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Multicolored Keyless Entry System
Posted by
timothy
on Fri Jun 13, 2008 02:18 AM
from the simon-says-open-up dept.
from the simon-says-open-up dept.
mollyhackit writes "Here's a how-to guide for building a keyless entry that uses color identification instead of numbers. All eight buttons are initially blue; as you press the individual buttons they change color. Cycle the colors to your particular pattern, and you're in. This lock obviously wasn't designed for high security use since anyone in the same room would be able to see you and your amazing technicolor dream lock's pattern; it's just a fun project and will keep the youngins out of your workshop (timer prevents brute forcing). The RGB buttons are monome clones from hobby shop Sparkfun."
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Useful tool (Score:5, Funny)
Re:Useful tool (Score:4, Funny)
Parent
Re:Useful tool (Score:4, Funny)
Parent
Re: (Score:2, Insightful)
Re: (Score:2)
Disclaimer: I am not color-blind, but I have bought worthless crap that had to be returned.
Amusing, but a problem for one in ten men? (Score:5, Insightful)
Considering that between 7% and 10% of men are red-green color blind (other types of color blindness at a few percentage points). This kind of lock could pose serious problems for a significant part of the population.
"What? You set the password to the garage door to Red Green Green Red? Guess I'm walking to work again..."
Source: http://en.wikipedia.org/wiki/Colorblindness [wikipedia.org]
Re: (Score:2)
Harder solution: Finger electrocution based on the binary equivalent of the color.
An audio lock? Perhaps not a good idea. (Score:2)
Re: (Score:2)
Easier solution...don't use both green and red, just choose one. (Same goes for yellow and blue, the other kind of color blindness.) Or, go ahead and use both, but put a black dot in the center of red and blue.
Besides, this isn't really a problem after all. They can make colors look red and green to us normal people but still make them easily distinguishable, though not by hue, to color blind people. That's why there aren't more accidents at intersections controlled by (red and green) stoplights, even th
Re:Amusing, but a problem for one in ten men? (Score:4, Informative)
Layne
Parent
Re: (Score:2, Funny)
Any suggestions for my colourblind + tonedeaf friends?
Re: (Score:2)
The button goes...MOOOO
The button goes...BAAAA
Even still, I'm pretty tone def and I can at least tell escalating pitch even if I can't match it vocally. As long as the colors and the pitches correspond, they should be ok.
Layne
Re:Amusing, but a problem for one in ten men? (Score:5, Informative)
Another note: The way this is currently designed, as was mentioned in TFA, others could see and memorize your secret pattern. But I think it'd be trivial to change it so that as you push a button, ALL of the colors potentially change. And the "combination" might be something like:
If Red and Green are paired together (one on top of the other), press the button to the right of the Red one. Otherwise, press the lower Right button. If you can do that 6 times in a row, you're in.
Such a pattern would be VERY difficult for someone to learn through observation. And with random displays, the combination (which keys to press) would virtually change every time. And you'd be locking out the color-blind burglars (and blind burglars too).
Unfortunately, though, that's the same combination as my luggage.
Parent
Re: (Score:2, Informative)
Re: (Score:2, Informative)
Re: (Score:2, Interesting)
Easier for Colorblind (Score:2)
Re:Amusing, but a problem for one in ten men? (Score:4, Insightful)
Some people may be better with colors than numbers. Give them the option of making this their remote less garage door opener: "green green blue blue red purple green" garage door opens.
Parent
Re:Amusing, but a problem for one in ten men? (Score:5, Informative)
Parent
Re:Amusing, but a problem for one in ten men? (Score:5, Informative)
I'm colorblind.
Red-green, but not too badly. I get along just fine, but fuck those test patterns. There was some kind of a jumbo poster ad with that pattern, and the only time I was able to read it was at night, from a sufficient distance.
Certain shades of red, green, purple, brown and grey simply blend into each other. When I see something colored like that, I can't even name the color.
Kind of like someone tone-deaf guessing whether he heard a C or an E note. He can hear whether it was high or low, just like I see whether it is light or dark, but other than that, I simply cannot name it.
For instance, most of this /. page is green. Though it may be light brown.
The frame around the text field I'm typing my answer in is a different shade of green, but it might also be grey.
I'm leaning towards green, but I don't really see it.
Parent
Re: (Score:3, Informative)
Re:Amusing, but a problem for one in ten men? (Score:5, Funny)
Yay. You just proved me colorblind.
