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Comments: 302 +-   The Nuking of Duke Nukem on Tuesday December 22, @09:01AM

Posted by timothy on Tuesday December 22, @09:01AM
from the nero-fiddles-for-the-soundtrack dept.
business
Rick Bentley writes with more on the story behind the meltdown of Duke Nukem Forever, the game that will now live on only as a cautionary tale: "Although the shutdown was previously reported on Slashdot, this new Wired article goes in-depth behind the scenes to paint a picture of a mushroom cloud-sized implosion. Developers spending a decade in a career holding pattern for below market salary with 'profit sharing' incentives, no real project deadlines, a motion capture room apparently used to capture the motion of strippers (the new game was to take place in a strip club, owned by Duke, that gets attacked by aliens), and countless crestfallen fans. *Sniff*, I would have played that game."
Read More... 302 comments story

Comments: 32 +-   The State of Social Gaming On the iPhone on Saturday December 19, @12:37PM

Posted by Soulskill on Saturday December 19, @12:37PM
from the mobile-tweet-hero dept.
cellphones
This article at CNet takes a detailed look at the growth of social gaming through Apple's iPhone, a market many developers — and Apple themselves — are still struggling to figure out. The piece also speculates on how such games and networks will continue to evolve. Quoting: "While competition has spawned better features among these services, the future brings a growing need for a more unified network. Even if all these networks begin to become impossible to differentiate, users are eventually going to want a less-disjointed platform when jumping from game to game, and app to app. Thus far Facebook, and even Twitter to some degree have provided that constant, just by giving users a way to log in to these platforms. The unification can shake out in a number of ways though, the most likely of which is consolidation. Open Feint can continue to grow until it's snatched up by a larger company (like Apple). Or it can begin absorbing, or muscling out the other, less popular networks. As mentioned before, Apple plays a big part in this: not only in how it changes the hardware, but also how it continues to evolve the business of the App Store and information sharing between applications."
Read More... 32 comments story

Comments: 544 +- Screenshot-sm   Microsoft Seeks Patent On Shaming Fat Gamers on Friday December 18, @02:32PM

Posted by samzenpus on Friday December 18, @02:32PM
from the hand-me-the-controller-piggy dept.
microsoft
theodp writes "A newly disclosed Microsoft patent application — Avatar Individualized by Physical Characteristic — takes aim at fat people, proposing to generate fat avatars in gaming environments for individuals whose health records indicate they're overweight, limiting their game play, and even banning them. From the patent application: 'An undesirable body weight could be reflected in an overweight or underweight appearance for the avatar. Only requisite health levels are allowed to compete in a certain competition level. A dedicated gamer could exercise for a period of time until his health indicator gadget shows a sufficiently high health/health credit in order to allow reentering the avatar environment.' Linking one's gaming avatar to one's physique, explains Microsoft, will produce healthy and virtuous behaviors in individuals. Microsoft also proposes shaping gaming experiences by using 'psychological and demographic information such as education level, geographic location, age, sex, intelligence quotient, socioeconomic class, occupation, marital/relationship status, religious belief, political affiliation, etc.'"
Read More... 544 comments story

Comments: 357 +-   Revisiting the "Holy Trinity" of MMORPG Classes on Friday December 18, @07:20AM

Posted by Soulskill on Friday December 18, @07:20AM
from the or-druid-as-the-case-may-be dept.
games
A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."
Read More... 357 comments story

Comments: 71 +-   Australian AvP Ban Reversed on Friday December 18, @04:51AM

Posted by Soulskill on Friday December 18, @04:51AM
from the people-have-spoken dept.
censorship
Earlier this month, we discussed news that Sega's new Aliens vs. Predator video game had been refused classification in Australia, effectively banning it. After a scathing response from the developer saying they wouldn't censor the game, and later news that the classification scheme may be updated to include an R18+ rating, it now seems that the Classification Board has seen fit to give the game a green light after all. Sega's Darren Macbeth told Kotaku, "We are particularly proud that the game will be released in its original entirety, with no content altered or removed whatsoever. This is a big win for Australian gamers. We applaud the Classification Review Board on making a decision that clearly considers the context of the game, and is in line with the modern expectations of reasonable Australians."
Read More... 71 comments story

Comments: 154 +-   3D Blu-ray Spec Finalized, PS3 Supported on Friday December 18, @02:06AM

