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Microsoft

Microsoft's DirectStorage 1.1 Arrives To Boost PC Game Load Times With GPU Decompression (theverge.com) 36

Microsoft is releasing DirectStorage 1.1 this week, and the biggest new addition is GPU decompression for Windows PC games. The Verge reports: GPU decompression works by offloading the work needed to decompress assets in games to the graphics card instead of the CPU. Right now, game assets are typically compressed when they are packaged up for distribution and then decompressed once a game is played. The problem is most compression techniques are designed for CPUs, which aren't great for modern games that want to push for faster decompression rates with the latest PC hardware.

We've seen the industry move to PCIe Gen3 or Gen4 NVMe storage devices in recent years, offering 7GB/s of data bandwidth. This fast storage is great news for game developers wanting to speed up load times, and the advances in I/O technology can dramatically speed up load times and games using DirectStorage 1.1. Developers will now need to tweak their games to make use of DirectStorage 1.1, and the improvements could even see big changes inside games where you move from one world to another or teleport between different parts of a map or world. Microsoft claims this can be as much as three times faster, freeing up the CPU to handle other game processes. [...] All we need now is game support.

XBox (Games)

Microsoft Is Exploring Energy-Saving Graphics Modes For Xbox and Windows Games (windowscentral.com) 33

A new survey on the Xbox Insider Hub suggests Microsoft is looking to expand on its energy saving features for Xbox consoles and potentially PC games too. Jez Corden writes via Windows Central: A recent questionnaire I came across in the Xbox Insider app on Windows PC detailed a potential list of new features Microsoft is exploring for games across consoles and PC. These new features pertain specifically to opting-in to reduce frame rates, resolution, and so on, with the goal of limiting energy consumption. Of course, surveys don't necessarily mean that these sorts of features will make it into a final product, but Microsoft's commitments to net zero carbon use have seen the firm increase its investments in this space.

The survey asks users about their current feelings with regard to energy consumption, potentially polling users on how the energy crisis is affecting their willingness to spend. The survey asks users if they would be interested in features that reduce power consumption in games, both while the games are running and while they're inactive, specifically to save energy and thus money. Microsoft also asks users how they would prefer these features to be branded, with terms like "eco-saving" and "energy-saving," and even asks if these sorts of features would affect users' purchase decisions per game.

China

Chinese Chip Designers Slow Down Processors To Dodge US Sanctions (arstechnica.com) 55

Cutting-edge semiconductor companies tweak specs to comply with export controls. From a report: Alibaba and start-up Biren Technology are tweaking their most advanced chip designs to reduce processing speeds and avoid US-imposed sanctions aimed at suppressing Chinese computing power. Alibaba, Biren, and other Chinese design houses have spent years and millions of dollars creating the blueprints for advanced processors to power the country's next generation of supercomputers, artificial intelligence algorithms and data centers. These are produced offshore by the world's biggest contract chipmaker, Taiwan Semiconductor Manufacturing. But sanctions announced by Washington last month that cap the processing power of any semiconductor shipped into China without a license have thrown a wrench into their ambitions.

Both Alibaba and Biren had already conducted expensive test runs of their latest chips at TSMC when Washington unveiled the controls. The rules have forced the companies to halt further production and make changes to their designs, according to six people briefed on the situation. They mark another blow for Alibaba, the tech group founded by billionaire Jack Ma. Its shares have lost 80 percent of their value since Beijing canceled sister group Ant's initial public offering two years ago. The group's new chip was to be its first graphics processing unit and was close to being unveiled, according to three people close to the matter. The US export controls extend to third-country chip manufacturers because almost all semiconductor fabrication plants use American components or software, meaning the rules may amount to an embargo on all high-end processors entering China. Washington earlier restricted such imports from California chip companies Nvidia and AMD.

