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Second Life Hit By Massive In-Game Worm
Posted by
kdawson
on Sun Nov 19, 2006 11:49 PM
from the don't-touch-that-ring dept.
from the don't-touch-that-ring dept.
An anonymous reader writes, "At 2:46 CST today, the game Second Life was hit by a massive attack by a rogue programmer. Spinning gold rings began to appear in the air and on the ground, and as users interacted with them they began to chase and replicate. Apparently, most people are willing to touch an object they've never seen before and this invoked a worm script that was designed to multiply and spread across the 2,700+ servers run by Linden Labs in California, the game's owner. Many of the six hundred thousand active users experienced serious lag and lost connectivity to the servers, making it one of the largest known denial-of-service attacks in an online game. Linden Labs had to invoke martial law and lock out all logins by users except their staff as they began the task of cleaning the servers of what they began to term 'the grey goo.'" Comments in the SL blog entry indicate that Linden Labs had already deployed a "grey goo fence" before this worm struck, but someone found a hole in it.
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Second Life Hit By Massive In-Game Worm
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Neat! (Score:5, Funny)
Re:Someone please explain (Score:5, Informative)
(http://www.glencook.org/)
Re:Someone please explain (Score:5, Informative)
That is exactly what this worm did.
Re:Someone please explain (Score:5, Interesting)
(Last Journal: Wednesday November 17 2004, @01:00AM)
How does this work in these games that someone is ever allowed to inject a code that can run on someone elses session?
Second Life users are able to create objects using a fairly complete scripting language. The scripts run on the servers, and an object can create more objects when somebody interacts with it. It "runs" in other peoples' sessions not because it's running on their system but because they're all viewing the same MMORPG environment.
And to preempt your inevitable comment, yes, it is very lame. I can't believe people are paying ongoing fees (in US dollars) to hold land in this thing.
Re:Someone please explain (Score:5, Informative)
(http://sirmonkeys.com/)
some of the commands let you create/spawn (i cant think of the word they use) other objects, like rain, or stars that follow you as you fly around. These objects in turn can have there own scripts too.
i don't know my self how they normally stop never ending loops of created objects other than them asking people nicely not to do it.
Some people have asked to able to disable the scripts but this, i think would have a to greater effects as every thing, doors, cars, lifts, dance club lights etc use the scripts.
i don't mind it, as long a people remember that its really just a glorified chat program with scripts, ie irc with a gui
Re:Someone please explain (Score:5, Funny)
(http://kadin.sdf-us.org/ | Last Journal: Tuesday October 16, @01:46PM)
In that same vein, I would mind this WWW thing a lot less, if people remember that it's really just a glorified Gopher program with scripts...
Ha (Score:5, Funny)
(http://8daze.livejournal.com/)
Re:Ha (Score:5, Funny)
(http://www.gfunk007.com/ | Last Journal: Saturday May 27 2006, @04:33AM)
Not just misleading, but factually inaccurate too! (Score:5, Informative)
(http://www.glencook.org/)
First off, there were only about 14,000 people on the system at the time, not 600,000 as indicated in the summary. Second, while they did lock out new logins, it should be pointed out that any user who was currently online was not kicked off - and the period of "martial law" lasted about 20 minutes.
Of course, if there were 600,000 users on at the same time, the "game" would be unplayable - it's tough enough when it gets over about 10,000 right now.
Re:Not just misleading, but factually inaccurate t (Score:4, Insightful)
(http://2130706433/ | Last Journal: Thursday July 19, @10:29AM)
With 2700+ servers they have a hard time handling more than 10k users? Less than 4 users per server is tough enough? Um, I think there's Opportunities here.
--
*Art
Re:Not just misleading, but factually inaccurate t (Score:5, Interesting)
(http://k2wrpg.org/ | Last Journal: Friday December 17 2004, @11:43PM)
The problem is that the world is Zone Based, meaning each server is responsible for a equal size geographic portion of the world. The result is that processing power is spread evenly over the whole world. The problem is that people like to congregate causing some geographic areas to have more players, and other servers to have none. Where you have more players, you have more work for the server causing everything on that server to slow down. So the result is that the places players most want to be are also the places with the greatest lag. The unfortunate result is that many players have a negative experience right away.
Really, the whole server architecture needs to be reworked to behave more like a proper cluster, but that is too large of a change to ever consider implementing without starting over from scratch.