Posted by Soulskill on Friday December 18, @02:06AM
from the but-at-least-one-dimension-will-have-drm dept.
media
Lucas123 writes "The Blu-ray Disc Association announced today that it has finalized the specification for Blu-ray 3-D discs. The market for 3-D, which includes 3-D enabled televisions, is expected to be $15.8 billion by 2015. Blu-ray 3-D will create a full 1080p resolution image for both eyes using MPEG4-MVC format. Even though two hi-def images are produced, the overhead is typically only 50% compared to equivalent 2D content. The spec also allows PS3 game consoles to play Blu-ray 3-D content. 'The specification also incorporates enhanced graphic features for 3D. These features provide a new experience for users, enabling navigation using 3D graphic menus and displaying 3D subtitles positioned in 3D video.'"
Read More... 154 comments story

Comments: 56 +-   Doom-Like Video Surveillance For Ports In Development on Thursday December 17, @05:48AM

Posted by Soulskill on Thursday December 17, @05:48AM
from the hurt-me-plenty dept.
security
oranghutan writes "A research and development group down under is working to develop an advanced video surveillance system for ports around the world that uses video superimposed onto a 3D map. With 16-megapixel high-definition cameras on a distributed (cabled) network and a proprietary system written in a variety of languages (C++, Python, SQL, etc.), the group from NICTA is aiming to allow security teams at the Port of Brisbane — which is 110km long — to monitor shipping movements, cargo and people. By scrolling along a 3D map, the security teams can click on a location and then get a real-time video feed superimposed onto the map. Authorities from around the world with the right permissions can then access the same system. The main difference from regular surveillance systems is the ability to switch views without having to know camera numbers/locations and the one screen view."
Read More... 56 comments story

Comments: 84 +-   Heavy Rain Previews Show Promise on Thursday December 17, @02:39AM

Posted by Soulskill on Thursday December 17, @02:39AM
from the blue-skies dept.
games
As the February release date for Quantic Dream's Heavy Rain nears, several publications have gotten a chance for some hands-on time with the game and seem to be intrigued by what they saw. Quoting the Opposable Thumbs blog: "The game grabs you during the quiet moments where nothing 'happens.' When you look at a picture your child drew. When you're questioning someone about a crime. When you're trying to figure out how to react to a violent situation. The preview we were sent put me in different situations as I played a small handful of characters, and each one provided a few tiny moments that were surprising in terms of storytelling or subtlety." Eurogamer's previewer had a similar reaction: "To my great delight as well — Heavy Rain isn't a mature game because it has unhappy families and moody lighting, it's a mature game because it anticipates an adult response from the player and is prepared to receive it."
Read More... 84 comments story

Comments: 101 +-   Facebook Mafiosi Go To the Mattresses vs. Zynga on Thursday December 17, @12:15AM

Posted by Soulskill on Thursday December 17, @12:15AM
from the concrete-galoshes dept.
business
sympleko writes "Zynga has the lion's share of traffic in Facebook applications, and Mafia Wars is one of their most popular social games. Collapsing under the weight of over 26 million users, Zynga has been scrambling to thwart hard-core gamers who reverse-engineer URLs or script the game to optimize their enjoyment. Many of the workarounds have annoyed users who were accustomed to various game features, and even worse, the hastily-deployed changes have resulted in many players losing access to the game, in-game prizes, or statistics. Fed up with a software company seemingly bent on discouraging people from enjoying their product, a number of tagged players have organized a boycott of all Zynga games. The first 24-hour boycott on Sunday 12/13 resulted in an 11% decline in Daily Active Users, and an emergency thread on Zynga's forums (from which most of the flames were deleted). The current boycott, extending Wednesday through Sunday is being supported by a 428K strong Facebook group. At issue is the social contract between software companies and their devoted user base, as well as the nefarious tactics Zynga has used to raise cash."
Read More... 101 comments story

Comments: 146 +-   ASCAP Seeks Licensing Fees For Guitar Hero Arcade on Wednesday December 16, @06:55AM

Posted by Soulskill on Wednesday December 16, @06:55AM
from the understanding-is-too-much-effort dept.
music
Self Bias Resistor writes "According to a post on the Arcade-Museum forums, ASCAP is demanding an annual $800 licensing fee from at least one operator of a Guitar Hero Arcade machine, citing ASCAP licensing regulations regarding jukeboxes. An ASCAP representative allegedly told the operator that she viewed the Guitar Hero machine as a jukebox of sorts. The operator told ASCAP to contact Raw Thrills, the company that sells the arcade units. The case is ongoing and GamePolitics is currently seeking clarification of the story from ASCAP."
Read More... 146 comments story

