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WoW Players Targeted By Windows Flaw Exploit
Posted by
Zonk
on Thursday April 05, @09:30AM
from the keep-your-cursors-peeled dept.
from the keep-your-cursors-peeled dept.
grimwell writes "The BBC is carrying the story that the ANI flaw is being used to target World of Warcraft players, as hackers search for account details. 'Analysis of that malicious software showed that it lay dormant on a victims machine until they ran World of Warcraft (WoW) at which point it captured login data and sent it to the hacking group ... Research by security firm Symantec suggests that the raw value of a WoW account is now higher than a credit card and its associated verification data.'" Doubtless, any compromised accounts would quickly see their equipment sold, and the resulting gold transferred to another account. This gold would then be sold for US currency to Real Money Traders like the company IGE.
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An anonymous reader writes "There's a new twist to the tale of Windows .ANI exploit, that's been in the news all week (including when a spam campaign used the teaser of nude Britney Spears pictures to lure people to malicious sites). InformationWeek reports the Windows .ANI bug at issue first surfaced — and was patched — two years ago, in early 2005. 'If they had simply looked for other references for the same piece of code when they originally dealt with it a few years ago, they would have found this and patched it in 2005,' says Craig Schmugar of McAfee. 'It would have saved a whole lot of people a lot of time, money and effort.' Microsoft claims this .ANI vulnerability is different from the old, but beyond that they're not talking."
WoW Players Targeted By Windows Flaw Exploit
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A cold day in Hell..
(Score:5, Interesting)Re:A cold day in Hell..
(Score:5, Insightful)Having said that, short of shutting down all the servers, there's no way to stop it. Even having to start from scratch constantly, they'll still make enough money to keep going and hopefully outlast Blizzard's fury. Blizzard can't afford to hire enough people to police this well enough to stop it.
Re:A cold day in Hell..
(Score:5, Insightful)(http://uberfob.amatan.com/)
Ah, history is full of examples how making something illegal completely eliminates it. *rolls eyes* More laws make more criminals, and if Blizzard came down on this, they would only drive this arms-race to higher levels. *OR* they could cash in on this (first and foremost), and also improve the game so that IT ISN'T A FRICKEN SECOND JOB!
See, this is why I quit WoW - the fact that 90% of the time one has to "farm" or wait for a raid to assemble, or dully point their running character along some path across the map. I paid them money to escape the daily grind, and look what happened - I got into an even more boring grind. And, of course, there is no way to escape that grind either, because that's the only way to even get to the "fun" 10% of the game.
If Blizzard made the game actually *fun* to play almost all the time, then noone would see the incentive to pay someone else to get through the boring stuff! And voila, no gold-farmers, no hacking accounts, no Slashdot story.
Re:A cold day in Hell..
(Score:4, Informative)If they took out the grind, the coveted "status" that so many either love to maintain, or love to strive for, vanishes. Everybody is left with just the game for the game's sake, which while arguably the way it "should be" won't work for WoW because the game engine itself isn't the most interesting thing in the world.
That's mainly why all the gear in TBC was so overpowered compared to the original campaign. People were finally getting to the point where many realized they were NEVER gonna make it into BWL, much less Naxx, and starting to lose interest. They gave them some major gear upgrades so that they can feel like "wow, I'm a badass - this stuff blows away the gear I saw those raiding guys walking around with a few weeks ago". Then they get back on the treadmill to try and reach that status again. Stupid, but if you take away the treadmill a lot of them will see no point.
Awflly big brush you're tarring with...
(Score:2, Insightful)Re:Awflly big brush you're tarring with...
(Score:5, Informative)(Last Journal: Tuesday September 23, @04:15PM)
Why, you could click on their web page [ige.com] and note the tagline "IGE, Buy WOW Gold, World of Warcraft Gold, FFXI Gil, Final Fantasy XI Gil, Lineage 2 Adena". These guys are assholes and proud of it. They don't deserve apologists.
Maybe I should also dig up the evidence that in the past they were involved in authoring trojans...
Warning for players upon startup
(Score:3, Interesting)Irony?
(Score:1, Insightful)OMFG! What about my Slashdot Account?
(Score:4, Funny)Preferred MS patch procedure
(Score:3, Funny)What Microsoft should have done, instead of investing significant amounts of its own resources into the security patch, was tether a huge, yellow exclamation point over the Redmond campus. Wayward WoW players would be inexorably drawn to it where they would find a Non-payroll Personnel Coordinator (NPC) who would relate to them the details of the bug and why it needs to be fixed. Harvesting the collective zeal of the WoW community in such a fashion, the solution to the issue would have been presented to Microsoft promptly and at little expense. Patch notes could even be copied and pasted directly from the resulting Wowwiki page.
