"A major problem with the idea of making VR32 wearable, according to Makino, was that Nintendo engineers were concerned about placing a chip with high radio emissions near a user's head, since the safety of EMF radiation on the brain had yet to be thoroughly studied. Its proximity also produced visual noise in the displays. 'This meant that the internal CPU had to be covered by a metal plate,' says Makino, 'which made the whole system too heavy, forcing the goggle concept to be abandoned.' Not long after, Yokoi's console evolved from a strap-on headset into a heavier device that one could prop up onto one's face using a clumsy shoulder stand. Again, Nintendo's legal department feared liability issues; the device might cause children to fall down a stairwell while playing. ... Hobbled by liability concerns, VR32 soon evolved into a bulky red viewport mounted to a bi-pod that rested on a table."
What had seemed to be a benefit of the job, the novel way the crews could fly Predator and Reaper drones via satellite links while living safely in the United States with their families, has created new types of stresses as they constantly shift back and forth between war and family activities and become, in effect, perpetually deployed. "Having our folks make that mental shift every day, driving into the gate and thinking, 'All right, I've got my war face on, and I'm going to the fight,' and then driving out of the gate and stopping at Walmart to pick up a carton of milk or going to the soccer game on the way home — and the fact that you can't talk about most of what you do at home — all those stressors together are what is putting pressure on the family, putting pressure on the airman," says Cruff. The colonel says the stress on the operators belied a complaint by some critics that flying drones was like playing a video game or that pressing the missile fire button 7,000 miles from the battlefield made it psychologically easier for them to kill. "Everyone else thinks that the whole program or the people behind it are a joke," says Brandon Bryant, a former drone camera operator who worked at Nellis Air Force Base, "that we are video-game warriors, that we're Nintendo warriors."