XBox (Games)

Microsoft Expands Xbox Cloud Gaming to Cheaper Game Pass Tiers 7

Microsoft is testing new Xbox Game Pass features with Insiders, letting Core and Standard subscribers stream cloud-enabled titles they own or access via subscription across more devices, including supported TVs and browsers. These tiers will also gain access to select PC game versions for the first time. From a Xbox blog post: We're always exploring more ways to make your Xbox experience centered around you -- your content, benefits, and playstyle. That's why we're making it easier to enjoy the games you love, wherever you are, and on any device. Starting today, Xbox Insiders are invited to try out new updates in Xbox Game Pass that make it easier to stream and play across more devices.

Xbox Insiders subscribed to Xbox Game Pass Core or Standard now have even more freedom to play wherever they are with Xbox Cloud Gaming (Beta). As part of this Insider experience, Xbox Game Pass Core and Standard subscribers will be able to stream cloud playable games included with their subscription or select cloud playable games they own, making it easier to jump in from any supported device. [...] We're expanding the ways players can experience PC gaming through Xbox Game Pass. As part of testing, Xbox Insiders subscribed to Game Pass Core or Standard will for the first time gain access to PC versions of select titles, giving you even more flexibility and the choice to play on a PC or Windows handheld."
Open Source

Arch Linux Faces 'Ongoing' DDoS Attack (theregister.com) 29

"Some joyless ne'er-do-well has loosed a botnet on the community-driven Arch Linux distro," reports the Register, with a distributed denial of service (DDoS) attack that apparently started a week ago.

Arch maintainer Cristian Heusel announced Thursday on the project's web site that the attack "primarily impacts our main webpage, the Arch User Repository (AUR), and the Forums." We are aware of the problems that this creates for our end users and will continue to actively work with our hosting provider to mitigate the attack. We are also evaluating DDoS protection providers while carefully considering factors including cost, security, and ethical standards... As a volunteer-driven project, we appreciate the community's patience as our DevOps team works to resolve these issues.
A status update Friday acknowledged "we are suffering from partial outages." The Register reports: The attack comes as the project has been enjoying a boost in mainstream success. The distro was picked by Valve to underpin the SteamOS software running on its Steam Deck handheld gaming gadget, with the company providing the project with funding for further development. Late last year, a new version of the archinstall tool was released, with a view to making the system more friendly to newcomers...

For now, the Arch team is working to mitigate the attack's impact, which highlights a bootstrapping issue. Tools designed to shift traffic to mirrors in the event the main infrastructure is unavailable rely on a mirror list obtained from that same main infrastructure, with Heusel advising that users should "default to the mirrors listed in the pacman-mirrorlist package" if tools like reflector fail. Installation media can be downloaded from a range of mirrors, too, but should be checked against the project's official signing key before being trusted.

XBox (Games)

Microsoft Re-joins Handheld Gaming Fight Against Nintendo's Switch (yahoo.com) 43

Gaming handhelds are becoming the industry's new battleground as Microsoft launches its ROG Xbox Ally devices October 16, chasing Nintendo Switch 2's record-breaking 5.8 million units sold in seven weeks. The ASUS-manufactured handhelds run full Windows 11 with a gaming-optimized interface, accessing Xbox Game Pass, Steam, Battle.net, and other PC storefronts without platform lockdown.

Two models arrive at launch: the standard Xbox Ally with AMD Ryzen Z2 A processor and the premium Xbox Ally X featuring Ryzen AI Z2 Extreme, 24GB RAM, 1TB storage, and 80Wh battery. Microsoft's Handheld Compatibility Program pre-verifies thousands of PC games for portable play. Pricing remains unannounced.
Data Storage

China is About To Launch SSDs So Small You Insert Them Like a SIM Card (theverge.com) 44

A Chinese storage manufacturer has developed a solid-state drive smaller than a U.S. penny that delivers sequential read speeds of 3,700 megabytes per second, according to The Verge.

