Entertainment

Nearly Half a Billion Users Played Among Us In November (theverge.com) 37

Roughly half a billion people played Among Us in November, becoming "by far the most popular game ever in terms of monthly players," according to Nielsen's SuperData. The Verge reports: The success is even more remarkable because InnerSloth -- the company that makes Among Us -- only has four employees. That's roughly 125 million players per person who works on the game. It's proven to be so popular that the studio decided to cancel a sequel that was in the works and just put all its effort into improving the original. It even caught the attention of sitting congresswoman Alexandria Ocasio-Cortez, who livestreamed herself playing it to try to encourage people to vote, with an audience on Twitch that peaked at over 400 thousand viewers.

In an email to The Verge, Carter Rogers, Principal Analyst at SuperData, said that the next-most popular game in terms of monthly active users only clocked in at 300 million. Rogers notes that Nielsen arrives at its figures through a mix of "point-of-sale and event data from publishers, developers and payment service providers." Among Us' release on the Nintendo Switch was recent enough that it didn't have an appreciable impact on the game's total numbers in Nielsen's analysis.

Nintendo

Nintendo Leak Reveals Extreme Measures Taken To Track Hackers (techraptor.net) 54

An internal Nintendo leak has revealed measures the company took when approaching a 3DS homebrew hacker. The measures are rather extreme and apparently include surveillance of the individual in question, as well as internal presentations and instructions on how to approach him. From a report: This comes courtesy of prominent Twitter Nintendo leaker Eclipse. According to documents unearthed by Eclipse -- which also include a Switch software development kit and console security documents, among other things -- the company conducted surveillance on Neimod, a hacker who cracked the 3DS, in 2013. Online Nintendo historian Forest of Illusion corroborates this with an internal document showing findings about Neimod's personal life including where he lived and his average work week. In addition to the surveillance, Nintendo also created detailed plans on how to approach Neimod in order to get him to back down from hacking the 3DS. In the documents, IRC chats involving Neimod are included, showing Nintendo covertly extracting information from Neimod and altering its response to the issue based on what he says. The details of Nintendo's plan to approach Neimod are remarkably detailed, with multiple stages and potential outcomes mapped out in a flowchart.
Nintendo

'Super Nintendo World' Amusement Park Previewed By Mario's 68-Year-Old Creator (arstechnica.com) 13

"On Friday, Nintendo and Universal Studios Japan took the veil off a years-in-the-making project: the very first Nintendo-themed theme park," reports Ars Technica (in an article shared by long-time Slashdot reader mprindle): And who better to introduce the world to this life-sized walk through of all things Mario than the character's creator himself, longtime Nintendo developer and designer Shigeru Miyamoto...

Many of the park's decorations and objects can be interacted with by park visitors who wear a special wristband, dubbed the Power-Up Band, which includes an Amiibo-like NFC chip. Press its sensor near park objects like a Super Mario coin block, and a new virtual item will appear in a synced Super Nintendo World app on your smartphone. Exactly how these virtual items will affect your visit to Super Nintendo World remains unclear, but Miyamoto-san hinted to surprising attractions and hidden interactable panels for park visitors to discover in person. (Additionally, those Power-Up Bands will double as Amiibo for compatible hardware, like Nintendo Switch.)

Only one "ride" received a showcase in the video, albeit a brief one: a Mario Kart race against Bowser. It's hosted inside a replica of Bowser's castle, and visitors will sit in one of a series of Mario-styled go-karts that appear to be linked on a rollercoaster-like track, as opposed to freely controllable. Exactly what visitors will see on that ride remains unclear, but previous news about the ride's augmented reality (AR) elements was reinforced with the first official look at the park's AR glasses, which come attached to a Super Mario hat.

The park opens in Japan on February 4, 2021, according to Ars, followed by later launches at Universal Studios in in Singapore, and at its U.S. locations in Orlando, Florida and Los Angeles.
Games

Inside the Obsessive World of Miniature Arcade Machine Makers (wired.co.uk) 25

The success of Nintendo's diminutive gadget led to a flurry of copycats, from a tiny Commodore 64 to a miniaturised Sony PlayStation. Some were good; many were flawed, with the play experience only being surface deep. Fortunately, some companies wanted to go further than fashioning yet another miniature plug-and-play TV console. From a report: One, the ZX Spectrum Next, brought into being a machine from an alternate universe in which Sinclair was never sold to Amstrad and instead built a computer to take on the might of the Amiga and Atari ST. Two other companies headed further back into gaming's past and set themselves an equally ambitious challenge: recreating the exciting, noisy, visually arresting classic cabinets you once found in arcades. "I always saw them as more than just a game, with their unique shapes, art, sounds and lights acting together to lure money from your pocket," explains Matt Precious, managing partner at Quarter Arcades creators Numskull Designs. "I was disappointed you couldn't purchase models of these machines during a time when physical items like LPs were booming in an increasingly sterile world of digital downloads."