Comments: 362 +-   Are Complex Games Doomed To Have Buggy Releases? on Wednesday December 16, @04:40AM

Posted by Soulskill on Wednesday December 16, @04:40AM
from the where-did-my-face-go dept.
bug
An anonymous reader points out a recent article at Gamesradar discussing the frequency of major bugs and technical issues in freshly-released video games. While such issues are often fixed with updates, questions remain about the legality and ethics of rushing a game to launch. Quoting: "As angry as you may be about getting a buggy title, would you want the law to get involved? Meglena Kuneva, EU Consumer Affairs Commissioner, is putting forward legislation that would legally oblige digital game distributors to give refunds for games, putting games in the same category in consumer law as household appliances. ... This call to arms has been praised by tech expert Andy Tanenbaum, author of books like Operating Systems: Design and Implementation. 'I think the idea that commercial software be judged by the same standards as other commercial products is not so crazy,' he says. 'Cars, TVs, and telephones are all expected to work, and they are full of software. Why not standalone software? I think such legislation would put software makers under pressure to first make sure their software works, then worry about more bells and whistles.'"
Read More... 362 comments story

Comments: 110 +- Screenshot-sm   Using Hacked Wiimotes As Scientific Sensors on Tuesday December 15, @08:49PM

Posted by samzenpus on Tuesday December 15, @08:49PM
from the graduated-joystick dept.
hardhack
garg0yle writes "Scientists are repurposing Wiimotes as scientific sensors to help measure wind speed or evaporation from lakes, among other things. At about $40 per unit, the controller is much cheaper than specialized sensors. The scientists are still considering how to add storage and extend the battery life."
Read More... 110 comments story

Comments: 4 +-   Christmas Light Hero on Tuesday December 15, @12:11PM

Posted by samzenpus on Tuesday December 15, @12:11PM
from the neighborhood-boost dept.
inputdev
klwood911 writes "What do you get when you combine a former Disney imagineer, Guitar Hero, a house and 21,268 Christmas Lights? Probably one of the coolest light displays you will see. Ric Turner turned his house into an interactive Guitar Hero Display. As he explains: 'Christmas Light Hero is using 7 light controllers from Light-O-Rama built from kits to control 21,268 lights and LEDs. Each controller has 16 outputs and 2-3 TTL level control inputs that are used by the game system to fire different programmed light sequences depending on what happens in the game. It relies on the fact that the game sequence is very consistent. If the game and the lighting sequences start together, they will stay in very good sync through the length of the song. The light program allows branching and overlays for fail, star power and "ready." I have some ideas to automate the initial show/game sync, but for now you have to push doorbell buttons at the right moments.'"
Read More... 4 comments story

Comments: 143 +-   Australia Could Finally Get R18+ Games on Monday December 14, @11:52PM

Posted by Soulskill on Monday December 14, @11:52PM
from the they're-all-grown-up dept.
censorship
angry tapir writes "Australia may finally get an adults only, R18+ classification for computer games, with the federal government releasing a discussion paper summarizing the key arguments for and against an R18+ classification. Submissions are currently being sought from the community on whether the Australian National Classification Scheme should include an R18+ category for computer and video games. In the past the board responsible for classifying games and movies has banned some titles outright because of the lack of an adults only classification — Aliens Vs. Predator is just the most recent in a long line. The Attorney-General's report on the issue is available online."
Read More... 143 comments story

Comments: 496 +-   Is Console Gaming Dying? on Monday December 14, @04:29PM

Posted by Soulskill on Monday December 14, @04:29PM
from the who-needs-consoles-when-you-can-play-on-your-phone-right dept.
playstation
mr_sifter writes "PC gamers love to obsess over whether PC gaming is dying, but bit-tech thinks it's time to look at the other side and examine if console gaming is really as secure as publishers would have us believe. All three console manufacturers suffered from the recession — this year, Sony announced its first net loss in 14 years; a stunning ¥989.9bn, which includes record losses of ¥58.5bn in its gaming sector. Microsoft also announced its first loss since it went public in 1986 in the second quarter of this financial year, with a $31 million US loss coming straight from the Entertainment and Devices division, which is responsible for the Xbox 360. Not even Nintendo has escaped the financial plague either, with sales of the Wii dropping by 67 percent in the US, 60 percent in Japan and 47 percent in the rest of the world. In addition to reduced profitability, casual games and the rise of the iPhone further suggest the current model is not invulnerable."
Read More... 496 comments story