Graphics

AMD Unveils RDNA 3-Based Radeon RX 7900 XTX and 7900 XT Graphics Cards (hothardware.com) 50

Slashdot readers MojoKid and williamyf share the news of AMD's two new high-end graphics cards, the Radeon RX 7900 XTX and 7900 XT. "Priced at $999 and $899 respectively and available in December this year, the new Radeon cards are expected to go toe-to-toe with NVIDIA's GeForce RTX 4080 and 4090," writes MojoKid. HotHardware reports: AMD states that its goals for RDNA 3 are to accelerate performance-per-watt leadership and to raise the bar for high resolution and high framerate gaming. AMD has turned to a chiplet architecture to accomplish these goals, a first for gaming GPUs. The chiplet complexes consist of a 5nm graphics compute die (GCD), which is flanked top and bottom by up to six 6nm memory and cache dice (MCD). The RX 7900 XTX uses the full complement of 6 MCDs which aggregates as a 384-bit memory bus (64-bit per die) with GDDR6 memory offering 20Gbps of throughput. The RX 7900 XT uses 5 MCDs with a corresponding 320-bit bus.

All of this increased bandwidth and resources translates to what AMD claims is up to a 1.7X uplift in performance for the Radeon RX 7900 XTX versus its previous gen Radeon RX 6950 XT card in high resolution gaming. This could put the card within striking distance of NVIDIA's GeForce RTX 4090 possibly, but it's hard to say until cards ship to independent reviewers for testing. Regardless, gamers will appreciate the RX 7900 XTX's price point versus NVIDIA's $1600 top-end beast.

AMD

Steam on Chromebooks Enters Beta, Adds AMD Support (arstechnica.com) 11

It has been almost three years since Chromebook users got word that Steam support is coming to ChromeOS. We're still not totally there yet, but today Google announced that it's ready to enter beta testing. From a report: In a blog post, Zach Alcorn, Google product manager, announced that Steam on Chromebooks is available as a beta with ChromeOS 108.0.5359.24 and later. Steam on ChromeOS entered alpha in March, and Alcorn said the updates announced today are based on "thousands of gameplay reports." The Steam on ChromeOS alpha required not just an Intel CPU, but also an Intel 11th-gen Core i5 chip with Intel's Iris Xe graphics. The beta supports Intel's latest 12th-gen chips and extends support to Team Red. Alcorn said the beta supports AMD's Ryzen 5000 C-Series CPUs.
Security

Google Ad For GIMP.org Served Info-Stealing Malware Via Lookalike (bleepingcomputer.com) 19

joshuark shares a report from BleepingComputer, written by Ax Sharma: Searching for 'GIMP' on Google as recently as last week would show visitors an ad for 'GIMP.org,' the official website of the well known graphics editor, GNU Image Manipulation Program. This ad would appear to be legitimate as it'd state 'GIMP.org' as the destination domain. But clicking on it drove visitors to a lookalike phishing website that provided them with a 700 MB executable disguised as GIMP which, in reality, was malware.

Reddit user ZachIngram04 earlier shared the development stating that the ad previously took users to a Dropbox URL to serve malware, but was soon "replaced with an even more malicious one" which employed a fake replica website 'gilimp.org' to serve malware. BleepingCompuer observed another domain 'gimp.monster' related to this campaign. To pass off the trojanized executable as GIMP in a believable manner to the user, the threat actor artificially inflated the malware, that is otherwise under 5 MB in size, to 700 MB by a simple technique known as binary padding.
It still isn't clear if this instance was a slip up caused by a potential bug in Google Ad Manager that allowed malvertising.
Desktops (Apple)

Apple Gears Up To Launch Its Next Crop of Macs Early Next Year (bloomberg.com) 19

Apple's next group of Macs probably won't launch until early next year, Bloomberg News reports, which means it will have fewer new devices to sell in the holiday quarter. From the report: Apple has been gearing up to launch a slew of new Macs, and now we have a clearer idea of when that will occur: early next year. I'm told that Apple is aiming to introduce the upgraded models -- including M2-based versions of the 14-inch and 16-inch MacBook Pros -- in the first quarter of calendar 2023 and has tied the launches to the upcoming macOS Ventura 13.3 and iOS 16.3. Those software updates are expected to debut between early February and the beginning of March.