Quarter Arcades was subsequently born as a project "trying to capture a piece of gaming history" in quarter-scale cabinets. The machines are in exact scale, including the controls, and play the original arcade ROMs. But look closer and there's an obsessive level of detail: the rough texture of the control panel art; mimicking an original cab's acoustics by careful speaker positioning; recreating the Space Invaders 'Pepper's ghost' illusion effect where graphics 'float' above an illuminated backdrop -- all realised by dismantling and reverse-engineering original cabs.

Businesses

Americans of All Ages Are Spending More on Video Games (venturebeat.com) 37

We know that time and money spent on video games is surging due to the pandemic. Now, industry-tracking firm The NPD Group is providing detail on where that growth is coming from. From a report: And it turns out that people across all age demographics are playing more games more often. That's big for mobile games, but it also includes Nintendo, PlayStation, and Xbox. In its "2020 Evolution of Entertainment" report, NPD found that 4-out-of-5 consumers in the U.S. played a game in the last six months. More important for the industry, those consumers are spending 26% more time and 33% more money on games than the same period in the previous year. But this isn't just coming from young people. Older demographics are turning to games more often as they find themselves with money they can no longer spend on dining out or attending live events. Spending on video games for Americans 45 years old-to-54 years old increased 76%. People age 55-to-64 increased their spending 29%.
Games

Uri Geller Finally Apologizes for Suing Pokemon 20 Years Ago (kotaku.com.au) 85

In January of the year 2000, Pokémon was sued by stage magician Uri Geller for $97 million (over a Pokémon card with a similar name that carried the magician's trademark bent spoon).

20 years later, Kotaku reports... Spoon-bending magician Uri Geller gave Nintendo permission to use the character Kadabra on Pokémon cards today, after a 20 year legal dispute in which Geller claimed the Pokémon's Japanese name and image were too close to his own.

"I am truly sorry for what I did 20 years ago," Geller tweeted today. "Kids and grownups I am releasing the ban. It's now all up to #Nintendo to bring my #kadabra #pokemon card back. It will probably be one of the rarest cards now! Much energy and love to all!"

As Screenrant explains, while Kadabra is a word associated with magic, the Pokémon's Japanese name — variously written as Yungerer, Yungeller, and Yun Geller — seems to be a reference to Geller... Geller sued Nintendo over Kadabra in 2000, seeking damages and insisting the card stop being used in sets. "Nintendo turned me into an evil, occult Pokémon character. Nintendo stole my identity by using my name and my signature image," Geller said at the time.

Nintendo

Nintendo Sues More Hack Sellers, 'a Worsening International Problem' (polygon.com) 41

Nintendo of America has filed a lawsuit against an Amazon Nintendo Switch hack reseller -- the sort of litigation it's taken on in similar cases in the past. Nintendo's lawyers allege the Amazon seller, Le Hoang Minh, circumvents Nintendo's copyright measures in selling an RCM Loader, used to "jailbreak" the Nintendo Switch. From a report: The lawsuit was filed in a Seattle court last week, according to court documents obtained by Polygon. In the lawsuit, Nintendo outlines what it calls a "serious, worsening international problem" with video game software piracy. It details Nintendo's security systems, and how the RCM Loaders bypass those systems. The RCM Loader (which is essentially a USB device that plugs into the Nintendo Switch) allows the user to play so-called "pirated" or unauthorized games. According to the lawsuit, Nintendo sent a DMCA notice to the seller, to which a counterclaim was issued. Because of the counterclaim, Amazon was required to relist the RCM Loader, unless Nintendo filed an infringement lawsuit. And that's what it did. The company is looking for the courts to stop the seller, and award it $2,500 in damages for each infringement.
Nintendo