The "Mini SSD" by Biwin measures 15mm x 17mm x 1.4mm thick and connects via PCIe 4x2, offering 512GB to 2TB capacities. The drive inserts into devices using a SIM card-style tray mechanism and claims IP68 water resistance plus three-meter drop protection. Two gaming portables announced at ChinaJoy will include slots for the drives: GPD's Win 5 handheld and OneNetbook's OneXPlayer Super X hybrid laptop/tablet, both powered by AMD's Strix Halo processors. The Mini SSD outpaces MicroSD Express cards used in Nintendo Switch 2 by nearly four times, though full-size M.2 drives remain faster at up to 14,000MB/s.
Crime

A Retro Gaming YouTuber Faces Possible Jail Time For Reviewing Gaming Handhelds (androidauthority.com) 40

An anonymous reader quotes a report from Android Authority: Italian YouTuber Once Were Nerd covers a variety of retro gaming topics, but his reviews of ANBERNIC devices appear to be the straw that broke the camel's back. According to the video [here], customs enforcement officers from the Guardia di Finanza showed up at his home and office on April 15 with a search warrant to investigate promotion of pirated copyrighted materials. They seized a variety of ANBERNIC, Powkiddy, and TrimUI gaming handhelds from his collection. In total, more than 30 consoles were taken. The creator, assuming he didn't do anything wrong, complied with demands, providing full transcripts of his conversations and chats with gaming handheld manufacturers. The officers also took his phone, promising to return it in a few days. It was returned two months later, on June 15.

According to the video, officials are not required to disclose what exactly the charges are or who has brought them until the initial investigation is complete under Italian law. At that point, the case is either dismissed or goes to trial. The complaint specifically mentions reproduction of copyrighted material from Nintendo and Sony, but the case may originate from the agency itself. However, in the meantime officials have the option to shut down his channel, even before proving any wrongdoing. This is a scary prospect for any creator who has spent years building a channel, and unlike YouTube copyright strikes, there's likely no remedy.

Currently, officials contest that his reviews of ANBERNIC devices like the RG Slide, which often, but not always, ship with microSD cards filled with copyrighted ROMs, are punishable under Article 171 ter of the Italian Copyright Law. This law, which was originally written in 1941, allows for a maximum punishment of 15,000 euros (or 30 million Italian Lira, since the law pre-dates the Euro) and three years of jail time.

Nintendo

Nintendo Banned Switch 2 Owner For Playing a Used Switch 1 Game They Bought Online (tomshardware.com) 84

"A Nintendo Switch 2 user reportedly got his brand-new console banned by Nintendo after buying used Switch 1 games and patching them on his console," reports Tom's Hardware: According to Reddit user dmanthey, they purchased four used titles off the Facebook marketplace, inserted them into the Switch 2, and had them all updated. When they turned on their handhelds the following day, they received a message saying that they were restricted from Nintendo's online services and that they couldn't even download the games they had already bought...

[T]hey were able to prove their innocence by pulling up the Facebook Marketplace listing for their games and sending the photos of their purchased cartridges. According to the Redditor, the process was painless and fast, and it was "so much easier than getting support from Microsoft or Sony...." Other users warned, though, that this isn't always a guaranteed resolution.

Nintendo is known for being protective of its intellectual property and delivers harsh penalties to anyone caught violating it. We've already had several reports of users getting banned for using Mig Flash, even on their own ROMs. And while it's not true that getting banned turns your Switch 2 into a brick, it will still prevent you from accessing the company's online services, which severely restricts its features and usability.