[...] The new MacBook Pros will continue to look like the current models, but they'll trade their M1 Pro and M1 Max chips for the first M2 Pro and M2 Max processors. The M2 Max will go to 12 CPU cores, up from 10, and see its top graphics option move to 38 cores from 32. A new Mac mini remains in development, and the company continues to test versions with the same M2 chip as the 13-inch MacBook Air and MacBook Pro, as well as an M2 Pro chip, which hikes the CPU and graphics counts. If Apple indeed launches the M2 Pro variation, we can expect the company to probably wind down the still-available Intel model.

Graphics

You're Going To Have To Pay To Use Some Fancy Colors In Photoshop Now (kotaku.com) 236

An anonymous reader quotes a report from Kotaku: It's very likely you don't give a great deal of thought to where the digital colors you use originally came from. Nor, probably, have you wondered who might "own" a particular color, when you picked it when creating something in Photoshop. But a lot of people are about to give this a huge amount of their attention, as their collection of PSD files gets filled with unwanted black, due to a licensing change between Adobe and Pantone. As of now, widely used Adobe apps like Photoshop, Illustrator, and InDesign will no longer support Pantone-owned colors for free, and those wishing for those colors to appear in their saved files will need to pay for a separate license. And this is real life.

The removal of Pantone's colors from Adobe's software was meant to happen March 31 this year, but that date came and went. It was then due for August 16, then August 31. However, this month, people are noticing the effects, reporting issues with creations using Pantone's spot colors. And the solution? It's an Adobe plug-in to "minimize workflow disruption and to provide the updated libraries to the Adobe Creative Cloud users." Which, of course, costs $15 a month. It's Netflix, but for coloring in!

However, Pantone still states in its out-of-date FAQ that, "This update will have minimal impact on a designer's workflow. Existing Creative Cloud files and documents containing Pantone Color references will keep those color identities and information." Yet today, people are reporting that their Photoshop is informing them, "This file has Pantone colors that have been removed and replaced with black due to changes in Pantone's licensing with Adobe." Others have reported that even attaching a Pantone license within Photoshop isn't fixing the issue, colors still replaced by black, and workarounds sound like a pain.
"Graphic Design How To" on YouTube offers a workaround for Adobe users.

"Another tip suggested by Print Week is to back up your Pantone libraries, then re-importing them when your Adobe software updates to remove them, or if it's too late, finding a friend who already did," adds Kotaku. "There's a good chance this'll work, given Pantone's colors are stored as .ACB files, just as the rest of Photoshop's colors."

"Or, you know, you could just copy the metadata values of the Pantone range."
Games

Physical 'Copies' of the New Call of Duty Are Just Empty Discs (techcrunch.com) 53

An anonymous reader quotes a report from TechCrunch: Cartridges and discs used to be how you got the latest games, but that's been changing as downloads have become more convenient and reliable. But some people prefer the sure thing: a physical copy, so they can play offline or with a bad connection. To them, Activision says "qq": the Call of Duty: Modern Warfare II disc is basically just a link to a 150-gigabyte download. Now, to be fair, games that size don't fit neatly on even high capacity Blu-ray discs, which for distribution purposes max out at around 50 gigs. Not that we haven't seen multi-disc games before (I never finished Final Fantasy VIII because the final disc was scratched someday, Edea), but clearly Activision decided it wasn't worth the bother in this case. [...] Far from having the full game on it, the disc is almost completely empty. This 72-megabyte app is basically just an authenticator and shell that initiates the enormous download process. I'd be willing to bet that most of those 72 megabytes are 4K video files of logos. There's even a pre-order steelbook bonus (that's a metal case for the disc and anything else it comes with). Players may be disappointed to find that this fancy reinforced packaging protects nothing of value.