A Literal Child and His Mom Sue Nintendo Over 'Joy-Con Drift' (wired.com) 104

An anonymous reader quotes a report from Wired: A boy and his mother today filed a class action lawsuit against Nintendo for not doing enough to fix a hardware problem common among Nintendo Switch controllers. It is one of several legal efforts related to the issue of "Joy-Con drift" -- a phenomenon where the Switch Joy-Con controllers make in-game characters "drift" even when nobody is moving them. The complaint, filed in Northern California, was brought by a woman named Luz Sanchez and her 9- or 10-year-old son, who, as a minor, is referred to in court documents as M.S. The complaint describes how Sanchez purchased her son a Nintendo Switch in December 2018, when he was 8. Within a month, the complaint alleges, Sanchez's controllers began registering in-game movement when his hands weren't on them. Less than a year later, it says, "the Joy-Con drift became so pronounced that the controllers became inoperable for general gameplay use." Sanchez's mom obligingly purchased another set of controllers, but seven months later, the complaint alleges, they began drifting too.

Joy-Con drift is pervasive among Switch devices. (Anecdotally, I've experienced it on two sets of my own controllers). Characters inch left or right as if a ghost was operating the console. Nintendo didn't acknowledge the problem much until July 2019. That month, a thread on the Nintendo Switch subreddit calling out Joy-Con drift received over 25,000 upvotes. More than a dozen Switch owners filed a potential class action lawsuit (PDF) at the time calling Joy-Cons "defective." Lawyers said Nintendo had heard users' complaints for long enough; why didn't the company disclose the issue? The 2019 lawsuit has been moved into arbitration, and the plaintiffs' lawyers recently asked Switch users to submit videos describing their experiences with Joy-Con drift to help bolster their case. Last month, a French consumer group filed a complaint, too, alleging planned obsolescence. Nintendo began fixing Joy-Cons for free, post-warranty, in July 2019, and Nintendo's president apologized for the problem in a financial meeting this summer. But Sanchez's lawyers argue that Nintendo hasn't done enough to fix the issue or warn customers about it up front.

Piracy

Two Leaders of Videogame Piracy Group Arrested (justice.gov) 45

On Friday America's Department of Justice announced: Two leaders of one of the world's most notorious videogame piracy groups, Team Xecuter, have been arrested and are in custody facing charges filed in U.S. District Court in Seattle... The indictment alleges the defendants were leaders of a criminal enterprise that developed and sold illegal devices that hacked popular videogame consoles so they could be used to play unauthorized, or pirated, copies of videogames. The enterprise targeted popular consoles such as the Nintendo Switch, the Nintendo 3DS, the Nintendo Entertainment System Classic Edition, the Sony PlayStation Classic, and the Microsoft Xbox.

"These defendants were allegedly leaders of a notorious international criminal group that reaped illegal profits for years by pirating video game technology of U.S. companies," said Acting Assistant Attorney General Brian C. Rabbitt of the Justice Department's Criminal Division. "These arrests show that the department will hold accountable hackers who seek to commandeer and exploit the intellectual property of American companies for financial gain, no matter where they may be located."

"These defendants lined their pockets by stealing and selling the work of other video-game developers — even going so far as to make customers pay a licensing fee to play stolen games," said U.S. Attorney Brian Moran for the Western District of Washington. "This conduct doesn't just harm billion dollar companies, it hijacks the hard work of individuals working to advance in the video-game industry."

"Theft of intellectual property hurts U.S. industry, game developers and exploits legitimate gaming customers, all of which threaten the legitimacy of the commercial video game industry," said Acting Special Agent in Charge Eben Roberts of U.S. Immigration and Customs Enforcement's Homeland Security Investigations, Seattle. "We are committed to working with our international partners to find criminals like these who steal copyrighted material and bring cyber criminals to justice...."

According to the indictment, Team Xecuter at times cloaked its illegal activity with a purported desire to support gaming enthusiasts who wanted to design their own videogames for noncommercial use. However, the overwhelming demand and use for the enterprise's devices was to play pirated videogames.