/mope
Parent
Re:Amusing, but a problem for one in ten men? (Score:5, Interesting)
Many of the PopCap games (and similar) I have played where colour is significant have overlays shown (as an option) which aid me just fine, and I'm sure a similar thing would work here, even though that's assuming that the original would be unusable by someone colour blind.
The one thing that really used to irritate me was Teletext (before it faded into obsolescence) - Being unable to tell the difference between Green and Yellow, and Cyan and White made for trying times, especially when some insensitive clod chose green and yellow as two of the "fastext" colours. Oh, and chose blue for the cyan option (which looks white to me!).
I have no problem wiring a plug; only occasional problems wiring more complex items (whereby I am forced to use direct lighting to make the colour distinctions); and no problem with traffic lights. Only where I must choose between two shades that differ by red hue alone (or near enough) do I have problems. I know that red-green colour blindness is not the only kind, but it often feels like colour blindness is not considered when designing new products/websites etc. and I find that disappointing for lack of such a simple consideration.
Parent
Re:Amusing, but a problem for one in ten men? (Score:5, Interesting)
Anytime the devs came up with color as a way of differentiating things, we'd drag my bother to the screen and have him test the interface. It was sad, almost to the point of being funny, just how long it took them to make a usable color scheme somtimes
Parent
Dads workshop (Score:2)
Re:Dads workshop (Score:4, Insightful)
Parent
Re: (Score:2)
Layne
Tot Lok (Score:4, Informative)
They are a pain in the rear to install, but once installed properly, your kid is not going to get that cabinet or drawer open before you figure out what's going on.
That's the whole idea, really--to slow them down. Just make sure you put the key someplace that the kid can't get to without constructing some serious access ramp.
You want the parental, "Just what do you think your doing?" to refer to constructing a ramp rather than you kid spraying her little brother with Raid because "he was bugging her".
Parent
Actually useful (Score:5, Insightful)
Blind people and the colourblind need not apply, however...
Re:Actually useful (Score:4, Funny)
Parent
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Hope it's not 128-bit encryption then? ;-) You'd have to memorize a 32-digit hex number and convert to binary on the fly.
Would you still have only 3 chances to get it right? Would the queues go on for ages while they waited for people to get their code right?
Hey, maybe that's a new CAPTCHA to make sure you are a techy?
Re: (Score:2)
Since, I've stuck to the less secure 4 digit variety because it's convenient.
Layne
Re: (Score:2)
Presumably, for any colour combination, each key is hit a certain number of times meaning that colour blind people would remember the number of times each button is pressed.
In fact, wouldn't that get over the problem of people being able to see the colour combo. just don't display the combo, but memorize the number of presses on each button.
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No they're not, according to the article:
and
presumably in some fixed order.
This means that all you have to do is memorise the number of keypresses. In a more secure mode the lights wouldn't even have to be on.
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Be careful with this (Score:2)
i had a keyless entry system a while ago (Score:4, Funny)
This reminds me of those buttons on Star Trek (Score:2, Interesting)
Would make kind of a fun retro-future thing.
Woof! (Score:2)
Thank God! Now my dog wont be able to get in.
Why do I feel like this summary was written just for the "amazing technicolor dream lock" pun.
Task based locks (Score:3, Interesting)
I've always liked the idea of a task based lock.
Not necessarily more secure, though.
A few ideas:
- Play a tune on piano keys (sound off for more security).
- Non trivial math: how many people can integrate sec^3? How many B&E type criminals can?
Any other ideas?Re: (Score:3, Funny)
Burglar could get in after perfecting PARANOiA Survivor MAX...
Re: (Score:2, Funny)
'Dig' aliens have prior art (Score:2)
unnecessary tech (Score:2)
Finally, what do you do when one of the lights fail?
Avoid.
Re:While occasional steps backwards are inevitable (Score:5, Insightful)
The whole point of this is that the person putting this together might enjoy the experience of putting it together, get satisfaction from a finished product and have a cool novelty way of opening or closing a door.
Do you think that people making transistor radios do it for fun, or because they think that $20 worth of electronic junk from a electronic junk store will give them better sound than a manufactured stereo system?
I rarely go to this level of pointing out a clear case of "swing and miss" with a reply/post - but wow!
Parent
Re:While occasional steps backwards are inevitable (Score:5, Insightful)
I don't know, but you may be a professional electronic locksmith and for you this might be just a play-thing.
But for me, a programmer, this is interesting and a good introduction to building a small piece of hardware. I know shamefully little about electronics (well, what I can remeber from 1st year uni. physics)
Doesn't stop me being a nerd though.
Parent
Re:While occasional steps backwards are inevitable (Score:2)