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Beautiful Code Interview
Posted by
ScuttleMonkey
on Wed Aug 08, 2007 05:49 PM
from the painting-with-text dept.
from the painting-with-text dept.
An anonymous reader writes "Safari Books Online has just posted an interview with Andy Oram and Greg Wilson, the two editors who put together the recent O'Reilly book, Beautiful Code. "Beautiful Code" features 33 different case studies about challenging coding scenarios from some of today's most high-profile developers and OS project leaders. There's also a new Beautiful Code web site based on the book where many of the authors are blogging about their work and coding practices."
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Firehose:Beautiful Code interview by Anonymous Coward
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Nothing to see here (Score:5, Funny)
Re:Nothing to see here (Score:5, Funny)
(http://stylus-toolbox.sf.net/ | Last Journal: Tuesday May 15, @11:50AM)
Re:Nothing to see here (Score:5, Funny)
(Last Journal: Friday October 19, @09:21PM)
hypocritter? (Score:1, Informative)
This just reminds me of my friend. (Score:5, Funny)
On the final project he spent a good portion of time properly commenting all of his code and ended with a commented ascii flower and the following:
He was marked off "-1 Sarcasm not appreciated"
Re:This just reminds me of my friend. (Score:5, Funny)
He should have removed one syllable from the last line; then he would have gotten "+1 haiku!"
The OpenBSD code is studly. (Score:3, Informative)
Re:The OpenBSD code is studly. (Score:5, Funny)
(http://www.spencley.com/)
People hate my gotos (Score:2, Insightful)
(http://www.rondee.com/)
for (loop 1) {
for (loop 2) {
if (something happens that makes me want to bail on both loops) {
goto loop_done;
}
do_inner_loop_work;
}
}
loop_done:
Re:People hate my gotos (Score:4, Insightful)
(http://www.rondee.com/)
Re:People hate my gotos (Score:5, Interesting)
(http://www.spencley.com/)
If goto were not useful or necessary then languages would have dropped it years ago when CS profs started to dread it because they couldn't teach their students properly and got tired of spitting out idiot programmer after idiot programmer who tortured them with goto-ridden spaghetti code.
Telling people to NEVER use goto is like saying "never use a chainsaw because if you attempt to cut down a weed you'll just end up with a big mess". So what, we use a hand saw to cut down an oak tree ? There are far more elegant solutions for a lot of things that can be accomplished with goto. Conversely, there are occasions where goto makes for a more elegant solution.
At the very least, as you put it "beauty is in the eye of the beholder". Using your own philosphy I opt for giving programmers all of the necessary tools that they may find useful, and deciding for themselves which ones to use. After all, there are some programmers out there who could write code that is 100 x more efficient and elegant using ONLY gotos in C with main as the only function than I ever could using goto-free, well designed and thought-out object oriented Java, for example.
No matter what you do, the end result will always be the same anyway. Exceptional programmers will continue to produce exceptional code and pasta chefs will continue to produce spaghetti.
We all use goto, we just call it something else (Score:4, Interesting)
Which is presumably why languages like Pascal, Java, Python, Ruby, etc. all support goto.
But how many of the above languages support...
goto is like assembly language: it's a flexible tool, but very primitive. Just as higher level languages are more expressive than assembly, meaning we rarely have reason to write raw assembly any more, so higher level languages have developed more expressive versions of goto, meaning we rarely have to write a raw goto any more.
I think someone needs to write a new article, called “Dogmatic structured programming considered harmful”. While block structure with the sequence, iteration and decision operations has proven a useful model for describing algorithms, other powerful abstractions for control and data flow exist. Functional programming tends to use recursion rather than iteration, for example, and many functional languages don't really model sequence in the classical sense either. Almost all modern, general purpose programming languages support the concept of exceptions, which are just a more systematic form of goto. In some programming languages, there is no explicit concept of control flow at all.