Nintendo

Nintendo's New Mario Kart Makes Your Living Room the Race Track (bloomberg.com) 27

Nintendo is about to release its biggest product for the holiday season, where it will be up against new-generation consoles from rivals Microsoft and Sony. An early look at the new Mario Kart game for the Switch, featuring augmented reality and your living room as the race track, indicates that Nintendo will be just as competitive. From a report: In Mario Kart Live: Home Circuit, which becomes available from the Japanese gaming giant on Oct. 16, players use their Switch consoles to race and around their home. The action places animated objects in real-world surroundings, along the lines of Pokemon Go. Here's how it works: You, holding your Switch, play through what would look like a regular game of Mario Kart if not for your couch and dinner table in the background. You'll steer around a real toy kart on a track you've plotted out in your house. A camera attached to the kart feeds footage to your Switch screen, allowing you to take control of Mario or Luigi as they collect mushrooms and drive laps.

The game, previewed over a Zoom call with a Nintendo representative, looks fun and challenging, with a robust selection of options such as custom races and environments. Everything one might expect from a Mario Kart game is here, from the sound effects to the prominent presence of Lakitu, a friendly monster who sits on a cloud and referees the race, occasionally using a fishing rod to rescue you from danger. You can build elaborate racing tracks out of furniture and cardboard, limited only by the size of your room, which may be a drag for those in New York apartments.

Handhelds

Nintendo 3DS Discontinued After Almost a Decade (bbc.co.uk) 20

Nintendo has discontinued its 3DS handheld after about 76 million sales over a nine-and-a-half year period. The BBC reports: A notice on the Japanese firm's site says "manufacturing of the Nintendo 3DS family of systems has ended." The device had the ability to trick the human eye into seeing 3D images like those in some cinema screenings -- but without special glasses. However, its launch received a lukewarm reception and it only gained popularity later. The console's demise has long been expected. Last year, the company said it no longer planned to make any new first-party games for the system. It means the original Nintendo DS retains the title of being the bestselling mobile console. And the Nintendo Switch -- a hybrid handheld-and-home machine -- is the current focus of Nintendo's efforts.
IT

USB-C Was Supposed To Simplify Our Lives. Instead, It's a Total Mess. (medium.com) 155

USB-C is near-ubiquitous: Almost every modern laptop and smartphone has at least one USB-C port, with the exception of the iPhone, which still uses Apple's proprietary Lightning port. For all its improvements, USB-C has become a mess of tangled standards -- a nightmare for consumers to navigate despite the initial promise of simplicity. From a report: Anyone going all-in on USB-C will run into problems with an optional standard called Power Delivery. The standard allows devices to charge at a much higher wattage relative to older connectors, therefore allowing them to charge faster. But it requires the right combination of charger, cables, and device to actually achieve this. If you buy a USB-C charger that doesn't support Power Delivery and try to use it with a Microsoft Surface, for example, the laptop will complain that it's "not charging" despite receiving some power. Fixing this requires figuring out whether or not it's the cable or wall charger that doesn't support Power Delivery, and replacing it with something that does support it. There would be no way for a layperson to hold two USB-C chargers and know the difference between one that supports Power Delivery and one that doesn't.

Furthering the confusion, some devices actually can't be charged with chargers supporting Power Delivery, despite sporting a USB-C port -- because they weren't designed to negotiate the higher wattage being delivered by the Power Delivery standard. A pair of cheap Anker headphones I own, for example, refuse to charge when plugged into a MacBook charger. Other devices, like the Nintendo Switch, only partially support the standard, and some unsupported chargers have bricked devices, reportedly due to the Switch's maximum voltage being exceeded. Then there's DisplayPort and Thunderbolt, another set of standards supported by some USB-C devices. DisplayPort allows the use of an external display, such as a 4K monitor, but only supports one at a time at full resolution. Thunderbolt, yet another optional standard, is a much faster layer on top of USB-C that allows additional possibilities, like the use of multiple displays daisy-chained from a single port, or the use of an external graphics card. It uses the exact same connector, but can be identified with an additional "lightning" symbol when supported.

