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Sun Holds News Conference In Second Life

Posted by kdawson on Thu Oct 12, 2006 04:08 PM
from the avatars-of-the-press dept.
mikesd81 writes, "Internet News is reporting that Sun held an in-world news conference in the online game Second Life. From the article: 'Tuesday, Sun became the first Fortune 500 company to hold an "in-world" press conference to show off its new pavilion in Second Life, the popular 3D online world. Sun said it plans to invest in the Sun Pavilion as a place for developers to try out code, share ideas, and receive training.' Sun hopes to reach millions of Java developers, as opposed to the 22,000 that show up at its JavaOne conference each year." Good luck with that goal of "millions" — the total population of SL is under 800,000. And, who knew that Sun has a Chief Gaming Officer? Good quote from him in the article. He said Second Life isn't a game, "It's an amazing platform for global communications."
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  • Too bad... (Score:5, Informative)

    by revlayle (964221) on Thursday October 12 2006, @04:11PM (#16413053) Homepage
    ... Linden Labs has no intention (at this moment) of using Java for their scripting language. Mono is the next step, from the developer logs.
  • by Stickerboy (61554) on Thursday October 12 2006, @04:13PM (#16413071) Homepage
    Any channel spammer from the Starcraft/Diablo II days could have told you about the potential to reach millions of customers...
  • by mpapet (761907) on Thursday October 12 2006, @04:15PM (#16413105) Homepage
    and it wants it's bubble back.

    Seriously though, I think this is another sign that Sun isn't focused. Yes they have product and technology, but I don't see them turning it into sales. Company hasn't kept up with market changes in this way.

    Warm and fuzzy this may be, but show me the money!
  • Cost a factor? (Score:4, Interesting)

    by KalgarThrax (984520) on Thursday October 12 2006, @04:16PM (#16413133)
    I would go to the Java One conference if it wasn't for the cost. So from that point of view this is great. Still, you would need some pretty craetive presentations that are SL aware to make this work. Wouldn't work if you just had a bunch of avatars standing next to each other talking about code. I can picture some custom objects that work as powerpoint screens/laser pens. Uuuu time to use all those neat 3ds plugins for SL now!
    • Re: (Score:3, Informative)

      Well SL is working at getting a browser built in so objects can have a web page as the surface of an object. They can probably perform presentations through that browser if it ever goes live. But more likely, if this is a success they'll work directly with Linden Labs to get whatever features they can think of to give a nice presentation. Linden Labs is very interested in getting corporate partners to use the virtual world more. If it takes off it'll be very profitable.
  • Yeah sure (Score:5, Funny)

    by sdaemon (25357) on Thursday October 12 2006, @04:17PM (#16413149)
    And WoW isn't a game either, it's a platform for global gold farming and life draining.
  • by artifex2004 (766107) on Thursday October 12 2006, @04:22PM (#16413229) Journal
    No, really? If I want to share code, ask questions, read docs, does having an avatar and going through that environment really add anything at all to these tasks?
    Come on, Sun, tell us how it does things that can't be more efficiently served with a website and forums?

    • by CreatureComfort (741652) * on Thursday October 12 2006, @04:59PM (#16413709)

      So you see no advantage to going to conferences or classrooms as learning experiences? Let's just shut down all the colleges then. Pheonix U online should be just as good as Harvard or MIT.

      Oh, wait, now maybe there is some advantage to the classroom/conference format. OK, now if you want more people to show up, you have to get a bigger meeting space, arrange dates for when it's not in use by some other organization, arrange for people to travel to the location, arrange for places for them to stay, and figure out a way to pay for all of that.

      But if we can get all of the advantages to a real-time, interpersonal learning environmet with top notch presentations and leading experts, but with none of the travel, hosting, or cost issues, isn't this exactly the kind of value added service we (that being technology advocates) have touted the web as providing for so many years? Yes, it comes wrapped in all the other silliness and baggage that is Second Life, but had Sun released this as a stand alone client/learning environment, and Second Life didn't exist, everyone would be hailing this as proof that tech can provide most of the benefits of a real life meeting, while avoiding the static and overly artificial interaction of webpages and forums. In fact, once VoIP is fully integrated, and dynamic expressions become easier and clearer (a frown while someone is listening to you, or the tone/type of clapping after your presentation provides a world of useful information back to a speaker) this could replace 80% of the gain I get from attending conferences. That loss would be more than offset by using this to allow me to attend far more learning and idea sharing forums.

  • by Shayde (189538) on Thursday October 12 2006, @04:31PM (#16413329) Homepage
    Did I miss something here? Sun holds a press conference. In an environment that cannot even run on their machines or in their own operating system? They're basically saying "We're cool, we're tech 'leet, but our hardware and software are worthless!"

