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WoW Players Targeted By Windows Flaw Exploit
Posted by
Zonk
on Thu Apr 05, 2007 08:30 AM
from the keep-your-cursors-peeled dept.
from the keep-your-cursors-peeled dept.
grimwell writes "The BBC is carrying the story that the ANI flaw is being used to target World of Warcraft players, as hackers search for account details. 'Analysis of that malicious software showed that it lay dormant on a victims machine until they ran World of Warcraft (WoW) at which point it captured login data and sent it to the hacking group ... Research by security firm Symantec suggests that the raw value of a WoW account is now higher than a credit card and its associated verification data.'" Doubtless, any compromised accounts would quickly see their equipment sold, and the resulting gold transferred to another account. This gold would then be sold for US currency to Real Money Traders like the company IGE.
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Technology: Windows .ANI Problem Surfaced Two Years Ago 110 comments
An anonymous reader writes "There's a new twist to the tale of Windows .ANI exploit, that's been in the news all week (including when a spam campaign used the teaser of nude Britney Spears pictures to lure people to malicious sites). InformationWeek reports the Windows .ANI bug at issue first surfaced — and was patched — two years ago, in early 2005. 'If they had simply looked for other references for the same piece of code when they originally dealt with it a few years ago, they would have found this and patched it in 2005,' says Craig Schmugar of McAfee. 'It would have saved a whole lot of people a lot of time, money and effort.' Microsoft claims this .ANI vulnerability is different from the old, but beyond that they're not talking."
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A cold day in Hell.. (Score:5, Interesting)
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I wasn't aware of these fantastic new police powers granted to Deputy Blizzard.
And even if they could, on what grounds could you charge any of those places with a crime?
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Fraud and unlawful computer access, to start. Racketeering too, and possibly money laundering or false advertising.
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So yes, playing too dumb can bring the law down on you whether you like it or not.
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Business Watch International (see BWIPOLICE.COM, for example) maintain database servers for pawn transactions and many municipalities are changing their laws to require pawn shops report their transactions electronically. (Here in the Eugene, Oregon area, for example, that is now the law. Not paper pawn slips for the police to wade through, but databases they have live access to.)
Of course, it could even be argued that these sort
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The correllary would be pretty interesting, suing for access to the drop tables if your loot percentage does not match posted approximations.
Re:A cold day in Hell.. (Score:5, Insightful)
Having said that, short of shutting down all the servers, there's no way to stop it. Even having to start from scratch constantly, they'll still make enough money to keep going and hopefully outlast Blizzard's fury. Blizzard can't afford to hire enough people to police this well enough to stop it.
Parent
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It would involve an added security feature. When an account is created, present the user with a pile of unique graphics (could even be spell/item/etc icons from the game). Make the user pick, say, three out of the pile.
When the user logs in later, present the user with several of these graphics, with ONE of'em being one of their choices from the get to. User clicks on the right graphic, they log in.
It's pretty much purely a visual thing - n
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From: BlizzardAnnouncement@blizzard.com
Reply-To: BlizzardSupport@b1izzard.com
Subject: Blizzard can no longer find your stored password
Dear World of Warcraft User,
We are unable to find your stored password. As you know, you should only have to input your username and password once to connect to our WoW servers from your gaming machine. Unfortunately, it would appear that you have done one of the following:
- Reinstalled Windows or erased a critical part of World of Warcraft
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Blizzard: You illegally resold our property
Company: How? You owned it the whole time, it was on your server. At what point was the item out of your hands? When was it "sold?"
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This is why they are able to stay in buisness...they aren't selling you gold, they are selling you time. There is nothing illegal about trading gold from one toon to another in-game, and since real world money is exchanged out of the game for a commodity that they don't own (unless Blizzard is Father Time), there isn't much Blizzard can do.
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Re:A cold day in Hell.. (Score:5, Insightful)
Ah, history is full of examples how making something illegal completely eliminates it. *rolls eyes* More laws make more criminals, and if Blizzard came down on this, they would only drive this arms-race to higher levels. *OR* they could cash in on this (first and foremost), and also improve the game so that IT ISN'T A FRICKEN SECOND JOB!
See, this is why I quit WoW - the fact that 90% of the time one has to "farm" or wait for a raid to assemble, or dully point their running character along some path across the map. I paid them money to escape the daily grind, and look what happened - I got into an even more boring grind. And, of course, there is no way to escape that grind either, because that's the only way to even get to the "fun" 10% of the game.
If Blizzard made the game actually *fun* to play almost all the time, then noone would see the incentive to pay someone else to get through the boring stuff! And voila, no gold-farmers, no hacking accounts, no Slashdot story.
Parent
Re:A cold day in Hell.. (Score:4, Informative)
If they took out the grind, the coveted "status" that so many either love to maintain, or love to strive for, vanishes. Everybody is left with just the game for the game's sake, which while arguably the way it "should be" won't work for WoW because the game engine itself isn't the most interesting thing in the world.