Bad soap opera... (Score:5, Funny)
(http://www.creimer.ws/ | Last Journal: Friday January 26 2007, @12:40PM)
And it was just getting good (Score:5, Interesting)
(Last Journal: Wednesday January 18 2006, @05:05AM)
Now we have CopyBot and grey goo and it seems like SL is just another dodgy online game after all.
Re:And it was just getting good (Score:4, Interesting)
(http://www.whitehouser.com/)
Re:And it was just getting good (Score:5, Insightful)
(http://www.lcscanada.com/jaf)
Wow, given the same evidence, I drew exactly the opposite conclusion. A simple "dodgy online game" wouldn't give its players enough control over their world to allow this sort of shennanigans to happen. Things like viruses can only occur when people are given access to a Turing-complete programming language and allowed to do what they like with it... which is what SL does, and why it's not "just a game", but rather a platform. Granted, it may be an infant platform, still buggy and insecure, and not necessarily useful for very much yet, but then you could say the same thing about the Internet itself a few years ago.
Re:And it was just getting good (Score:4, Interesting)
You're new, I'm guessing...
It produces an environment whereby the ever sought-after eyeballs are gathered, occasionally focused and always tracked. Doesn't matter if it is a polar bear in a snow storm, if you can prove that the multitudes are looking your way, you can cash in.
Re:And it was just getting good (Score:4, Funny)
What? (Score:5, Interesting)
Who dun it? (Score:1)
Re:Who dun it? (Score:5, Funny)
(http://icculus.org/~mongoose/)
- Shadow
Second Life slowed down? (Score:5, Funny)
(http://www.darklance.com/)
Getting close to "Snow Crash" here (Score:5, Interesting)
(http://www.animats.com)
This reads like something from Neal Stephenson's "Snow Crash".
I never thought we'd get real systems vulnerable to attacks with 3D visual components as an integral part of the attack. This is much closer to SF than expected.
Is there a video?
Second Life = Snow Crash (Score:5, Funny)
Time for some Black Ice (Score:4, Interesting)
(http://slashdot.org/~Infonaut/journal | Last Journal: Tuesday July 31, @02:22PM)
Wow, talk about reality imitating art. Or, art imitating art. Or technology imitating art. Or the virtual imitating the virtual.
Annnyway, this sure brings me back a few years. The first time I read Neuromancer [wikipedia.org], I thought, "Damn, what would it be like to live in a world where interacting with computers is so visceral?" We haven't developed networked, immersive 3d environments, but we've sure come a long way from the days when just getting on the Internet from home was a major accomplishment.
I'd say this attack is proof that no matter how creative and interesting and fun an environment you create, there's always going to be someone out there who will put a lot of time and effort into pissing in it. I'm sure the creator of the worm has some sort of wonderful rationalization, of course. I wonder, is it worse to attack networks in the name of profit (or patriotism), or to do so just because you can?
Like a snake around the brainstem (Score:5, Funny)
Screenshots? (Score:3, Interesting)
(Last Journal: Sunday December 04 2005, @12:42PM)
This thread is worthless without pictures.
Does anyone have screenshots of the alleged "grey goo"?
Re:Screenshots? (Score:5, Informative)
(http://www.broadbandpig.com/)
Nice Hack (Score:4, Insightful)
For those that aren't familiar. (Score:1)
Second Life needs a new name (Score:2, Informative)
(Last Journal: Wednesday November 17 2004, @01:00AM)
Linden Labs had to invoke martial law...
Some people seriously need to get a grip. This is all ones and zeroes - comparisons with "martial law" are just silly. Second Life needs to be renamed to give its users a much needed message - namely, Get A Life
Re:Second Life needs a new name (Score:5, Funny)
(http://www.lcscanada.com/jaf)
I submit that anybody who posts to Slashdot about the other people's need to "get a life" should spontaneously explode from sheer force of concentrated hypocrisy.
Mum nailed it! (Score:2, Funny)
(http://www.geocities.com/tablizer | Last Journal: Saturday March 15 2003, @01:22PM)
This one wasn't much to write home about afaict (Score:2, Informative)
(http://ka-klick.com/)
A clarification - even if there are currently ~600k active user accounts there are usually only ~10K or so online any given time of day.
Anyway, I'd say the overreaction to copy bot did more damage to SL as a whole than this thing did.