Comments: 189 +-   NYT's "Games To Avoid" an Ironic, Perfect Gamer Wish List on Friday December 11, @06:48AM

Posted by Soulskill on Friday December 11, @06:48AM
from the more-or-less dept.
games
MojoKid writes "From October to December, the advertising departments of a thousand companies exhort children to beg, cajole, and guilt-trip their parents for all manner of inappropriate digital entertainment. As supposedly informed gatekeepers, we sadly earthbound Santas are reduced to scouring the back pages of gaming review sites and magazines, trying to evaluate whether the tot at home is ready for Big Bird's Egg Hunt or Bayonetta. Luckily, The New York Times is here to help. In a recent article provokingly titled 'Ten Games to Cross off Your Child's Gift List,' the NYT names its list of big bads — the video games so foul, so gruesome, so perverse that we'd recommend you buy them immediately — for yourself. Alternatively, if you need gift ideas for the surly, pale teenager in your home whose body contains more plastic then your average d20, this is the newspaper clipping to stuff in your pocket. In other words, if you need a list like this to understand what games to not stuff little Johnny's stocking with this holiday season, you've got larger issues you should concern yourself with. We'd suggest picking up an auto-shotty and taking a few rounds against the horde — it's a wonderful stress relief and you're probably going to need it."
Read More... 189 comments story

Comments: 44 +-   Building Left 4 Dead Maps With Google Sketchup on Friday December 11, @04:59AM

Posted by Soulskill on Friday December 11, @04:59AM
from the always-best-to-face-zombies-on-familiar-turf dept.
google
notthatwillsmith writes "If you're a fan of Left 4 Dead and you've ever wanted to build a zombie-filled map of your hometown, office or grocery store, Maximum PC just posted a how-to that shows you how to convert photos of real-world locations into ready-to-play L4D 1 or 2 maps. It's everything you need to know in order to kill zombies with your friends — in the comfort of your own backyard."
Read More... 44 comments story

Comments: 113 +-   Open Source FPS Blood Frontier Releases Beta 2 on Friday December 11, @01:50AM

Posted by Soulskill on Friday December 11, @01:50AM
from the now-with-bloodier-frontiers dept.
fps
An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
Read More... 113 comments story

Comments: 355 +-   FTC Says Virtual Worlds Bad For Minors on Thursday December 10, @02:48PM

Posted by timothy on Thursday December 10, @02:48PM
from the when-bureaucrats-attack dept.
censorship
eldavojohn writes "A new report from the FTC is claiming minors have access to explicit content via online virtual worlds such as those found in online games. The report makes five recommendations to keep little Johnny away from the harms of Barrens chat: Use more effective age-screening mechanisms to prevent children from registering in adult virtual worlds; Use or enhance age-segregation techniques to make sure that people interact only with others in their age group; Re-examine language filters to ensure that they detect and eliminate messages that violate rules of behavior in virtual worlds; Provide more guidance to community enforcers in virtual worlds so they are better able to review and rate virtual world content, report potential underage users, and report any users who appear to be violating rules of behavior; and Employ a staff of specially trained moderators who are equipped to take swift action against rule violations."
Read More... 355 comments story

Comments: 235 +-   Treading the Fuzzy Line Between Game Cloning and Theft on Thursday December 10, @06:24AM

Posted by Soulskill on Thursday December 10, @06:24AM
from the welcome-to-the-world-of-policeactioncraft dept.
business
eldavojohn writes "Ars analyzes some knockoffs and near-knockoffs in the gaming world that led to problems with the original developers. Jenova Chen, creator of Flower and flOw, discusses how he feels about the clones made of his games. Chen reveals his true feelings about the takedown of Aquatica (a flOw knockoff): 'What bothers me the most is that because of my own overreaction, I might have created a lot of inconvenience to the creator of Aquatica and interrupted his game-making. He is clearly talented, and certainly a fan of flOw. I hope he can continue creating video games, but with his own design.' The article also notes the apparent similarities between Zynga's Cafe World and Playfish's Restaurant City (the two most popular Facebook games). Is that cloning or theft? Should clones be welcomed or abhorred?"
Read More... 235 comments story

lp1 on fire (One of the more obfuscated kernel messages)