    Why didn't they just hold it in Microsoft Netmeeting?
    • by cowscows (103644) on Thursday October 12 2006, @06:03PM (#16414709) Journal
      You think that's bad? I heard that Steve Jobs rides to his Apple Expo keynotes in a car not made by Apple! And sometimes when the CEO of McDonalds goes to lunches with business clients, sometimes he goes to restaurants that don't serve Big Macs! Hell, I work in an architecture firm, but I live in a house that someone else designed. I must think I'm crap!

      They're basically saying, rather than roll our own online "environment" for this project, we'll just use a pre-existing one, and save our company some money by not doing a lot of extra work. That seems to make sense to me.
  • by Channard (693317) on Thursday October 12 2006, @04:39PM (#16413415) Journal
    .. a giant polka-dot dong materialised floating above the podium, but was quickly removed by Second Life admins. Probably.
  • by CherniyVolk (513591) on Thursday October 12 2006, @04:54PM (#16413643)

    Sun Microsystems first attempt was to do a massive, universal campaign in another popular online game, EVE-ONLINE. Reports are scarce, but from credible witnesses flying around in Polaris ships to monitor the event, the endeavour quickly became a fiasco.

    Sun thought Querious, which permitted word play for 'query' and provided them to boast their server and sql database presentation, would be a good idea to rally tons of people to the event.

    Unfortunately, a large in-game Alliance known as Band of Brothers [BoB], setup a trap to permit tons of people into pouring into their soverign territory. While Sun Microsystems (working with Quaff Marketing Agents) to launch the event, BoB came in with Interceptors, Heavy Assault Cruisers, Battleships, Carriers and Motherships and podded everyone except for the GMs. Many petitions were filed that day, even Sun Microsystems employees filed petitions. As usual, all those petitions fell on deaf ears. Across the street from CCP in Iceland, police received complaints from residents nearby for excessive laughter.
  • by Quaoar (614366) on Thursday October 12 2006, @05:03PM (#16413773)
    Everything was going great at the Sun's news conference, until he had a bout of indigestion and scorched the attendees with a solar flare...
    • It's cheaper to get a free Second Life account than to travel to the live conference. I'd rather be in the oderless Second Life than a room full of developers.
    • Re: (Score:3, Informative)

      No, a basic account is free.
    • by Solder Fumes (797270) on Thursday October 12 2006, @04:38PM (#16413397)
      The base account is free, and that includes a weekly stipend of $L (inworld money) and the ability to go to a sandbox and build/script anything your heart desires. You are also able to go anywhere in the world that paid residents can go. The only advantage of a paid resident is a larger stipend, and the ability to own a permanent land location.

      However there are some not-so-hidden cost barriers to entry. You need a good cable or DSL connection, and the SL client is able to bring even the most modern gaming machine to its knees at high settings and certain locations. If your setup is already able to play Counterstrike:Source nicely, then Second Life should work OK.
      • There are three levels of payment information visible to everyone via your profile:
        No payment information on file
        Payment Info on file but not used
        Payment Info used

        Locations can be restricted based on your payment information to keep out people who have not provided billing information.

        New free accounts no longer get a weekly stipend of Linden Dollars.
      • How do they keep the economy from hyperinflating?

        If they're giving everyone a constant supply of money in their weekly stipend, isn't that just like a country's central bank printing money? How does the price of goods not spiral out of control?

        Is it just because they're constantly pulling money out of the economy through land rent, that they can do it?
        • Re:SL Hyperinflation (Score:5, Informative)

          by Erbo (384) <{erbo} {at} {electricminds.org}> on Thursday October 12 2006, @06:25PM (#16415047) Homepage Journal
          Well, they don't give stipends to everyone anymore...just premium accounts. And they've reduced the size of the premium stipends, too.

          There are other "sinks" in the economy as well. Uploading a texture or sound file costs L$10 and that money basically "disappears." Ditto with the fee for creating new user groups (L$100).

          Linden Labs has actually found that, to help stabilize the exchange rate, they have to sell L$ on their currency market themselves. The exchange rate, after peaking at around L$330/US$1, now seems to have stabilized at L$275-280/US$1 for the present.

    • (WARNING, PDF Newspaper!)
      Made the front page, but below the fold.
      I tried folding it. You owe me a new flatscreen monitor.
    • Re: (Score:3, Interesting)

      There's actually more than a bit of truth to what he says.

      I've been lurking around SL lately just to figure out what all the buzz is about and would say it's a platform in which you can create and manipulate objects, avatars, and buildings. Interaction via "game physics" occurs and keeps the environment manageable.

      It's immature right now -- and maybe it always will be -- but I can see the potential. It's not a bad way to meet up with others to collaborate or teach/learn.

      Sun isn't the only company seeing v
    • Re: (Score:3, Funny)

      Hopefully the tech will improve over time. Online venues for meetings could be quite handy, especially when you are dealing with 3D models. Nice for everyone to be able to walk around them and poke them.