Obviously there is great waste entailed in the production of perhaps millions of discs (though the numbers are likely much lower than they used to) for no reason. But waste is endemic in consumerism. The bait and switch of it is the galling thing -- that Activision is taking the worst of both worlds. There's literally no point in even providing a physical version of the software if none of the reasons for doing so are fulfilled by it. It's the equivalent of the next season of Stranger Things coming on a disc that just loads up Netflix and starts streaming. Why bother? It's worth asking whether Activision could have built a version of the game that fit on a disc at all. Considering how proudly they've been advertising the realism of the graphics, probably not. A single 4K texture unit, say for a building front or character model, may be scores of megabytes, and any AAA game will have countless such textures. Meanwhile the audio and video assets also have to fit on there, and they can only be compressed so far before they degrade.

Data Storage

Smartphone Storage Space Is the New Turf War for Game Makers (bloomberg.com) 51

From Tokyo to San Francisco, mobile game studios have sparred for years to captivate a fickle audience, fostering an overlooked problem -- the average title has become so huge that players can no longer fit more than a few on their phones. From a report: Japanese games publisher Gree expects an impending reckoning over escalating costs and ballooning file sizes, as developers pack their games with increasingly intricate graphics, voice acting and larger storylines, all to get players spending. That's creating a winner-takes-all situation that could winnow out smaller studios in coming years, Gree Senior Vice President Yuta Maeda said in an interview. The situation will only get worse as console veteran Sony -- no stranger to space-hogging hits -- prepares to invade the mobile arena. "Production of mobile games can't avoid becoming more complex, time-consuming and larger-scale, which will inevitably result in bigger app sizes," Maeda said. "Companies that survive in the market will only be the ones that can keep up with that trend."

The spending poured into today's A-list mobile titles -- MiHoYo's Genshin Impact, for instance, started with a $100 million budget -- rivals Hollywood blockbusters and is yielding better production values than ever, but also an outsized footprint. That game can occupy upwards of 20 gigabytes of storage, which is a huge chunk of what most people have available on their phones. With memory upgrades not keeping pace, the result is fewer games can vie for attention. Sony, one of the giants of console gaming, has laid out plans to bring its high-profile PlayStation franchises to mobile platforms. Rival Microsoft is also building an Xbox mobile gaming store. All of that piles pressure on the entrenched free-to-play business model followed by Gree and others. These publishers rely on monetizing in-game items and upgrades, regularly adding more content players can buy and play with. The most common workaround from game studios is to put only a basic installer in app stores, which then downloads further game assets once the player starts. Gree uses it with Heaven Burns Red, which is an initial 1GB and grows beyond 10GB for players who want the full experience.

XBox (Games)

Age of Empires 2, 4 Are Headed To Xbox Next Year (ign.com) 11

Over two decades after its initial release, Age of Empires 2 is finally headed to consoles, alongside the significantly more recent Age of Empires 4. IGN reports: Announced today during the Age of Empires 25th Anniversary Broadcast, we learned that Age of Empires 2: Definitive Edition will launch on Xbox consoles on January 31, 2023, while Age of Empires 4 will follow later in the same year. We're also getting Age of Mythology Retold, a definitive edition of the original 2002 Age of Mythology. The game is currently in development with "updated graphics, features and more" but we have no further details on when we might finally see it. Other announcements during the presentation included a teaser for Age of Empires on mobile, and the launch of Age of Empires 4: Anniversary Edition out today alongside an anniversary update with new civilizations, challenges, achievements, and features.
IT

Nvidia RTX 4090's Power Draw May Be Too Much For Its Power Connector To Handle (arstechnica.com) 118

An anonymous reader shares a report: Nvidia's $1,599 GeForce RTX 4090 is an incredibly powerful graphics card, but its performance comes at the cost of high power draw. Like a few of the RTX 3000-series cards, Nvidia uses a new kind of 16-pin 12VHPWR power connector to supply all that power to the card -- you can plug up to four 8-pin GPU power cables into the 12VHPWR adapter, which then plugs into the connector on the GPU, saving some board space.