"Nintendo attaches unique codes to its Switch game cartridges to prevent piracy," notes Engadget. "However, bad actors can copy games onto a third-party device, like the MIG Flash, and then resell the physical game card. Once Nintendo detects two instances of its unique code being online at the same time, it will ban any accounts using it..." This anti-piracy policy isn't new — Nintendo has long had a reputation for fiercely combating any type of piracy — but it has become relevant again thanks to the recently released Switch 2, which offers backwards compatibility with original Switch titles. The company even recently amended its user agreement to allow itself the power to brick a Nintendo Switch that's caught running pirated games or mods.
Windows

Games Run Faster On SteamOS Than Windows 11, Ars Testing Finds (arstechnica.com) 102

An anonymous reader quotes a report from Ars Technica: Nearly a decade ago, Ars testing found that Valve's "Steam Machines"-era version of SteamOS performed significantly worse than Windows when SteamOS's Linux game ports were tested on the same hardware as their Windows counterparts. Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11. [...]

As you can see in the included charts, SteamOS showed noticeable frame rate improvements in four of the five games tested. Only Borderlands 3 showed comparable performance across both operating systems, with Windows eking out ever-so-slightly higher frame rates in that game's benchmarks. For the other four tested games, the stock Lenovo Windows drivers were sometimes significantly worse than those included with SteamOS. When playing Returnal at "High" graphics presets and 1920x1200 resolution, for instance, changing from Lenovo's Windows drivers to SteamOS meant the difference between a hard-to-take 18 FPS average and a downright decent 33 FPS average. Sideloading the updated Asus drivers showed a noticeable improvement in Windows performance across all tested games and even brought Homeworld 3's "Low" graphics benchmark test to practical parity with SteamOS. In all other cases, though, even these updated drivers resulted in benchmark frame rates anywhere from 8 percent to 36 percent lower than those same benchmarks on SteamOS.

These results might seem a bit counterintuitive, considering that games running on SteamOS must go through a Proton translation layer for every native Windows instruction in a game's code. But Valve has put in consistent work over the years to make Proton as efficient and cross-compatible as possible; not to mention its continued work on Linux's Mesa graphics drivers seems to be paying dividends for SteamOS graphics performance. Running SteamOS also means eliminating a lot of operating system overhead that the more generalist Windows uses by default. Microsoft seems aware of this issue for gamers and has recently announced that the upcoming "Xbox Experience for Handheld" will "minimize background activity and defer non-essential tasks" to allow for "more [and] higher framerates" in games.

XBox (Games)

Xbox App For PC Now Integrates Your Steam Games (xbox.com) 42

Microsoft is turning the Xbox App on PC into a universal game launcher by integrating libraries from multiple storefronts like Steam. The feature is currently limited to those in the Xbox Insider program. From the announcement: With the aggregated gaming library, players can conveniently launch games from Xbox, Game Pass, Battle.net and other leading PC storefronts from a single library within the Xbox PC app. Whether you're on a Windows PC or a handheld device, your Xbox library, hundreds of Game Pass titles, and all your installed games from leading PC storefronts will now be at your fingertips. When a player installs a game from a supported PC storefront, it will automatically appear in "My library" within the Xbox PC app, as well as the "Most recent" list of titles in the sidebar -- making it easier than ever to jump back into your games. And this is just the beginning. We'll continue rolling out support for additional PC storefronts over time.
XBox (Games)

Xbox President: We're Working To Ensure Windows Is the Number One Platform For Gaming (pcworld.com) 41

Microsoft is positioning Windows as the primary gaming platform for Xbox, according to Xbox president Sarah Bond. "We're working closely with the Windows team to ensure that Windows is the number one platform for gaming," Bond said in a video announcing a partnership with AMD for next-generation Xbox hardware spanning consoles and handhelds.

The statement, PCWorld points out, aligns with Microsoft's recent "This is an Xbox" marketing campaign, which promotes phones, PCs, televisions, and traditional consoles as Xbox devices. The company's newly announced Xbox Ally X handheld runs Windows beneath its Xbox interface, allowing access to multiple game stores unlike Valve's Steam Deck.