I don't see many people who understand these extended or alternative models complaining about how we should go back to doing everything with block-structured, procedural code. We just have to learn to use different models effectively, as functional programmers found before they realised the importance of tail recursion, as OO programmers found before they learned to control stack unwinding. This is called “progress”, and is what happens with experience... unless you adhere dogmatically to the way things are done at the moment, regardless of any objective merit an alternative may have.
Re:People hate my gotos (Score:4, Insightful)
Break's and goto's are very different, and I am surprised to see so many people say that they are essentially the same. When I am reading code and I see a break statement, I know where the flow goes. When I see a goto statement, I have no idea where the flow goes unless the label is withing a few lines. That is the difference.
Beware the raptors ... (Score:5, Funny)
That is all.
Sure... (Score:1)
(Last Journal: Wednesday October 24, @07:10AM)
[ Kisses screen and compiles code into native instruction set ]
CPU - Hmm. Where have I seen your fugly face before?
The problem with the book... (Score:5, Funny)
(http://blueboxsw.com/)
A Flock of Birds?
To symbolize beautiful code?
Flock-of-Birds-style code is the UGLIEST code out there!
Used only by those who haven't learned to use case statements, build databases, or define arrays.
Is this beautiful code???
if(something==interesting)
if(somethingelse==goodcode)
if(somethingother==blahblahblah)
if(somestupidbookcover=birds)
doSomethingUseful();
else
else
else
else
if(somethingelse==goodcode)
if(somethingother==blahblahblah)
if(somestupidbookcover=birds)
doSomethingUseful();
else
else
else
end if
beautiful code (Score:5, Funny)
Beer b = (Beer)getBeer();
drinkBeer(b);
belch(BelchType.LOUDLY);
}
Most code is beautiful at one point in time (Score:4, Insightful)
The real trick is DESIGNING the application in such a way that it can grow gracefully, and STAY beautiful. And that's really tough - knowing what sorts of features and requirements the future will hold is difficult. A big part of this is the language itself - I love assembly languages, and I could write some really clever and beautiful assembly code. But when the requirements change and the code needs a new feature? There goes all the carefully timed loops and cycle counts!
Beautiful code is as much beautiful, expandable, future-proof design as it is beautiful implementation.
I've become jaded (Score:5, Insightful)
I look at some of the code mentioned and yes it's neat. Some of the code snippets from these books (not just this one specifically) is either really obvious or makes me want to blow chunks because it's an over-complication or over-simplification just to demonstrate a technique which you know will be over-applied and end up in some set of corporate standards that sees it being misused.
Perhaps I'm just getting old but I'm really getting tired of all this. You want to know what makes code beautiful?
1) It does the job 100% correctly as intended.
2) It does it as simply as possible - not so simple it doesn't work, and no more complex than it absolutely needs to be...building everything in but the kitchen sink just in case is a fool's game.
3) It's readable and well documented enough that anyone who knows the language (or better yet a programmer familiar with a similar framework but not this one) understands it.
4) Its easy and quick to make changes as requirements change - that means GUI tools for GUI development (What ever happened to RAD tools being the norm in the industry!? It can take a week to make significant changes to a web page in Struts or Spring MVC, where it use to take about a day to do it for the clients developed with the RAD tools of the late 90s!)
5) It fits in well with the rest of the system. A module that works beautifully in isolation but doesn't fit in with the system can ruin the system.
All the rest is just a bunch of consultants trying to bilk you for cash.
Yes patterns can help, but they can also hurt.
Yes externalizing code into config files can make a system more flexible (but you'll pay for it in readability and tracability/debugability).
Yes aspects of the agile methodology - continual integration and test driven coding - can help but they're not the only way and there's a cost associated.
Yes Object oriented code offers things that procedural does not, but again there's a cost and your developers better understand the language constructs.
You need to look at each of the above as tools in your arsenal, not religious doctrine.
Note that my recent experience is with Java/J2EE so that's where my examples come from but I've worked on dozens of languages and frameworks.