Nintendo

Nintendo is Releasing a 35th Anniversary Super Mario Bros. Game and Watch (theverge.com) 23

Nintendo is going back to the beginning with a modern version of its original Game & Watch handheld that's been revamped with a full-color LCD. It can play Super Mario Bros. in honor of the franchise's 35th anniversary. The new handled was announced during a surprise Nintendo Direct showcase. From a report: In addition to Super Mario Bros., the handheld can also play Super Mario Bros: The Lost Levels (released in Japan as Super Mario Bros. 2) and an updated version of Game & Watch: Ball that stars Mario (instead of Mr. Game & Watch). [...] The Game & Watch: Super Mario Bros. handheld will be released on November 13th in "limited production" for $49.99.
Advertising

Joe Biden's Team Brings Digital Campaign Signs To 'Animal Crossing' (engadget.com) 133

Beginning today, Animal Crossing: New Horizons players can add official Biden-Harris campaign signs to their island yards. Engadget reports: At the moment, there are four sign designs -- the official Biden-Harris logo, the Team Joe logo, a "Joe" Pride logo and an image of red, white and blue aviators. To add the signs to their yards, players will scan QR codes through the Nintendo Switch Online app. The campaign has also sent the signs to a handful of gaming influencers, who will share them throughout the day tomorrow. Campaign staffer Christian Tom said this is just the beginning. The team is planning more "digital swag," voter education tools and organizing efforts for Animal Crossing and other platforms. That makes sense considering Animal Crossing's popularity -- the game has sold more than 22 million units.
Nintendo

Nintendo Plans Upgraded Switch Console and Major Games for 2021 (bloomberg.com) 49

Nintendo plans to debut an upgraded model of its Switch console next year along with a lineup of new games, Bloomberg reported Tuesday, citing people familiar with the matter said, ceding 2020's holiday spotlight to rival devices from Sony and Microsoft. From the report: The specifications of the new machine have yet to be finalized, though the Kyoto-based company has looked into including more computing power and 4K high-definition graphics, people briefed on the strategy told Bloomberg News, asking not to be identified because it's private. Nintendo faces stiff competition for gamers' attention this fall as the PlayStation 5 and Xbox Series X are set to arrive in time for the shopping season. The release of the upgraded Switch would be coupled with, or followed by, a slew of games from Nintendo itself and related outside studios, the people said. Those games would address a wide range of players, from casual gamers seeking small doses of escapism to more devoted fans putting in marathon gaming sessions. The focus on next year's pipeline explains Nintendo's relatively quiet software release schedule so far this year, the people said.
Nintendo

Nintendo Copyright Infringement Threats Shut Down Switch Payload Injector (torrentfreak.com) 40

Nintendo has targeted the developer of an open-source Switch payload injector with a cease and desist notice (PDF). Faced with copyright infringement threats, the DragonInjector developer decided to shut the project down. While he doesn't agree with the allegations, an expensive legal battle is not an option. TorrentFreak reports: DragonInjector is a small piece of hardware that fits in the Switch game card slot. It allows users to install and load custom firmware on their console. While it's not advertised as a pirate tool, with third-party code it can be used to play pirated games on older Switch models. A few days ago, DragonInjector's developer formally announced the end of the project. In a message on Discord, a Nintendo cease-and-desist order is cited as the main reason. MatinatorX doesn't agree with the gaming company's copyright infringement claims but he doesn't want to fight them either.

"While I don't believe the project was or is unlawful in any way, I do not have the resources to go to court to prove that for a hobby, especially considering the project netted a loss of a few thousand dollars overall," he writes. The cease-and-desist notice was sent by Nintendo's Canadian lawyers a few weeks ago. It accuses the developer of copyright infringement by advertising and selling the DragonInjector. According to the notice, this breaks the Switch's technical protection measures. "Your unlawful manufacture, advertisement, distribution, offering for sale and sale of the DragonInjector via the Dragon Injector Website infringes our client's rights," the lawyers write.

The developer was urged to immediately stop any infringing activities. If not, Nintendo reserves the right to take further action, the notice warns, adding that the company previously won $12 million CAD in damages in a 'similar' case. The threat comes with a list of additional requests. Among other things, MatinatorX must hand over all related accounting, including the number of devices sold as well as any profits that were made.
The report notes that while Dragoninjector.com is gone, the developer registered Draconicmods.com to sell a custom Switch kickstand and other legitimate accessories.
Apple

Epic To Host a Tournament With Anti-Apple Prizes (theverge.com) 157

Fortnite-maker Epic Games and Apple are currently embroiled in a public battle over Apple's App Store policies, and in the latest move in the dispute, Epic has announced a Fortnite tournament taking place August 23rd where players can compete to win anti-Apple prizes. From a report: Last week, Epic added a new direct payment system to Fortnite in violation of Apple's policies. Apple removed Fortnite from the App Store the same day, and shortly after, Epic launched a campaign against Apple by suing the company, releasing a "Nineteen Eighty-Fortnite" video mocking Apple's famous "1984" ad, and promoting the hashtag #FreeFortnite. Players who compete in the tournament have the opportunity to win an in-game skin of the evil-looking apple featured in Epic's "Nineteen Eighty-Fortnite" video (cheekily dubbed the "Tart Tycoon"), a "Free Fortnite" hat, and even non-iOS gaming hardware, including an Alienware laptop, a Galaxy Tab S7, a OnePlus 8 phone, a PlayStation 4 Pro, an Xbox One X, or a Nintendo Switch.
Businesses