Microsoft has shifted strategy following weak Xbox console sales compared to PlayStation, spending billions to acquire publishers including Bethesda and Activision Blizzard while expanding Xbox Cloud Gaming services across multiple device types.
KDE

KDE Plasma 6.4 Released (kde.org) 29

Longtime Slashdot reader jrepin writes: Plasma is a popular desktop (and mobile) environment for GNU/Linux and other UNIX-like operating systems. Among other things, it also powers the desktop mode of the Steam Deck gaming handheld. The KDE community today announced the latest release: Plasma 6.4. This fresh new release improves on nearly every front, with progress being made in accessibility, color rendering, tablet support, window management, and more.

Plasma already offered virtual desktops and customizable tiles to help organize your windows and activities, and now it lets you choose a different configuration of tiles on each virtual desktop. The Wayland session brings some new accessibility features: you can now move the pointer using your keyboard's number pad keys, or use a three-finger touchpad pinch gesture to zoom in or out.

Plasma file transfer notification now shows a speed graph, giving you a more visual idea of how fast the transfer is going and how long it will take to complete. When any applications are in full screen mode Plasma will now enter Do Not Disturb mode and only show urgent notifications. When you exit full-screen mode, you'll see a summary of any notifications you missed.

Now, when an application tries to access the microphone and finds it muted, a notification will pop up. A new feature in the Application Launcher widget will place a green New! tag next to newly installed apps, so you can easily find where something you just installed lives in the menu.

The Display and Monitor page in System Settings comes with a brand new HDR calibration wizard. Support for Extended Dynamic Range (a different kind of HDR) and P010 video color format has also been added. System Monitor now supports usage monitoring for AMD and Intel graphic cards -- it can even show the GPU usage on a per-process basis.

Spectacle, the built-in app for taking screenshots and screen recordings, has a much-improved design and more streamlined functionality. The background of the desktop or window now darkens when an authentication dialog shows up, helping you locate and focus on the window asking for your password.

There's a brand-new Animations page in System Settings that groups all the settings for purely visual animated effects into one place, making them easier to find and configure. Aurorae, a newly added SVG vector graphics theme engine, enhances KWin window decorations.

You can read more about these and many other other features in the Plasma 6.4 announcement and complete changelog.

XBox (Games)

Microsoft Just Teased Its Next-Gen Xbox Console, and Nobody Noticed (theverge.com) 40

Microsoft quietly teased its next-generation Xbox by showcasing its collaboration with Asus "to bring two Xbox Ally handhelds to the market later this year," writes The Verge's Tom Warren. From the report: The Xbox Ally handhelds run Windows, but the Xbox team has worked with Windows engineers to boot these PC handhelds into a full-screen Xbox UI. The Windows desktop doesn't even fully load, and you use the Xbox app UI as a launcher to get to all your games (even Steam titles) and apps like Discord. While the combination of Windows and Xbox here is intriguing, it's the way that Microsoft is positioning these devices that really caught my attention.

"This is an Xbox," said Microsoft during the reveal, clearly expanding its marketing push beyond a single console to every screen and device. It all felt like a true Xbox handheld reveal. There was even an 11-minute-long behind-the-scenes video on the Xbox Ally handhelds, filmed in a similar style to Microsoft's "Project Scorpio" Xbox One X reveal from nearly nine years ago. "This is a breakthrough moment for Xbox," Carl Ledbetter, a 30-year Microsoft design veteran, says in the video. Ledbetter helped design the original IntelliMouse, the Xbox 360 Slim, the Xbox One X, and plenty of other Microsoft devices. When Ledbetter is involved, you know it's more than just a simple partner project with Asus.

"For the first time, a player is going to be able to hold the power of the Xbox experience in their hand, and take it with them anywhere they want to go," says Xbox president Sarah Bond, in the same video. Microsoft thinks of the Xbox Ally handhelds as Xbox consoles with the freedom of Windows, and I think the next-gen Xbox is going to look very similar as a result. Related

XBox (Games)

Microsoft Announces Upcoming Windows-Powered Handheld Xbox Device: the 'ROG Xbox Ally' (engadget.com) 44

Nintendo's new Switch 2 console sold a record 3 million units after its launch Thursday. But then today Microsoft announced their own upcoming handheld gaming device that's Xbox-branded (and Windows-powered).