But at least two RT 4090 users are now reporting that their 12VHPWR connectors have overheated and melted during use. These complaints are sourced from Reddit (via Tom's Hardware), so take them with a grain of salt -- we don't know the exact configuration of either user's PC setup. The specific model of graphics card (a Gigabyte RTX 4090 Gaming OC for one user, an Asus RTX 4090 TUF Gaming OC Edition for the other), the power supply, and any number of other factors could have contributed to the connectors overheating.

Ubuntu

Canonical Releases Ubuntu 22.10 Kinetic Kudu (ubuntu.com) 27

Canonical blog: Codenamed "Kinetic Kudu," this interim release improves the experience of enterprise developers and IT administrators. It also includes the latest toolchains and applications with a particular focus on the IoT ecosystem. Ubuntu 22.10 delivers toolchain updates to Ruby, Go, GCC and Rust. OpenSSH in Ubuntu 22.10 is configured by default to use systemd socket activation, meaning that sshd will not be started until an incoming connection request is received. This reduces the memory footprint of Ubuntu Server on smaller devices, VMs or LXD containers. Ubuntu 22.10 also comes with a new debuginfod service to help developers and admins debug programs shipped with Ubuntu. Debugging tools like gdb will automatically download the required debug symbols over HTTPS.

Ubuntu 22.10 now supports MicroPython on a variety of microcontrollers, including the Raspberry Pi Pico W. rshell, thonny and mpremote are all available in the Ubuntu repositories. The Ubuntu graphics stack transition to kms means developers can run Pi-based graphical applications using frameworks like Qt outside of a desktop session and without Pi specific drivers. This complements expanded support for a range of embedded displays for the Raspberry Pi, including the Inky eInk HAT series, Hyperpixel range and the Raspberry Pi Official Touchscreen. [...] All users will benefit from the refinements in GNOME 43, including GTK4 theming for improved performance and consistency. Quick Settings now provide faster access to commonly used options such as wifi, bluetooth, dark mode and power settings.

Facebook

'I Tried the $1,500 Quest Pro and Saw the Best of the Metaverse' (nytimes.com) 54

"Good news, readers: After using nearly every virtual reality headset made in the last seven years, including the latest $1,500 goggles from Mark Zuckerberg's Meta, I've seen the best of what the metaverse could offer," writes the New York Times' Brian Chen. "Yes, the best is already here, and has been for quite some time. It's video games." An anonymous reader shares an excerpt from his report: At Meta's Burlingame office, I strapped on the Quest Pro to see what was new. Meta highlighted three features: the headset's higher-definition picture, which is receiving quadruple the number of pixels of its predecessor, the $400 Quest 2; the array of cameras embedded into the headset, which can now create a real-time rendering of your facial expressions and eye movements; and new motion controllers with improved pressure sensitivity so you can squeeze a virtual object gently or grab it aggressively.

Meta employees and app developers gave me an hourlong tour through software tailored for the headset. I created a digital avatar of my face that mimicked my grins and frowns as I raised a curious brow. I made 3-D drawings and tossed virtual darts. I found the improved graphics and controllers impressive (and my animated avatar a bit creepy), but after I removed the headset and returned to reality-reality, I could only imagine wanting to use these new features to play games. My favorite virtual-reality game, Blaston, which was released in 2020 and involves players shooting one another in a virtual arena, would probably benefit from the improved motion controllers to make trigger squeezes for the different guns more realistic.PokerStars VR, where gamers gather around a virtual card table to play Texas hold 'em, would be more fun if we could pick up tells through each player's facial expressions.