Epic's Battle For 'Open Platforms' Ignores Consoles' Massive Closed Market (arstechnica.com) 181

Sony, Microsoft, and Nintendo demand the same platform control -- and the same 30% fee. From a report: Yesterday, Epic used Fortnite to essentially wage open war against Apple's and Google's mobile app marketplaces. First it added a discounted "Epic Direct Payment" option alongside the standard iOS App Store and Google Play payment options in Fortnite, in direct violation of those stores' policies. Then, when Fortnite was predictably removed from both platforms, Epic filed lawsuits against both companies, alleging "anti-competitive restraints and monopolistic practices" in the mobile app marketplace. That move came alongside a heavy-handed PR blitz, including a video asking players to "join the fight to stop 2020 from becoming '1984.'" But through this entire public fight for "open mobile platforms," as Epic puts it, there is one major set of closed platforms that the company seems happy to continue doing business with. We're speaking, of course, about video game consoles.

The major console makers also all exercise full control over what games and apps can appear in their own walled gardens. When it comes to iOS, Epic says that "by blocking consumer choice in software installation, Apple has created a problem so they can profit from the solution." When it comes to consoles, Epic is silent about the same state of affairs. In this sense, consoles are even more restrictive than Android, where games and apps (including Fortnite) can be sideloaded without using the Google Play Store. Yet Google has earned a lawsuit for its role in this state of affairs, while the console makers have remained undisturbed. In addition to the business implications, console makers' total control of their marketplaces also has a direct impact on the types of content that players get to play. Any game that receives an Adults Only rating from the ESRB isn't welcome on any of the three major consoles, for instance. And if you want to use UWP to code an N64 emulator that works on the Xbox One, Microsoft will pull it down as quickly as it can.

Nintendo

Huge Apparent Leak Unearths Nintendo's Prototype History (arstechnica.com) 21

An anonymous reader quotes a report from Ars Technica: A massive leak of apparent Nintendo source code is giving gamers a rare, unauthorized look at Nintendo's development process dating back to the Super NES era. The massive trove of files, first posted to 4chan Friday and quickly dubbed the "Gigaleak" by the community, includes compilable code and assets for Super NES, Game Boy, and N64 games in the Mario, Mario Kart, Zelda, F-Zero, and Pokemon series. Hidden among that code is a bevy of pre-release art and sound files that have never seen the light of day, as well as fully playable prototype versions of some games. Modders and homebrew developers have been digging through the trove of data over the weekend and taking to Twitter and YouTube with their discoveries. Among the most interesting findings:

- A version of Super Mario 64 including data for a 3D model of Luigi (likely for the scrapped two-player mode). Players have inserted that model into the ROM to create video of Luigi running around. The leak also includes few unused test rooms for the game.
- A Yoshi's Island prototype featuring differences in the map screen, interface, music (and including the prefix "Super Mario Bros. 5" in Japanese). The prototype also features two apparently unused mini-games (No. 1, No. 2) and some unused test levels.
- Pokemon prototypes featuring early and unused sprite designs for many monsters.
- An original prototype named "Super Donkey" featuring a Rayman-style character in a Yoshi's Island-styled world [Update: A previous version of this post mischaracterized the music in this video. Ars regrets the error].
- Sprite data for Luigi giving an apparent middle finger and Bowser outside of his clown-copter in Super Mario World. The code also contains multiple early designs for Yoshi (some of which match art previously revealed in interviews with Nintendo developers) and a completely new map screen design (which also matches previously revealed screenshots).
- A version of Star Fox 2 with previously unseen characters.
- High-quality voice samples from Star Fox 64, F-Zero X and Super Mario 64 before they were compressed to fit on relatively small N64 cartridges.
- Graphics for a Pilotwings prototype called Dragonfly, previously seen only in grainy magazine screenshots.

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