Working with ASUS' ROG division, they build a device that weighs more than the Nintendo Switch 2, and "is marginally heavier than the Steam Deck," reports Engadget. But "at least those grips look more ergonomic than those on the Nintendo Switch 2 (which is already cramping my hands) or even the Steam Deck." There are two variants of the handheld: the ROG Xbox Ally and ROG Xbox Ally X. Microsoft didn't reveal pricing, but the handhelds are coming this holiday... Critically, Microsoft and ROG aren't locking the devices to only playing Xbox games (though you can do that natively, via the cloud or by accessing an Xbox console remotely). You'll be able to play games from Battle.net and "other leading PC storefronts" too. Obviously, there's Game Pass integration here, as well as support for the Xbox Play Anywhere initiative, which enables you to play games with synced progress across a swathe of devices after buying them once...

There's a dedicated physical Xbox button that can bring up a Game Bar overlay, which seemingly makes it easy to switch between apps and games, tweak settings, start chatting with friends and more... You'll be able to mod games on either system as well.

The Xbox Ally is powered by the AMD Ryzen Z2 A Processor, and has 16GB of RAM and 512GB of SSD storage. The Xbox Ally X is the more powerful model. It has a AMD Ryzen AI Z2 Extreme processor, 24GB of RAM and 1TB of storage. They each have a microSD card reader, so you won't need to worry about shelling out for proprietary storage options to have extra space for your games... Both systems boast "HD haptics..." Both systems should be capable of outputting video to a TV or monitor, as they have two USB-C ports with support for DisplayPort 2.1 and Power Delivery 3.0.

"Microsoft has needed to respond to SteamOS ever since the Steam Deck launched three years ago," argues The Verge, "and it has steadily been tweaking its Xbox app and the Xbox Game Bar on Windows to make both more handheld-friendly..." But there was always a bigger overhaul of Windows required, and we're starting to see parts of that today. "The reality is that we've made tremendous progress on this over the last couple of years, and this is really the device that galvanized those teams and got everybody marching and working towards a moment that we're just really excited to put into the hands of players," says Roanne Sones, corporate vice president of gaming Devices and ecosystem at Xbox, in a briefing with The Verge...

I'll need to try this new interface fully to really get a feel for the Windows changes here, but Microsoft is promising that this isn't just lipstick on top of Windows. "This isn't surface-level changes, we've made significant improvements," says Potvin. "Some of our early testing with the components we've turned off in Windows, we get about 2GB of memory going back to the games while running in the full-screen experience."

United States

California Court Says Holding Phone For Maps While Driving is Illegal (sfchronicle.com) 163

California law prohibits "operating" a mobile phone while driving. And that makes it illegal for a driver to hold a cellphone in order to look at a map, a state appeals court ruled this week. From a report: In a 2016 law intended to strengthen previous restrictions, "the Legislature intended to prohibit all handheld functions of wireless telephones while driving" and "to encourage drivers to keep their eyes on the road," said the 6th District Court of Appeal.

A Superior Court panel had reversed a driver's conviction for a traffic infraction and $158 fine in San Jose, ruling that the law prohibited only "actively using or manipulating" a hand-held phone for actions such as talking or listening, browsing the internet or playing video games while driving. The appeals court reinstated the conviction and the fine, in a ruling that could set a statewide standard unless it is narrowed or overturned on appeal.

Operating Systems

Valve Adds SteamOS Support For Its Steam Deck Rivals (polygon.com) 24

Valve's SteamOS 3.7.8 update brings official support for AMD-powered handhelds like Lenovo's Legion Go and Asus' ROG Ally, along with a new "Steam OS Compatible" library tab and key bug fixes. Other features include a battery charge limit, updated graphics drivers, and a shift to Plasma 6.2.5. Polygon reports: Valve outlines two requirements for the third-party devices not explicitly named in the update to run SteamOS on the handheld: they must be AMD-powered and have an NVMe SSD. Specific instructions for installing the operating system have been updated and listed here.