Incidentally, I plan to use a similar process to reduce the amount of manual labor around the home.
WoW
(Score:2)(http://www.flying-rhenquest.net/)
There's been a recent surge in the number of gold farming and leveling service spammers in the game lately, too. Your only recourse with those is to disable the whisper channel, which you can do from the chat menu. Unfortunately then you can't get whispers. I'm pretty sure all these spams are coming from trial accounts. It'd be nice if Blizzard could include an option to ignore trial accounts. I suppose it'd also be possible to write a plugin to ignore whispers from people not on your friends list, but that's still a pain in the ass.
Simple Solution
(Score:1)(http://www.gamersradio.com/)
If they would control the whole secondary market process, it would help them track stolen property and give them a lucrative second source of income. Instead, they would rather take a hard stance and deny this is even happening.
I for one am glad the WoW Care Bears guild
(Score:1)(http://www.users.qwest.net/~waffleck-asch/ | Last Journal: Monday April 09, @02:33PM)
My female gnome mage giggles at the Windows ANI exploit!
MMO's being a "grind".
(Score:1)Want a game where you can jump into the action on an equal playing field? FPS's are out there, as are RTS, etc.
If everyone started at 70 on WoW the game would become incredibly boring. PvP? Why? No rewards except pride.
Locking/unlocking items
(Score:1)Locking an item would be instant. Unlocking would take two or three days. They could also add a notice that one or more items have been marked to be unlocked when you login. This will alert you of anyone trying to get to your gear.
This would not solve the problem but it will make sure you dont lose your gear when your account is hacked.
Re:Soulbind Gold?
(Score:4, Insightful)Re:Soulbind Gold?
(Score:2)And you do realize that money is useless if you can't use it, right?
Re:Soulbind Gold?
(Score:4, Funny)Great, so now only someone who has access to my account can steal my gold and items! That solves everything!
Re:Soulbind Gold?
(Score:1)Re:Soulbind Gold?
(Score:2)(http://127.0.0.1/)
Re:Soulbind Gold?
(Score:2)Re:Soulbind Gold?
(Score:1)All items (including bound ones) can be sold to NPC vendors however which will yield a relatively small amount of gold. I imagine that these people hacking WoW accounts will just 'vendor' everything anyway to get as much gold as possible.
Re:Soulbind Gold?
(Score:1, Insightful)Gold, no.
Trade skill items, no.
Re:Oh darn... I use FreeBSD + WINE to play WoW...
(Score:1)Re:Soulbind Gold?
(Score:1)(http://slashdot.org/)
Re:Soulbind Gold?
(Score:4, Interesting)Soulbinding is for items only, which can still be (rare cases, not withstanding) sold to the vendor for gold. Gold cannot be soulbound. Which is why, on hacked accounts, the person is left naked and pennyless. Everything in liquidated into gold and the gold is transferred to another.
However, that is really a interesting idea. How would a game economy handle the idea of no inter -player trade? I would find that an interesting concept to test out. The game would have to be designed where 'all players are equal' in a sort. Everyone could craft any item (or require that you can only get crafted items from NPC vendors). Killing a monster and looting would give full value of money and items to everyone. (A monster drops 10 gold and all 5 players who killed it get 10 gold each. as well as a copy of the weapon or armour it dropped). Heck, a monster would no longer even NEED to drop items. They can just drop money and (as WoW is turning too) special tokens which can be exchanged for items at the high-end.
It would remove an 'economy', for whatever a virtual economy is worth (as technically, everything is limitless). Though I know a lot of people like the idea of 'trade' (I'm one of them), the real question is, does a 'game' really need it? I guess this is close to how Guild Wars works when you only play with NPCs. All items dropped are given to you and gold is reduced by the number of NPC party members. While some items can be dropped from monsters that you use, often find that armour is crafted for you by NPCs who require crafting materials you salvage from item drops and some gold. In essence, it's kind of like only getting gold from monsters.
Do so, does take something away from the 'feel' of the game, but it also can add to the 'work' of the game and I often find this adds to my own 'burning out'. Tough choice, but I like the idea and would like to see how people reacted to a game once they've played it fully.
Cheers,
Fozzy
Re:Soulbind Gold?
(Score:1)