That's mainly why all the gear in TBC was so overpowered compared to the original campaign. People were finally getting to the point where many realized they were NEVER gonna make it into BWL, much less Naxx, and starting to lose interest. They gave them some major gear upgrades so that they can feel like "wow, I'm a badass - this stuff blows away the gear I saw those raiding guys walking around with a few weeks ago". Then they get back on the treadmill to try and reach that status again. Stupid, but if you take away the treadmill a lot of them will see no point.
Parent
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Anywa
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Ultimately, it's all about scale. If any MMO allowed you to vastly increase your power compared to the enemies you are expected to fight at that point in your character's development, the games would be mind-numbingly boring. My guess is that CoH enemies HP increases at a faster rate than WoW's, or that there are other ways in which a scale reasonably similar to WoW is maintained.
A better system might be a system of
Awflly big brush you're tarring with... (Score:2, Insightful)
Re:Awflly big brush you're tarring with... (Score:5, Informative)
Why, you could click on their web page [ige.com] and note the tagline "IGE, Buy WOW Gold, World of Warcraft Gold, FFXI Gil, Final Fantasy XI Gil, Lineage 2 Adena". These guys are assholes and proud of it. They don't deserve apologists.
Maybe I should also dig up the evidence that in the past they were involved in authoring trojans...
Parent
Warning for players upon startup (Score:3, Interesting)
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OMFG! What about my Slashdot Account? (Score:4, Funny)
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Preferred MS patch procedure (Score:3, Funny)
What Microsoft should have done, instead of investing significant amounts of its own resources into the security patch, was tether a huge, yellow exclamation point over the Redmond campus. Wayward WoW players would be inexorably drawn to it where they would find a Non-payroll Personnel Coordinator (NPC) who would relate to them the details of the bug and why it needs to be fixed. Harvesting the collective zeal of the WoW community in such a fashion, the solution to the issue would have been presented to Microsoft promptly and at little expense. Patch notes could even be copied and pasted directly from the resulting Wowwiki page.
Incidentally, I plan to use a similar process to reduce the amount of manual labor around the home.
WoW (Score:2)
There's been a recent surge in the number of gold farming and leveling service spammers in the game lately, too. Your only recourse with those is to disable the whisper channel, which you can do from the chat menu. Unfortunately then
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Player XXXXXXXX is whisper spamming website xxx.xxx.xxxx for gold and powerleveling services in area (STV|Barrens|wherever)
EVERY GM I've talked to thus far has said they don't mind getting these reports and that this is currently the prefered method.
The only time it's a pain is when I'm in the middle of a mob.
The way that would make it easier is to put functionality into the problem report to select a name from recent whispers. I know who foo and bar and baz
Re:Soulbind Gold? (Score:4, Insightful)
Parent
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Same applies to same-faction trading. In order to really stop gold changing hands, you would need to remove the auction houses. It would also render a lot of the profession system useless because you couldn't do enchants/crafting and
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And you do realize that money is useless if you can't use it, right?
Re:Soulbind Gold? (Score:4, Funny)
Great, so now only someone who has access to my account can steal my gold and items! That solves everything!
Parent
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Re:Soulbind Gold? (Score:4, Interesting)
Soulbinding is for items only, which can still be (rare cases, not withstanding) sold to the vendor for gold. Gold cannot be soulbound. Which is why, on hacked accounts, the person is left naked and pennyless. Everything in liquidated into gold and the gold is transferred to another.
However, that is really a interesting idea. How would a game economy handle the idea of no inter -player trade? I would find that an interesting concept to test out. The game would have to be designed where 'all players are equal' in a sort. Everyone could craft any item (or require that you can only get crafted items from NPC vendors). Killing a monster and looting would give full value of money and items to everyone. (A monster drops 10 gold and all 5 players who killed it get 10 gold each. as well as a copy of the weapon or armour it dropped). Heck, a monster would no longer even NEED to drop items. They can just drop money and (as WoW is turning too) special tokens which can be exchanged for items at the high-end.
It would remove an 'economy', for whatever a virtual economy is worth (as technically, everything is limitless). Though I know a lot of people like the idea of 'trade' (I'm one of them), the real question is, does a 'game' really need it? I guess this is close to how Guild Wars works when you only play with NPCs. All items dropped are given to you and gold is reduced by the number of NPC party members. While some items can be dropped from monsters that you use, often find that armour is crafted for you by NPCs who require crafting materials you salvage from item drops and some gold. In essence, it's kind of like only getting gold from monsters.
Do so, does take something away from the 'feel' of the game, but it also can add to the 'work' of the game and I often find this adds to my own 'burning out'. Tough choice, but I like the idea and would like to see how people reacted to a game once they've played it fully.
Cheers,
Fozzy
Parent
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Many games I play in WINE lack the bugs they have in windows.
Ex: Due to DirectX errors, Master of Orion 3 is virtually unplayable in Windows, where as it's flawless in WINE.
Also, WINE isn't involved in my web browsing or email.
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This is not the WINE you find next to the BEER and VODKA, one aisle over from the SODA POP, but rather a software application you find in the PORTS TREE in BSD, or various SOFTWARE REPOSITORIES in Linux.
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Then again, maybe they're already doing that via the gold/item/level farmers. Maybe a legitimate exchange system for real-world money woul
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