Before this huge update, players had to use an alternative like Bazzite to achieve a similar SteamOS experience on their devices. The new update also piggybacks off of Valve expanding the Steam Deck Verified categorization system to "any device running SteamOS that's not a Steam Deck" in mid-May. To make matters sweeter, a SteamOS-powered version of the Lenovo Legion Go S is scheduled to release on May 25.
You can learn more about SteamOS 3.7.8 here.
Windows

Valve Takes Another Step Toward Making SteamOS a True Windows Competitor (arstechnica.com) 53

An anonymous reader quotes a report from Ars Technica: We've known for months now that Valve is expanding its Linux-based SteamOS operating system beyond the Steam Deck to other handheld PCs, starting with some versions of the Asus ROG Ally. This week, Valve began making some changes to its Steam storefront to prepare for a future when the Deck isn't the only hardware running SteamOS. A new "SteamOS Compatible" label will begin rolling out "over the next few weeks" to denote "whether a game and all of its middleware is supported on SteamOS," including "game functionality, launcher functionality, and anti-cheat support." Games that don't meet this requirement will be marked as "SteamOS Unsupported." As with current games and the Steam Deck, this label doesn't mean these games won't run, but it does mean there may be some serious compatibility issues that keep the game from running as intended.

Valve says that "over 18,000 titles on Steam [will] be marked SteamOS compatible out of the gate," and that game developers won't need to do anything extra to earn the label if their titles already support the Steam Deck. SteamOS uses a collection of app translation technologies called Proton to make unmodified Windows applications run on SteamOS. This technology has dramatically improved SteamOS's game compatibility, compared to older SteamOS versions that required games to support Linux natively, but it still can't support every single game that Windows does. Valve says that the "SteamOS Compatible" label isn't meant to imply how well a game will run on the Steam Deck or any other SteamOS handheld but that this label is "just the first step." The company is "continuing to work on ways for people to have a better understanding of how games will run on their specific devices."

First Person Shooters (Games)

Limited Edition of Doom Includes Game Box That, Itself, Plays Doom (engadget.com) 30

Limited Run Games is releasing physical editions of Doom and Doom II, including a $666 "Will it Run Edition" that features a literal game box capable of playing Doom. Engadget reports: It costs $666, which is a nod to the devilish source material, and is being kept to a limited run of 666 copies. It comes with the aforementioned screen-enabled game box that runs Doom, but that's just the beginning. The combo pack ships with the soundtrack on cassette, a certificate of authenticity and a trading card park with five cards.

It comes with a couple of toys based on one of the franchise's most iconic enemies. There's a detailed three-inch Cacodemon that connects to a five-inch base, which looks pretty nifty. There's a smaller handheld Cacodemon that, you'll never guess, also runs Doom. This edition is available for Switch, PS5, Xbox Series X/S and PC. The PC version, however, ships with a download code and not physical copies of both games. Preorders start on April 18 and end on May 18, with a release sometime after that.

IT

Why Watts Should Replace mAh as Essential Spec for Mobile Devices (theverge.com) 193

Tech manufacturers continue misleading consumers with impressive-sounding but less useful specs like milliamp-hours and megahertz, while hiding the one measurement that matters most: watts. The Verge argues that the watt provides the clearest picture of a device's true capabilities by showing how much power courses through chips and how quickly batteries drain. With elementary math, consumers could easily calculate battery life by dividing watt-hours by power consumption. The Verge: The Steam Deck gaming handheld is my go-to example of how handy watts can be. With a 15-watt maximum processor wattage and up to 9 watts of overhead for other components, a strenuous game drains its 49Wh battery in roughly two hours flat. My eight-year-old can do that math: 15 plus 9 is 24, and 24 times 2 is 48. You can fit two hour-long 24-watt sessions into 48Wh, and because you have 49Wh, you're almost sure to get it.