By the end of the demo, I was also doubtful that I would get any work done with this headset. In a promotional video for the product, Meta suggested that the Quest Pro could be a multitasking tool for workers juggling meetings while scrolling through emails and other tasks. But the device's battery lasts only one to two hours, according to Meta. (The headset can still be used while plugged in, but using a computer is less complicated.) This is the reality on which we should base our buying decisions. Not even Meta seems to believe many people will buy the Quest Pro. It said the device's target audience would be early adopters, designers and businesses. If you fall into any of those camps, I recommend a wait-and-see approach to gauge whether useful virtual-reality applications become available for your profession.

The company left a more obvious niche off its target list: hard-core gamers willing to spend lots of money on every piece of new gaming hardware. They are in for a treat. In addition to providing access to high-resolution virtual reality games made for the Quest Pro, the headset will work with hundreds of games already made for the Quest 2. Many of those older Quest 2 titles are quite good. Games that get your heart pumping and make you break a sweat, likeBeat Saber and FitXR, which both involve swinging your arms around to hit objects, are a boon in an era when people need to wear smartwatches to remind them to stand up. None of this -- a first impression that the Quest Pro will be great for playing games and primarily be used for entertainment -- is a bad thing. The fact that we can get visually stunning, immersive gaming in a lightweight, wireless headset means virtual reality has come a long way in less than a decade. For now, that's the only reason to buy one of these.

Graphics

How 'Homestar Runner' Re-Emerged After the End of Flash (homestarrunner.com) 28

Wikipedia describes Homestar Runner as "a blend of surreal humour, self-parody, and references to popular culture, in particular video games, classic television, and popular music." But after launching in 2000, the web-based cartoon became a cultural phenomenon, co-creator Mike Chapman remembered in 2017: On the same day we received a demo of a song that John Linnell from They Might Be Giants recorded for a Strong Bad Email and a full-size working Tom Servo puppet from Jim Mallon from Mystery Science Theater 3000.... The Homestar references in the Buffy and Angel finales forever ago were huge. And there was this picture of Joss Whedon in a Strong Bad shirt from around that time that someone sent us that we couldn't believe. Years later, a photo of Geddy Lee from Rush wearing a Strong Bad hat on stage circulated which similarly freaked us out. We have no idea if he knew what Strong Bad was, but our dumb animal character was on his head while he probably shredded 'Working Man' so I'll take it!
After a mutli-year hiatus starting around 2009, the site has only been updating sporadically — and some worried that the end of Flash also meant the end of the Flash-based cartoon and its web site altogether. But on the day Flash Player was officially discontinued — December 31st, 2020 — a "post-Flash update" appeared at HomestarRunner.com: What happened our website? Flash is finally dead-dead-dead so something drastic had to be done so people could still watch their favorite cartoons and sbemails with super-compressed mp3 audio and hidden clicky-clicky easter eggs...!

[O]nce you click "come on in," you'll find yourself in familiar territory thanks to the Ruffle Project. It emulates Flash in such a way that all browsers and devices can finally play our cartoons and even some games.... Your favorite easter eggs are still hidden and now you can even choose to watch a YouTube version if there is one.

Keep in mind, Ruffle is still in development so not everything works perfectly. Games made after, say 2007, will probably be pretty janky but Ruffle plans on ulitmately supporting those too one day. And any cartoons with video elements in them (Puppet Jams, death metal) will just show you an empy box where the video should be. But hang in there and one day everything will be just like it was that summer when we got free cable somehow and Grandma still lived in the spare bedroom.

And since then, new content has quietly been appearing at HomestarRunner.com. (Most recently, Thursday the site added a teaser for an upcoming Halloween video.)

The Homestar Runner wiki is tracking this year's new content, which includes:

And past videos are now also being uploaded on the site's official YouTube channel.