Stupid frameworks. (Score:5, Insightful)
Somebody needs to drag the people who make these things in a room, erase their memories, and make them use what they have created. Perhaps then they can start to feel how asinine they can be sometimes. It is as if they get off on how many design patterns, random XML config files, and other "best practices" they can cram into a single framework. "We're switching to using a BuilderFactoryGatewayStrategyFacade." Thanks for the heads-up guys, we were all dying to know exactly how you implemented it! (Don't forget to scatter pattern names all over your code. People have to know you're using them!) All I want to do is integrate such and such framework in with my program. But, no, I have to read the documentation that describes the problem and how exactly to use the framework. Inevitably, they begin spouting off about how "elegant" it is that you can configure exactly which IntFactory to use by hard-coding the classname in a mandatory configuration file that is prone to getting lost at deployment time. (Remember, making objects with just the new operator is a classic beginner's mistake, don't fall prey!)
The end result is you end up with what should be a fairly simple task (like OO-relational mapping) have 400 page manuals because it ends up doing every little thing that people want to do. In the time it takes you to choose the right framework, download and install the binaries, wade through the required config files, sift through the quickstart, and actually get familiar with how it is done, you could have just written and tested the tedious JDBC code to load and unload an object from the database.
But, why do that? There's no hype around that! You're not REALLY an enterprise architect until you have twenty different config files that need to be present just to run your product! If it is an enterprise product, it shouldn't be simple to configure!
All of these products do serve legitimate needs. But the obsessive over-engineering that surrounds them and the religious fervor by which they are declared Good (despite violating the principle of least surprise at every turn) point to fear. A fear that the code you're writing just isn't good enough somehow. The fear that your code is too simple, too straightforward. A worry that that requirement you're meeting is mission-critical, and, mishandled, could threaten the stability of the entire system. This isn't usually the case. It would seem that Java's simplicity sort of drives its hardcore users mad after awhile. What it lacks in expressiveness, people try to make up for by inane configuration and extensibility instead of just sitting down and Getting The Damn Thing Done. Sure, the code is boring. The best code is anything but glamorous.
The most beautiful code I've ever seen... (Score:5, Interesting)
(http://www.gecko-ak.org/)
not exp log srand xor s qq qx xor
s x x length uc ord and print chr
ord for qw q join use sub tied qx
xor eval xor print qq q q xor int
eval lc q m cos and print chr ord
for qw y abs ne open tied hex exp
ref y m xor scalar srand print qq
q q xor int eval lc qq y sqrt cos
and print chr ord for qw x printf
each return local x y or print qq
s s and eval q s undef or oct xor
time xor ref print chr int ord lc
foreach qw y hex alarm chdir kill
exec return y s gt sin sort split
Simply elegant! My younger brother sent it to me; not sure where he got it. It's Perl, by the way.
Visually and Logically Beautiful (Score:2)
I think getting code to be logically beautiful is much harder of the two. It takes a lot of insight to see a simpler and cleaner way of expressing the same thing. To use a math analogy, a coder might get his code to work with this:
F = (0.25 * m * x * a * 4) / x
but not realize that it can be simplified to this:
F = m * a
You can teach people how to be visually beautiful with their code, but when it comes to logical beauty, they either have it, or they don't.
Re:Visually and Logically Beautiful (Score:4, Insightful)
(Last Journal: Wednesday October 16 2002, @01:31AM)
Obligatory comment that 90% of programmers' (Score:2)
My Beautiful Code (Score:1)
Poetic Code (Score:3, Interesting)
(http://klenwell.net/ | Last Journal: Thursday February 08 2007, @12:41PM)
One example I do find beautiful, after reading some of the explications of it, was this one mentioned a while back on slashdot:
Origin of Quake3's Fast InvSqrt() [slashdot.org]
I also find the algorithm here beautiful insofar as it elegantly solves a challenging problem that I was working on commonly faced by accountants:
http://www.geocities.com/SiliconValley/Garage/332
By the way, for truly poetic code, see the works of Kay Ryan [wikipedia.org]. Or Spenser's Faerie Queene.