With the least strenuous games, I'll sometimes see my Steam Deck draining the battery at a speed of just 6 watts -- which means I can get eight hours of gameplay because 6 watts times 8 hours is 48Wh, with 1Wh remaining in the 49Wh battery.
Unlike megahertz, wattage also indicates sustained performance capability, revealing whether a processor can maintain high speeds or will throttle due to thermal constraints. Watts is also already familiar to consumers through light bulbs and power bills, but manufacturers persist with less transparent metrics that make direct comparisons difficult.
Microsoft

Microsoft To Launch Xbox Handheld in 2025, Next-Gen Consoles in 2027 (windowscentral.com) 33

Microsoft plans to launch an Xbox-branded gaming handheld later in 2025 through partnership with a PC gaming manufacturer, followed by next-generation Xbox consoles targeting 2027, according to WindowsCentral. The handheld device, codenamed "Keenan," will run full Windows with Microsoft Store and PC Game Pass integration, featuring distinct Xbox design elements including an official guide button.

Microsoft is expected to use the device to test new Windows 11 "device aware" capabilities while reducing typical OEM bloatware. The next-generation Xbox console plans include a premium successor to Xbox Series X alongside Microsoft's own gaming handheld and new controller options with direct-to-cloud connectivity, the report said. These consoles will reportedly operate closer to Windows architecture, reducing developer porting workloads while maintaining backwards compatibility with legacy Xbox games.
Handhelds

Lenovo Officially Announces the Legion Go S Handheld With SteamOS (phoronix.com) 16

At CES 2025 today, Lenovo introduced the Legion Go S handheld gaming console. It marks the first officially licensed handheld that comes pre-loaded with Valve's Arch Linux based SteamOS operating system. Phoronix reports: This first officially licensed SteamOS handheld is making use of the AMD Ryzen Z1 Extreme SoC with Radeon 700M graphics, an 8-inch 1200p LCD touchscreen with VRR support, up to 32GB of LPDDR5x-6400 memory, up to 1TB of PCIe Gen4 SSD storage, and a 55 Whr battery. Pricing starts at $500 USD with availability beginning in May. Sadly this Lenovo Legion Go handheld running SteamOS is making use of the Ryzen Z1 Extreme and not the Ryzen Z2 announced by AMD yesterday with the Zen 5 cores. But at CES Lenovo is showing off the Lenovo Legion Go (8.8", 2) prototype that uses the AMD Ryzen Z2 Go SoC along with an OLED display albeit a Windows gaming device. Additional details are available in Lenovo's press release.
AMD

AMD Reveals Next-Gen Handheld Gaming PC Chips (ign.com) 18

At CES 2025, AMD unveiled the Z2, Z2 Go, and Z2 Extreme chipsets -- all powered by Zen 5 CPU cores and designed for handheld gaming PCs. IGN reports: The AMD Zen 2 Extreme, along with lower-specced cousins the Z2 and Z2 Go, are powered by Zen 5 CPU cores. While the Zen 2 Extreme is using a RDNA 3.5-based GPU, the Z2 and Z2 Go are still using RDNA 3 and RDNA 2, respectively. This creates an entire family of APUs (Advanced Processing Units) for handheld gaming PCs that should hopefully cause the price of handhelds to go down a bit.

With the Z2 Extreme, AMD is hoping to dramatically improve battery life, while also delivering console-like gaming performance to devices like the Lenovo Legion Go. By and large, the biggest limiting factor of these handhelds, especially at the high end, is how quickly their batteries drain when playing demanding games away from a wall outlet.
The company also introduced the "Fire Range" HX3D processors for gaming laptops, leveraging 3D V-cache technology for enhanced gaming performance and efficiency. "All of these mobile chipsets, from 'Fire Range' HX3D to the AMD Z2 Extreme, will end up in gaming laptops and handhelds over the next few months," adds IGN.

AMD published a press release with additional details and specifications.

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