Technology

Nvidia Says It's 'Unlaunching' the 12GB RTX 4080 After Backlash (theverge.com) 33

Nvidia is pausing the launch of its upcoming 12GB RTX 4080 graphics card. After originally unveiling the 12GB RTX 4080 last month alongside a much more powerful 16GB model, Nvidia now admits it messed up with the naming. From a report: "The RTX 4080 12GB is a fantastic graphics card, but it's not named right," says Nvidia in a blog post. "Having two GPUs with the 4080 designation is confusing." Nvidia is now pausing the launch of the 12GB RTX 4080 model but will still go ahead and launch the 16GB version on November 16th. Criticism had been building over Nvidia's decision to label the 12GB model as an RTX 4080, particularly when the 16GB model was so different.
Microsoft

Microsoft's Surface Studio 2 Plus Ships With an RTX 3060 for $4,299 (theverge.com) 57

It's been a long time since Microsoft updated its Surface Studio line of all-in-one PCs. While rumors had suggested a Surface Studio 3 was on the way, Microsoft is debuting its Surface Studio 2 Plus today instead -- an upgrade on the Surface Studio 2 that launched four years ago. It includes some important upgrades on the inside, but the exterior is practically the same, and it all starts at an eye-watering $4,299. From a report: The Surface Studio 2 Plus will ship with Intel's 11th Gen Core i7-11370H processor, a chip that's rapidly approaching two years on the market. We're about to enter Intel's 13th Gen era, so it's hugely disappointing to see Microsoft not move to 12th Gen H series chips or wait for Intel's latest and greatest. "Our goal was ship to market sooner, especially for a lot of our commercial customers... so we focused on stability and supply with known good parts because the difference from 11th to 12th Gen on the H series wasn't something we needed to push for," explains Pete Kyriacou, vice president of program management at Microsoft, in an interview with The Verge. Despite the disappointing CPU choice, Microsoft has opted for a graphics card upgrade here. The Surface Studio 2 Plus comes with Nvidia's RTX 3060 laptop GPU with 6GB of VRAM. Microsoft has redesigned its Surface Studio 2 Plus motherboard, and the RTX 3060 itself will be running at around 60-70 watts in a laptop configuration. Microsoft hides all of the components in the Studio 2 Plus inside a little laptop-like enclosure underneath the 28-inch display.
First Person Shooters (Games)

Doom Runs At 60 FPS In Notepad (tomshardware.com) 52

Game developer Sam Chiet has found another use for Microsoft Notepad. The ingenious creator has gotten Doom (1993) to run at 60 FPS through the boring text editor in Windows. Tom's Hardware reports: Chiet highlighted that he didn't have to modify the Notepad application. Dubbed "NotepadDOOM," the project is fully playable. Although Chiet didn't explain how the mod works, has committed to launching NotepadDOOM for other Doom fans to try out. Chiet said in a subsequent tweet that "it'll take some work to polish NotepadDOOM into something releasable, but it'll almost certainly happen over the next couple days." John Romero, one of Doom's creators, was impressed and replied to Chiet in a tweet that the mod was "incredible."

You can see the iconic 1993 shooter running in its full glory on Chiet's YouTube channel. It's Notepad, so obviously, Chiet replaced the graphics with characters and numbers. The gameplay looks pretty smooth, although we did catch some screen tearing. However, that could be because Notepad can't write the text fast enough on screen.

Television

After 23 Years, Weather Channel's Iconic Computerized Channel Is Shutting Down (arstechnica.com) 10

An anonymous reader quotes a report from Ars Technica: In the early 2000s, Americans who wanted to catch the local weather forecast at any time might turn on their TV and switch over to Weatherscan, a 24-hour computer-controlled weather forecast channel with a relaxing smooth jazz soundtrack. After 23 years, The Weather Channel announced that Weatherscan will be shutting down permanently on or before December 9. But a group of die-hard fans will not let it go quietly into the night.