OS (Score:1)
(http://qays.net/)
OS as in Open Source or Operating System...
obviously the first, but still.. quite ambiguous.
Java - nah (Score:2)
(http://ufy.sourceforge.net/)
Yuk (Score:1)
Truly beautiful (Score:1)
Re:Have to say... (Score:5, Funny)
I, too, am the only one I know who writes decent code.
Re:Have to say... (Score:4, Interesting)
(http://pyscrabble.sf.net/)
I struggle with this. When I was in school, my instructors drilled into me the importance of documentation and comments. Now that I've been in the real world, I have to say that I don't agree.
The problem with comments is that you now have two things to maintain, the code and the comments. Often time this is OK for a single developer but for someone coming in to maintain a piece of code, often times they are hesitant to touch the comments especially if they are wrong.
I find that (for me at least) I have the greatest success with short, composed methods that do one thing and one thing well all backed up by unit tests that test behavior and requirements, not simply that foo() returns 15.
You might be thinking that I'm contradicting myself here because now I have to maintain both code and tests. However, I feel that the tests provide much more value in that once a test for a piece of code works, you now have confidence in that piece of code. If you miss something with the test, its a simple matter of adding a new test for that case.
Re:Have to say... (Score:5, Insightful)
(http://slashdot.org/ | Last Journal: Thursday November 01, @12:01PM)
Now that I've been in the real world, I have to say that I don't agree.
I have to respectfully say that if you believe this, you haven't written 1) enough code, and 2) complex enough code, to have filled up your brain sufficiently to where you can't remember what the hell you were thinking at that time. When you've reached that level of programmer maturity, THEN you will understand the importance of comments. :)
Never mind trying to blaze the trail for programmers that come after you. I also predict that you haven't tried to unravel another programmer's crappy code.
The problem with comments is that you now have two things to maintain, the code and the comments
Yes. People who change code but don't update the comments should be flayed appropriately.
I find that (for me at least) I have the greatest success with short, composed methods that do one thing and one thing well all backed up by unit tests that test behavior and requirements, not simply that foo() returns 15.
Testing and commenting are two different subjects. Comments are not to tell you that "foo() returns 15", comments are to tell you the *context* of code, how it fits in with the overall goal of the subroutine.
Re:Have to say... (Score:4, Insightful)
(http://www.and.org/ | Last Journal: Thursday December 07 2006, @05:00PM)
Who cares about identical errors, you're screwed either way then. The big problem is when the "documentation" and the "code" don't match ... you have no idea which one is wrong.
As the old saying goes: "The man who has a watch knows what time it is, the man who has two is never sure." ... of course the man who has one watch and a big pile of unit tests which prove it's keeping the right time is doing the best of all :).
I've been at this for a pretty long time now, and I've found very little use for "comments explaining what the code does" ... but a lot of use for "comments explaining why". And personally, I've gone back to code I've written over 5 years ago and could see what it was doing instantly ... and on the bad side I've read code I wrote a year or so ago and not understood why it was doing something (to be fair, after thinking about it a bit it became "obvious" ... but then I wrote a comment explaining it anyway :).
Yes, I've read others peoples code that (in theory) would have been easier to understand if it had been heavily commented ... but it would have been even easier to read if they'd just been any good at what they were doing and written the code well.
Re:Have to say... (Score:1)
Re:Have to say... (Score:1)
Re:Beautiful Code (Score:2)
Perhaps in chapters 6 and 7?
Re:For 876344 (Score:1)
(http://www.geocities.com/tablizer | Last Journal: Saturday March 15 2003, @01:22PM)
77798 77798 15882 13232 54060 54060 18577 00000
You fucktard! That string caused Windows to send an "I dump you" IM to my significant other.
Re:Beautiful code (Score:2)
If it takes 2 years to write the code and you're 2 years late to market, you really need to find another market.
Re:atari 2600 (Score:2)