Yawn.
Well, look on the bright side... (Score:5, Funny)
Stuff (Score:1)
In a virtual world where you can script any object and have it any other player interact with it, there's bound to be an errant object which bounces 100ft into the air and splits into thousands of self-replicating drones. It's only natural.
Heck, I'd do that in my 'first life', but I'm not that good at origami.
This sounds like a job for... (Score:5, Funny)
(http://endoframe.com/)
Sorcerer's Apprentice (Score:3, Interesting)
One ring... (Score:3, Funny)
(http://analyser.oli.tudelft.nl/)
the real solution is to... (Score:1)
Say it ain't so! (Score:4, Funny)
Uh oh, I think SkyNet just became self-aware... of its Second Life account.
Reality Check! (nya!) (Score:1)
(http://www.thornton2.com/ | Last Journal: Tuesday May 10 2005, @03:25PM)
WoW (Score:1)
(http://mikelikewhoa.com/)
Playing Doctor. (Score:2, Funny)
You should be so lucky.
Matrix Revolutions? (Score:1)
I tried Second Life for the first time last week; gave up after 5 minutes - average ping of 9000 ms.
Well it is second life (Score:1)
Here's a link (Score:1)
Ah but the big question is... (Score:4, Funny)
dumbest slashdot story ever (Score:2, Informative)
on a related note, why can't we moderate stories as "-1 posted by an idiot"?
Cool or evil? (Score:2)
(http://www.nada.kth.se/~arve | Last Journal: Thursday September 20 2001, @09:06AM)
- It is just a virtual world, just a game.
- The vulnerability of the system was demonstrated, possibly a good thing. It makes you consider the consequences about DOS-attacks in the real world.
- It lets people think about what is important in First Life: Maybe it is not a computer game?
- Some things has to be tried, sort of like climbing Mount Everest.
- I was not affected.
:-)
Nevertheless, this may ruin someones evening of good-hearted fun, affect SL's legitimate business and possibly (somewhat tangential) even ruin it. That is not fair and right.Is this event really so easily forgiven? Why are we not condemning this action with as much venom as we do with spam?
Well, big deal (Score:4, Insightful)
(http://sheelab.homecreatures.com/)
Now all that happens is that things slow down for a while, they close logins for a few minutes, and soon everything is back to normality. Some areas aren't even very noticeably affected, because object creation is disabled, so the stuff doesn't get to run on those sims in the first place. The only effect felt there is the degradation of the central servers.
While it's certainly annoying, it's not nearly the problem it used to be.
Cheesy (Score:1)
Quick fix! (Score:3, Interesting)
(http://jackmaninov.ca/)
Under an hour from recognizing the problem to fixed. If this were WoW, the servers would have been down 3 or 4 days!
No publicity is bad... (Score:2, Insightful)
This isn't news. (Score:2)
(http://planetjay.com/)
An abridged history of SL DoS attacks (Score:3, Informative)
(http://www.secretlair.com/)
Does it fuck up your brain? (Score:2)
(http://www.jfedor.org/)
Pretty hard up for stories? (Score:1)
(http://www.knowprose.com/ | Last Journal: Thursday March 13 2003, @09:37AM)
Sounds like a 12-year-old girl. (Score:1)
Threshold (Score:2)
Any chance this was accompanied by a sound, something akin to sharpening knives?
Need to make duplication expensive (Score:1)
I guess the real lesson is that Linden Labs needs to figure out how to make instance instansation in SL expensive so it would be worthless to try these types of attacks.
Like forcing a confirmation whenever you wanted to create a new object. (or giving each new creation a price, like 1 Linden dollar or something)
Then second life could be exactly like real life...
Cheers
Ben
Hack Sign (Score:1)
Ring collection (Score:1)
(Last Journal: Saturday November 10, @01:52PM)
Ya know in D&D... (Score:1)
That's what came to mind...
It is almost as though artificial life is mimicking art now. VR people falling for casts into their plane of existance...
"I'm afraid we can't get your son out Mrs. Thompson. He was pulled from his instance to someplace else and if we cut him off now, it would be neural overload. We're trying to find where he was abducted to and we will then dive in and rescue him, get him to an exit portal or try to do what they did and present him with a hook out of there."
Hmmm...
Why is this newsworthy???? (Score:2)
(http://sstamps.home.nexvs.net)