Launched in 1999, Weatherscan currently appears in a dwindling number of local American cable TV and satellite markets. It shows automated local weather information on a loop, generated by an Intellistar computer system installed locally for each market. Declining viewership and the ubiquity of smartphone weather apps are the primary reasons it's going offline. There are also technical issues with maintaining the hardware behind the service. "Weatherscan has been dying a slow death over the course of the last 10 years because the hardware is aging," says Mike Bates, a tech hobbyist who collects and restores Weather Channel computer hardware as part of a group of die-hard fans who follow insider news from the company. "It's 20 years old now, and more and more cable companies have been pulling the service." [...]

Hobbyists like Bates (who goes by "techknight" on Twitter) have collected the hardware necessary to run their own Weatherscan stations out of their homes. Some have also created software that simulates the service in a browser. [...] However, getting Weatherscan to run locally was a team effort, primarily by friends named Ethan, Brian, and Jesse. One of the Intellistar computer models behind the service runs FreeBSD on a Pentium 4-based PC in a blue rack-mount enclosure. It includes an ATI card for generating the graphics and a proprietary PowerPC-based card that pulls it all together to make it broadcast-ready. To get Weatherscan working at home, the group of friends found decommissioned Intellistar units on eBay and used forensic tools to reconstruct data from the hard drives, piecing together a working version of the Weatherscan software from multiple sources. Since then, they have exhibited their work at shows like the Vintage Computer Festival Midwest last month.

Space

Space Billboards Could Cost $65 Million and Still Turn a Profit (techcrunch.com) 118

A new study suggests that a billboard-like constellation of about 50 satellites, costing $65 million all in, could shine ads to every corner of the Earth for months -- and potentially make money while doing so. TechCrunch reports: The study, from Russian researchers at the Skolkovo Institute of Science and Technology (Skoltech) and Moscow Institute of Physics and Technology (MIPT), presents a fairly compelling case that is bolstered by the recent controversy around SpaceX's highly visible Starlink satellites. The paper's proposal involves sending up a constellation of about 50 satellites at a 12U CubeSat volume -- think about the size of a full paper grocery bag. The satellites would enter a sun-synchronous orbit, meaning they'll always be in direct sunlight as they pass around the Earth. Once in orbit, they would deploy large, parabolic reflectors that would bounce sunlight down toward the Earth. These could be tilted to best present the sunlight to a target area they are passing over, and from the ground would appear to be a group of stars moving in synchrony for a period of perhaps three to five minutes. (To be clear, the image at top is just for illustration -- it would be much dimmer in reality.)

The 50 satellites could rearrange themselves in patterns, from letters to simple graphics -- not fast, but fast enough that the shape could evolve over their visible time, or change advertisers between target cities. They would deorbit after 1-3 months, depending on several factors. I've asked the researchers for clarification on the lifetime, display length and a few other details and will update this post if I hear back. The physical possibility of doing this doesn't seem outlandish at all considering how visible existing satellites can be in these orbits, and the precision with which they can be arranged already. So with that established, a good deal of the paper is dedicated to an economic analysis. After all, we probably could have launched a Nike logo to space in the '90s (and there were attempts) if the world came together on it... but why would they? The thing has to make financial sense.

The cost of the mission is estimated at $65 million, most of which goes to manufacturing the 50 satellites ($48.7 million), then to testing, support and engineering ($11.5 million), and of course launch ($4.8 million). That seems reasonable enough in theory. But it gets a little fuzzy in the income estimates. A complicated equation for determining which cities, in which regions and at what times of the year would make more money suggests that winter provides the greatest ROI. You might think: but people stay inside during the winter. Yes, but not in the tropics and much of south and southeast Asia, where winter brings longer nights but nothing like the inclement weather of northern latitudes. And it happens some of the most densely populated cities in the world are there. Their most optimistic estimate puts net income at around $111 million, over three months and 24 displays -- that works out to around $4.6 million per ad. Super Bowl ads cost more than that, and only last 30 seconds -- though of course they're in 4K and full color with sound. But the money and appetite for stunt advertising is definitely there.

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